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View Full Version : D&D 5e/Next Palkter [Boss Monster And Minions]



JNAProductions
2021-05-20, 10:39 AM
You know if you're in this game. Stay out!

Palkter
Medium Undead, Neutral Evil
Armor Class 15
Hit Points 315 (30d8+180)
Speed 40', Fly 60'


Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma


22 (+6)
20 (+5)
22 (+6)
26 (+8)
26 (+8)
26 (+8)


Skills Athletics +12, Stealth +11, Arcana +20, History +20, Insight +14, Perception +14, Intimidation +14
Damage Resistances Non-magical bludgeoning, piercing, and slashing damage; Cold damage
Damage Immunities Necrotic and Poison damage
Condition Immunities Poisoned
Senses Darkvision 300', Passive Perception 24
Languages Common and a gakload of others
Challenge 18
Regeneration
Palkter regains 10 HP at the start of each of his turns, unless he took radiant damage since the start of his last turn. Palkter does not die upon reaching zero HP unless his regeneration is disabled.

Caster
Palkter is an Intelligence-based spellcaster. His attack bonus is +14 and his save DC is 22 for any spells he casts. His cantrips are cast as if from a 17th level character.

Actions
Slam Melee Weapon Attack:
+12 to-hit, reach 5', one target. Hit: 1d12+6 magical bludgeoning damage, 1d12 cold damage, and 1d12 necrotic damage.

Cantrip
Palkter casts a cantrip, usually Chill Touch or Ray Of Frost. He may cast any cantrip from any spell list, though.

Extra Attack III
Palkter makes four attacks or other attack actions. He may replace up to two attacks with a cantrip.

Motivate Undead
Palkter issues a command to his minions. Up to six allied undead within range of his Master Of Undead aura may move up to their speed and make a single attack

Cast
Palkter casts a single spell of 3rd level or lower, though it is treated as being cast from a 6th level slot. He favors spells like Slow, Fear, or Bestow Curse.

Bonus Actions
Cast
Palkter casts a single spell of 2nd level or lower, though it is treated as being cast from a 4th level slot. He favors spells like Web, Bane, or Misty Step.

Motivate Undead
Palkter commands up to two undead as with the action Motivate Undead.

Reactions
Counterspell
Palkter casts Counterspell from a third level slot.

Meat Shield
If the attack's origin point has an undead ally in between where it is and Palkter is, Palkter forces the undead to take the hit for him. If the attack forces a save, Palkter makes the save with advantage, and suffers no ill effects on a successful save, though the undead minion suffers the full brunt without a save. If the attack uses an attack roll, it is made with disadvantage, though the undead minion is automatically hit if the attack misses. Should Palkter still take damage, he halves the damage dealt, and the undead minion takes the other half.

Legendary Actions
Palkter can take five legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Palkter regains spent legendary actions at the start of their turn.

Slam. Palkter uses a Slam attack.
Cantrip. Palkter uses a cantrip.
Cast (1-3 actions). Palkter casts a spell. The slot used is equal to the number of actions spent on it.
Undead Brute
Large Undead, Neutral Evil
Armor Class 16 (Hulking Physique)
Hit Points 84 (8d10+40)
Speed 35'


Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma


22 (+6)
12 (+1)
20 (+5)
10 (0)
10 (0)
10 (0)


Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120', Passive Perception 10
Languages Common
Challenge 4
Undead Fortitude
Whenever this creature is reduced to 0 HP, it makes a Constitution save of DC 5+the damage dealt. On a success, it drops to 1 HP instead. This cannot be taken against radiant damage.

Actions
Slam Melee Weapon Attack:
+8 to-hit, reach 10', one target. Hit: 2d8+6 bludgeoning damage.

Extra Attack
The Undead Brute makes two attacks or other attack actions.
Undead Fire Support
Small Undead, Neutral Evil
Armor Class 16
Hit Points 52 (8d6+24)
Speed 40'


Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma


8 (-1)
22 (+6)
16 (+3)
10 (0)
10 (0)
10 (0)


Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120', Passive Perception 10
Languages Common
Challenge 4
Sneak Attack
Once on each turn, if the Undead Fire Support damages an opponent with an attack that has advantage or has an ally adjacent to the target, they deal an extra 2d6 damage of the same type.

Actions
Claw Melee Weapon Attack
+8 to-hit, reach 5', one target. Hit: 1d4+6 slashing damage.

Spines Ranged Weapon Attack:
+8 to-hit, range 50'/200', one target. Hit: 2d4+6 piercing damage.

Spine Attack III
The Undead Fire Support makes three attacks with their Spines.

Bonus Actions
Quick Action
The Undead Fire Support uses the Dash or Disengage action.