BerzerkerUnit
2021-04-11, 05:28 PM
I have a campaign in mind and I want the players to start at Level 0. Note: I haven't read the existing Level 0 stuff for 5e, but I have something else in mind.
The first session is about the characters as youths meeting for the first time. Right now I'm thinking a Bi-Annual apprenticeship event where people from all around come, create a bazaar and the children compete in events intended to impress tradesmen and companies looking for apprentices.
Nobles are there with their kids as well, though for networking purposes, arranging marriages, etc.
The specifics of what brings the PCs together will be based on their Background choices, but right now it's basically a "bogey man" type plot in which adults are no help and it falls on the children to take care of the problem. It might be a Kobold scout, a vengeful spirit, or something else.
The default reward is apprenticeship with a mentor of their choice. I want them to explore the town and seek out the mentors of their choice.
A couple exceptions. A character with the Spark of Faith or Magic is "forced" to apprentice with the Church or a Magic Academy. That doesn't mean they're forced into a particular class,
The Character Generation Rules (https://docs.google.com/document/d/15jk6EcOtTOwfKo6DbYdBUd38jS2xJ14TKz0SGbk7KIE/edit?usp=sharing) as I've envisioned them.
Perks.
After the initial session there will be a time skip. At that point the players get to Points buy their abilities as desired. Once assigned they can replace any 1 of their Points buy stats with one of their previous rolled stats.
So let's say they get an exceedingly average roll of 10/11 for every stat, then point's buy and leave Charisma 8, they can swap that 8 for a 10 they'd had as a kid. This is intended to lead to some exceptional characters.
Additionally, they'll get to keep the Spark benefits they had as a kid. If there's an overlap (Like a Mischievous Spark and Rogue Class, they can choose another proficiency). If that Rogue goes on to be a Thief, I might give them Resistance to Falling damage and/or Advantage to attacks made while climbing.
A Warrior's Spark that becomes a Fighter might get a +1 with whatever weapon they were proficient with or the Shield Master Feat for free.
The campaign I have in mind is going to be of above average difficulty, so characters with more juice
The first session is about the characters as youths meeting for the first time. Right now I'm thinking a Bi-Annual apprenticeship event where people from all around come, create a bazaar and the children compete in events intended to impress tradesmen and companies looking for apprentices.
Nobles are there with their kids as well, though for networking purposes, arranging marriages, etc.
The specifics of what brings the PCs together will be based on their Background choices, but right now it's basically a "bogey man" type plot in which adults are no help and it falls on the children to take care of the problem. It might be a Kobold scout, a vengeful spirit, or something else.
The default reward is apprenticeship with a mentor of their choice. I want them to explore the town and seek out the mentors of their choice.
A couple exceptions. A character with the Spark of Faith or Magic is "forced" to apprentice with the Church or a Magic Academy. That doesn't mean they're forced into a particular class,
The Character Generation Rules (https://docs.google.com/document/d/15jk6EcOtTOwfKo6DbYdBUd38jS2xJ14TKz0SGbk7KIE/edit?usp=sharing) as I've envisioned them.
Perks.
After the initial session there will be a time skip. At that point the players get to Points buy their abilities as desired. Once assigned they can replace any 1 of their Points buy stats with one of their previous rolled stats.
So let's say they get an exceedingly average roll of 10/11 for every stat, then point's buy and leave Charisma 8, they can swap that 8 for a 10 they'd had as a kid. This is intended to lead to some exceptional characters.
Additionally, they'll get to keep the Spark benefits they had as a kid. If there's an overlap (Like a Mischievous Spark and Rogue Class, they can choose another proficiency). If that Rogue goes on to be a Thief, I might give them Resistance to Falling damage and/or Advantage to attacks made while climbing.
A Warrior's Spark that becomes a Fighter might get a +1 with whatever weapon they were proficient with or the Shield Master Feat for free.
The campaign I have in mind is going to be of above average difficulty, so characters with more juice