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Squire Doodad
2021-05-27, 08:22 PM
So, on this page (https://www.giantitp.com/comics/oots0842.html) there's a list of spells that would have been in effect on Windy Canyon, presumably more than enough to stop anyone from finding the actual pyramid.
I'm not particularly familiar with most of those, so what would that kind of thing actually look like? Would it be enough to stop anyone with True Seeing and the works, or are they more stopgaps to keep wanderers and rumor-chasers out?

From what I can tell it says Mirage Arcana, Phantasmagoria, Screen, two rounds of Shifting Paths, Illustory Pit, Misdirection, False Vision, and...is that Wall of Doom? Vial of Gloom?

brian 333
2021-05-27, 08:33 PM
The latter.

Had there been living guardians, the illusions that the OotS experienced in the hallways would have been enough to allow the defenders to coup de grace the heros. I presume the living members of Linear Guild had similar difficulties, but undead would have been immune, so it would have been harder for the defenders to deal with Malack.

Yanisa
2021-05-27, 10:46 PM
and...is that Wall of Doom? Vial of Gloom?

Close, it's "Wall of Gloom". :smallwink:

Which blocks vision and doesn't have a weakness to true seeing, unlike most illusion. Also no will saves against it, or the whole "disbelieve" clause.

In general most illusion alone would annoy people, but could never stop anyone. Which is why the illusions were mostly used to hide other dangers. The defenders were aware of the limitations of their illusions, which is why hide the gate not in spells but in ordinary spell blocking lead (https://www.giantitp.com/comics/oots0895.html).

The defenders had tunnels to spy on their victims (https://www.giantitp.com/comics/oots0896.html) and the pyramid was filled with traps (https://www.giantitp.com/comics/oots0855.html). They also use summon spells and buffs in traps as defence. (https://www.giantitp.com/comics/oots0867.html), which shows they don't solely relied on illusion spells either. As attackers stumbled trough the illusion either the traps or the defenders got a chance to take any attackers out. And probably they had a plan B for when someone walks just trough all illusions. (Although that plan B could have been ignore any attackers and hope they fall for "your gate is in another piramide".)

Still, nothing shows they wouldn't get destroyed by a single epic lich.

Squire Doodad
2021-05-28, 12:23 AM
Still, nothing shows they wouldn't get destroyed by a single epic lich.

I imagine there are a lot of illusions that work on undead, especially ones from 3rd party splatbooks, right? Plus there's the question of how strong their non-illusion magic was; if it was a group of 20 6th levelers and then 12 10-15th level Sorcerors with black dragon blood, that'd be a huge match if we assume they're not arrogant enough to think their illusions can stop everything.

Heck, they probably would have packed some anti-undead spells given both the nature of the desert (I think there's something about naturally occurring undead mummies in deserts?) and their awareness that the undead can bypass a lot of those threats.

Yanisa
2021-05-28, 01:49 AM
I imagine there are a lot of illusions that work on undead, especially ones from 3rd party splatbooks, right?
Probably, but we never have seen any third party, except when Rich made it up himself. Besides that even some normal basic illusions could work on undead, depending on the type. A lot of glamer illusion only give a will save when interacted with and can work on undead, but get trumped by true sight. It's figments, patterns and phantasms that mostly don't work because they are mind-affecting. And then their are shadow illusions, which are partly real, thus could work.
Also liches are specifically immune to mind-affecting, unlike mindless undead, who are immune to mind-affecting because, well, they are mindless. I am pretty sure there are some ways of affecting mindless enemies.

Still, 3/5 of all illusions types are out, 1 gets defeated by a single spell and the last 1 is a gamble. I don't think any illusion is more then an annoyance to Xykon.

Then again I think the whole maze of illusions was always made to annoy and slow down more then to flat out kill attackers. So it could still be enough to do their job.


Plus there's the question of how strong their non-illusion magic was; if it was a group of 20 6th levelers and then 12 10-15th level Sorcerors with black dragon blood, that'd be a huge match if we assume they're not arrogant enough to think their illusions can stop everything.
True, "getting destroyed" might be an underestimating. So far at all gates Xykon experienced some resistance, and technically he got defeated twice (Lirian and Soon). Still nothing indicated they had the raw power to stop them.

