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Cikomyr2
2021-04-22, 09:18 PM
So a party colleague will try out an Echo Knight with a heavy crossbow, but he hasn't taken the Crossbow Expert feat.


If the Echo shoots its crossbow, can then the real Knight shoot as well? since they are split timelines?

Jon talks a lot
2021-04-22, 09:22 PM
So a party colleague will try out an Echo Knight with a heavy crossbow, but he hasn't taken the Crossbow Expert feat.


If the Echo shoots its crossbow, can then the real Knight shoot as well? since they are split timelines?

No.

Manifest Echo doesn't double attacks you make, it just reads "When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo's space. You make this choice for each attack."

So no. Because they are still the same attacks.

quindraco
2021-04-22, 10:09 PM
So a party colleague will try out an Echo Knight with a heavy crossbow, but he hasn't taken the Crossbow Expert feat.


If the Echo shoots its crossbow, can then the real Knight shoot as well? since they are split timelines?

The Echo has no crossbow and cannot shoot crossbows, even if it had one. You just asked the equivalent of "can this painting of me with a crossbow shoot with it?" and the answer is "of course not, that's not a crossbow, it's a painting of a crossbow, and even were it an actual crossbow, paintings can't shoot crossbows".

There are many things only your DM can answer for you about the Echo, like its actual dimensions and weight, but broadly speaking, if you think of it as a statue of you (or a mannequin, or a doll), it'll lead you to mostly correct conclusions about how the Echo works. For example, when someone tries to walk through the Echo, your DM will have to make a large number of house rules very quickly, but it's very similar to walking into a door, or a curtain, or a statue, or... you get the idea. The Echo is an object. People keep trying to apply creature rules to it, but you can't.

Case in point: the Echo can't be grappled, just like you can't grapple a mug - you just reach out and take the mug, no roll required. Anyone can try to pick up the Echo, and depending on a variety of DM rulings (like the thing's weight), they may succeed. They may also fail, for a wide variety of reasons. The Echo Knight class write-up offers a DM essentially zero guidance on the intended balance of the thing, so no two tables play with exactly the same Echo Knight.

I've heard it's popular to give the Echo insanely overpowered rulings, like functionally declaring it to work like an Immovable Rod. If your DM is that generous with you, more power to you. Here's a fact to bake your noodle: the rules for moving the Echo are the same as the rules a Psi Warrior uses to move you. You fall when you're moved up, at the end of the move. Does your Echo? No rule prevents it, but many DMs rule it doesn't, and instead floats where it is, leading immediately to using it as a flying surfboard.