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SixOfSpades
2021-03-11, 04:34 PM
I'm designing two rooms (in a large inn), one with furniture & accessories that say a Mage lives/works there, and the other similarly furnished for a Sorcerer. The problem is, I have almost no idea what would indicate that the 2nd room belongs to a Sorcerer and not a Mage. Sure, Sorcs can use a few weapons that Mages can't, but if that's the only indication, the room will just look like it's lived in by a Mage who took a level in Fighter. I can also put a small library in the Mage's room & not the Sorcerer's, but it's tough to give a room a feel based on what isn't there.

Might you guys have any suggestions? Is there anything that's unique to Sorcerers?

Here's what I'll be putting in the Mage's room (apart from the ubiquitous bed & stuff):
The aforementioned library, with a whole shelf just for spell scrolls
A cabinet containing labeled jars of spell components
A rack for staves
A small shrine to Mystra (or possibly Azuth)
Some wall art of magic circles representing the 8 schools of magic
A display of 8 wands, again representing each school

The small alchemy lab should probably go in the Bard's room, but I'm open to input. Thanks in advance.

Lord Raziere
2021-03-11, 04:46 PM
A wizard is someone who needs to research their craft.

A sorcerer is someone who doesn't. They just do it. They don't really have to furnish their room in any particular way- they are natural talents whose abilities won't ever go away, they can be more casual. It can just be a normal room. For leisure. That wizard guy over there? such a workaholic!

now if a sorcerer particularly cares about their bloodline and where their power comes from they might have things relating to that- like maybe one book about the ancestry of dragons if they have dragon blood, but its not going to be as thick and thorough in subject matter as any of the wizard's books. maybe have a few draconic-themed decorations if they really want to show it off, but they don't NEED to. it'll all be for show, which might fit a high charisma sorcerer- for them the whole thing is just them playing it up so that people know who/what they are at all. things like that.

in short, a sorcerer is more social-focused so his stuff would be there for social reasons.

YoungestGruff
2021-03-11, 05:25 PM
As far as living, the Wizard is required to study quite a lot, whereas the Sorcerer is free to pursue other interests. So, have your Wizard have study materials and you'll have to delve more into what your Sorcerer does in his free time on a case by case basis.

I do like the idea of the contrast in the depth of the material - the Sorcerer has research books, but their written by Fantasy Malcolm Gladwell, whereas the Wizards are textbooks and primary sources.

Palanan
2021-03-11, 05:28 PM
I would develop the sorcerer's personality independently of his abilities, and design his quarters based on that.

Maybe he has a windowful of orchids that he loves tending. Maybe he does sketches and watercolors and he's in a butterfly phase. Maybe he has a collection of handheld sundials, ranging from durably simple to hideously gauche.

Find one or more quirky aspects of his personality, and decorate accordingly. No need to advertise he's a sorcerer at all.

SixOfSpades
2021-03-11, 06:24 PM
I would develop the sorcerer's personality independently of his abilities, and design his quarters based on that.
Sorry, I should have mentioned that these rooms are not the abodes of specific individuals; rather, they are simply rooms in an inn, able to be rented by literally anybody. They are in a corner of the building "reserved" for adventurers, and each of the rooms in that area is given the flavor of a different class, to make that room more appealing & help its resident feel more at home. Guests are welcome to use the materials in their rooms, or even take them if they pay back the cost, or replace them with other items of similar worth & class-specific flavor.



now if a sorcerer particularly cares about their bloodline and where their power comes from they might have things relating to that
That's a thought--I should be able to find some decorations relating to what the Wiki says are the most common types of sorcerers (Chaos / Draconic / Storm / Cosmic). It'll still be rather vague, but it's better than (next to) nothing.

Having the room arranged just for relaxing/social activities won't do anything to distinguish it from the many other rooms in the inn, unfortunately.



. . . the Sorcerer has research books, but their written by Fantasy Malcolm Gladwell, whereas the Wizards are textbooks and primary sources.
That's a good idea--something like "Tales of Sorcery and Seduction", by Gilderoy Lockhart, with a cover ripped from some cheesy fantasy art. Meanwhile, the Mage is studying what looks like calculus.

