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BerzerkerUnit
2021-06-03, 01:12 PM
Click bait topic name. I wanted to start a thread for a few reasons:

1. Collection of resources for Ooze focused classes, subclasses, and magic items. Any links are appreciated.

2. Has anyone been able to weaponize the slimes and molds (green, yellow, brown, etc) in a game? I think most DMs see them as underdark hazards and then forget about them. Proposed rules for collection and deployment are a plus.

I'll be adding some homebrew class options below because I have some time and want to write up some gooey goodness.

GalacticAxekick
2021-06-03, 01:48 PM
A while ago I wrote some homebrew monster revisions (https://homebrewery.naturalcrit.com/share/_FCM0bfXJ). My goal was to make monsters less like bags of hitpoints with multiattacks, and more like puzzles to be solved.

On the last page of the document, I have the Common Slime (which is somewhere between a Gelatinous Cube and an Ochre Jelly) and the Mimic (a relatively intelligent Common Slime that can camouflage itself as creatures and objects).

While the Common Slime an underdark hazard designed to introduce players to the concept of oozes, the Mimic is intelligent enough to follow the players as they adventure through the wilderness and explore towns. It can take the shape of nearly any creature or object. It's intelligent enough to speak languages. And like the Common Slime, it's very, very frustrating to kill, and can "play dead" (that is, take the shape of a dead creature) if it wants the players to leave it alone while it regenerates and devises a new plan.

But the Mimic is more than an enemy. In one of my games, a player befriended a Mimic and wore it as a suit of armor. Instead of increasing his AC, the Mimic used its regenerating HP as a damage buffer for the player. In practice, if an enemy dealt less than 26 damage in one turn, the player took 0. But if they enemy dealt at least 26 damage, the Mimic was destroyed.

BerzerkerUnit
2021-06-03, 02:49 PM
A while ago I wrote some homebrew monster revisions (https://homebrewery.naturalcrit.com/share/_FCM0bfXJ). My goal was to make monsters less like bags of hitpoints with multiattacks, and more like puzzles to be solved.

On the last page of the document, I have the Common Slime (which is somewhere between a Gelatinous Cube and an Ochre Jelly) and the Mimic (a relatively intelligent Common Slime that can camouflage itself as creatures and objects).

While the Common Slime an underdark hazard designed to introduce players to the concept of oozes, the Mimic is intelligent enough to follow the players as they adventure through the wilderness and explore towns. It can take the shape of nearly any creature or object. It's intelligent enough to speak languages. And like the Common Slime, it's very, very frustrating to kill, and can "play dead" (that is, take the shape of a dead creature) if it wants the players to leave it alone while it regenerates and devises a new plan.

But the Mimic is more than an enemy. In one of my games, a player befriended a Mimic and wore it as a suit of armor. Instead of increasing his AC, the Mimic used its regenerating HP as a damage buffer for the player. In practice, if an enemy dealt less than 26 damage in one turn, the player took 0. But if they enemy dealt at least 26 damage, the Mimic was destroyed.

Thank you for the link, I look forward to reading your take!

BerzerkerUnit
2021-06-03, 05:30 PM
Warlock Patron: Juiblex
The lord of ooze is a patron of incarnate chaos. Wisdom can be gleaned from the infinities the demon lord has consumed which lie dissolving in its vitriolic depths. It grants its power with little rhyme or reason, save perhaps the desire to ever expand its influence. Wherever a drop of slime quivers in the darkness or light passes through a gelatinous cube, Juiblex hungers and savors the fear and suffering of victims throughout the multiverse.

