TheFamilarRaven
2021-03-20, 03:51 AM
Hey playground!
One of my regular groups is not meeting for a proper session this week (not enough people), so the DM is going to run a one-shot set in another time and place in the current campaign setting to further flesh out the world.
The normal game is a pirates game, so naturally the world has got a nautical theme to it. As far as I'm aware, this adventure will take place primarily underwater, so races with the aquatic subtype are a must.
So I feel like playing a natural attack based character. The reason being is: I've never played one before. And that's sort of the problem, I'm not sure how to build an efficient natural attacker build.
My first (and only) idea so far is a skinwalker (sea-scarred) Warpriest. I like spellcasting, and warpriests can get some nifty swift action self-buffs. Plus the animal blessing can net me some claws in addition to my bite attack. I thought about druid, naturally (heh), but since the main game already has a druid it just doesn't get me that excited.
I did see I neat build that dipped 1 level in to brawler and the rest went into warpriest. That allows you to pick up Martial Flexibility at 4th level, in order to have weapon focus apply to all natural attacks and make them all scale off of sacred weapon damage. But since the animal blessing claws are a 1d6 anyways, this doesn't really get me anything since I won't be progressing past 5th level.
And on the topic of the sea-scarred, if I'm understanding the race correctly, if I wanted to have a bite, a swim speed AND the amphibious trait in my bestial form I'd need to spend two feats. So that hurts a bit.
So I'm seeking advice on what natural attack builds work in an aquatic environment. Because right now, my current plan is to go straight warpriest, grab the animal blessing, burn two feats to get amphibious and a swim speed. Pick up power attack and call it a day.
BUILD INFORMATION
*20 point for ability scores
*5th level
*Race must have aquatic subtype (or amphibious quality works fine too)
**Should probably also make sense in a salt water setting, I guess....
*No idea what the other people are building. It also doesn't matter to us, it's a one shot. (And probably a silly one at that, knowing us...)
*Assume Wealth-by-level is non-existent. I can probably get an AoMF or a stat boosting item. But I haven't heard back from the DM on whether I have full access to the magic mart.
One of my regular groups is not meeting for a proper session this week (not enough people), so the DM is going to run a one-shot set in another time and place in the current campaign setting to further flesh out the world.
The normal game is a pirates game, so naturally the world has got a nautical theme to it. As far as I'm aware, this adventure will take place primarily underwater, so races with the aquatic subtype are a must.
So I feel like playing a natural attack based character. The reason being is: I've never played one before. And that's sort of the problem, I'm not sure how to build an efficient natural attacker build.
My first (and only) idea so far is a skinwalker (sea-scarred) Warpriest. I like spellcasting, and warpriests can get some nifty swift action self-buffs. Plus the animal blessing can net me some claws in addition to my bite attack. I thought about druid, naturally (heh), but since the main game already has a druid it just doesn't get me that excited.
I did see I neat build that dipped 1 level in to brawler and the rest went into warpriest. That allows you to pick up Martial Flexibility at 4th level, in order to have weapon focus apply to all natural attacks and make them all scale off of sacred weapon damage. But since the animal blessing claws are a 1d6 anyways, this doesn't really get me anything since I won't be progressing past 5th level.
And on the topic of the sea-scarred, if I'm understanding the race correctly, if I wanted to have a bite, a swim speed AND the amphibious trait in my bestial form I'd need to spend two feats. So that hurts a bit.
So I'm seeking advice on what natural attack builds work in an aquatic environment. Because right now, my current plan is to go straight warpriest, grab the animal blessing, burn two feats to get amphibious and a swim speed. Pick up power attack and call it a day.
BUILD INFORMATION
*20 point for ability scores
*5th level
*Race must have aquatic subtype (or amphibious quality works fine too)
**Should probably also make sense in a salt water setting, I guess....
*No idea what the other people are building. It also doesn't matter to us, it's a one shot. (And probably a silly one at that, knowing us...)
*Assume Wealth-by-level is non-existent. I can probably get an AoMF or a stat boosting item. But I haven't heard back from the DM on whether I have full access to the magic mart.