Dalinar
2021-03-29, 01:29 AM
Hi folks,
Was messing around with some good old-fashioned cheese grater builds and trawling for ideas, when I noticed Hexblade's Curse:
You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Spike Growth reads:
When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
I have LOTS of questions.
Let's say we're a Swarmkeeper 5 / Hexblade 5, with the Agonizing Blast, Repelling Blast, and Grasp of Hadar invocations. Repelling Blast works every time we hit; Grasp of Hadar is once per turn. (Agonizing Blast is irrelevant to the scenario, but we have it because c'mon, it's Agonizing Blast.)
We place Hexblade's Curse on someone and cast a Spike Growth under their feet. Next turn, assuming they're still there, we Eldritch Blast them twice, and they both hit. We get Repelling Blast twice and Grasp of Hadar once (nothing I can see says you can't do both on the same EB hit). We use our Swarmkeeper ability to add a 15ft shove in any horizontal direction (it activates off any kind of attack, doesn't specify weapon or melee or anything like that), which we'll say they fail the save to resist it for the sake of the scenario.
So far, so good. We've kept them in the middle of the Spike Growth, and moved them a total of 45 ft, for 18d4 damage. Tack on the 2d10+2*CHA from Eldritch Blast, also makes sense.
Then we come to Hexblade's Curse, and, well, I'm a bit stumped. So it definitely gives us the bonus at least twice, once for each Eldritch Blast hit. (There's no once-per-turn limit or anything in the text that I can see.)
But the interaction with Spike Growth is what confuses me.
Does Hexblade's Curse activate from Spike Growth at all? (I don't see why it shouldn't, but I figured it was best to check my assumptions. Doesn't specify that it's a damage roll from an attack, for instance.)
If so, it have to be *our* Spike Growth, or can it be from another caster? In other words, does the damage roll from Spike Growth belong to us, per se?
Expanding on 2, If somebody else shoves our HBC target through Spike Growth terrain that we casted, does that damage roll receive our HBC bonus?
Most importantly, how many separate damage rolls does Spike Growth do, for the purposes of HBC? Is it a separate 2d4 for each 5 foot of movement? Is it one damage roll of 4d4 or 6d4 for each of our shoves? Does it combine our shove distance into one big shove, such that we get exactly two rolls in this scenario since we shoved twice? Or does it give us zero extra rolls, with a ruling that the Spike Growth damage is combined with the EB damage as one roll? (This last one doesn't sit right with me, but I figured I'd throw it out there.)
As a related pair of questions: if someone walks through Spike Growth for 10 feet, attacks someone or otherwise acts, then walks through it for another 10 feet, how many separate damage rolls does that person take? And lastly let's say a creature with low health walked voluntarily through Spike Growth until they took knockout damage. Do they finish their movement before taking all the damage? If not, how do you calculate where they stopped?
In short, provided we make both hits and the target fails a Strength save, how many times does the bonus damage from Hexblade's Curse get applied if they're in our Spike Growth and we EB them twice with both shove invocations and Swarmkeeper shove?
Was messing around with some good old-fashioned cheese grater builds and trawling for ideas, when I noticed Hexblade's Curse:
You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Spike Growth reads:
When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
I have LOTS of questions.
Let's say we're a Swarmkeeper 5 / Hexblade 5, with the Agonizing Blast, Repelling Blast, and Grasp of Hadar invocations. Repelling Blast works every time we hit; Grasp of Hadar is once per turn. (Agonizing Blast is irrelevant to the scenario, but we have it because c'mon, it's Agonizing Blast.)
We place Hexblade's Curse on someone and cast a Spike Growth under their feet. Next turn, assuming they're still there, we Eldritch Blast them twice, and they both hit. We get Repelling Blast twice and Grasp of Hadar once (nothing I can see says you can't do both on the same EB hit). We use our Swarmkeeper ability to add a 15ft shove in any horizontal direction (it activates off any kind of attack, doesn't specify weapon or melee or anything like that), which we'll say they fail the save to resist it for the sake of the scenario.
So far, so good. We've kept them in the middle of the Spike Growth, and moved them a total of 45 ft, for 18d4 damage. Tack on the 2d10+2*CHA from Eldritch Blast, also makes sense.
Then we come to Hexblade's Curse, and, well, I'm a bit stumped. So it definitely gives us the bonus at least twice, once for each Eldritch Blast hit. (There's no once-per-turn limit or anything in the text that I can see.)
But the interaction with Spike Growth is what confuses me.
Does Hexblade's Curse activate from Spike Growth at all? (I don't see why it shouldn't, but I figured it was best to check my assumptions. Doesn't specify that it's a damage roll from an attack, for instance.)
If so, it have to be *our* Spike Growth, or can it be from another caster? In other words, does the damage roll from Spike Growth belong to us, per se?
Expanding on 2, If somebody else shoves our HBC target through Spike Growth terrain that we casted, does that damage roll receive our HBC bonus?
Most importantly, how many separate damage rolls does Spike Growth do, for the purposes of HBC? Is it a separate 2d4 for each 5 foot of movement? Is it one damage roll of 4d4 or 6d4 for each of our shoves? Does it combine our shove distance into one big shove, such that we get exactly two rolls in this scenario since we shoved twice? Or does it give us zero extra rolls, with a ruling that the Spike Growth damage is combined with the EB damage as one roll? (This last one doesn't sit right with me, but I figured I'd throw it out there.)
As a related pair of questions: if someone walks through Spike Growth for 10 feet, attacks someone or otherwise acts, then walks through it for another 10 feet, how many separate damage rolls does that person take? And lastly let's say a creature with low health walked voluntarily through Spike Growth until they took knockout damage. Do they finish their movement before taking all the damage? If not, how do you calculate where they stopped?
In short, provided we make both hits and the target fails a Strength save, how many times does the bonus damage from Hexblade's Curse get applied if they're in our Spike Growth and we EB them twice with both shove invocations and Swarmkeeper shove?