FunLord
2021-05-31, 02:58 AM
Kind of building a Draft of a Warrior / Necromancer:
Idea: Balanced warrior who can fight and command an army of undeads. It seeks for numbers to overcome the enemies while he(she) is capable of defending and attack with efficiency while commanding an army of undeads. Itīs not about to be one man army, but a man with an army!
Role: Attack, Control and Support. Donīt tank, since you CANNOT die or there will be a zombie apocalypse!
Race: Human (For stats)
Stats focus: Dex & Int, Con
Background: Anyone that can provide proficiency on stealth. Just make sure the alignment is neutral with your background. Be creative.
Weapon: Rapier + Dagger + Shield + Crossbow hand
Feat: War Caster + Defensive Duelist, Alert, etc...
Armor: Medium (To avoid having disadvantage with stealth).
Maneuvers: Maneuvering Attack, Distracting Attack, and Trip Attack, etc
Fighter 1 (Defense Style) -> Wizard (Necromancer) 5 -> Fighter 4 (Battle Master) -> Wizard 1 -> Fighter 2 -> Wizard 4 -> Fighter 3.
Fighter to begin with better hit points. It can use ranged, also melee weapon (Finesse) to use Defensive Dualist feat later. War Caster for obvious reasons. By level 6, it can already keep 8 undeads under control. From this point, all bonus actions will be used to command the undeads. Return to battle master to take maneuvers and extra attack. Tactically use undeads to aid allies and tank.By level 11 take Wizard level, thanks to Undead Thralls, the undeads will be stronger. Level 12 and level 13 will be figther, in order to gain more superior maneuver moves and additioanl superior dice. Then take 4 wizard levels to gain more spell slots. Finally 3 fighters to have additional maneuvers and superior dice.
Combat:
- Action: Ranged weapon / Finesse weapon as melee if needed. Or spell casting while holding shield.
- Bonus Action: Command your army.
- Reaction: Defensive moves, like the spell Shield.
I simulated it with Human + Defense fighting style (Shield equipped) + Medium armor (Breastplate), we can have AC of 19 at level 1. I believe that it is more than enough to begin with!
Why 10 levels of Fighter?
R/ Level 10 of Fighter provide better Superior dice and more maneuvers
Why 10 levels of Wizard?
R/ The spells are mostly used to keep control over the army of undeads and survive attacks from enemies during combats. With level 10 of Wizard we can have 2 of 5th level slots. With both you can have in total 16 skeletons or zombies. Create Undead is level 6 spell, but you cannot control undead and ghouls at the same time. Try shooting 16 arrows to one only enemy.
Why undeads?
R/ They are immune to poison. With wise strategic, you can control the battlefield. They can do the following: Help, Grapple, Tank, Scout, etc... You just say it! But the reason is because I read a manga called "Solo Leveling" and loved the idea.
Focus?
R/ I believe in making a good character with goals and flaws, but also efficient in combat. It has to possess some degree of weakness, not overpowered.
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Question:
1. Do you think fighter ranged/melee combat + Undeads (Skeletons and Zombies) will do decent damage on higher levels?
2. How do you keep your undeads when entering a town?
3. Any recommendation?
PS. I am sticking to PHB since my DM prefer core contents.
Idea: Balanced warrior who can fight and command an army of undeads. It seeks for numbers to overcome the enemies while he(she) is capable of defending and attack with efficiency while commanding an army of undeads. Itīs not about to be one man army, but a man with an army!
Role: Attack, Control and Support. Donīt tank, since you CANNOT die or there will be a zombie apocalypse!
Race: Human (For stats)
Stats focus: Dex & Int, Con
Background: Anyone that can provide proficiency on stealth. Just make sure the alignment is neutral with your background. Be creative.
Weapon: Rapier + Dagger + Shield + Crossbow hand
Feat: War Caster + Defensive Duelist, Alert, etc...
Armor: Medium (To avoid having disadvantage with stealth).
Maneuvers: Maneuvering Attack, Distracting Attack, and Trip Attack, etc
Fighter 1 (Defense Style) -> Wizard (Necromancer) 5 -> Fighter 4 (Battle Master) -> Wizard 1 -> Fighter 2 -> Wizard 4 -> Fighter 3.
Fighter to begin with better hit points. It can use ranged, also melee weapon (Finesse) to use Defensive Dualist feat later. War Caster for obvious reasons. By level 6, it can already keep 8 undeads under control. From this point, all bonus actions will be used to command the undeads. Return to battle master to take maneuvers and extra attack. Tactically use undeads to aid allies and tank.By level 11 take Wizard level, thanks to Undead Thralls, the undeads will be stronger. Level 12 and level 13 will be figther, in order to gain more superior maneuver moves and additioanl superior dice. Then take 4 wizard levels to gain more spell slots. Finally 3 fighters to have additional maneuvers and superior dice.
Combat:
- Action: Ranged weapon / Finesse weapon as melee if needed. Or spell casting while holding shield.
- Bonus Action: Command your army.
- Reaction: Defensive moves, like the spell Shield.
I simulated it with Human + Defense fighting style (Shield equipped) + Medium armor (Breastplate), we can have AC of 19 at level 1. I believe that it is more than enough to begin with!
Why 10 levels of Fighter?
R/ Level 10 of Fighter provide better Superior dice and more maneuvers
Why 10 levels of Wizard?
R/ The spells are mostly used to keep control over the army of undeads and survive attacks from enemies during combats. With level 10 of Wizard we can have 2 of 5th level slots. With both you can have in total 16 skeletons or zombies. Create Undead is level 6 spell, but you cannot control undead and ghouls at the same time. Try shooting 16 arrows to one only enemy.
Why undeads?
R/ They are immune to poison. With wise strategic, you can control the battlefield. They can do the following: Help, Grapple, Tank, Scout, etc... You just say it! But the reason is because I read a manga called "Solo Leveling" and loved the idea.
Focus?
R/ I believe in making a good character with goals and flaws, but also efficient in combat. It has to possess some degree of weakness, not overpowered.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Question:
1. Do you think fighter ranged/melee combat + Undeads (Skeletons and Zombies) will do decent damage on higher levels?
2. How do you keep your undeads when entering a town?
3. Any recommendation?
PS. I am sticking to PHB since my DM prefer core contents.