I think in terms of struggling, this would be as similar to Dorukan's gate. One hard battle, then some annoying lingering spells to deal with. Probably wasting time on finding the gate, giving "PC-heroes" a chance to show up.


Heck, they probably would have packed some anti-undead spells given both the nature of the desert (I think there's something about naturally occurring undead mummies in deserts?) and their awareness that the undead can bypass a lot of those threats.
Nothing in the comics indicated this. Maybe you are confusing "natural mummification" with "becoming the undead creature mummy"? :smallconfused: Both did happen in the comic, but the second one was magic.

Regardless, we don't see whether they were afraid or ignoring undead. The only striking thing I can think of is they "buried" a corpse (https://www.giantitp.com/comics/oots0846.html)right at their entrance. I don't feel you do that when you fear the undead/necromancers. Then again it is a hidden corpse...

NerdyKris
2021-05-28, 10:00 AM
if we assume they're not arrogant enough to think their illusions can stop everything.

Which would be a bad assumption to make, since the gates fell because each one relied on ONE aspect of defense instead of pooling their resources together. Part of the issue with the Order of the Scribble is that they all insist their way is the best way, which resulted in a system where the guardians at the different gates couldn't sufficiently defend each other.

It's true that the fatal weakness in Girard's gate couldn't possibly have been foreseen, but it's still symbolic that his paranoia resulted in a situation where one spell wiped them all out. They absolutely were arrogant enough that they might not have considered a vampire or lich attacking them.

Jasdoif
2021-05-28, 05:46 PM
From what I can tell it says Mirage Arcana, Phantasmagoria, Screen, two rounds of Shifting Paths, Illustory Pit, Misdirection, False Vision, and...is that Wall of Doom? Vial of Gloom? Mirage arcana (https://www.d20srd.org/srd/spells/mirageArcana.htm) disguise an area to look like something else. Its main added feature over the longer and bigger (and lower-level) hallucinatory terrain (https://www.d20srd.org/srd/spells/hallucinatoryTerrain.htm) is that it can create/alter the appearance of structures, so I presume it would be used to make the open area beyond the pass (https://www.giantitp.com/comics/oots0839.html) appear to be some of settlement or stronghold (conveniently drawing attention away from where the actual stronghold is).
Phantasmagoria, I would have to imagine is some variant of the major illusion guarding the Gate (https://www.giantitp.com/comics/oots0890.html). The use of a non-permanent version would allow selective control of convenient passages, while still allowing the caster to dispel the effect should the Draketooths (Draketeeth?) need to go through themselves.
Screen (https://www.d20srd.org/srd/spells/screen.htm) sends false imagery to both scrying and direct observation. I would guess this is used to disguise the entire area around the Gate chamber; so anyone who actually managed to make it that far wouldn't recognize the Gate chamber and would instead continue to look for it.
Shifting paths makes a road look like goes somewhere else. It has an impressive radius (one mile plus one mile per caster level), so it could divert an overland force following the road quite a ways....particularly if the actual road itself doesn't go anywhere near the compound, and whoever discovers the illusory road thinks they're clever and follows the real road to its particular dead end.
Illusory pit creates the illusion of a pit; people failing the save fall to the ground and can't do anything meaningful. Would be quite effective cast on the edge of one of the actual pit traps (https://www.giantitp.com/comics/oots0853.html), so jumping over one lands you in the other.
Misdirection (https://www.d20srd.org/srd/spells/misdirection.htm) gives an object divination auras from a different object, with all that entails. Could be used for all sorts of things, I suppose; if I had to guess, my first thought would be to disguise any magic traps on the entry stairs (https://www.giantitp.com/comics/oots0840.html) (since the weight limit on magic aura (https://www.d20srd.org/srd/spells/magicAura.htm) could pose problems).
False vision (https://www.d20srd.org/srd/spells/falseVision.htm) disguises an area from scrying. This is probably cast on the Gate itself, so even if something happens to the screen the Gate is still disguised (and hope whoever dispelled the screen doesn't see any value in a second dispel attempt).
Wall of gloom, at least in its original form in Complete Arcane, blocks anyone with six levels or less from passing through it unless they make a Will save; and each successive attempt puts a growing penalty on that Will save. If your opposition of the day happens to be an expansive army rather than a team of adventurers, most anywhere you choose can become a chokepoint, that conveniently clusters people in a way that doesn't block area-of-effect spells.

danielxcutter
2021-05-29, 01:09 AM
I don't think Phantasmagoria is a spell ported from earlier editions, but Laurin's Wormhole apparently is and I think V used such a spell recently as well.