OldTrees1
2021-03-11, 08:04 PM
The Sorcerer room is a luxury suite. There are no sorcerer specific needs, but each sorcerer has made a "suggestion" on how to improve the room. Eventually the inn keeper caught on and decided to cut to the chase.

quinron
2021-03-11, 10:26 PM
Sorry, I should have mentioned that these rooms are not the abodes of specific individuals; rather, they are simply rooms in an inn, able to be rented by literally anybody. They are in a corner of the building "reserved" for adventurers, and each of the rooms in that area is given the flavor of a different class, to make that room more appealing & help its resident feel more at home. Guests are welcome to use the materials in their rooms, or even take them if they pay back the cost, or replace them with other items of similar worth & class-specific flavor.

Wizards are scrupulous and mannered; sorcerers are both more impetuous and less organized. If these rooms were more-or-less identical when initially furnished and have been getting rented out for a while, I think the wizards' room would be uncluttered but stately, with a handful of valuable and austere-looking furnishings and maybe one slightly ostentatious center piece. The sorcerers that stayed at the inn have made a habit of trading one very valuable item in the room for several cheaper items on their person whose value adds up to equal the original, covering the room in clutter and tchotchkes (think something along the lines of the House on the Rock (https://www.cultofweird.com/wp-content/uploads/2014/05/house-rock-carousel-nixerkg.jpg)).

SixOfSpades
2021-03-12, 02:34 AM
The Sorcerer room is a luxury suite. There are no sorcerer specific needs, but each sorcerer has made a "suggestion" on how to improve the room. Eventually the inn keeper caught on and decided to cut to the chase.
Yeah, I can definitely upgrade the furniture--as long as it's still obvious that the Bard has the very nicest bed. (Hey, those NPCs aren't gonna seduce themselves.)



Wizards are scrupulous and mannered; sorcerers are both more impetuous and less organized . . . I think the wizards' room would be uncluttered but stately . . . The sorcerers that stayed at the inn have made a habit of trading one very valuable item in the room for several cheaper items on their person whose value adds up to equal the original, covering the room in clutter and tchotchkes.
That's certainly a possibility, but doesn't the stereotypical Mage follow the "Absentminded Professor" trope, forsaking matters such as order, hygiene, and even diet as they focus solely on their singular obsession? I would say that the Mage is the most likely class to keep a messy room. But that's rather moot, because this inn has maids, maids for whom cleaning & de-cluttering the rooms is just part of the job. Besides, any trinkets that a Sorcerer would be likely to leave behind could just as easily be deposited by a Mage . . . which, of course, leads right back to the original problem.

But hey, don't feel bad. If this weren't a difficult question, I wouldn't have needed to ask it. And you guys have given me some good ideas. Thanks!

Glorthindel
2021-03-12, 06:34 AM
Depending on his specialisation (and spell choices), I might lean towards psychology-themed decor. Sure, he isn't a psionicist (unless he is aberrant mind), but being high charisma, likely focussed into social skills, and probably carrying a few charm-type spells, its a very fine line of distinction. So go for one of those phrenology head models, and a few books on psychology (depending on his personality, you can either have real high-brow intellectual stuff or things on the other end of the spectrum like books on how to run confidence scams, or PUA materials)

LibraryOgre
2021-03-12, 10:46 AM
As others have said, wizards will have books and references. Scrolls, diagrams, charts. They won't necessarily be clean or orderly, but they'll have them. I'd also lean towards them being more likely to have apparatuses, but that's because I tend to view alchemy as a magical process, rather than WD&D tending to focus on it as a chemical one that anyone can dabble in.

A sorcerer's room will not have these things. They may have a couple books, but not nearly as many, nor are they likely to have as much technical stuff. I'd characterize them as having a lot of clothes, but that's just my usual impression of high-charisma characters. I can also see a sorcerer's room being heavy on magical devices... while a mage may have some, a sorcerer is going to lean more heavily on wands, scrolls, and such to add breadth to their spell repertoire.

Quertus
2021-03-12, 01:54 PM
Let's say I go to an inn.

If I get a "programmer room", it'll have lots of (3-prong) outlets, good wifi signal, table/desk space, a coffee pot, phone list for local delivery (and their hours of operation), thick curtains, and well-insulated walls. Probably located near the snack machines.

