lolcat
2021-05-27, 12:18 PM
Greetings Playground!
I am looking for inspiration on what kind of interesting items i could have Runcasters or characters with the Inscribe Rune feat make (both are from the Forgotten Realms campaign setting).
For context, i am looking for rune-ideas for all character-levels and levels of optimization. Both combat but also utility and just sheer fun uses are interesting, if you can think of them :)
For those that don't know Rune-magic just yet, here's the bare bones of it:
The feat Inscribe Rune works similarly to Inscribe Scroll, like this:
You can cast any divine spell you have access to as a rune. You must have prepared the spell to be scribed and must provide any material components or focuses the spell requires. .... A single object of Medium size or smaller can hold only one rune. A larger object can hold one rune per 25 square feet of surface area. Runes cannot be placed on creatures, although they can be drawn on equipment a creature carried
In general, the rules around Rune-magic are:
You need to pass a skill check to create a rune, the skill depends on the material it is inscribed upon.
Creating a rune is MUCH faster than scrolls or other items, 10 minutes plus casting time of the spell
When creating a rune, ALL decisions that need to be made when casting a spell are fixed within the rune. That includes i.e. what kind of summon, directions, areas, if one is a GP millionaire even things like the exact formulation of the wish or miracle.
A rune can regularly be triggered by touching it (except if one has the runecaster prestige class)
Triggering a rune as its own action is a standard action, but creative uses such as when drawing a weapon with a rune on the hilt are doable.
The creature who triggers the rune is the target of the spell it holds.
A rune can not be made to trigger by inscribing it on a weapon or ammunition so that it triggers if it strikes a foe (inscribing it on the hilt and triggering it when a weapon is drawn is fair game however).
Runes are one-use, unless one has the runecaster prestige class and enough levels in it
Most cost-reduction shenanigans that apply to other magic item creation processes also apply to runes.
With said prestige class, the rules get more complex. One can create multi-charge and even permanent runes, the runes can trigger when read or when "passed", whatever exactly that means. Their spell-DC slightly increases and at lvl 8 of the prestige class the spell within is even maximized free of charge.
I already know this handbook, just in case: https://forums.giantitp.com/showthread.php?296106-Runeblaster-A-Handbook-for-the-D-amp-D-3-5-Runecaster
So if you can think of anything that would allow for creative, effective, party-friendly or apocalyptic use of runes and Rune-magic, i would love to hear your ideas :)
I am looking for inspiration on what kind of interesting items i could have Runcasters or characters with the Inscribe Rune feat make (both are from the Forgotten Realms campaign setting).
For context, i am looking for rune-ideas for all character-levels and levels of optimization. Both combat but also utility and just sheer fun uses are interesting, if you can think of them :)
For those that don't know Rune-magic just yet, here's the bare bones of it:
The feat Inscribe Rune works similarly to Inscribe Scroll, like this:
You can cast any divine spell you have access to as a rune. You must have prepared the spell to be scribed and must provide any material components or focuses the spell requires. .... A single object of Medium size or smaller can hold only one rune. A larger object can hold one rune per 25 square feet of surface area. Runes cannot be placed on creatures, although they can be drawn on equipment a creature carried
In general, the rules around Rune-magic are:
You need to pass a skill check to create a rune, the skill depends on the material it is inscribed upon.
Creating a rune is MUCH faster than scrolls or other items, 10 minutes plus casting time of the spell
When creating a rune, ALL decisions that need to be made when casting a spell are fixed within the rune. That includes i.e. what kind of summon, directions, areas, if one is a GP millionaire even things like the exact formulation of the wish or miracle.
A rune can regularly be triggered by touching it (except if one has the runecaster prestige class)
Triggering a rune as its own action is a standard action, but creative uses such as when drawing a weapon with a rune on the hilt are doable.
The creature who triggers the rune is the target of the spell it holds.
A rune can not be made to trigger by inscribing it on a weapon or ammunition so that it triggers if it strikes a foe (inscribing it on the hilt and triggering it when a weapon is drawn is fair game however).
Runes are one-use, unless one has the runecaster prestige class and enough levels in it
Most cost-reduction shenanigans that apply to other magic item creation processes also apply to runes.
With said prestige class, the rules get more complex. One can create multi-charge and even permanent runes, the runes can trigger when read or when "passed", whatever exactly that means. Their spell-DC slightly increases and at lvl 8 of the prestige class the spell within is even maximized free of charge.
I already know this handbook, just in case: https://forums.giantitp.com/showthread.php?296106-Runeblaster-A-Handbook-for-the-D-amp-D-3-5-Runecaster
So if you can think of anything that would allow for creative, effective, party-friendly or apocalyptic use of runes and Rune-magic, i would love to hear your ideas :)