Either way, it seems plausible that it's not a "standard" spell. Rich did mention that casters have to research non-core spells in OotS or something like that. Can't tell what it does though.

Mike Havran
2021-05-29, 01:54 AM
The Screen was very important and the casters would probably also have the surroundings of the pyramid dimensionally locked so if the defenders were alive, Xykon would not be able to just Scry&Port to the pyramid.

danielxcutter
2021-05-29, 01:59 AM
He could still have 'ported close and then started blasting from the outside.

Really, as much as I know illusions are powerful, I can't help but shake the feeling that half the defenses would crumple like tinfoil in front of a True Seeing. Which still leaves the other half of course, I'm just saying that it's a bit too illusion-specialized.

Mike Havran
2021-05-29, 03:15 AM
He could still have 'ported close and then started blasting from the outside.
Not that simple.

1. Xykon casts Scrying on location (https://www.giantitp.com/comics/oots0292.html) via ball on the coordinates he deciphered from diary.
2. Screen (http://www.d20srd.org/srd/spells/screen.htm) kicks in and shows him false location (no save)
3. Xykon teleports (http://www.d20srd.org/srd/spells/teleport.htm) and either ends up in some pre-prepared trap location of Draketooths or back in his tower.

danielxcutter
2021-05-29, 04:48 AM
Not that simple.

1. Xykon casts Scrying on location (https://www.giantitp.com/comics/oots0292.html) via ball on the coordinates he deciphered from diary.
2. Screen (http://www.d20srd.org/srd/spells/screen.htm) kicks in and shows him false location (no save)
3. Xykon teleports (http://www.d20srd.org/srd/spells/teleport.htm) and either ends up in some pre-prepared trap location of Draketooths or back in his tower.

Screen merely lets the caster choose what can and can't be seen through sight and scrying. If there isn't a bigass pyramid or something at the coordinates, Xykon uses Scrying on somewhere near and 'ports there.

Seriously, Xykon isn't a complete idiot and Redcloak is even less so. "Might be warded with powerful magic" is kind of the default in situations like this.

Jasdoif
2021-05-29, 08:01 AM
Really, as much as I know illusions are powerful, I can't help but shake the feeling that half the defenses would crumple like tinfoil in front of a True Seeing.True seeing (https://www.d20srd.org/srd/spells/trueSeeing.htm) extends out to 120 feet; the large illusions are better served making the general area look not worth coming to at all, much less coming within 120 feet of anything the Draketooths (Draketeeth?) want to hide. Most people they're worried about aren't going to have accurate coordinates (https://www.giantitp.com/comics/oots0694.html), after all.

danielxcutter
2021-05-29, 08:11 AM
True seeing (https://www.d20srd.org/srd/spells/trueSeeing.htm) extends out to 120 feet; the large illusions are better served making the general area look not worth coming to at all, much less coming within 120 feet of anything the Draketooths (Draketeeth?) want to hide. Most people they're worried about aren't going to have accurate coordinates (https://www.giantitp.com/comics/oots0694.html), after all.

Hmm, true.

Mike Havran
2021-05-29, 11:00 AM
Screen merely lets the caster choose what can and can't be seen through sight and scrying. If there isn't a bigass pyramid or something at the coordinates, Xykon uses Scrying on somewhere near and 'ports there.

Seriously, Xykon isn't a complete idiot and Redcloak is even less so. "Might be warded with powerful magic" is kind of the default in situations like this.Draketooths probably weren't complete idiots either. Screen would show a decoy pyramid/fortress that is actually located in a deathtrap two miles away or something. Xykon would probably need to spend more scryings to find a suitable teleport spot in case his Greater teleport fails, thus putting the defenders on high alert and still getting only some 100 meters from the main thing at best.

danielxcutter
2021-05-29, 11:09 AM
I thought Greater Teleport doesn’t have mishaps? Could be wrong though.