If I get a "gamer room", it's gonna have similar thick curtains, location, and phone list, better insulated walls, but a large central table, more chairs, and maybe sleeping bags.

A Sorcerer? They're Charisma based. Wizards need research; Sorcerers just need experience. I think that the bed will be the central feature of this room, regardless of what experience they are getting where. If there are any other major features of the room, they will be related to the experiences that the inn or the local area provide.

EDIT: I'm almost afraid to ask how many specialty rooms the inn has, and what the other ones contain. A sentient shape sand weapons rack for the Fighter? Practice locks and numerous exits for the Rogue? Sparring dummies and a Spartan bunk for the Monk? A *huge* tub, a pooper scooper and a friendly reminder for the Druid? A room rife with crystal for the Psion? Pictorial instructions and industrial-grade furnishings for the Barbarian?

SixOfSpades
2021-03-12, 04:07 PM
As a general FYI, nothing about the bedrooms themselves is out of the ordinary, only the furnishings are used to give the room a flavor. The rooms all open onto a central hall, which is decorated with a theme of adventuring in general: A long table to feast at after a victorious campaign, a large dragon skull suspended from the ceiling, paintings depicting (and commissioned by) other successful adventuring parties, etc. The frontline warriors' rooms (Fighter, Barbarian, etc.) are placed closest to the entrance to the hall, while the squishy wizards are the furthest from it. The Druid & Ranger have windows in their rooms, the Cleric & Paladin do not. The whole assembly is all the way up on the 3rd floor of the inn.

The bedrooms are pretty standard, not deviating much from a 10ft x 20ft floor plan--which is definitely on the small side, considering the inn's other bedrooms. It's a luxury establishment, catering primarily to the wealthy & powerful, and mercenary trash like adventurers generally aren't allowed into the main part of the building. Indeed, the tavern and its handful of smaller bedrooms are open to the public only because the inn's entire business model is that it's a place for elites to come specifically to meet with those who move in different circles--such as when some ambassador or merchant banker wishes to hire someone to perform a "job". (I realize that this backstory is all rather trite and cliché, but I'm new at this.)



Depending on his specialisation, I might lean towards psychology-themed decor. . . . go for one of those phrenology head models, and a few books on psychology . . .
As I said, the rooms are decorated to cater to each class in general, not to a specific individual of that class. But I think a period-appropriate version of "How to Win Friends and Influence People" wouldn't be amiss. I might also include some hypnotic-spiral art, and/or a bauble on a chain . . . unless I add a room for a Psion, in which case it'd probably be more appropriate for them.



I can also see a sorcerer's room being heavy on magical devices... while a mage may have some, a sorcerer is going to lean more heavily on wands, scrolls, and such to add breadth to their spell repertoire.
That's good, I can add a noticeably higher amount of obviously-enchanted doodads, especially ones that an adventurer would carry--such as a magic lantern that never goes out. And if these items are also weapons, they serve the dual purpose of reminding people that they don't belong to a pureclassed Mage.



I'm almost afraid to ask how many specialty rooms the inn has, and what the other ones contain. A sentient shape sand weapons rack for the Fighter? Practice locks and numerous exits for the Rogue? Sparring dummies and a Spartan bunk for the Monk? A *huge* tub, a pooper scooper and a friendly reminder for the Druid? A room rife with crystal for the Psion? Pictorial instructions and industrial-grade furnishings for the Barbarian?
Fighter: Several weapons & shields displayed on the walls, an armor stand & weapon rack for the occupant's own gear, the full collection of Hans Talhoffer's (https://wiktenauer.com/wiki/Hans_Talhoffer) published works, & some paintings of famous duels.
Thief: A leather roll-pack of lockpicks & other housebreaking tools, a coil of rope with a grappling hook, a tailor's dummy wearing a black cloak & domino mask (the dummy also has a couple of throwing daggers embedded in its torso), a bear trap, a vial of poison, and a bust of a man making the "shush" gesture.
Monk: Precisely, a wooden dummy & a raised tatami mat for a bed. Plus a few weapons, mainly Asian. Perhaps a kimono on the wall.
Druid: A large wall hanging depicting the Green Man, some weapons (nothing metal except the sickle), a couple of totemic heads carved from wood & stone, and of course tons of potted plants.
Barbarian: A collection of large and rather brutish-looking weaponry, bear pelts, and stylized depictions of totemic animals. No shields. The workmanship of the furniture is noticeably on the crude side, but it's still quite serviceable.
Psion: I actually haven't planned for a Psion. I could add one, but that'll mean reworking the floor plan (which, admittedly, I'm still doing anyway), and I'm not sure how much demand there'll be . . . but hey, why not.

