Accersitus
2007-11-12, 07:34 PM
In a campaign we are playing atm, the party consists of
members of an organization that kills chaos (it's a homebrewed
setting with the chaos gods from the warhammer universe
as the big evil in the world), with everything from paladins to
the ones who focus on killing chaos beyond all else.
The problem here is that the very short description of
my char is that he used to be enslaved by Dark Elves,
and joined the order because he would have a chance
to get revenge on the dark elves who in this setting
worship one of the chaos gods.
Last session one of the PCs (a wizard) played too much with
a magical portal and got himself killed, and his new char is
a semi drizzit clone(yes, a dark elf) who appears to have some
memmory loss/was born away from other dark elves/
is a lying evil bastard.
This far in the campaign, out newly initiated "knights"
have not encounterd any dark elves, and other than
evidence of some traumatic event in the past, the other chars/PCs
don't know about my chars past experience with the dark elves.
So far I have told the DM that I try and never let the new party
member out of my sights, and I consider carefully before I accept
plans/information/other advice from the Dark Elf.
I would accept any advice on how others have dealt with Similar Situations,
because I want my char to stay generally good, but the player of the dark elf
has a history of playing chars who are morally grey at best and I don't want my char to be killed in his sleep if the dark elf is evil. I don't want to have
to kill another PC if there is a chance that he is good, since confirmation of killing an innocent would be my chars first step on the path of chaos. But I don't want to keep his char alive in the party if i catch him doing something
that would indicate he has evil intents or something similar just because
it's a PC when my char wouldn't have let him stay.
And I want to try and keep my char generally good in this campaign.
members of an organization that kills chaos (it's a homebrewed
setting with the chaos gods from the warhammer universe
as the big evil in the world), with everything from paladins to
the ones who focus on killing chaos beyond all else.
The problem here is that the very short description of
my char is that he used to be enslaved by Dark Elves,
and joined the order because he would have a chance
to get revenge on the dark elves who in this setting
worship one of the chaos gods.
Last session one of the PCs (a wizard) played too much with
a magical portal and got himself killed, and his new char is
a semi drizzit clone(yes, a dark elf) who appears to have some
memmory loss/was born away from other dark elves/
is a lying evil bastard.
This far in the campaign, out newly initiated "knights"
have not encounterd any dark elves, and other than
evidence of some traumatic event in the past, the other chars/PCs
don't know about my chars past experience with the dark elves.
So far I have told the DM that I try and never let the new party
member out of my sights, and I consider carefully before I accept
plans/information/other advice from the Dark Elf.
I would accept any advice on how others have dealt with Similar Situations,
because I want my char to stay generally good, but the player of the dark elf
has a history of playing chars who are morally grey at best and I don't want my char to be killed in his sleep if the dark elf is evil. I don't want to have
to kill another PC if there is a chance that he is good, since confirmation of killing an innocent would be my chars first step on the path of chaos. But I don't want to keep his char alive in the party if i catch him doing something
that would indicate he has evil intents or something similar just because
it's a PC when my char wouldn't have let him stay.
And I want to try and keep my char generally good in this campaign.