Leliel
2007-11-09, 08:48 PM
As you may know already (Perhaps from reading the earlier version of this thread), one of my ambitions as a soon-to-be DM is to run a non-evil afflicted lycanthrope campaign. Because I have run out of potential ideas from the proto-thread, and have frankly forgotten a few of them...
How would you, the forumites, create the finer points of a non-evil werebeast game? How would the PCs discover that they are infected? What would be some good (i.e sympathetic) villains of such a campaign? What about other lycans? How exactly should one remember which phase of the moon it is?
A few guidelines:
1) Yes, I know about White Wolf. This is for D&D.
2) The way the PCs get infected in the first place is through the machinations of Erebus Pullusia, a werejackal wizard who was formerly Lucian Aduro the Knightmage, and general all around fallen hero. The trouble is, I am not sure what traumatic event to put in his backstory that made him turn to evil (i.e wanting to use the MacGuffins (Flowers called Moon Lilies, whose extract, when in the blood, causes that person to develop lycanthropy of the strain of that person's totem animal (An excuse as to why the PCs get to chose their character's animal form)) to turn the entire world lycanthropic), nor am I sure what powers he should have (other then his Moon Lily-induced power to inflict lycanthropy upon willing-or-not individuals).
3) As you might have guessed by the phrase "non-evil", the only corrupting influence lycanthropy has on a person's psyche is the corrupting influence of any power on the human psyche, which is far from unique. I am also doing away with the wisdom save to discover your condition (your human mind is still fully functioning the first night you transform (Thus the hearing of the words "No! NOOOOOO!" on the full moon (usually followed by sobbing) is a good indication that a new (very unwilling) werebeast is on the block:smalltongue: )).
4) That said, I am also making it possible for an afflicted lycan to trans"fur" his condition (Taking your relation with the Princess to the next step, Pallie? Prepare for a moral dilemma when she is critically wounded and only a werecreature's Regeneration ability can save her...but will she still love you when she discovers she has a muzzle?), and incurable (You have to love the imagined look on "Cursed with Awesome" Calvin's face when he realizes the only way to control the inner beast is to embrace it). I am also toying around with the idea of a "instinct meter" which if you don't fur fill the beast will go berserk in an attempt to (No, one of the instincts is not "eat people", thigh it's quite possible that the beast will if it rages-Its not afraid of people, given that some of it is a person).
5) No Vampires. Too cliché for my tastes.
Your savage instincts are telling you to respond...Your human instincts that is, given that they haven't evolved since the time you were savage.
How would you, the forumites, create the finer points of a non-evil werebeast game? How would the PCs discover that they are infected? What would be some good (i.e sympathetic) villains of such a campaign? What about other lycans? How exactly should one remember which phase of the moon it is?
A few guidelines:
1) Yes, I know about White Wolf. This is for D&D.
2) The way the PCs get infected in the first place is through the machinations of Erebus Pullusia, a werejackal wizard who was formerly Lucian Aduro the Knightmage, and general all around fallen hero. The trouble is, I am not sure what traumatic event to put in his backstory that made him turn to evil (i.e wanting to use the MacGuffins (Flowers called Moon Lilies, whose extract, when in the blood, causes that person to develop lycanthropy of the strain of that person's totem animal (An excuse as to why the PCs get to chose their character's animal form)) to turn the entire world lycanthropic), nor am I sure what powers he should have (other then his Moon Lily-induced power to inflict lycanthropy upon willing-or-not individuals).
3) As you might have guessed by the phrase "non-evil", the only corrupting influence lycanthropy has on a person's psyche is the corrupting influence of any power on the human psyche, which is far from unique. I am also doing away with the wisdom save to discover your condition (your human mind is still fully functioning the first night you transform (Thus the hearing of the words "No! NOOOOOO!" on the full moon (usually followed by sobbing) is a good indication that a new (very unwilling) werebeast is on the block:smalltongue: )).
4) That said, I am also making it possible for an afflicted lycan to trans"fur" his condition (Taking your relation with the Princess to the next step, Pallie? Prepare for a moral dilemma when she is critically wounded and only a werecreature's Regeneration ability can save her...but will she still love you when she discovers she has a muzzle?), and incurable (You have to love the imagined look on "Cursed with Awesome" Calvin's face when he realizes the only way to control the inner beast is to embrace it). I am also toying around with the idea of a "instinct meter" which if you don't fur fill the beast will go berserk in an attempt to (No, one of the instincts is not "eat people", thigh it's quite possible that the beast will if it rages-Its not afraid of people, given that some of it is a person).
5) No Vampires. Too cliché for my tastes.
Your savage instincts are telling you to respond...Your human instincts that is, given that they haven't evolved since the time you were savage.