Also, I think it’s still safe to say that Girard’s Gate was one of the less effective defenses against Xykon? Not useless, just that it’s relatively weaker to Xykon’s abilities and tactics, while Soon’s Gate was quite effective against him indeed. I imagine it’d be the opposite for someone like Nale, though of course the Linear Guild had far less power in general than Team Evil.

Mike Havran
2021-05-29, 11:21 AM
I thought Greater Teleport doesn’t have mishaps? Could be wrong though.

Also, I think it’s still safe to say that Girard’s Gate was one of the less effective defenses against Xykon? Not useless, just that it’s relatively weaker to Xykon’s abilities and tactics, while Soon’s Gate was quite effective against him indeed. I imagine it’d be the opposite for someone like Nale, though of course the Linear Guild had far less power in general than Team Evil.I agree that Draketooths were probably lesser challenge on the whole, although I think it depends on how many high level casters they had available.

Squire Doodad
2021-05-29, 11:27 AM
I agree that Draketooths were probably lesser challenge on the whole, although I think it depends on how many high level casters they had available.

Given that each spell on the list was being cast by one person, and it's only the canyons (a lot more could have been listed for the other rooms), I think it's safe to say that they had multiple high level casters. Enough to beat Xykon, especially since most would have specialized in illusions? Not sure. But high level casters nonetheless.
This is arguably more a case of "Xykon+Redcloak are really strong" regardless of how many casters they would have had.



Nothing in the comics indicated this. Maybe you are confusing "natural mummification" with "becoming the undead creature mummy"? :smallconfused: Both did happen in the comic, but the second one was magic.

Regardless, we don't see whether they were afraid or ignoring undead. The only striking thing I can think of is they "buried" a corpse (https://www.giantitp.com/comics/oots0846.html)right at their entrance. I don't feel you do that when you fear the undead/necromancers. Then again it is a hidden corpse...

I thought mummies are common choices for random encounters in the desert? I could be mistaken though.

danielxcutter
2021-05-29, 11:44 AM
Given that each spell on the list was being cast by one person, and it's only the canyons (a lot more could have been listed for the other rooms), I think it's safe to say that they had multiple high level casters. Enough to beat Xykon, especially since most would have specialized in illusions? Not sure. But high level casters nonetheless.
This is arguably more a case of "Xykon+Redcloak are really strong" regardless of how many casters they would have had.

Not untrue. But I’d say someone who went about it like Nale would have more of a problem even with roughly the same “power”, and not just due to his crippling complexity addiction. Even beyond that, a lot of his threat is subterfuge and social manipulation(apologies if I misused any terms), which would be more useful in, say, Azure City and much less useful against a pyramid full of paranoid sorcerers in the middle of the desert.

By contrast, Xykon(and by extension Team Evil) is effectively a bulldozer. How that bulldozer is applied may vary, but in the end it involves ramming it into someone or something. Azure City was almost too tough to plow through - but with the focus on illusion, the pyramid may have been a different issue, at least for Team Evil.


I thought mummies are common choices for random encounters in the desert? I could be mistaken though.

In pyramids or other ruins? Probably. Don’t think you’d meet them much outside them, though.

Jasdoif
2021-05-29, 02:19 PM
I thought mummies are common choices for random encounters in the desert? I could be mistaken though.The stock list for warm desert random encounters doesn't include mummies. The sample customized random encounter list for a warm desert does have a 4% chance of being a mummy, but that would indicate mummies were common in that particular desert.

Emmit Svenson
2021-05-31, 12:14 PM
... undead would have been immune.

Undead are only immune to mind-affecting illusions, aka phantasms (like Phantasmal Killer, or Weird) or patterns (like Hypnotic Pattern). They are not immune to illusions that only affect the senses, such as glamers (or Xykon would not have been fooled by V's Invisibility) or figments (or Xykon would not be fooled by the tunnel projection). Shadow illusions, being quasi-real, can affect even the inanimate.