OldTrees1
2021-03-12, 07:20 PM
Thief: A leather roll-pack of lockpicks & other housebreaking tools, a coil of rope with a grappling hook, a tailor's dummy wearing a black cloak & domino mask (the dummy also has a couple of throwing daggers embedded in its torso), a bear trap, a vial of poison, and a bust of a man making the "shush" gesture.

Rogues are a bit diverse, not all of them are robber assassins. Here are some more ideas:

The Rogue room is located right next to the outside roof access ladder (think fire escape). This gives them extra mobility and easy access to the rooftops above and roads below.

It has a work table with a few craftsman tools (Tinker, Woodcarver, Mason, Metal working, etc) and a no questions asked list for raw materials.

The room's door number is upside down to confuse people looking for the room.

One section of wall in the room has a few friendly messages in thieves cant.

The innkeeper is under protection
Outsiders pay a 10% tax to do business
Run to the docks to escape guards

Lord Raziere
2021-03-12, 07:30 PM
Rogues are a bit diverse, not all of them are robber assassins. Here are some more ideas:


Yeah rogues are one of those classes that aren't actually distinct classes. It'd personally break my suspension of disbelief to have a room set up for "rogues" as if thats an actual thing because it just reminds me of WoW videogame logic.

Taevyr
2021-03-12, 08:24 PM
For the monk room:

Speaking from experience: you do not want to sleep on a tatami mat, at least not without something like a sleeping bag or bedroll or something to soften it. And even then you'll want to take a hot shower and stretch your muscles extra-properly before commencing any martial-artsing.

I like the idea of a relatively sparse room, with the flooring consisting of tatami mats, offering natural space for some light practice exercises. Perhaps some books on the more philosophical aspects of martial arts, and decorative traditional weaponry/kimono sounds good as well.

Duff
2021-03-12, 08:55 PM
A wizards room will probably want a desk with a "Reading light" - maybe just a good lantern, but magic would be better. Maybe a stand-up reading lectern as well.
And probably in a quieter corner away from most of the noise

Sorcerers are usually more social. So, maybe 4 easy chairs around a coffee table. A double bed.
And closer to the taproom

SixOfSpades
2021-03-13, 05:41 AM
Rogues are a bit diverse, not all of them are robber assassins.

Yeah rogues are one of those classes that aren't actually distinct classes. It'd personally break my suspension of disbelief to have a room set up for "rogues" as if thats an actual thing because it just reminds me of WoW videogame logic.
Just as a dwarven Battlerager is very different from an elven Arcane Archer, but those two are still technically Fighters just the same--to say nothing of the HUGE variety of Clerics. Even in an inn as large & extravagant as this one, there's never going to be enough space to feasibly have a room for every potential archetype, so I/the innkeeper decided to furnish the rooms to match the base classes only. With a dozen or so rooms to choose from, the members of a visiting adventuring party may not find a perfect fit, but they'll at least find a close approximation. And if their "matching" room is already taken, there are several generic, nondescript inn bedrooms just outside the Adventurers' Lair.

But yes, I see that I listed hardly any weapons in my description of the Rogue's room. How about a cutlass & boarding axe hanging on the wall, will that keep the Swashbucklers happy?



The Rogue room is located right next to the outside roof access ladder (think fire escape). This gives them extra mobility and easy access to the rooftops above and roads below.
I haven't planned the roofs yet, but yes, the Acrobat et al will have plenty of room to play.


It has a work table with a few craftsman tools (Tinker, Woodcarver, Mason, Metal working, etc) and a no questions asked list for raw materials.
Huh--according to the wiki, Rogues don't have any "crafty" subclasses; even the Tinker Gnome is a race not a class. But that sounds like an oversight, so the room gets a small workbench . . . provided I can squeeze it in, of course. If they need anything more specialized, there's a workshop & smithy downstairs, just off the stables.


