eyebreaker7
2021-05-24, 12:34 PM
'm making an intelligent dancing scimitar that acts as an NPC. It can dance/fly indefinitely and obviously has a "mind of it's own". It's going to be a maxed out item as the party levels. Meaning it has two 19's and a 10 for mental stats and has the powers and abilities that go with it. Not sure how to make it progress in “magic level” or intelligent item granted powers.
1: What should it be made out of? Living Metal “In addition, an item made of living metal naturally repairs damage to itself, healing 1 hit point per minute. It cannot repair itself if brought to 0 hit points or destroyed (such as through disintegration). Living metal weighs the same as steel, has hardness 12, and has 30 hit points per inch of thickness.”
So if the item is a scimitar then it's only considered 1 inch thick right with regard to figuring HP and hardness? Or is there some formula for figuring it otherwise since the blade isn't even half an inch thick? Or am I looking at it totally wrong?
2: How would you figure it's other stats? HPs? AC? etc.
2a: I'm thinking animated construct? Small or medium if so? Small seem like it would be too weak but it's a standard size scimitar like a medium sized character would wield.
2b: or like an ioun stone? “Ioun stones have AC 24, 10 hit points, and hardness 5.”
2c: or maybe like a Warforged race from Eberron?
3: It has nothing to do with Drizzt. lol. It's modeled after one of my favorite MTG cards.
4: Which "mental" stats should be the 19's? Should one even be Intelligence since it's considered an "intelligent item"? It sees itself as better/smarter than most others (which it is) but isn't super egotistical about it. Maybe it would be a Int & Wis 19 and Cha 10 for lacking in personality?
5: How could I have it "gain it's powers" and level like a normal npc? Say it "starts" at 5th level and progresses like a normal npc would. It's going to be powerful in higher levels but not to powerful to begin with. Scaled with the party so it's not a power issue. It's gaining it's powers and enhancement bonuses (+1 to +5?). Maybe something like a Soulknife class progression?
6: Side question kinda, I read a post on here from a couple years back that said a rust monster can't destroy magical items? I think it was for 5th edition, not sure. If rust monsters can't eat magical items then they really aren't much of a threat except for very low levels. They should be feared like the cartoon pic in the 1st edition DMG shows, with the warrior jumped up into the wizards arms like a crying child because there's a rust monster. Also if rust monsters CAN'T destroy magic items I really goofed a long time ago. One of my players literally lost a vorpal blade to a rust monster. A natural 1 is doom! There were almost tears by all.
6a: How do Warforged fair vs. rust monsters?
7: Is this a bad idea to begin with? I wanna make something “a little different”.
I'm viewing this as me being the DM but as always I prefer feedback/input for the sake of “balance” and all that. I don't actually have a group to play with but I'm prepping in hopes that I will, as you can probably tell with all my questions.
1: What should it be made out of? Living Metal “In addition, an item made of living metal naturally repairs damage to itself, healing 1 hit point per minute. It cannot repair itself if brought to 0 hit points or destroyed (such as through disintegration). Living metal weighs the same as steel, has hardness 12, and has 30 hit points per inch of thickness.”
So if the item is a scimitar then it's only considered 1 inch thick right with regard to figuring HP and hardness? Or is there some formula for figuring it otherwise since the blade isn't even half an inch thick? Or am I looking at it totally wrong?
2: How would you figure it's other stats? HPs? AC? etc.
2a: I'm thinking animated construct? Small or medium if so? Small seem like it would be too weak but it's a standard size scimitar like a medium sized character would wield.
2b: or like an ioun stone? “Ioun stones have AC 24, 10 hit points, and hardness 5.”
2c: or maybe like a Warforged race from Eberron?
3: It has nothing to do with Drizzt. lol. It's modeled after one of my favorite MTG cards.
4: Which "mental" stats should be the 19's? Should one even be Intelligence since it's considered an "intelligent item"? It sees itself as better/smarter than most others (which it is) but isn't super egotistical about it. Maybe it would be a Int & Wis 19 and Cha 10 for lacking in personality?
5: How could I have it "gain it's powers" and level like a normal npc? Say it "starts" at 5th level and progresses like a normal npc would. It's going to be powerful in higher levels but not to powerful to begin with. Scaled with the party so it's not a power issue. It's gaining it's powers and enhancement bonuses (+1 to +5?). Maybe something like a Soulknife class progression?
6: Side question kinda, I read a post on here from a couple years back that said a rust monster can't destroy magical items? I think it was for 5th edition, not sure. If rust monsters can't eat magical items then they really aren't much of a threat except for very low levels. They should be feared like the cartoon pic in the 1st edition DMG shows, with the warrior jumped up into the wizards arms like a crying child because there's a rust monster. Also if rust monsters CAN'T destroy magic items I really goofed a long time ago. One of my players literally lost a vorpal blade to a rust monster. A natural 1 is doom! There were almost tears by all.
6a: How do Warforged fair vs. rust monsters?
7: Is this a bad idea to begin with? I wanna make something “a little different”.
I'm viewing this as me being the DM but as always I prefer feedback/input for the sake of “balance” and all that. I don't actually have a group to play with but I'm prepping in hopes that I will, as you can probably tell with all my questions.