The only spell on that list that is mind-affecting is Wall of Gloom.

danielxcutter
2021-05-31, 12:20 PM
Undead are only immune to mind-effecting illusions, aka phantasms (like Phantasmal Killer, or Weird) or patterns (like Hypnotic Pattern). They are not immune to illusions that only affect the senses, such as glamers (or Xykon would not have been fooled by V's Invisibility) or figments (or Xykon would not be fooled by the tunnel projection). Shadow illusions, being quasi-real, can affect even the inanimate.

That's still immunity to some quite powerful spells, though(such as the Gate illusion), and aside from Shadow Conjuration/Evocation the rest fold in front of True Seeing like tinfoil.

Emmit Svenson
2021-05-31, 12:26 PM
.... the rest fold in front of True Seeing like tinfoil.

True Seeing is a pretty hard counter to illusions. My recommendation is filling one's lairs with basilisks polymorphed into beautiful songbirds, invisible Mirrors of Opposition, and the like.

danielxcutter
2021-05-31, 12:33 PM
True Seeing is a pretty hard counter to illusions. My recommendation is filling one's lairs with basilisks polymorphed into beautiful songbirds, invisible Mirrors of Opposition, and the like.

I don't want someone angrily TWFing both Player's Handbooks at me so no I think I'll pass.

Mike Havran
2021-05-31, 04:16 PM
That's still immunity to some quite powerful spells, though(such as the Gate illusion), and aside from Shadow Conjuration/Evocation the rest fold in front of True Seeing like tinfoil. I just noticed a strange thing about True Seeing vs. Meld into Stone: Redcloak obviously thought (https://www.giantitp.com/comics/oots1222.html) TS will help him against MiS, but if so, why didn't Tarquin with his TS ring observe Durkon in the pyramid (https://www.giantitp.com/comics/oots0859.html)?

Shadowknight12
2021-05-31, 05:13 PM
I just noticed a strange thing about True Seeing vs. Meld into Stone: Redcloak obviously thought (https://www.giantitp.com/comics/oots1222.html) TS will help him against MiS, but if so, why didn't Tarquin with his TS ring observe Durkon in the pyramid (https://www.giantitp.com/comics/oots0859.html)?

While True Seeing states it "sees the true form of polymorphed, changed, or transmuted things", it also says "True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent."

So I'm going to assume Redcloak, despite being otherwise smart, just straight up made a mistake on this one.

Or, what's more likely, the Giant doesn't care whether True Seeing actually counters Meld into Stone, but wants to communicate to the reader that the OOTS won't be able to use the same trick again.

hamishspence
2021-05-31, 06:47 PM
If part of the creature is on the surface of the stone, but indistinguishable from it, "disguised as stone" so to speak - then wouldn't True Seeing reveal that part?

Shadowknight12
2021-05-31, 07:28 PM
If part of the creature is on the surface of the stone, but indistinguishable from it, "disguised as stone" so to speak - then wouldn't True Seeing reveal that part?

It would depend on whether there is the thinnest layer of surface between the creature and open air, because if there is, True Seeing would fail, since it cannot penetrate solid objects. If there isn't, and a part of the creature is actually touching open air (just transmuted to look like stone), then True Seeing would reveal that specific part of the surface as flesh/hair/clothes/armour, which could be as small as a fingertip.

danielxcutter
2021-05-31, 09:42 PM
I think the argument is that True Seeing can see transmuted objects, and the stone hiding the caster is transmuted. Don’t have to see the cookies if you can see the cookie jar, after all.

Shadowknight12
2021-05-31, 09:45 PM
I think the argument is that True Seeing can see transmuted objects, and the stone hiding the caster is transmuted. Don’t have to see the cookies if you can see the cookie jar, after all.

Well, the main issue is that the target of Meld into Stone is not the stone, but "you", so it's not really the stone being targeted by the spell and transmuted.

danielxcutter
2021-05-31, 09:46 PM
Well, the main issue is that the target of Meld into Stone is not the stone, but "you", so it's not really the stone being targeted by the spell and transmuted.

