Crow
2007-11-09, 11:23 AM
If you game at Andy's place in San Clemente, stop reading now or I promise to whip out the TPK scenario I devised before this one...
The above applies to Andy, Josh, Matt, and Corinne. The spoiler is intended for any not affiliated with the San Clemente game.
I was going to be running a battle in the next session. Basically, the group will have been notified of the impending attack, and will have anywhere from 6 to 10 weeks to prepare (if they decide to help).
What I am trying to do is give them many options that will act as tradeoffs, and can help their chances to win the battle. The battle will be fought "in the background" mostly, except when the heros decide to intervene, and will have some Dynasty Warriors-esque battles against enemy captains and generals.
The Town they are defending is pretty small, and not fortified. It has a blacksmith, general store, and an inn, as well as a temple of Yondalla staffed by low-level clerics (highest is level 6).
I was wondering how the players can use these resources. For instance;
The blacksmith is capable of making about 15 spears per week that can be used to equip a peasant militia, or he can make different types of gates for the gatehouses, but it will cost extra gold to get materials and will take up most of his time (meaning no peasant militia, unless the players come up with something else <encouraged>).
How can I use the other facilities available to the town in ways like this? Preferably ways that require a time tradeoff, since that is their most valuble resource. They're pretty poor though too, so monetary costs could be good, but remember most of the costs for things the citizens can provide will be free, since it's their butts otherwise.
Temple of Yondalla (stone cathedral, low-level halfling clerics)
Blacksmith (skilled in weapon and armorcraft due to servicing the garrison)
General & Feed Store (general goods, feed)
Inn (about 12 beds, a tavern downstairs, plus the stables)
I have used the stronghold builder's guide to set out a myriad of fortification options (and times to build them) as well (by far most of my time was put towards this, so it is solid already), but now i am looking for "little extras".
The above applies to Andy, Josh, Matt, and Corinne. The spoiler is intended for any not affiliated with the San Clemente game.
I was going to be running a battle in the next session. Basically, the group will have been notified of the impending attack, and will have anywhere from 6 to 10 weeks to prepare (if they decide to help).
What I am trying to do is give them many options that will act as tradeoffs, and can help their chances to win the battle. The battle will be fought "in the background" mostly, except when the heros decide to intervene, and will have some Dynasty Warriors-esque battles against enemy captains and generals.
The Town they are defending is pretty small, and not fortified. It has a blacksmith, general store, and an inn, as well as a temple of Yondalla staffed by low-level clerics (highest is level 6).
I was wondering how the players can use these resources. For instance;
The blacksmith is capable of making about 15 spears per week that can be used to equip a peasant militia, or he can make different types of gates for the gatehouses, but it will cost extra gold to get materials and will take up most of his time (meaning no peasant militia, unless the players come up with something else <encouraged>).
How can I use the other facilities available to the town in ways like this? Preferably ways that require a time tradeoff, since that is their most valuble resource. They're pretty poor though too, so monetary costs could be good, but remember most of the costs for things the citizens can provide will be free, since it's their butts otherwise.
Temple of Yondalla (stone cathedral, low-level halfling clerics)
Blacksmith (skilled in weapon and armorcraft due to servicing the garrison)
General & Feed Store (general goods, feed)
Inn (about 12 beds, a tavern downstairs, plus the stables)
I have used the stronghold builder's guide to set out a myriad of fortification options (and times to build them) as well (by far most of my time was put towards this, so it is solid already), but now i am looking for "little extras".