The room's door number is upside down to confuse people looking for the room.
Even better--the Rogue deliberately chooses a different room, thus turning this whole discussion on its ear. :smallbiggrin:



Speaking from experience: you do not want to sleep on a tatami mat, at least not without something like a sleeping bag or bedroll or something to soften it. . . . Perhaps some books on the more philosophical aspects of martial arts . . .
Well, adventurers should be carrying their own bedrolls anyway--but now that I think about it, if the inn doesn't provide a decent bed, they can hardly justify charging much for the room, can they? So yes, I'll add a sleeping pad--the truly ascetic can just move it aside, if they wish. As for books, The Book of Five Rings and The Art of War should both do fine.



A wizards room will probably want a desk with a "Reading light" - maybe just a good lantern, but magic would be better. Maybe a stand-up reading lectern as well.
And probably in a quieter corner away from most of the noise
Sorcerers are usually more social. So, maybe 4 easy chairs around a coffee table. A double bed.
And closer to the taproom
There are going to be candles & lanterns all OVER the place, no worries there. And the noisiest thing around the Adventurer's Lair is likely to be the adventurers themselves.
As for the Sorcerer, it makes more sense for gregarious types to seek out the company of others, rather than expect the party to come to them. The tavern is 2 floors straight down.

OldTrees1
2021-03-13, 07:32 AM
I haven't planned the roofs yet, but yes, the Acrobat et al will have plenty of room to play.
I had been thinking the guild thief would want access to the thieves highway (rooftops & sewers).


Huh--according to the wiki, Rogues don't have any "crafty" subclasses; even the Tinker Gnome is a race not a class. But that sounds like an oversight, so the room gets a small workbench . . . provided I can squeeze it in, of course. If they need anything more specialized, there's a workshop & smithy downstairs, just off the stables.
Rogues tend to be the skill focused class, so they have crafting subthemes like
Locksmith
Trapsmith
Poison brewer

Smart innkeeper. Having 1 workshop instead of duplicating it in rogue, wizard, fighter, and artificer's rooms.


Even better--the Rogue deliberately chooses a different room, thus turning this whole discussion on its ear. :smallbiggrin:
Oh, I like that. Probably a room nearby so they can observe anyone that was following them. Definitely would still have quick access to escape routes like the roof.


I really like these room designs. A very nice touch!

SixOfSpades
2021-03-13, 02:57 PM
I had been thinking the guild thief would want access to the thieves highway (rooftops & sewers).
Ah. Unfortunately, the inn takes up an entire city block, which means it's completely surrounded by full-size streets. How broad those streets are will be up to each individual DM, but I doubt anything short of a pole vault will be likely to get someone across. I'll make sure there's some sewer access.


Rogues tend to be the skill focused class, so they have crafting subthemes like . . . Poison brewer
I currently have the Alchemy lab slated for the Bard's room. I obviously can't cram everything in with the Rogue, nor do I want to make the rooms different sizes. What do you think?


Smart innkeeper. Having 1 workshop instead of duplicating it in rogue, wizard, fighter, and artificer's rooms.
It's actually just a normal workshop & forge, so the inn's farrier/handyman can re-shoe guests' horses & make repairs to carriages that got damaged during the journey--as well as any other miscellaneous things that need doing. The inn isn't especially designed for the convenience of adventurers; they're just a subset of the place's less numerous and less-profitable clientele. Which is realistic, just as it should be.


I really like these room designs. A very nice touch!
Thank you! :smallsmile:

sktarq
2021-03-13, 04:49 PM
as per original question.
Wizard has the technical background to support magic study while there.