I mean yeah, that’s what I’d rule. But Rich probably doesn’t remember, or care.

brian 333
2021-06-01, 09:28 AM
And I just had an idea:

A dwarf loved to meld into stone so much that he began to pick up pieces of stone and they incorporated into his body. Then he started to leave pieces of himself behind until he became living stone.

Sorry, back to your previous program.

Fyraltari
2021-06-01, 09:52 AM
I just noticed a strange thing about True Seeing vs. Meld into Stone: Redcloak obviously thought (https://www.giantitp.com/comics/oots1222.html) TS will help him against MiS, but if so, why didn't Tarquin with his TS ring observe Durkon in the pyramid (https://www.giantitp.com/comics/oots0859.html)?
He did not look to his left?

And I just had an idea:

A dwarf loved to meld into stone so much that he began to pick up pieces of stone and they incorporated into his body. Then he started to leave pieces of himself behind until he became living stone.

Sorry, back to your previous program.
Sounds like a fantasy cyborg.

Ionathus
2021-06-01, 10:06 AM
Which would be a bad assumption to make, since the gates fell because each one relied on ONE aspect of defense instead of pooling their resources together. Part of the issue with the Order of the Scribble is that they all insist their way is the best way, which resulted in a system where the guardians at the different gates couldn't sufficiently defend each other.

It's true that the fatal weakness in Girard's gate couldn't possibly have been foreseen, but it's still symbolic that his paranoia resulted in a situation where one spell wiped them all out. They absolutely were arrogant enough that they might not have considered a vampire or lich attacking them.

Yeah in fairness that is basically the point of the Scribble vs the Stick -- I still think Serini is going to either be shocked or at least respect the overall cooperation and respect the OotS members have for each other.

Whether she does that before or after taking them all out Rambo-style is yet to be determined :smallwink:

danielxcutter
2021-06-01, 10:53 AM
Yeah in fairness that is basically the point of the Scribble vs the Stick -- I still think Serini is going to either be shocked or at least respect the overall cooperation and respect the OotS members have for each other.

Whether she does that before or after taking them all out Rambo-style is yet to be determined :smallwink:

Hmm.

I think that might be the problem I have with her, actually, besides the obvious “trying to hamstring the protagonists’ actions” thing.

While her distrust with how well the OotS and the SG have done is understandable, her position is “well, let’s have someone clean up after this later” rather than “let’s do our best to stop it”.

I mean seriously, does she know how dangerous the Snarl is at all? She just seems to think of it as a generic doomsday device and the Order as dime-a-dozen noob adventurers.

Fyraltari
2021-06-01, 11:09 AM
Hmm.

I think that might be the problem I have with her, actually, besides the obvious “trying to hamstring the protagonists’ actions” thing.

While her distrust with how well the OotS and the SG have done is understandable, her position is “well, let’s have someone clean up after this later” rather than “let’s do our best to stop it”.

I mean seriously, does she know how dangerous the Snarl is at all? She just seems to think of it as a generic doomsday device and the Order as dime-a-dozen noob adventurers.

She likely knows just as much as Shojo did.

danielxcutter
2021-06-01, 11:33 AM
She likely knows just as much as Shojo did.

Shojo knows that, well, the Snarl butchered GODS. And she’s willing to let control of it fall into his phalanges(and yes I know there’s no way it will either way) on the off chance that some adventurer team will eventually be able to defeat him. Well breaking news lady, this is that friggin’ team for the love of Jesus Christ.

Ionathus
2021-06-01, 11:33 AM
Hmm.

I think that might be the problem I have with her, actually, besides the obvious “trying to hamstring the protagonists’ actions” thing.

While her distrust with how well the OotS and the SG have done is understandable, her position is “well, let’s have someone clean up after this later” rather than “let’s do our best to stop it”.

I mean seriously, does she know how dangerous the Snarl is at all? She just seems to think of it as a generic doomsday device and the Order as dime-a-dozen noob adventurers.

