HPisBS
2021-03-15, 05:02 PM
Years ago, I homebrewed a psychic Sorcerous Origin and, looking it over again, I feel like I did a better job balancing it against the other official subclasses than WotC did balancing the Aberrant Mind (and CW Soul).
It included a bit of copy-pasta, a bunch of original stuff, and 5 bonus spells because I think ALL Sorcerers should get some bonus thematic spells (https://forums.giantitp.com/showthread.php?608257-Thematic-Sorcerer-Subclass-Spells&p=24394454).
I'm curious how you fine forum folks think I did.
https://homebrewery.naturalcrit.com/share/HJKQKnRIl
Oracular Sorcerous Origin
The hidden truths of the world aren't so hidden from you. Perhaps a brush with death exposed your mind to another Plane, expanding your perception forevermore. Or maybe a deity of knowledge, divination, or magic, such as Apollo, Savras, Mystra, Tymora, or Isis blessed your birth. Whatever the case, you can’t help but glimpse things you shouldn’t know, things from beyond your own experience - be they from the future, the past, or even elsewhere in the present.
Portent
You see signs of what may come and can use your innate magic to influence those things. Starting at 1st level, when you finish a long rest, roll two d20s and record the results. You may replace any d20 rolled by you or a creature you can see with one of these foretelling rolls. You must choose to do so before the roll, and can replace a roll in this way only once per round. Each roll can only be used once. Once you finish a long rest, you lose any unused rolls
Inner Oracle
You gain the following spells at the listed sorcerer level. These spells do not count against the number of sorcerer spells you know. Additionally, you are considered to have the Ritual Caster feature for any spell you gain from this feature.
Oracular Spells:
Level
Spell
1st
Identify
2nd
Augury
5th
Speak With Dead
7th
Divination
9th
Scrying
Psychometry
Starting at 6th level, you gain a new, uncontrollable ability: psychometry. At random times of the DM's choosing, you may get brief visions when touching objects. These visions are of some event that happened or will happen in its presence. Or, in rare cases, it may involve what the the most recent person who touched it is currently doing. An object normally triggers only one vision, and you only ever experience that vision once. You are considered incapacitated, as well as blinded and deafened to your body's surroundings during these visions. Luckily, they rarely intrude while you’re in peril.
Déjà Vu
Starting at 6th level, you find that you often have a strong sensation that you already experienced the experience that you're currently experiencing. This sensation is often more distracting than helpful, but it can still alert you to danger before your regular perception would. You gain a +2 bonus to initiative. Also, when you would be surpised, roll a d20. On a 10 or higher, you aren't surprised.
Additionally, when you would gain an ability score improvement from reaching a new sorcerer level, you may instead choose to gain the Alert feat and still add +1 to any ability score of your choice. If you have the Alert feat, then the bonus to initiative from Déjà Vu is reduced to +1 (total of +6).
Willful Psychometry
Starting at 14th level, you gain the ability to purposefully trigger your Psychometry, up to three times per long rest. When you do so, roll a d20. On a 10 or higher, you may choose whether you witness a past or future event. On a 16 or higher, you may alternatively choose to see what the the most recent person who touched it is currently doing. (The DM may offer a vision of the present as an option when you roll in the 10-15 range, at their discretion.)
On a 20, this vision does not count against the number of visions you can purposefully trigger before completing your next long rest.
You also gain enough control over your Psychometry that you can will yourself to not see these visions, or even to end one you are already experiencing, before its completion.
Precognizant
At 14th level, your ability to tap into the flow of time has greatly evolved, allowing you to sense the immediate future when you focus. You may now use a bonus action or reaction to gain a +2 bonus to your AC and saving throws not made to concentrate, and a +1 bonus to attack rolls and save DCs you impose on others. Focusing in this way uses your concentration, as though concentrating on a spell.
Preemption
Starting at 18th level, you can spend 7 Sorcery points to cast Foresight on yourself without verbal, somatic, or material components. All your other Oracular abilities still apply. You cannot alter this spell with metamagic.
- So players, which seems more fun to play?
- DMs, which would you rather manage?
- Forums, which is better balanced against the earlier published subclasses? And which feels more psychic (or psionic)?
It included a bit of copy-pasta, a bunch of original stuff, and 5 bonus spells because I think ALL Sorcerers should get some bonus thematic spells (https://forums.giantitp.com/showthread.php?608257-Thematic-Sorcerer-Subclass-Spells&p=24394454).
I'm curious how you fine forum folks think I did.
https://homebrewery.naturalcrit.com/share/HJKQKnRIl
Oracular Sorcerous Origin
The hidden truths of the world aren't so hidden from you. Perhaps a brush with death exposed your mind to another Plane, expanding your perception forevermore. Or maybe a deity of knowledge, divination, or magic, such as Apollo, Savras, Mystra, Tymora, or Isis blessed your birth. Whatever the case, you can’t help but glimpse things you shouldn’t know, things from beyond your own experience - be they from the future, the past, or even elsewhere in the present.
Portent
You see signs of what may come and can use your innate magic to influence those things. Starting at 1st level, when you finish a long rest, roll two d20s and record the results. You may replace any d20 rolled by you or a creature you can see with one of these foretelling rolls. You must choose to do so before the roll, and can replace a roll in this way only once per round. Each roll can only be used once. Once you finish a long rest, you lose any unused rolls
Inner Oracle
You gain the following spells at the listed sorcerer level. These spells do not count against the number of sorcerer spells you know. Additionally, you are considered to have the Ritual Caster feature for any spell you gain from this feature.
Oracular Spells:
Level
Spell
1st
Identify
2nd
Augury
5th
Speak With Dead
7th
Divination
9th
Scrying
Psychometry
Starting at 6th level, you gain a new, uncontrollable ability: psychometry. At random times of the DM's choosing, you may get brief visions when touching objects. These visions are of some event that happened or will happen in its presence. Or, in rare cases, it may involve what the the most recent person who touched it is currently doing. An object normally triggers only one vision, and you only ever experience that vision once. You are considered incapacitated, as well as blinded and deafened to your body's surroundings during these visions. Luckily, they rarely intrude while you’re in peril.
Déjà Vu
Starting at 6th level, you find that you often have a strong sensation that you already experienced the experience that you're currently experiencing. This sensation is often more distracting than helpful, but it can still alert you to danger before your regular perception would. You gain a +2 bonus to initiative. Also, when you would be surpised, roll a d20. On a 10 or higher, you aren't surprised.
Additionally, when you would gain an ability score improvement from reaching a new sorcerer level, you may instead choose to gain the Alert feat and still add +1 to any ability score of your choice. If you have the Alert feat, then the bonus to initiative from Déjà Vu is reduced to +1 (total of +6).
Willful Psychometry
Starting at 14th level, you gain the ability to purposefully trigger your Psychometry, up to three times per long rest. When you do so, roll a d20. On a 10 or higher, you may choose whether you witness a past or future event. On a 16 or higher, you may alternatively choose to see what the the most recent person who touched it is currently doing. (The DM may offer a vision of the present as an option when you roll in the 10-15 range, at their discretion.)
On a 20, this vision does not count against the number of visions you can purposefully trigger before completing your next long rest.
You also gain enough control over your Psychometry that you can will yourself to not see these visions, or even to end one you are already experiencing, before its completion.
Precognizant
At 14th level, your ability to tap into the flow of time has greatly evolved, allowing you to sense the immediate future when you focus. You may now use a bonus action or reaction to gain a +2 bonus to your AC and saving throws not made to concentrate, and a +1 bonus to attack rolls and save DCs you impose on others. Focusing in this way uses your concentration, as though concentrating on a spell.
Preemption
Starting at 18th level, you can spend 7 Sorcery points to cast Foresight on yourself without verbal, somatic, or material components. All your other Oracular abilities still apply. You cannot alter this spell with metamagic.
- So players, which seems more fun to play?
- DMs, which would you rather manage?
- Forums, which is better balanced against the earlier published subclasses? And which feels more psychic (or psionic)?