Sorcerer. Magic theme coolness. They may well see themselves as magic and like magic theme but it doesn't have the technical side. so images of "high magic" stuff like perhaps dragons, eyes, (whatever equivalent of flowers of life, pentagrams, etc are), stars, things made of/terminating in crystals in a manner you'd expect for wands etc (even just as decor). Basically magic that "looks" as the doing is an act of will.

will this appeal to ALL sorcerers? of course not but a fair few. The psychological sense of being able to perform magic by will would be easily internalized.

of and quite likely a mirror, full length.

vs the wizard that would want study spaces..a few reference tomes, reading lights, a inkpots/inkstones, Quill/brush maintenance kits and holders, drawers sized for paper and scrolls, Their magic themed stuff would probably be more studious and more highly specific rather than cool looking and themed. So a collection of things that represent schools of magic (say semiprecious stones) vs just getting the prettiest and most impressive ones for the sorcerer. Diagrams of planes or planets, etc. And maybe even semitechinal work that is only considered "art" by other wizards. Think of how engineers have their own idea of what images belong on walls like SR-71's, impressive buildings, and the like.

both may wish for a water/sand bucket in case of accidental fires.

for the Rogue: a finework set. These are the tiny files and tools used to grind off burrs, repair the small screw bits etc of the mechanical types used for lockpicks and the like.

For druid+ranger...litter boxes, lack of carpets, scratching posts (both for claw types and from the rub up against) brushes and a pet beds...stands for avian roosting. (smaller set of the similar for familiars perhaps)

Fighters...many fighters fancy themselves tacticians, so some think of also including things like a chess like game perhaps.

Warrior types in general but especially fighters and paladin may like a full sized whetstone rack (as opposed to the travel size many adventurers will deal with and several grits instead of the single of just two most travelers use) as for many weapon care will be something that is done as much as meditation and routine as specialized craft.

Calthropstu
2021-03-13, 06:50 PM
I played a sorcerer with no ranks in spellcraft, no ranks in knowledge arcana, did not take detect magic or read magic. No umd either.

Found out that raw, he could not use scrolls. He couldn't identify magic items. It caused so many headaches. It was hilarious. Our monk took leadership just to recruit someone who could cast normally so we could get detect magic. We had nearly 100 unidentified magic items by then.

So a sorc could have a ton of magic crap around his house and have no idea what it was.

OldTrees1
2021-03-13, 08:06 PM
I currently have the Alchemy lab slated for the Bard's room. I obviously can't cram everything in with the Rogue, nor do I want to make the rooms different sizes. What do you think?

Why does the Bard have an alchemy lab? I expected it in the Wizard room. It would be a little inconvenient for the Rogue to sneak into the Bard's room while the Bard is busy. But it might just work. You seem to be doing a good balance of adding features vs keeping it profitable for the inn.

Pauly
2021-03-14, 06:40 AM
A wizard will want
- Large desk with bookstands (note plural).
- A variety of writing materials and inscribing implements.
- Reading lights.
- a bigger and better safe. Spell books, spell components, wizarding items are all expensive and hard to obtain. Add in the fact that wizards tend to be more paranoid than most and they will make more demands for the safety of their possessions than the average adventurer.
- Privacy will be more important than a nice view or access to amenities.
- a bookcase witha variety of reference books. Nothing too exotic, but something akin to an Encyclopedia Brittanica plus some works on the local history, geography, culture, mythology.
To make room for this facilities like chairs and beds will be minimized in size and number. Although a comfortable reading chair might be the only luxury item in the room.

Aside from the decorations the sorcerersÂ’ room will be set up more for entertaining/hosting guests. The sorcerer will want
- a table (not a desk although it could be used as one if needed)
- Chairs sufficient for the average party. If room is tight some of these could be fold up types in the back of the closet.
- plates/glasses/cutlery etc. for at least 6 people.
- easy access to the bar/feast hall/pool hall areas of the inn.
- large comfortable bed.
- good views from the window.

SixOfSpades
2021-03-14, 09:40 AM
Why does the Bard have an alchemy lab? I expected it in the Wizard room.
Because I hail from the land of 2.5 Edition / Baldur's Gate rules; where Wizards are called Mages, Rogues are called Thieves, and Bards & Rogues (but not Wizards) can gain Alchemy as a High-Level Ability. Because I figured that since Bards sit right at the intersection of the Wizard's arcana & the Rogue's technical bent, and with their own legendary adaptability piled on top of that, they'd be every bit as good as Wizards (if not better) at brewing/enchanting most potions. (But apparently, the prevailing view of the fandom is against me in that regard.) And lastly, because the Bard has some space (both literally & figuratively) for more flavor in his room, while the Wizard does not. Trying to cram a bed, a chest, a wardrobe, a dresser, a nightstand, a desk, a bookcase, a cabinet, a shrine, a chair or two, and an alchemy workbench, all into a 10ft x 20ft room, while still leaving enough space to walk around in, sounds a bit like an exercise in planar manipulation.

