Ralanr
2021-05-03, 02:21 PM
Or Path of the Void. I had an idea for a more crowd control heavy barbarian subclass and while I'm still working out the kinks, I'd like to share ideas I have so far.
Level three: Event Horizon
Your rage channels the all-consuming presence of the void. A dark aura emanates ten feet around you. Enemies caught in this aura treat movement as difficult terrain when moving away from the barbarian.
Credit to: thisdude9001
When raging, successful attacks reduce your target's movement speed by 5 feet. This debuff lasts until the start of the barbarian's next turn.
This was originally something a bit more flashy. "When you rage and every bonus action while raging, you can choose to send out a wave of gravitational energy within a 15 foot cone. Enemies in that cone must make a Strength saving through with the DC equal to 8+Con mod+Prof. Those that fail are pulled five feet closer to you." I also thought of making it push people back as well, but it didn't fit with the overall thematic of being the avatar of a black hole.
Level 6: Dark Orbit
Only in the clarity of rage can you see the truth of the cosmos. And with your very hands, you can direct the universe to act upon others. Using a bonus action, you may force creatures in your aura to make a Strength saving throw equal to 8+Con mod+Prof. On a failure you may move the creature 15 feet within the area of your aura and if they strike a large or immovable object they take 1d6+strength modifier bludgeoning damage. On success they remain in their original spot.
Credit to: thisdude9001. Originally they said end of turn, but I figured bonus action works.
Your connection to the void grows stronger, and such you became a conduit for it. Starting at 6th level, when you rage you gain an aura of ten feet around you. Creatures in this aura treat moving away from you as difficult terrain.
This idea is centered on making it all the more difficult for enemies to escape you. Basically, you got your own orbit (at least, kind of).
Level 10: Centered Gravity
Your connection to the void has grown so strong that its power lingers outside of rage. Your jump distance and height are tripled, and as a reaction, you can reduce fall damage by twice your barbarian level.
So the level 10 ability is one of the more difficult because this is usually a ribbon ability for barbarians. I figured giving them more jumping power fits well with the thematic of controlling gravity. Originally it was double your jump distance and height, a continuous slow fall effect ala feather fall, and a reaction to make you immovable, but that felt too complicated. A friend of mine suggested I make it that you gain a climbing speed equal to your movement instead, but I found that to be very boring an uninspired (plus there are so many ways to get that earlier it just felt bad).
Level 14: Consuming Void
The void is now channeled through each strike. In addition, the all-consuming force of darkness pulls enemies closer, forcing them with you as you move.
Successful attacks against creatures while raging grant you the movement speed equal to five per successful hit. In addition, whenever you move with enemies in your aura, those creatures must make a Strength saving throw equal to 8+Con mod+Prof. Failure forces those creatures to be dragged along, unable to escape your aura. Success allows creatures to escape.
So this is basically turning the barbarian into a Katamari. Note that this movement would still provoke attack of opportunity, but being the barbarian you can afford to take hits. This grants the barbarian a lot more mobility and forced movement on enemies, which I feel allows the barbarian to be a little more interesting on the battlefield. Originally the idea was (in conjunction with the pulse wave) that creatures who failed their saving throws whenever you hit them would take force damage equal to your rage bonus. But a friend told me it felt lackluster.
I designed this in mind to make the barbarian feel a bit more flashy or interactive in some cases. Barbarian subclasses tend to be a bit boring at times (and I love barbarian) compared to other subclass options, so I figured I'd think up something they didn't have. A subclass based around reducing enemy movement seemed unique enough.
It's still magical, which is a totally different gripe of mine, but I'm not that creative.
Level three: Event Horizon
Your rage channels the all-consuming presence of the void. A dark aura emanates ten feet around you. Enemies caught in this aura treat movement as difficult terrain when moving away from the barbarian.
Credit to: thisdude9001
When raging, successful attacks reduce your target's movement speed by 5 feet. This debuff lasts until the start of the barbarian's next turn.
This was originally something a bit more flashy. "When you rage and every bonus action while raging, you can choose to send out a wave of gravitational energy within a 15 foot cone. Enemies in that cone must make a Strength saving through with the DC equal to 8+Con mod+Prof. Those that fail are pulled five feet closer to you." I also thought of making it push people back as well, but it didn't fit with the overall thematic of being the avatar of a black hole.
Level 6: Dark Orbit
Only in the clarity of rage can you see the truth of the cosmos. And with your very hands, you can direct the universe to act upon others. Using a bonus action, you may force creatures in your aura to make a Strength saving throw equal to 8+Con mod+Prof. On a failure you may move the creature 15 feet within the area of your aura and if they strike a large or immovable object they take 1d6+strength modifier bludgeoning damage. On success they remain in their original spot.
Credit to: thisdude9001. Originally they said end of turn, but I figured bonus action works.
Your connection to the void grows stronger, and such you became a conduit for it. Starting at 6th level, when you rage you gain an aura of ten feet around you. Creatures in this aura treat moving away from you as difficult terrain.
This idea is centered on making it all the more difficult for enemies to escape you. Basically, you got your own orbit (at least, kind of).
Level 10: Centered Gravity
Your connection to the void has grown so strong that its power lingers outside of rage. Your jump distance and height are tripled, and as a reaction, you can reduce fall damage by twice your barbarian level.
So the level 10 ability is one of the more difficult because this is usually a ribbon ability for barbarians. I figured giving them more jumping power fits well with the thematic of controlling gravity. Originally it was double your jump distance and height, a continuous slow fall effect ala feather fall, and a reaction to make you immovable, but that felt too complicated. A friend of mine suggested I make it that you gain a climbing speed equal to your movement instead, but I found that to be very boring an uninspired (plus there are so many ways to get that earlier it just felt bad).
Level 14: Consuming Void
The void is now channeled through each strike. In addition, the all-consuming force of darkness pulls enemies closer, forcing them with you as you move.
Successful attacks against creatures while raging grant you the movement speed equal to five per successful hit. In addition, whenever you move with enemies in your aura, those creatures must make a Strength saving throw equal to 8+Con mod+Prof. Failure forces those creatures to be dragged along, unable to escape your aura. Success allows creatures to escape.
So this is basically turning the barbarian into a Katamari. Note that this movement would still provoke attack of opportunity, but being the barbarian you can afford to take hits. This grants the barbarian a lot more mobility and forced movement on enemies, which I feel allows the barbarian to be a little more interesting on the battlefield. Originally the idea was (in conjunction with the pulse wave) that creatures who failed their saving throws whenever you hit them would take force damage equal to your rage bonus. But a friend told me it felt lackluster.
I designed this in mind to make the barbarian feel a bit more flashy or interactive in some cases. Barbarian subclasses tend to be a bit boring at times (and I love barbarian) compared to other subclass options, so I figured I'd think up something they didn't have. A subclass based around reducing enemy movement seemed unique enough.
It's still magical, which is a totally different gripe of mine, but I'm not that creative.