Morax
2021-05-10, 02:49 AM
So i´m the Dungeon Master for a Group of 5 Players (They are currently lvl 3)
This is my first Time dm´ing so i need some advice regarding magical items for my group.
I want to give them some minor items, a few of which should actually have uses in Combat.
However, i think the uncommon items from Xanathar´s and Co are too strong for lvl 3, so i created a few items myself.
I would like to hear some opinions regarding the balancing of these items.
Elven Bow
Counts as Shortbow but has the dmg die of a Longbow. In addition, when you hit a creature with this weapon, if there are any plants or grass on the ground beneath to its feet, the creatures speed is slowed by 5 feet until the end of its next turn. This has no effect on creatures that are flying or swimming.
So i plan to give this to my Halfling Ranger Player. He took a shortbow instead of a Crossbow for RP reasons, so i would like to give him a better damage die without any + to hit increase . Is the bonus to damage for the Halfling enough or is the 2nd property justified ?
Another Option would be to let the creature that was hit with the weapon make an Strength DC (Probably a DC10 - 13 ?) or be knocked back 5 - 10 feet ? How should i balance this for lvl3 ?
2) Radiant Diamond.
This Gem can be attuned to the Hilt or Pommel of a melee Weapon. If done so, it allows the Wearer to cast Divine Favor as bonus Action. If done so, you can´t use it again until you take a long rest.
I want to give this to my Eldritch Knight Fighter, so he can use this as bonus action at a harder fight.
3) Shortsword of the Stars
The bearer can use this item to cast the Light cantrip on itself at will. In Addition The weapon will deal an additional Point of Radiant Damage.
This would fit my Human Swashbuckler since the group will be visiting a crypt, so this should come handy here.
This still leaves 2 Players without a better combat item. One of them is a War Mage and the other one a life cleric. Any Suggestions regarding items for these players The Wizard could simply be rewarded with scrolls ?
Maybe a Shield of the Sentinel for the Cleric and a Wand of the War Mage for the Wizard ? These seem stronger than the rest, but the other Characters would eventually gain something else as well, like better armor or a circlet of blasting or poison flasks etc .....
This is my first Time dm´ing so i need some advice regarding magical items for my group.
I want to give them some minor items, a few of which should actually have uses in Combat.
However, i think the uncommon items from Xanathar´s and Co are too strong for lvl 3, so i created a few items myself.
I would like to hear some opinions regarding the balancing of these items.
Elven Bow
Counts as Shortbow but has the dmg die of a Longbow. In addition, when you hit a creature with this weapon, if there are any plants or grass on the ground beneath to its feet, the creatures speed is slowed by 5 feet until the end of its next turn. This has no effect on creatures that are flying or swimming.
So i plan to give this to my Halfling Ranger Player. He took a shortbow instead of a Crossbow for RP reasons, so i would like to give him a better damage die without any + to hit increase . Is the bonus to damage for the Halfling enough or is the 2nd property justified ?
Another Option would be to let the creature that was hit with the weapon make an Strength DC (Probably a DC10 - 13 ?) or be knocked back 5 - 10 feet ? How should i balance this for lvl3 ?
2) Radiant Diamond.
This Gem can be attuned to the Hilt or Pommel of a melee Weapon. If done so, it allows the Wearer to cast Divine Favor as bonus Action. If done so, you can´t use it again until you take a long rest.
I want to give this to my Eldritch Knight Fighter, so he can use this as bonus action at a harder fight.
3) Shortsword of the Stars
The bearer can use this item to cast the Light cantrip on itself at will. In Addition The weapon will deal an additional Point of Radiant Damage.
This would fit my Human Swashbuckler since the group will be visiting a crypt, so this should come handy here.
This still leaves 2 Players without a better combat item. One of them is a War Mage and the other one a life cleric. Any Suggestions regarding items for these players The Wizard could simply be rewarded with scrolls ?
Maybe a Shield of the Sentinel for the Cleric and a Wand of the War Mage for the Wizard ? These seem stronger than the rest, but the other Characters would eventually gain something else as well, like better armor or a circlet of blasting or poison flasks etc .....