The best solution seems to be to move the alchemy bench out into its own room, where all the relevant classes can access it, and to do the same with the cabinet stocked with spell components--after all, it's not like the Wizard is the only class that uses them. (All the arcane casters do, don't they? Even the Warlock?)



Sorcerer. Magic theme coolness. . . . images of "high magic" stuff like perhaps dragons, eyes, (whatever equivalent of flowers of life, pentagrams, etc are), stars, things made of/terminating in crystals . . . of and quite likely a mirror, full length.
vs the wizard . . . Their magic themed stuff would probably be more studious and more highly specific rather than cool looking and themed.
Style vs. substance, I'm on it. I can find most of this stuff.


Rogue: a finework set. These are the tiny files and tools . . .
I'll have a few small tools, as well as some clockwork parts, next to the lockpicks & bear trap.


druid+ranger...litter boxes, lack of carpets, scratching posts (both for claw types and from the rub up against) brushes and a pet beds...stands for avian roosting. (smaller set of the similar for familiars perhaps)
I'll see what I can do. The Wizard's probably also going to need a familiar perch of his own.


Fighters...many fighters fancy themselves tacticians, so some think of also including things like a chess like game perhaps.
I'll have a depiction of the Red Knight on one side of the room, & an opposing one of Garagos on the other. Yes, there will be a couple of books on tactics & maneuvers, to aid those who might be studying for their MBA. :smallcool:


Warrior types in general but especially fighters and paladin may like a full sized whetstone rack
Already taken care of, down in the workshop. The farrier's got a rack of hand whetstones & a hand-cranked grindstone.

Quertus
2021-03-14, 10:29 AM
I played a sorcerer with no ranks in spellcraft, no ranks in knowledge arcana, did not take detect magic or read magic. No umd either.

Found out that raw, he could not use scrolls. He couldn't identify magic items. It caused so many headaches. It was hilarious. Our monk took leadership just to recruit someone who could cast normally so we could get detect magic. We had nearly 100 unidentified magic items by then.

So a sorc could have a ton of magic crap around his house and have no idea what it was.

Now *that's* my kind of game!

SixOfSpades
2021-03-14, 10:40 AM
A wizard will want
- a bigger and better safe. Spell books, spell components, wizarding items are all expensive and hard to obtain. Add in the fact that wizards tend to be more paranoid than most and they will make more demands for the safety of their possessions than the average adventurer.
And every wizard knows that, if they travel with an adventuring party, they're going to be staying at inns & taverns, and being exposed to the questionable types of people that frequent those establishments is simply one of the inevitable risks of the adventuring profession. Sure, the Wizard can ask for a safe, but haven't we just established that the Sorcerer's room is also full of magical gewgaws? Heck, depending on the party's level & how much of a Santa Claus their DM is, every single member of the crew could be laden with enchanted gear that they just can't wait to dump in their room so they can go hang out in the tavern.

Yeah, I can put a safe in the Wizard's room, or all the rooms, or give the Wizard a better lock on his door (which won't hinder anyone breaking in through the windows, though). But the Wizard has to know that, if he can open the safe (whether by combination or key), anyone else who rented that room previously can open it as well.

Happily, the inn does have a strongroom, in the basement adjoining the innkeeper's own quarters. If you're really worried about the security of your item(s), she can store it there. Just don't come asking to get it back in the middle of the night.


- a bookcase witha variety of reference books. Nothing too exotic, but something akin to an Encyclopedia Brittanica plus some works on the local history, geography, culture, mythology.
Oh, no you don't--specialized reference texts on the Weave are one thing, but there you're talking about subjects covered only in the Library . . . and the Library is in the elegant portion of the inn, where adventurers can't go unless they've been specifically invited by a member. Sucks to be you, peasant.


