Chronos
2021-04-23, 03:13 PM
Warning: Do not read further if you know who Orianna and Rhogan are.
So it's going to be my turn in the barrel again, and this time around I think I might want to reward my players (who by then will be around level 10) with some nice shinies. Most of my players, standard items out of the DMG will suit fine, but I have a couple of custom magic items in mind.
Rod of the Seraph
Rod, rare (requires attunement by a celestial or by a cleric or paladin of a good god)
This rod has seven charges. When you hold it, you can cast one of the following spells from it: Detect Evil and Good (expends 1 charge), Branding Smite (expends 2 charges), or Dispel Evil and Good (expends 5 charges). The rod regains 1d6+1 expended charges daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, it loses all magical properties.
The rod can also be wielded as a magical light mace, though it offers no particular bonus for doing so.
My main purpose for this is that I (and the party's mysterious benefactor) want them to be paranoid and able to spam Detect Evil and Good to find the fiends and cultists plotting against them, and then maybe to be able to fight them more effectively. In fact, the fact that I wanted to give this item to the party was why I decided to give things to other party members as well.
Cincture of Swift Breath
Wondrous item, rare (requires attunement by a creature with a breath weapon)
While wearing this piece of jewelry around your neck, you can use your breath weapon as a bonus action, instead of as an action. All other normal restrictions on your breath weapon still apply.
Obviously, this would be used by a dragonborn. The character who would be using it has almost never actually used her one and only racial ability, because it's almost always better to just swing her greatsword (she's a barbarian). I figure that this would let her use it more often, and thus feel more dragon-ish.
Thoughts on these? Overpowered? Underpowered? Wrong-powered? Just right?
So it's going to be my turn in the barrel again, and this time around I think I might want to reward my players (who by then will be around level 10) with some nice shinies. Most of my players, standard items out of the DMG will suit fine, but I have a couple of custom magic items in mind.
Rod of the Seraph
Rod, rare (requires attunement by a celestial or by a cleric or paladin of a good god)
This rod has seven charges. When you hold it, you can cast one of the following spells from it: Detect Evil and Good (expends 1 charge), Branding Smite (expends 2 charges), or Dispel Evil and Good (expends 5 charges). The rod regains 1d6+1 expended charges daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, it loses all magical properties.
The rod can also be wielded as a magical light mace, though it offers no particular bonus for doing so.
My main purpose for this is that I (and the party's mysterious benefactor) want them to be paranoid and able to spam Detect Evil and Good to find the fiends and cultists plotting against them, and then maybe to be able to fight them more effectively. In fact, the fact that I wanted to give this item to the party was why I decided to give things to other party members as well.
Cincture of Swift Breath
Wondrous item, rare (requires attunement by a creature with a breath weapon)
While wearing this piece of jewelry around your neck, you can use your breath weapon as a bonus action, instead of as an action. All other normal restrictions on your breath weapon still apply.
Obviously, this would be used by a dragonborn. The character who would be using it has almost never actually used her one and only racial ability, because it's almost always better to just swing her greatsword (she's a barbarian). I figure that this would let her use it more often, and thus feel more dragon-ish.
Thoughts on these? Overpowered? Underpowered? Wrong-powered? Just right?