Umarth
2007-11-12, 02:21 PM
Hunter Wasps are night flying wasps that typically avoid humanoids. However when a female Hunter Wasp is ready to lay eggs they look for campfires, torches, or other night time light sources.
Once they have found a light source they creep near it looking for a sleeping creature. If they find one they sneak up on it and sting the creature while it sleeps poisoning it and attempting to geas it. They then fly immediately away and watch to see if the geas took hold.
If there are multiple creatures around the camp fire the Hunter Wasp may attempt to sting each creature one at a time through out the night if it can catch them asleep.
If the geas took hold then the wasp lays an egg in the hole that’s dug and flies away. If the geas didn't take hold then they follow the creature and attempt to sting them again the next night. If after 3 nights the geas hasn't taken hold they stop following the creature.
Name: Hunter Wasp
Size/Type: Small Vermin
Hit Dice: 2d8+2 (14)
Initiative: +3
Speed: 15ft. (3 squares), fly 40ft. (8 squares)
Armor Class 17 (+1 size, +3 natural, +3 Dex)
Damage Reduction: -
Base Attack/Grapple: +1 / -1
Attack: +3 Sting (1d2+1 and poison)
Full Attack: +3 Sting (1d2+1 and poison)
Space/Reach: 5ft. / 5ft.
Special Attacks: geas sting, poison
Special Qualities: Darkvision
Saves: Fort: 3, Ref: 3, Will: 1
Abilities: Str: 13, Dex: 16, Con: 12, Int: -, Wis: 13, Cha: 11
Skills: Hide +10*, Move Silently +10*, Spot +8*
Feats: -
Environment: Warm Forests
Organization: Solitary
Challenge Rating: 2
Treasure: -
Alignment: Neutral
Advancement: -
Equipment: -
Special Abilities:
Poison A Hunter Wasp can inject poison when it stings. Fort save DC 12; 1d6 Wis, secondary 1d6 Wis
Geas Sting A Hunter Wasp may attempt to Geas (as the spell Lesser Geas) a creature when it stings. Will save DC 12. The Geas lasts for 13 days.
The first two days the Geased creature must dig a hole at least 6 feet deep and 4 feet across. The remaining 11 days the Geased creature must give a small or medium sized slain creature to a grub within the hole.
Killing the Wasp or the Grub does not negate this requirement. This means that if the Grub is killed the Geased creature will start taking damage for being unable to fullfill the requirements of the Geas.
The Geased creature is aware of the terms of the Geas
Skills: A Hunter Wasp has a +7 racial bonus on hide, move silently, and spot checks.
Once they have found a light source they creep near it looking for a sleeping creature. If they find one they sneak up on it and sting the creature while it sleeps poisoning it and attempting to geas it. They then fly immediately away and watch to see if the geas took hold.
If there are multiple creatures around the camp fire the Hunter Wasp may attempt to sting each creature one at a time through out the night if it can catch them asleep.
If the geas took hold then the wasp lays an egg in the hole that’s dug and flies away. If the geas didn't take hold then they follow the creature and attempt to sting them again the next night. If after 3 nights the geas hasn't taken hold they stop following the creature.
Name: Hunter Wasp
Size/Type: Small Vermin
Hit Dice: 2d8+2 (14)
Initiative: +3
Speed: 15ft. (3 squares), fly 40ft. (8 squares)
Armor Class 17 (+1 size, +3 natural, +3 Dex)
Damage Reduction: -
Base Attack/Grapple: +1 / -1
Attack: +3 Sting (1d2+1 and poison)
Full Attack: +3 Sting (1d2+1 and poison)
Space/Reach: 5ft. / 5ft.
Special Attacks: geas sting, poison
Special Qualities: Darkvision
Saves: Fort: 3, Ref: 3, Will: 1
Abilities: Str: 13, Dex: 16, Con: 12, Int: -, Wis: 13, Cha: 11
Skills: Hide +10*, Move Silently +10*, Spot +8*
Feats: -
Environment: Warm Forests
Organization: Solitary
Challenge Rating: 2
Treasure: -
Alignment: Neutral
Advancement: -
Equipment: -
Special Abilities:
Poison A Hunter Wasp can inject poison when it stings. Fort save DC 12; 1d6 Wis, secondary 1d6 Wis
Geas Sting A Hunter Wasp may attempt to Geas (as the spell Lesser Geas) a creature when it stings. Will save DC 12. The Geas lasts for 13 days.
The first two days the Geased creature must dig a hole at least 6 feet deep and 4 feet across. The remaining 11 days the Geased creature must give a small or medium sized slain creature to a grub within the hole.
Killing the Wasp or the Grub does not negate this requirement. This means that if the Grub is killed the Geased creature will start taking damage for being unable to fullfill the requirements of the Geas.
The Geased creature is aware of the terms of the Geas
Skills: A Hunter Wasp has a +7 racial bonus on hide, move silently, and spot checks.