Well, kind of...I feel like her specific problem is the opposite in some ways. She's too afraid of the Snarl, so much so that she wants to take the Rogue mentality of "live to fight another day" to its logical extreme of "let the Villain win for a few decades/centuries, because that's preferable to total eradication of (this iteration of) life.

danielxcutter
2021-06-01, 11:50 AM
Well, kind of...I feel like her specific problem is the opposite in some ways. She's too afraid of the Snarl, so much so that she wants to take the Rogue mentality of "live to fight another day" to its logical extreme of "let the Villain win for a few decades/centuries, because that's preferable to total eradication of (this iteration of) life.

Well, that too. Actually, that makes more sense.

But also, she seems to think it won’t be forever, or is fooling herself that it won’t.

Each Scribbler has parallels to members of the OotS, and this might be one. To Haley, perhaps?

Fyraltari
2021-06-01, 11:54 AM
Well, that too. Actually, that makes more sense.

But also, she seems to think it won’t be forever, or is fooling herself that it won’t.

Each Scribbler has parallels to members of the OotS, and this might be one. To Haley, perhaps?

Girard seems a better fit for Haley, still. Maybe she's what Elan would look like if Haley and Roy started to try killing each other over Belkar's death.

Ionathus
2021-06-01, 12:03 PM
Girard seems a better fit for Haley, still. Maybe she's what Elan would look like if Haley and Roy started to try killing each other over Belkar's death.

Personally I don't see a huge comparison between most of them. Girard was a great parallel to how Haley's upbringing screwed her up, and
Lirian's/Dorukan's arrogance towards Xykon (and how he beat both of them with unconventional tactics) could also play off of V's arcane arrogance, but that's about all I've got.

danielxcutter
2021-06-01, 12:05 PM
Girard seems a better fit for Haley, still. Maybe she's what Elan would look like if Haley and Roy started to try killing each other over Belkar's death.

Hmm. Well, it’s not like a single Scribbler corresponds to a single OotS member. Girard was a dual-wielding ranger(Belkar) and Cha-based caster(Elan) who specialized in subterfuge(Haley), for example.

But in personality, Elan seems to fit pretty well from what we know of her, yes.


Personally I don't see a huge comparison between most of them. Girard was a great parallel to how Haley's upbringing screwed her up, and
Lirian's/Dorukan's arrogance towards Xykon (and how he beat both of them with unconventional tactics) could also play off of V's arcane arrogance, but that's about all I've got.

Well, Soon failed where Roy overcame, I think.

Metastachydium
2021-06-01, 12:14 PM
Girard seems a better fit for Haley, still. Maybe she's what Elan would look like if Haley and Roy started to try killing each other over Belkar's death.

I think even Elan would freak out if Haley and Roy started to try killing each other over Belkar's death of all things.
(Also I'm pretty sure Serini wasn't Girard's girlfriend and I'm absolutely certain that she did not idolize Soon. (By which I mean the two situations are hardly comparable.))

danielxcutter
2021-06-01, 12:48 PM
I think even Elan would freak out if Haley and Roy started to try killing each other over Belkar's death of all things.
(Also I'm pretty sure Serini wasn't Girard's girlfriend and I'm absolutely certain that she did not idolize Soon. (By which I mean the two situations are hardly comparable.))

She did seem to entertain the idea of taking Paladin levels and she did draw hearts around Girard in her diary, FWIW.

Metastachydium
2021-06-01, 12:53 PM
She did seem to entertain the idea of taking Paladin levels

I tend to read that as teasing Soon with the idea to annoy him (and if his facial expresiion is anything to go by, he might agree with that assessment).
As for the hearts, „had a crush on him when Dorukan was still the new guy (and maybe later too)” and „they've been in a happy and fulfilling relationship for the last three-and-a-half books” are not quite the same thing if you ask me.

danielxcutter
2021-06-01, 01:05 PM
I tend to read that as teasing Soon with the idea to annoy him (and if his facial expresiion is anything to go by, he might agree with that assessment).
As for the hearts, „had a crush on him when Dorukan was still the new guy (and maybe later too)” and „they've been in a happy and fulfilling relationship for the last three-and-a-half books” are not quite the same thing if you ask me.

I think Serini’s grown disillusioned by both, which is a foil to Haley and Elan developing a relationship and Elan and Roy getting along better now.