Expanded Spell List
1. Tasha's Caustic Brew, Grease
2. Acid Arrow, Alter Self
3. Stinking Cloud, Slow
4. Stone Shape, Vitriolic Sphere
5. Seeming, Transmute Rock

All Consuming
Beginning at 1st level after choosing this patron you acquire an insatiable hunger and with it, the power to consume and subsist on anything. You learn the Primal Savagery Cantrip. This does not count against your Cantrips known and counts as a Warlock Cantrip for you. As an action you can swallow any tiny object or helpless tiny creature. Objects and creatures you swallow are blinded, restrained, and have total cover. They suffer 1d10 acid damage at the start of your turn until dead or destroyed. Metal and glass objects are more resistant to this damage but will eventually be destroyed after 1d4 days. You can have only 1 such creature or object swallowed at a time and can regurgitate anything you’ve consumed as an action. A creature can escape your gullet with a successful Acrobatics or Athletics check against your Warlock Spell Save DC. Anything swallowed in this way, even handfuls of sand or ashes, provides you nourishment as if you'd been eating and drinking normally for the duration.

With 1 minute of vigorous gagging and retching you can vomit a mass of vitriolic bile. If placed in a glass container it has statistics identical to a vial of acid. You can use this aspect of the feature a number of times equal to your proficiency bonus. You regain all uses after a long rest.

Deadly Humours
Beginning at 6th level the acidic nature of your patron spreads to many of your bodily fluids such as blood and saliva. You gain resistance to acid damage. When you are hit by a melee attack by a creature within 5 feet, the creature suffers acid damage equal to your Constitution bonus. When you exhaust your ability to create vials of acid using your All Consuming feature you can create additional vials by reducing your maximum hit points by 2 per additional vial. This reduction lasts until you complete a long rest.

Fleshbag
At 10th level after selecting this patron your anatomy is primarily ooze. When you suffer a critical hit you can use your reaction to treat it like a normal hit. Additionally, you can warp and distend your body in a grotesque fashion allowing you to move through other creature’s spaces and any gap at least 1 inch wide as if it were rough terrain and increasing the size of creatures and objects you can swallow with your all consuming feature to your size or smaller.

Divide and Conquer
At 14th level your apotheosis reaches its apex and your form is a homogenous mass that mimics a humanoid shape. Like the Oozes over which your patron reigns, cutting a part off of you can only compound a foe’s problems. When you are hit by an attack that deals slashing damage you can choose to use your reaction and fission off a portion of your body. Doing so immediately reduces your maximum hit points by an amount equal to the damage of the attack to a minimum of 1. However, the other portion becomes a duplicate of you with hit points equal to the damage of the attack. This duplicate is friendly to you and your allies, it shares your initiative but acts after you do. Its game statistics such as ability scores, class levels, and features, are identical to yours except it lacks this feature and has a hit point total as described above. The duplicate can only cast cantrips and lacks your equipment.

This duplicate remains until reduced to 0 hit points or you reabsorb it. Reabsorbing the duplicate requires you to swallow it as an action at which point your hit point maximum returns to normal and you recover a number of hit points equal to the duplicate's current hit points. You can use this feature once and regain its use after a long rest.

Dollop (https://drive.google.com/file/d/1EZhFeqLjKY5pBnHsbCGjN9NY1usyXVuc/view?usp=sharing)
Prerequisite: Juiblex Patron, 5th level, Pact of the Chain
As an action you can expend a use of your All Consuming feature to produce an unstable ooze instead of mere acidic bile. The Dollop appears in an empty space within 5 feet of you or your familiar. It acts on your initiative but takes its turn immediately after you do. It is Charmed by you and your familiar but otherwise moves toward the nearest other creature it can perceive and attacks. The Dollop disappears when reduced to 0 hit points or after 1 minute.

Lingering Savagery
Prerequisite: Juiblex Patron
Your Primal Savagery cantrip leaves a trail of acidic residue on your targets. When you hit a target with your Primal Savagery cantrip, it suffers half the initial damage (minimum 1) at the end of its next turn unless it or another creature uses an action to wash off the residue.

Vitriolic Lash
Prerequisite: Juiblex Patron, 5th level, Pact of the Blade
Your Pact Weapon can assume the form of a whip. The flesh from your fingers may begin sloughing off or you may summon an ornate vial containing a peculiarly elastic ooze you fling about. The whip deals 2d4 Bludgeoning damage and 3d4 Acid damage on a hit.

