Railak
2021-03-13, 10:36 AM
So I'm a player in a campaign, but I've been helping the DM, whose rather "new" to DMing, but he's been playing forever.
He decided to do a Stargate campaign, using a combination of d20 modern, Starfinder, Pathfinder and D&D. Yes we mix a lot of systems, our group enjoys it.
So the thing that has been causing the biggest issue is autofire weapons. We didn't like how it worked in any if the above systems, it's always a waste to even attempt. So we adopted the fallout pnp (not d20) idea that you make a separate attack roll for each bullet, and it fires in a narrow cone. Like it is a 15 ft wide cone for first range increment, then 25ft wide for second, adding 10ft to the width every time. Those two things have more or less been fine, cause he tacked on a -4 to hit with autofire since you're not being precise. The attacks also are not touch attacks. And the bullets stop in the first thing they strike, so any miss keeps going and makes attacks on people behind.
The problem we've had and have been constantly adjusting is damage.. back in the beginning it wasn't a HUGE problem cause with the -4 we could barely hit the broad side of a barn, but now that we're level 10, we hit with at least half of our shots per enemy.
We used to do exampl 2d8+6 per bullet, it was rediculous.. we changed it to half the dice on full auto, and we're still doing rediculous damage.. so we're thinking tacking on the extra damage at the end of each damage roll set per enemy, example hitting one person with 4 bullets would be 4d8+6
Of course damage reduction applies per bullet. And shotguns shoot out a 15 wide cone like autofire, autofire shotguns first cone is 25 ft wide, and does full damage within the first range instead of half.
Does this sound reasonable? Does anyone have any suggestions on how to improve it?
He decided to do a Stargate campaign, using a combination of d20 modern, Starfinder, Pathfinder and D&D. Yes we mix a lot of systems, our group enjoys it.
So the thing that has been causing the biggest issue is autofire weapons. We didn't like how it worked in any if the above systems, it's always a waste to even attempt. So we adopted the fallout pnp (not d20) idea that you make a separate attack roll for each bullet, and it fires in a narrow cone. Like it is a 15 ft wide cone for first range increment, then 25ft wide for second, adding 10ft to the width every time. Those two things have more or less been fine, cause he tacked on a -4 to hit with autofire since you're not being precise. The attacks also are not touch attacks. And the bullets stop in the first thing they strike, so any miss keeps going and makes attacks on people behind.
The problem we've had and have been constantly adjusting is damage.. back in the beginning it wasn't a HUGE problem cause with the -4 we could barely hit the broad side of a barn, but now that we're level 10, we hit with at least half of our shots per enemy.
We used to do exampl 2d8+6 per bullet, it was rediculous.. we changed it to half the dice on full auto, and we're still doing rediculous damage.. so we're thinking tacking on the extra damage at the end of each damage roll set per enemy, example hitting one person with 4 bullets would be 4d8+6
Of course damage reduction applies per bullet. And shotguns shoot out a 15 wide cone like autofire, autofire shotguns first cone is 25 ft wide, and does full damage within the first range instead of half.
Does this sound reasonable? Does anyone have any suggestions on how to improve it?