Dion
2021-06-01, 01:15 PM
Are Serini and Minrah supposed to be parallel characters?

Metastachydium
2021-06-01, 01:23 PM
I think Serini’s grown disillusioned by both, which is a foil to Haley and Elan developing a relationship and Elan and Roy getting along better now.

Might be, but I still find the parallel made between the two trios at least somewhat forced.

Mike Havran
2021-06-01, 02:46 PM
Personally I don't see a huge comparison between most of them. Girard was a great parallel to how Haley's upbringing screwed her up, and
Lirian's/Dorukan's arrogance towards Xykon (and how he beat both of them with unconventional tactics) could also play off of V's arcane arrogance, but that's about all I've got. I believe even those parallels are tenuous at best. The Scribblers are just different band of adventurers.

Fyraltari
2021-06-01, 02:51 PM
Personally I don't see a huge comparison between most of them. Girard was a great parallel to how Haley's upbringing screwed her up, and
Lirian's/Dorukan's arrogance towards Xykon (and how he beat both of them with unconventional tactics) could also play off of V's arcane arrogance, but that's about all I've got.

I mean, the Stickers aren't the reincarnations of the Scribblers or anything, but there is some intentional parallels/foiling going on. I don't think it's a coincidence there are six of them too.
The Order of the Scribble is a more powerful but ultimately failed version of the Order of the Stick.

Ionathus
2021-06-01, 03:13 PM
I mean, the Stickers aren't the reincarnations of the Scribblers or anything, but there is some intentional parallels/foiling going on. I don't think it's a coincidence there are six of them too.
The Order of the Scribble is a more powerful but ultimately failed version of the Order of the Stick.

As an Order, yes. I think the Scribblers' failures as a party are a much stronger parallel to the Stickers' hard-won cooperation than any tenuous comparisons to individual characters.

Shadowknight12
2021-06-01, 04:20 PM
I think the parallels are less personal and more archetypal. Parties tend to have "someone who is idealistic and perhaps even naive," "someone who is distrustful and perhaps even paranoid," "someone who takes charge perhaps to the point of being callous," "someone who values some abstract goal (like magic, nature or their religion) perhaps even over people," "someone who is violent and might run the risk of being one-dimensional" and so on.

The parallels aren't about the characters themselves, but about the repeated stereotypes D&D parties tend to see.

danielxcutter
2021-06-01, 09:35 PM
I think the parallels are less personal and more archetypal. Parties tend to have "someone who is idealistic and perhaps even naive," "someone who is distrustful and perhaps even paranoid," "someone who takes charge perhaps to the point of being callous," "someone who values some abstract goal (like magic, nature or their religion) perhaps even over people," "someone who is violent and might run the risk of being one-dimensional" and so on.

The parallels aren't about the characters themselves, but about the repeated stereotypes D&D parties tend to see.

Yeah, that sounds about right.

brian 333
2021-06-04, 07:46 AM
And there are six because the same players, (minus that guy who was a jerk and the DM's ex-girlfriend,) are playing the DM's last attempt to salvage his setting.

Yes, I know there are no players.

ti'esar
2021-06-05, 06:49 AM
And there are six because the same players, (minus that guy who was a jerk and the DM's ex-girlfriend,) are playing the DM's last attempt to salvage his setting.

Yes, I know there are no players.

...Not sure what this is supposed to be referring to even within the concept of there being players, since (as you say) there's the same number of PCs.

brian 333
2021-06-05, 11:44 AM
In my experience there are four to six players at the table and when an ex-girlfriend or a player leaves another joins. The size of the party remains the same over long periods of time and across many campaigns.

Schroeswald
2021-06-05, 01:30 PM
Yeah but like, who is played by the newbie/person who left and why does the leaver need to be the DM’s Ex?

Squire Doodad
2021-06-05, 08:07 PM
Yeah but like, who is played by the newbie/person who left and why does the leaver need to be the DM’s Ex?

Well, DMs don't usually get Supernatural abilities...

Schroeswald
2021-06-05, 09:14 PM
Well, DMs don't usually get Supernatural abilities...

Yes but DMs get way more feats than either.