The Aboleth
2021-05-31, 12:50 AM
Hey, everyone! I have a concept in mind for a character I might try in a future campaign; as the title says, it is of a Gnoll Monk who is trying to control his demonic, everlasting Hunger through meditation and the ways of [insert subclass here].
Backstory: Once part of a Gnoll war party that was decimated by a competing army led by a red-haired Human Conquest Paladin, he was left for dead but discovered by chance by a wandering monk who took pity on the nearly-dead Gnoll. After stabilizing the Gnoll's wounds, the Monk took the body back to the monastery so the creature could recover further. Over time, the Gnoll recovered naturally (the monastery had little access to healing magic or potions) and the minks were able to teach it the art of meditation to slowly keep Yeenoghu's Endless Hunger at bay until such a time as he can be free from it entirely.
So, my questions are as follows:
1) What racial bonuses and/or abilities should I give for the Gnoll race (the DM and players have a mutual understanding that basically "Anything Goes as long as it's not intentionally OP," so no issues with being a Gnoll in the first place)?
2) Which Monk subclass should I pick and why (NO multi-classing, please).
3) Being a Gnoll will obviously present some RP challenges both in cities and rural areas (because Gnoll). While I'm up for the challenge, it's obviously wise to mitigate things as much as possible. What ways can I either disguise myself or otherwise make my presence "acceptable" among people? Bribes immediately come to mind, but I'm open to any other ideas (especially if they are outside-the-box).
That's all I can think of for now; maybe some ideas on punching up the backstory (we're in a homebrew setting but also handwave the published settings as being "on another plane of existence" just in case we want to use them later). Thanks in advance!
Backstory: Once part of a Gnoll war party that was decimated by a competing army led by a red-haired Human Conquest Paladin, he was left for dead but discovered by chance by a wandering monk who took pity on the nearly-dead Gnoll. After stabilizing the Gnoll's wounds, the Monk took the body back to the monastery so the creature could recover further. Over time, the Gnoll recovered naturally (the monastery had little access to healing magic or potions) and the minks were able to teach it the art of meditation to slowly keep Yeenoghu's Endless Hunger at bay until such a time as he can be free from it entirely.
So, my questions are as follows:
1) What racial bonuses and/or abilities should I give for the Gnoll race (the DM and players have a mutual understanding that basically "Anything Goes as long as it's not intentionally OP," so no issues with being a Gnoll in the first place)?
2) Which Monk subclass should I pick and why (NO multi-classing, please).
3) Being a Gnoll will obviously present some RP challenges both in cities and rural areas (because Gnoll). While I'm up for the challenge, it's obviously wise to mitigate things as much as possible. What ways can I either disguise myself or otherwise make my presence "acceptable" among people? Bribes immediately come to mind, but I'm open to any other ideas (especially if they are outside-the-box).
That's all I can think of for now; maybe some ideas on punching up the backstory (we're in a homebrew setting but also handwave the published settings as being "on another plane of existence" just in case we want to use them later). Thanks in advance!