Kishigane
2021-05-12, 04:01 PM
I have an idea for a homebrew spell, totally not inspired by Re:Zero:
Unseen Hand
3rd level conjuration
Casting Time: 1 action
Range: Sight
Components: V S M (a drop of the caster's blood and an eyelash encased in gum arabic)
Duration: Concentration, up to 10 minutes
Classes: Warlock, Wizard
You conjure three Medium spectral hands that are invisible to all but the caster and others with a means to see invisibility (i.e. truesight, the See Invisibility spell) and are able to attack or carry objects, including people.
Each individual hand is an object that has AC 13 and 15 hit points. When a hand drops to 0 hit points, that hand disappears until the spell is cast again. Each hand has 8 (-1) Strength and 12 (+1) Dexterity. None of these hands fill their space.
When you cast the spell and as a bonus action on your subsequent turns, you can control each of the Unseen Hands independently and can perform one of its actions.
Attack: The Unseen Hand uses its caster's casting ability modifier and makes an attack roll to each hand. Each hand attacks individually, dealing 1d8 damage per hit. The damage type can be piercing, bludgeoning, or slashing as chosen by the caster. Each hand has a range of 45 feet.
Carrying: The Unseen Hand can carry up to 120 pounds on its own. Heavier objects can be carried with multiple hands; the carrying capacity turns into 120 pounds x the number of hands used.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you summon one additional Unseen Hand and all Unseen Hands' AC increase by 1 and maximum hit points increase by 2 for each slot level above 3rd.
Unseen Hand
3rd level conjuration
Casting Time: 1 action
Range: Sight
Components: V S M (a drop of the caster's blood and an eyelash encased in gum arabic)
Duration: Concentration, up to 10 minutes
Classes: Warlock, Wizard
You conjure three Medium spectral hands that are invisible to all but the caster and others with a means to see invisibility (i.e. truesight, the See Invisibility spell) and are able to attack or carry objects, including people.
Each individual hand is an object that has AC 13 and 15 hit points. When a hand drops to 0 hit points, that hand disappears until the spell is cast again. Each hand has 8 (-1) Strength and 12 (+1) Dexterity. None of these hands fill their space.
When you cast the spell and as a bonus action on your subsequent turns, you can control each of the Unseen Hands independently and can perform one of its actions.
Attack: The Unseen Hand uses its caster's casting ability modifier and makes an attack roll to each hand. Each hand attacks individually, dealing 1d8 damage per hit. The damage type can be piercing, bludgeoning, or slashing as chosen by the caster. Each hand has a range of 45 feet.
Carrying: The Unseen Hand can carry up to 120 pounds on its own. Heavier objects can be carried with multiple hands; the carrying capacity turns into 120 pounds x the number of hands used.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you summon one additional Unseen Hand and all Unseen Hands' AC increase by 1 and maximum hit points increase by 2 for each slot level above 3rd.