Aside from the decorations the sorcerers’ room will be set up more for entertaining/hosting guests. . . .
- easy access to the bar/feast hall/pool hall areas of the inn.
- large comfortable bed.
- good views from the window.
All of the classes' rooms open directly into the Adventurer's Lair (I might call it a Lodge instead), which currently has a fireplace, a couple of period couches, and most importantly a banquet table that seats 12. If that's too private, right outside is the Common room, which has its own set of a dozen or so middle-grade bedrooms, as well as a lavatory with 4 privies, and a bathing room with 2 tubs. The Common Room itself features a pool table, 3 couches, and open area looking down on the fire pit 2 floors below, and a reading nook stocked with dime novels & short stories. And if the Sorcerer wants to be even more social, the stairs in the Common Room lead right down to the inn's Tavern (and the Bar), which is open to anyone off the street--as well as to any posh nobles who feel like going slumming. Any of these options would be much easier than trying to squeeze 6 people into one adventurer's bedroom.

Robert's Dragon
2021-03-17, 09:06 AM
An alternative suggestion for the 'rogue's room...'

This particular room always seems to be reserved/under renovation.. unless you know how to ask for it specifically (there's thieves cant clues nearby). The room itself is similar to most inn's offerings ("for party members with plain tastes"). The only real difference at first glance is a modest workbench and a framed poem about a foolish adventure. The poem contains thieves cant explaining how to open the secret door to the attic.

This attic partition is the real rogues room. It used to be hideout for the local guild, but has since been abandoned. There's masterwork to sets neatly arranged in boxes on a shelf. Another shelf contains stolen goods that were too hot to sell. Your roof/ sewer access is here too. You can also find a comfortable mattress and a dummy to put in your bed downstairs (just in case). It might also contain a small book with local contacts (fences, thugs for hire, guilds recruiter, ect). Perhaps the roof has a makeshift parcours park for the more agility focused rogue subsets.

InvisibleBison
2021-03-17, 01:32 PM
So how would this inn accomadate someone who isn't a complete stereotype of their class? Or a multiclass character, for that matter?

Nifft
2021-03-17, 02:54 PM
Wizards are scholars, so a Wizardly room likely features books, inkwells, quills, a good lamp, and a writing desk.

Sorcerers are hotties, so a Sorcerous room might have a large waterbed which vibrates.

SixOfSpades
2021-03-17, 06:29 PM
So how would this inn accomadate someone who isn't a complete stereotype of their class? Or a multiclass character, for that matter?
Of course your character probably won't find an exact match in any of the rooms--that was never the point. The aim is just to make a section of the inn particularly attractive to adventurers. The central Adventurer's Lair is a big part of this, and giving each of its surrounding bedrooms the "personality" of a separate class adds another layer to that theme. It also makes those bedrooms generally more appealing to individual adventurers--more appealing than an anonymous, generic motel room, at any rate. If the Cleric's room doesn't look just like your Cleric (and how could it, really), you can try the Paladin's, or Fighter's, or heck even the Warlock's, or even step outside the Lair & just get a generic bedroom if you prefer.

The Adventurer's Lair has 12 bedrooms. Most DnD adventuring parties have only 3 to 6 people, meaning your options are wide open--or perhaps dramatically less so, if the DM decides to have other adventurers in the inn at the same time. If you're all jockeying for position in the Lair, and/or haggling over preferred bedrooms, that's a lot of roleplaying opportunity--a lot more than if all the rooms were identical & boring.



An alternative suggestion for the 'rogue's room...'
This particular room always seems to be reserved/under renovation.. unless you know how to ask for it specifically (there's thieves cant clues nearby). . . .
This attic partition is the real rogues room. It used to be hideout for the local guild, but has since been abandoned. . . .
Perhaps the roof has a makeshift parcours park for the more agility focused rogue subsets.
That sounds like a really cool setup . . . for some other inn. Mine simply isn't built for the benefit of adventurers in general, let alone Rogues in particular. Sorry.

Quertus
2021-03-17, 07:38 PM
I suspect that the *correct* answer for the Rogue is to rent a non-Rogue room… then leave *someone else* in that room, while they break into an unused room.

Or is that the Drow way, not the Rogue way? :smallamused: