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View Full Version : Path of the Stampede Barbarian; Movement based Barbarian



Iscarabaid
2021-05-30, 11:17 AM
Momentum: 3rd level.
While you are raging, you gain advantage on your melee attacks this turn if you spend half your movement speed before taking the attack action, additionally, opportunity attacks made against you are at disadvantage.

Free Spirit: 6th level.
You can move into and past the space of a large or smaller creature whose Strength score is lower than yours, if you have spent 40 feet or more to move to this creature then they are knocked prone when you move into their space and continue past them.
Additionally, your speed is not reduced while grappling a creature, and you have advantage on checks or saves which would reduce your speed.

Ferocious Sprint: 10th level.
While raging, the first time you move 5 feet away from a creature on your turn you can make an attack against them, every time you attack a creature using this feature you gain 5 extra feet of movement, to a maximum of 5 separate creatures.
You also gain 5 feet of movement per opportunity attack made against you.

Unstoppable Force: 14th level.
While Raging, you gain the following benefits:

• If you spend all your movement before making a melee attack on your turn for the first time, and take any movement after, you deal extra damage equal to 1d6 per each level of barbarian you are. You can deal this damage once per short or long rest.


• You don’t lose movement per foot cleared during a jump, instead you gain movement per foot cleared during either a long jump or high jump, which is lost upon the first attack you make, or when you reach 200 total gained feet of movement.

•As an action, you can end any effect which reduces your speed, you can do this an amount of times equal to your constitution modifier, this recharges on a short or long rest.

JNAProductions
2021-05-30, 11:35 AM
Momentum: 3rd level.
While you are raging, you gain advantage on your melee attacks this turn if you spend half your movement speed before taking the attack action, additionally, opportunity attacks made against you are at disadvantage.

Free Spirit: 6th level.
You can move into and past the space of a large or smaller creature whose Strength score is lower than yours, if you have spent 40 feet or more to move to this creature then they are knocked prone when you move into their space and continue past them.
Additionally, your speed is not reduced while grappling a creature, and you have advantage on checks or saves which would reduce your speed.

Ferocious Sprint: 10th level.
While raging, the first time you move 5 feet away from a creature on your turn you can make an attack against them, every time you attack a creature using this feature you gain 5 extra feet of movement, to a maximum of 5 separate creatures.
You also gain 5 feet of movement per opportunity attack made against you.

Unstoppable Force: 14th level.
While Raging, you gain the following benefits:

• If you spend all your movement before making a melee attack on your turn for the first time, and take any movement after, you deal extra damage equal to 1d6 per each level of barbarian you are. You can deal this damage once per short or long rest.


• You don’t lose movement per foot cleared during a jump, instead you gain movement per foot cleared during either a long jump or high jump, which is lost upon the first attack you make, or when you reach 200 total gained feet of movement.

•As an action, you can end any effect which reduces your speed, you can do this an amount of times equal to your constitution modifier, this recharges on a short or long rest.




Momentum
Compare to Reckless Attack. Reckless Attack grants all attacks made against you advantage until your next turn. If you have space to run a quarter of your move away, then a quarter back, you risk one attack per opponent at disadvantage, at absolute most, for the same benefit.
Also, you can literally run in circles around an enemy to gain this bonus if you're facing a solo opponent and never provoke an AoO.

Free Spirit
Should really offer a save and have an action cost for knocking prone.

Ferocious Spirit
This is like the Berserker's Frenzy... But massively better. Doesn't eat a bonus action, primarily, but also combos well with Momentum.

Unstoppable Force
The first bullet is really good. It might only be once per rest, but that's an extra 49-70 damage, depending on level, for basically no cost.
The second bullet means you just hop everywhere, to gain a ridiculous move speed. There's no penalty to jumping, so as written, you can literally go infinite distances in one turn. (Just because you stop gaining move speed doesn't negate that jumps no longer cost you move speed.)
The third bullet is fine, if usable a little often.