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Drmccabe
2021-03-18, 07:53 PM
The Players return to the village to speak with the village Elder, but when they arrive they learn that while they were out, the village elder went on a routine hunt and fell down a ravine in the hillside. The other villagers out on the hunt couldn't find him and returned to gather a group to search. 30 Men are going out to search for him and they will be approached by a friendly NPC who will ask if they'll help, knowing they can use all the help they can get.

And after that I lost inspiration and couldn't decide on what finds him in the woods. Where he goes when he wakes up. What happens if the PC's decide not to go help.

I was thinking it would be useful to have a way of quickly and easily coming up with an in-between adventure for when the PC's return to Collect a reward or give the news of what they've done. I decided to write up a document for the "NPC Has Gone Missing".

I wrote a lot of options. I plan to put percentage's to the table to provide the option of randomization. But before I made the final product I thought I'd ask if anyone would like to put in some input on further options. Anything given is appreciated.


NPC has gone missing, while he was:
On a hunt
On travels
On holiday
During a festival
On March to war
While investigating a point of interest

He is
Dead
Lost
Stuck
Able to return

What happened to him? He:
Was sucked through a portal which brings him to:


Another Plane

A quiet place

A pocket dimension

Another place on the material plane

A different time

A temple

A trial


Got lost


Fell into a ravine

Washed away by the tide

Dropped into a sink hole

Got turned around in caves

Escaped a bad situation and didn't keep track of his surroundings

etc


Suffered an Injury


Coma

Will die soon without help


Was captured by the enemy

Local tribe

Monsters with some intelligence and a purpose



Bugbear


Bullywugs


Centaur


Duergar


Gnolls


Goblins


Grimlocks


Hobgoblins


Jackalware


Kenku


Kobolds


Kuo-Toa


Lizardfolk


Mermaids


Myconids


Orc


Sahauguin


Sprites


Thri-Kreen


Troglodytes


Yuan-ti



Monster with Plans for it's victim



Aboleth


Beholder


Chuul


Dryad


Dryder


Ettercap


Cyclops


Ettin


Formian


Giant


Kraken


Lamia


Lich


Medusa


Mind Flayer


Naga


Ogre


Half-Ogre


Peryton


Pixie


Rakshasa


Roc


Succubus/Incubus


Treant


Troll


Vampire


Water Weird


Was cursed and transformed


Mentally altered

Shrank

Grew

Changed into an animal (recognizable as he kept some trait from human form)

Became a monster (wears something the NPC once wore)

Look at “Hag Curses” in the “Reference” Folder for more curses.



His intention is to
Return

get something of use before returning



Medicine


Ingredients


Magic Item



Heal



Curse


Wounds


Poison


Disease


A friend



Learn about



Himself


The area


Relevant magic


Specific beast


Enemy



Find something he lost



Weapon


Armor


Magic item


Map scrolls


Ancient maps


Old trinket


Ally


Memory


Magic Item


Piece of an Artifact


Art or equipment with historical value


Something important to the PC's


Crates of goods


Pet


Riding animal



Kill something he saw



Trophy


Greed


Vengeance


Pride


Parts he needs


Stay


Found something lovely about this place

Duty

Honor/shame

Bound


Leave village forever


Shame

Virtue

Anger

Lust

Pride

Love

Greed

Travel



People
Village elder
Tavern keeper
Merchant
Farmer
Smithy
Child
Someone needed to complete a quest
Someone needed for information
A needed healer
An old hero who’s insight is needed
Horse trainer
Porter
Ship captain who was going to give you travel
A family member of any category

Quest reasons
Magic weapon
Magic armor
Magic shield
Magic item (general)
Artifact
Intelligent item
Cursed item
Mundane item
Better quality goods in town
Upgraded facilities
Gain allies
Gain land or buildings for housing or other
Return safety to the people
Return order