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View Full Version : How "big" can you make a Homuculus?



eyebreaker7
2021-04-26, 05:10 AM
Size/Type: Tiny Construct
Advancement: 3–6 HD (Tiny)

A homunculus with more than 2 Hit Dice can be created, but each additional Hit Die adds +2,000 gp to the cost to create.

Does this information they give mean that you can only make it up to 6 HD and it's still tiny in size? Or can you add more HD and maybe even make it small instead of tiny?
Is there any way to create it with higher stats? Maybe make it into a mini-mage of some sort. Or a rogue/mage.

Bayar
2021-04-26, 10:55 AM
An artificer that gives his homunculus more than 6HD, it becomes Small size. There is no way to make it larger than small.

ShurikVch
2021-04-26, 12:14 PM
Well, Fleshwarper PrC (Lords of Madness) can make their Familiar one size bigger - at the very 1st level

Also, if Eberron stuff is OK, Dedicated Wright becomes Small at any HD advancement; Iron Defender, Packmate, and Persistent Harrier are Small to begin with

If Kalamar is available, then Golem Master PrC can give to their creations +2 HD, +2 natural AC, and +10 hp (unclear if it's applicable to Homunculus: RAW says "golems", but initial text says "At 7th level the golem master's creations are sturdy and durable. Furthermore, they are uniformly seamless and attractive." Homuculus is no less a "creation" than Golems - Golem Master even have a class feature to create Homuculus XP-free)
Sobetetan Messenger Homuculus (Secrets of the Alubelok Coast) can be improved by adding extra components during creation:
Kraken tentacle - +4 natural AC; +4000 gp (unless you will find your own Kraken and... harvest... the tentacle for free)
Aboleth scales - double the allowed range of the telepathic link; +2000 gp
Powdered sea cat teeth mixed with sea cat scales - bite attack does 1d6 damage; +4000 gp
Triton scales - +10' swim speed; +1500 gp
Extra Arms feat (Dragon #327) will give your Homuculus extra pair of arms

Planar Familiar (http://archive.wizards.com/dnd/article.asp?x=dnd/sb/sb20011020a) spell will bestow on your Homuculus one of "planar" templates (Celestial etc.) - depending on your alignment



There is no way to make it larger than small.
Actually, there is one possible way: Greater Humanoid Essence + Nar Fiendbond with (Half)-Fiendish Variety (http://archive.wizards.com/default.asp?x=dnd/we/20060630a) rules:

A very small number of fiends are Huge, and their hugeness gets passed to offspring. If the model fiend is Huge size or bigger, and the base creature is size Large or smaller, then increase the base creature's size by one category.

liquidformat
2021-04-26, 12:47 PM
An artificer that gives his homunculus more than 6HD, it becomes Small size. There is no way to make it larger than small.

Unless there is another version of Homunculus (http://www.d20srd.org/srd/monsters/homunculus.htm) out there you never become small based on RHD. Granted things like Fleshwarper would allow size to be increased.

Though not strictly the same CW has the guardian familiars(Blade, Gauntlet, and Spark) which are constructs. Gauntlet is small and can advance to medium whereas Blade is medium and can advance to large.

eyebreaker7
2021-04-26, 01:13 PM
Thank you! This is exactly what I'm looking for!!

Planar Familiar
When you cast the spell, the target creature undergoes a transformation into a celestial, fiendish, axiomatic, or anarchic creature, depending on the alignment of your patron deity (or your alignment, if you have no patron deity). If your patron deity is good, the creature becomes celestial.
If the target creature is your familiar, it gains energy resistance, fast healing, damage reduction, and additional damage for its smite attack as though its Hit Dice were equal to your character level. Otherwise, use its actual Hit Dice to determine these qualities.

What source are they using to say it gets "fast healing" for a celestial?

Bayar
2021-04-27, 01:13 AM
Unless there is another version of Homunculus (http://www.d20srd.org/srd/monsters/homunculus.htm) out there you never become small based on RHD. Granted things like Fleshwarper would allow size to be increased.

Though not strictly the same CW has the guardian familiars(Blade, Gauntlet, and Spark) which are constructs. Gauntlet is small and can advance to medium whereas Blade is medium and can advance to large.

That's why I said an artificer homunculus because that is in it's class description in Eberron Campaign Setting. Other homunculi from Eberron might increase in size bbased on hit dice, but never larger than small.

At leaat not without template shenanigans.

VoxRationis
2021-04-27, 01:55 AM
Pretty big, it turns out. (https://youtu.be/VUSC7qVIrEg?t=21)

liquidformat
2021-04-27, 08:28 AM
That's why I said an artificer homunculus because that is in it's class description in Eberron Campaign Setting. Other homunculi from Eberron might increase in size bbased on hit dice, but never larger than small.

At leaat not without template shenanigans.

huh, I had never noticed that line under the Craft Homunculus ability of the artificer.

ShurikVch
2021-04-27, 01:08 PM
Note: if you make your Homuculus big enough to ride it, you can enter the Windrider PrC and designate the Homuculus as your Mount - thus, up to +8 HD, up to +10 natural AC, to +4 Str, and up to 4 bonus feats

Also, the Improved Homunculus feat (Magic of Eberron) - it would give a lot of advantages for Homuculus' extra HD from any source

PanosIs
2021-04-27, 01:50 PM
Note: if you make your Homuculus big enough to ride it, you can enter the Windrider PrC and designate the Homuculus as your Mount - thus, up to +8 HD, up to +10 natural AC, to +4 Str, and up to 4 bonus feats

Also, the Improved Homunculus feat (Magic of Eberron) - it would give a lot of advantages for Homuculus' extra HD from any source

Waverider seems promising. Getting Homunculus to medium is tricky tho.

Edit: The Mighty Steed feat will allow a small rider to ride a small homunculus, if you can find a way to give it a feat.

ShurikVch
2021-04-27, 02:05 PM
Waverider seems promising.
It's Windrider (Masters of the Wild)
(Waverider PrC exists too - in the Savage Species, but it don't allow to designate random creatures as your Mount)


Getting Homunculus to medium is tricky tho.
Not that tricky:
Small size: Artificer 6+, or advanced Dedicated Wright, or Iron Defender/Packmate/Persistent Harrier
Medium size: Fleshwarper 1 (Aberrant Familiar: Size Increase), or Greater Humanoid Essence + Nar Fiendbond (with (Half)-Fiendish Variety (http://archive.wizards.com/default.asp?x=dnd/we/20060630a) rules)

PanosIs
2021-04-27, 02:48 PM
Homunculi do get feats from extra hit dice correct?

ShurikVch
2021-04-27, 03:15 PM
Homunculi do get feats from extra hit dice correct?
Yes.
Why wouldn't they?
Homunculi have Int score, and HD is HD...

unseenmage
2021-04-27, 06:30 PM
Hmm. I do not recall if the hybrid form of a were creature is the larger of the two sizes of its alternate forms or not.

If so Greater Humanoid Essence allows your homunculus to contract lycanthropy from a creature one size larger.

Heck, hitting it with enlarge person at that point is possible.