Acidic Ink
Prerequisite: Juiblex Patron, 5th level, Pact of the Tome
The Ink from your Book of Shadows becomes deadly to those you choose. At the end of a long rest you can choose a number of creatures equal to your proficiency bonus. Chosen creatures can touch your book of shadows without concern. Any other creature that comes in contact with the book must succeed on a Dexterity save vs your Warlock Spell DC. On a failure they suffer 3d8 Acid damage as the ink runs off the page forming nonsensical prose pseudopodia. A creature reduced to 0 hit points by this effect is engulfed by the book. An image of the creature and its name appears on a random page.

Leaping Slime
Prerequisite: Juiblex Patron, 5th level, Lingering Savagery
When a creature moves within 5 feet of a target marked by your Lingering Savagery, you can use your Reaction to have the slimy residue leap on it, dealing half the initial damage of your Primal Savagery cantrip.

Slime Whisperer
Prerequisite: Juiblex Patron
You are immune to the damage of Slimes and similar hazards. Oozes begin encounters friendly to you and can be discouraged from consuming your allies or equipment with a DC 20 Animal Handling check.

BerzerkerUnit
2021-06-04, 11:52 PM
Barbarian Path: Gluttonous Slime Gullet
Where some honor ancestors and some lose themselves to elemental fury, you have just made a habit of eating the worst the pub has to offer. Maybe a time in prison killed your sense of taste, maybe you were forced to fight for scraps on the floor as a child, but your life has made you the least picky eater and now your insides make no distinctions simply dissolving anything you put in your mouth.

As you pursue this path the churning mass of organs within you will... start to take a more proactive role in finding sustenance.

Eat Anything
After choosing this path at 3rd level you can consume and gain nourishment from anything you put in your mouth other than magic items. You have advantage on saving throws against poison and are immune to the poisoned condition.

Foul Bite
Beginning at 3rd level after choosing this path you can a bite attack that deals 2d4 Acid damage. The attack and damage bonus of this attack is Constitution. When you take the attack action while raging you can use this Bite attack as a bonus action.

Inhospitable Innards
At 6th level after choosing this path you gain resistance to Acid damage and become immune to disease. Creatures that deal slashing or piercing damage to you while within 5 feet suffer 1d6 Acid damage as your vitriolic blood spurts onto them. This damage increases to 1d12 when you are raging.

Aggressive Digestive System
Beginning at 10th level after selecting this path your digestive system has become lumpy homogenous mass always dangerously close to trying to consume itself. As an action you can unleash your voracious viscera which violently exits an orifice or wound of your choosing. This mass has the statistics of a Black Pudding but it shares your pool of hit points and cannot split. When it appears you are considered mounted on it and cannot be knocked off. If the mass reduces a creature to 0 hit points you can use a bonus action to have it consume some amount of the creature. Large or smaller creatures are destroyed utterly, larger creatures have a significant portion of their body consumed. You regain hit points equal to twice your Barbarian level and your digestive system returns to its place in your body.

You can use this feature a number of times equal to your proficiency bonus. You regain all uses after completing a long rest.

More to Love
At 14th level there's no end to your hunger or your capacity to consume. When your Aggressive Digestive System suffers slashing damage, you can use your reaction to have it split. It creates another ooze in an empty space within 5 feet. This ooze has statistics identical to a Black Pudding but is small and has a number of hit points equal to the slashing damage dealt plus half your barbarian level. It is charmed by you but considers anything else it can sense a food. It remains until it reduces a creature to 0 hit points or you reabsorb it as an action. You must be within 5 feet of this ooze to reabsorb it which heals you a number of hit points equal to half your barbarian level.

You can use this feature a number of times equal to your proficiency bonus. You regain all uses after completing a long rest.

Similar niche to the Warlock above, but a very different execution I think.

Next up is a Druid.