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View Full Version : D&D 5e/Next The Undying Warlock Reworked;



Iscarabaid
2021-05-04, 11:33 AM
Among the Dead
Starting at 1st level, you learn the Spare the Dying cantrip, which counts as a warlock cantrip for you and now has a range of 30 feet.

Additionally, undead have difficulty in discerning you as an enemy and harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn't make the save when it includes you in an area effect, such as the explosion of Fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect.

At the DM’s discretion, an undead with a CR lower than your level must make an opposed perception check against your deception in order to discern you from it’s kind, though that alone will not guarantee any kind of friendship.

Defy Death
Starting at 6th level, you can attempt to stand in defiance of death after taking grevious wounds. When you are reduced to 0 hit points, you may make a Charisma saving throw (DC 5 + the damage taken) on a success, you may spend any amount of Warlock Hit Dice to regain hit points as you wish. Any removed limbs are restored upon the spending of Hit Dice, either during a short rest or with this ability.

Every time you succeed this save, the DC increases by 1, and the DC resets once you take a short or long rest.

Undying Form
Beginning at 10th level, you can use an action to take on a unique form that blurs the lines between life and undeath. When take the Undying Form, you gain the following effects:
• Your creature type switches to Undead.
• You are immune to exhaustion.
• You have resistance to poison damage, and are immune to non-magical disease, though you may still spread it and carry on it’s effects to others potentially. If you are exposed to a disease, it only lasts for 24 hours before dissipating in your undead body.
• You do not need to eat, sleep, or breathe, however you must still take a short or long rest to regain spell slots and other such resources.

In addition, in your normal form and in Undying Form, you age 1 year for every 10 years that pass, and you are immune to being magically aged.


Entropic Synthesis
When you reach 14th level, you have finally learned how to bring about the union of life and death.
While in your Undying Form, you can make a melee spell attack against a mortal creature, on a hit, you deal 10d10 necrotic damage and the target ages 1d100 years. Immediately thereafter, you may regain HP equal to the damage dealt, and you can choose to regain youth equal to as many or less years as the target aged.
If you use this feature while in your mortal form, the effect is flipped: you take the damage and the target heals.

Once you use this feature, hit or miss, you can't use it again until you finish a long rest.