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View Full Version : Best Deadlands modules? (any edition)



Grod_The_Giant
2021-06-06, 12:44 PM
I've had a hankering for something different lately, and I was thinking that weird west might fit the bill. I really like what I've read about Deadlands, and--to the relief of my over-burdened brain--it looks like there are a bunch of published adventures and modules. Can anyone recommend a good one?

(Edition doesn't particularly matter to me--I don't mind redoing statblocks, and there's a solid chance my group winds up voting for a familiar generic system like STaRS anyway)

Thane of Fife
2021-06-06, 03:42 PM
It's not an official Deadlands adventure, but there's a free supernatural western/horror module out there called Cray Canyon Cold Snap that I thought was pretty good and ran to some success. It was hosted at www222.pair.com/sjohn/cray.htm , but I think you'll have to go through the Wayback Machine to find it now.

In terms of Classic Deadlands adventures, On Hallowed Ground looked neat to me, though I never actually ran it (my main concern would be that I don't know how obvious it would be how to fight the villain), and I know that Night Train has a reputation for being incredibly deadly.

Libertad
2021-06-06, 11:19 PM
I haven't exhaustively read the Classics, but I have a lot of experience with the Savage Worlds versions. I'm very fond of Coffin Rock, and it serves as a fantastic open world 'entry level' to the Weird West.

I actually did a review of it back in 2019. (https://forum.rpg.net/index.php?threads/lets-read-deadlands-coffin-rock.842411/)

I also like the Flood. (https://forum.rpg.net/index.php?threads/lets-read-deadlands-the-flood-reckoner-series.840239/) It's the closest thing Deadlands has to an open world sandbox and lets the PCs change the world in a big way unlike the other big Reckoner Series adventures.

Grod_The_Giant
2021-06-08, 09:39 PM
I also like the Flood. (https://forum.rpg.net/index.php?threads/lets-read-deadlands-the-flood-reckoner-series.840239/) It's the closest thing Deadlands has to an open world sandbox and lets the PCs change the world in a big way unlike the other big Reckoner Series adventures.
It does look pretty cool. How does Stone and a Hard Place stack up? I don't mind a bit of railroading if the route is fun, and I like the idea of going for the most classically Western motif.

(The Last Sons also sounded neat, but I'm kinda leery about touching something so centered on Native American tribes.)

Libertad
2021-06-12, 12:37 AM
You know what, here's a bit archive of various in-depth reviews of all sorts of products. (https://writeups.letsyouandhimfight.com/) I authored a few of them. Scroll down to the "Deadlands" section (alphabetical) and you'll see a bunch by me.

Stone & A Hard Place is the worst of the Reckoner megacampaigns IMO. In short it takes the worst aspects of metaplot ****ery, makes Stone suffer from Badass Decay, and its sidequests are a joke.

Good Intentions is the next-best after the Flood, although it has some things to look out for.

The Last Sons is kind of mixed in my view. I don't know if I'd recommend it without some heavy alterations.

Xaotiq1
2021-06-17, 07:54 PM
Night Train (https://peginc.com/store/deadlands-dime-novel-night-train-original-pdf/) is a fun ride. There's even a sequel (https://peginc.com/store/deadlands-reloaded-for-whom-the-whistle-blows/) that uses Savage Worlds rules.