trctelles
2021-05-08, 12:53 PM
Hello guys and girls, long time since I've posted here for the last time. Finally, after a huge hiatus, I've found another group, and we'll be playing a homebrew campaign the DM made.
I'll be playing a High Half-Elf (So I can have access to Booming Blade) Tempest Cleric. We're using the optional features from Tasha, so I have optimal stats. We're using Point buy, and my stats are as following: STR 16/ DES 10/ CON 14/ INT 10/ WIS 16/ CHA 10 (I didn't really want to dump any stats in particular, so that's it).
My goal with this character is to be a source of CC, damage, and just a tiny bit of utility (Since most of our other players are new to the game, we have few frontlines. It's just me and a paladin).
Since I've got Booming Blade as an optional feature for my race, I want to make the most out of it.
Long story short: Is the Crusher Feat a good option? I've thought of a Feat Heavy build, but I'm not sure it works the way I think it does, so here is my strategy:
- Crusher at lvl 4: On my turn, I hit someone with Booming Blade using a Warhammer as a weapon (I intend to use a shield) - They ake 1d8+ STR and are pushed 5 feet away. If they move up to me willingly, they proc the Booming Blade. On a crit, everyone else will attack that enemy with advantage.
- War Caster at lvl 8: Universally good for a melee cleric, but it also allows me to Booming Blade as an AoO. If Crusher works on AoO, I deal 1d8+STR bludgeoning + 2d8 Thunder from Booming + Divine Strike and the enemy is pushed 5 feet to an unocupied space. If it willingly moves, it will take another 2d8 Thunder from Booming Blade.
Also, I'll keep Spirit GUARDIANS* as my main option for Concentration, so I can keep enemies from reaching the backline.
So, my question is: Is this a good (as in "meta") option for a melee cleric? And also, does Crusher work on AoO (The wording says that it works once per TURN, so I'm not entirely sure how it works).
Thanks in advice to anyone who takes to time to reply to this topic =)
For the rest of the ASI, I think I can just bump my stats
I'll be playing a High Half-Elf (So I can have access to Booming Blade) Tempest Cleric. We're using the optional features from Tasha, so I have optimal stats. We're using Point buy, and my stats are as following: STR 16/ DES 10/ CON 14/ INT 10/ WIS 16/ CHA 10 (I didn't really want to dump any stats in particular, so that's it).
My goal with this character is to be a source of CC, damage, and just a tiny bit of utility (Since most of our other players are new to the game, we have few frontlines. It's just me and a paladin).
Since I've got Booming Blade as an optional feature for my race, I want to make the most out of it.
Long story short: Is the Crusher Feat a good option? I've thought of a Feat Heavy build, but I'm not sure it works the way I think it does, so here is my strategy:
- Crusher at lvl 4: On my turn, I hit someone with Booming Blade using a Warhammer as a weapon (I intend to use a shield) - They ake 1d8+ STR and are pushed 5 feet away. If they move up to me willingly, they proc the Booming Blade. On a crit, everyone else will attack that enemy with advantage.
- War Caster at lvl 8: Universally good for a melee cleric, but it also allows me to Booming Blade as an AoO. If Crusher works on AoO, I deal 1d8+STR bludgeoning + 2d8 Thunder from Booming + Divine Strike and the enemy is pushed 5 feet to an unocupied space. If it willingly moves, it will take another 2d8 Thunder from Booming Blade.
Also, I'll keep Spirit GUARDIANS* as my main option for Concentration, so I can keep enemies from reaching the backline.
So, my question is: Is this a good (as in "meta") option for a melee cleric? And also, does Crusher work on AoO (The wording says that it works once per TURN, so I'm not entirely sure how it works).
Thanks in advice to anyone who takes to time to reply to this topic =)
For the rest of the ASI, I think I can just bump my stats