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View Full Version : Sphere Vitalist Archetype[PEACH]



Ruethgar
2021-04-11, 10:58 PM
This is a rough archetype I jotted down for the Vitalist class. Will reformat when on the computer and open to suggestions.

Casting

The Sphere Vitalist may combine spheres and talents to create magical effects. The Sphere Vitalist is considered a High-Caster with Wisdom as their casting ability. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)

All Sphere Vitalists may gain Mental Focus as if they had the drawback and may expend it in place of Psionic Focus for Vitalist class features. This qualifies the Sphere Vitalist for the relevant drawback feats or traits, but does not apply the hinderances, boon, or bonus spell points of truly having the drawback.

This replaces the Power Points per Day class feature.

Spell Pool

An Sphere Vitalist gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her level + her casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.

Magic Talents

A Sphere Vitalist gains 1 magic talent every level after first.

This replaces the Powers Known, Expanded Knowledge, and Knack class features.

Medic Collective

The following spheres gain the Network descriptor when manifested by a vitalist: Enhancement, Life, and their chosen Method’s associated sphere. This allows them to be cast through the collective as if they were a power with the Network descriptor.

This replaces Medic Powers and modifies Collective.

Method Sphere

A Sphere Vitalist gains a bonus sphere or talent from their Vitalist Method’s associated sphere in place of the Method Power and Knacks. Furthermore, Method Expertise varies slightly depending on the Method. This modifies Vitaist Method.

Guardian: Protection

Expertise: A Guardian may expend their Mental Focus to Extend a protection sphere effect, however it may only protect members of the collective(barriers affect each collective member in their area as if the minimum barrier size were emanating from them). This fully replaces Guardian Expertise.
Intercessor: Mind

Expertise: The increase to DC applies to all Mind sphere talents. This modifies Intercessor Expertise.
Mender: Life

Expertise: Any time a mender casts Resuscitate, the maximum number of rounds after the target’s death allowed increases by his casting ability modifier. All of the Mender’s Life Sphere effects heal an additional 50% hit points when used within the collective. This fully replaces Mender Expertise.
Soulthief: Death

Expertise: Any time a Soulthief casts a sphere ability or uses a class ability that deals hit point damage, it heals him for 50% of the damage dealt. If the power does hit point damage to multiple targets, the soulthief only heals 50% of the damage to the target dealt the highest damage. This fully replaces Soulthief Expertise.

Transfer Wounds

You may expend a spell point to cast Transfer Wounds beyond your normal per day limit. This modifies Transfer Wounds.

Spirit of the Collective

From 2nd level onward, the Sphere Vitalist may expend their Mental Focus and a spell point to apply the effects of a [Mass] talent to any Medic Collective sphere as long as it is used within the collective. This fully replaces Spirit of the Many.

Font of Aid

At 5th level the Sphere Vitalist gains the Font of Life talent as a bonus talent and the Font of Mercy feat as a bonus feat. They need not have the Life Sphere to gain these abilities. By expending Mental Focus, they may use their Collective Healing class ability to direct healing to their Font of Life for his casting ability modifier rounds. If they already possess one or both, they instead gain a bonus talent or feat respectively. This fully replaces Request Aid.

Pulse

A 6th level Sphere Vitalist can project a pulse of psionic energy to all members of his collective as a free action by spending 1 spell point. The effect of the pulse depends on the vitalist’s chosen method. The pulse lasts one round. This fully replaces the Pulse class feature.