P. G. Macer
2021-04-28, 11:05 PM
A rakshasic tiefling has a rakshasa for an ancestor. They look like anthropomorphic tigers (thankfully with normally configured hands), standing out even more than most tieflings on certain worlds.
Rakshasic tieflings share the Age, Darkvision, and Languages traits with the base PHB tiefling; they do not meet the prerequisite for the Barbed Hide feat.
Ability Score Increase. Your Strength score increases by 1, and your Charisma score increases by 2.
Alignment. Like all tieflings, rakshasic tieflings lack an innate predilection for evil; however, they do have a strong inclination for law instead of chaos.
Size. Rakshasic tieflings are significantly larger than most infernal tieflings. Your size is Medium; use the leonin base height, base weight, and multipliers when calculating your rakshasic tiefling’s height and weight.
Intrigue Dealer. You have proficiency in the Insight skill.
Infernal Arcana. You learn one cantrip chosen or rolled for from the Infernal Arcana table. Upon reaching 3rd level, choose or roll for one of the 1st-level spells from the table. You can cast that spell once with this trait, without needing material components, and regain the ability to do so when you finish a long rest. Upon reaching 5th level, choose or roll for one of the 2nd-level spells on the table. You can cast that spell once with this trait, and regain the ability to do so when you finish a long rest. You can also cast these spells using any spell slots you have. Charisma is your spellcasting ability for these spells.
d6
1st level
3rd level
5th level
1
mage hand
charm person
detect thoughts
2
mage hand
chromatic orb
detect thoughts
3
mage hand
detect magic
invisibility
4
minor illusion
disguise self
invisibility
5
minor illusion
hellish rebuke
suggestion
6
minor illusion
shield
suggestion
Tiger Claws. Your claws are natural weapons, which you can use to make unarmed strikes. On a hit, they deal 1d4 + your Strength modifier in slashing damage, rather than the bludgeoning damage normal for an unarmed strike.
My base template for the building of this racial variant was the Abyssal Tiefling Unearthed Arcana from the early days of 5e, which was part of my inspiration for the spell table, though I made the spell choice/roll permanent instead of changing every long rest for quality of life reasons. I also tried to mimic the innate spellcasting of 2nd-level and lower spells from the four different rakshasa statblocks I had access to for 5e: One in the Monster Manual, two in Eberron: Rising from the Last War, and one from Baldur’s Gate: Descent into Avernus. Every spell in the table comes from at least one of those monsters. My inspiration for the Insight skill was that all four rakshasas I observed had the skill, and I took influence from the leonin in the Theros book for the Size and claws. When I ran this through both Detect Balance and Detect Greater Balance, it came up as slightly on the weaker end, but I suspect that’s because I used the Standard Racial Spellcasting progression trait to represent Infernal Arcana; the sheer versatility involved likely improves its value greatly. The spells gained at 3rd level are still cast at 1st level despite half of them upscaling because I did the math and a free 2nd-level chromatic orb with no material component required was absurd, damage-wise. I’m still pretty new to homebrewing, so constructive criticism is appreciated, but try not to be too harsh please:smallredface:.
Rakshasic tieflings share the Age, Darkvision, and Languages traits with the base PHB tiefling; they do not meet the prerequisite for the Barbed Hide feat.
Ability Score Increase. Your Strength score increases by 1, and your Charisma score increases by 2.
Alignment. Like all tieflings, rakshasic tieflings lack an innate predilection for evil; however, they do have a strong inclination for law instead of chaos.
Size. Rakshasic tieflings are significantly larger than most infernal tieflings. Your size is Medium; use the leonin base height, base weight, and multipliers when calculating your rakshasic tiefling’s height and weight.
Intrigue Dealer. You have proficiency in the Insight skill.
Infernal Arcana. You learn one cantrip chosen or rolled for from the Infernal Arcana table. Upon reaching 3rd level, choose or roll for one of the 1st-level spells from the table. You can cast that spell once with this trait, without needing material components, and regain the ability to do so when you finish a long rest. Upon reaching 5th level, choose or roll for one of the 2nd-level spells on the table. You can cast that spell once with this trait, and regain the ability to do so when you finish a long rest. You can also cast these spells using any spell slots you have. Charisma is your spellcasting ability for these spells.
d6
1st level
3rd level
5th level
1
mage hand
charm person
detect thoughts
2
mage hand
chromatic orb
detect thoughts
3
mage hand
detect magic
invisibility
4
minor illusion
disguise self
invisibility
5
minor illusion
hellish rebuke
suggestion
6
minor illusion
shield
suggestion
Tiger Claws. Your claws are natural weapons, which you can use to make unarmed strikes. On a hit, they deal 1d4 + your Strength modifier in slashing damage, rather than the bludgeoning damage normal for an unarmed strike.
My base template for the building of this racial variant was the Abyssal Tiefling Unearthed Arcana from the early days of 5e, which was part of my inspiration for the spell table, though I made the spell choice/roll permanent instead of changing every long rest for quality of life reasons. I also tried to mimic the innate spellcasting of 2nd-level and lower spells from the four different rakshasa statblocks I had access to for 5e: One in the Monster Manual, two in Eberron: Rising from the Last War, and one from Baldur’s Gate: Descent into Avernus. Every spell in the table comes from at least one of those monsters. My inspiration for the Insight skill was that all four rakshasas I observed had the skill, and I took influence from the leonin in the Theros book for the Size and claws. When I ran this through both Detect Balance and Detect Greater Balance, it came up as slightly on the weaker end, but I suspect that’s because I used the Standard Racial Spellcasting progression trait to represent Infernal Arcana; the sheer versatility involved likely improves its value greatly. The spells gained at 3rd level are still cast at 1st level despite half of them upscaling because I did the math and a free 2nd-level chromatic orb with no material component required was absurd, damage-wise. I’m still pretty new to homebrewing, so constructive criticism is appreciated, but try not to be too harsh please:smallredface:.