KorvinStarmast
2021-06-10, 10:17 AM
Note: Hetzer's Heroes, please do not open the spoiler. :smallcool:
Cursed items seem to have a lower rarity than some similar items in the DMG, but rarity is an imprecise criterion for most magic items. Should this item have a higher, or a lower, rarity than *rare*? This idea is a modification of a post from back in March of February, where one of the Playgrounders posted a bunch of different magic items they'd dreamed up and I modified one of those for our campaign.
Mask of Vengeance
Wondrous item, rare (requires attunement)
When found, this mask appears to be a jade ceremonial mask that would fit a medium sized creature.
When a living creature attunes to this mask, the mask transforms into a headband that fits onto their head. When the attuned wearer is damaged by another creature the *Marking* feature begins to function.
a. The headband slips down over the eyes of that creature whenever the *marking* feature is active.
b. Normal vision is not impaired by the wearer's eyes being covered by the headband (or mask, see point (g) below).
c. When the wearer is damaged by a creature, the wearer may choose to *mark* that creature for vengeance.
- If the wearer does not wish to *mark* the target, and no other target is already *marked*, the wearer must make a DC 15 Charisma save or *mark* the creature anyway.
- A new target cannot be *marked* if the previous *marked* target still lives.
d. While a target is marked, it cannot benefit from concealment against the wearer.
- Wearer always succeeds Perception checks to notice them.
- If they are too far away to be seen, if an obstruction to vision is between the *marked* creature and the wearer, or if the wearer is blinded or their vision is otherwise obscured, the wearer stills knows the distance and direction to the marked creature.
e. The wearer’s successful attacks deal an extra 1d6 damage to the *marked* target only.
f. Reducing the *marked* target to 0 hit points provides the wearer with Temporary Hit Points equal to three times the wearer’s proficiency bonus.
g. When an undead creature attunes to this mask, it returns to its original shape: a jade ceremonial mask.
h. **Curse**. While the *marked* target lives, the wearer finds it difficult to rest. Each time the wearer takes a long rest while a target is still *marked* they must make a DC 15 Wisdom saving throw or gain no benefit from the rest. (No HD recovered, no rage restored, no HP restored, no sleep, no spell slots recovered, et cetera). Visions of the *marked* target continually emerge in their subconscious. The wearer, if trying to sleep or trance, awakens midway through the attempted rest, thinking that the marked target is nearby. While the marked target lives, the wearer will not remove the mask nor break attunement with it willingly unless a successful remove curse spell is cast upon the wearer.
Cursed items seem to have a lower rarity than some similar items in the DMG, but rarity is an imprecise criterion for most magic items. Should this item have a higher, or a lower, rarity than *rare*? This idea is a modification of a post from back in March of February, where one of the Playgrounders posted a bunch of different magic items they'd dreamed up and I modified one of those for our campaign.
Mask of Vengeance
Wondrous item, rare (requires attunement)
When found, this mask appears to be a jade ceremonial mask that would fit a medium sized creature.
When a living creature attunes to this mask, the mask transforms into a headband that fits onto their head. When the attuned wearer is damaged by another creature the *Marking* feature begins to function.
a. The headband slips down over the eyes of that creature whenever the *marking* feature is active.
b. Normal vision is not impaired by the wearer's eyes being covered by the headband (or mask, see point (g) below).
c. When the wearer is damaged by a creature, the wearer may choose to *mark* that creature for vengeance.
- If the wearer does not wish to *mark* the target, and no other target is already *marked*, the wearer must make a DC 15 Charisma save or *mark* the creature anyway.
- A new target cannot be *marked* if the previous *marked* target still lives.
d. While a target is marked, it cannot benefit from concealment against the wearer.
- Wearer always succeeds Perception checks to notice them.
- If they are too far away to be seen, if an obstruction to vision is between the *marked* creature and the wearer, or if the wearer is blinded or their vision is otherwise obscured, the wearer stills knows the distance and direction to the marked creature.
e. The wearer’s successful attacks deal an extra 1d6 damage to the *marked* target only.
f. Reducing the *marked* target to 0 hit points provides the wearer with Temporary Hit Points equal to three times the wearer’s proficiency bonus.
g. When an undead creature attunes to this mask, it returns to its original shape: a jade ceremonial mask.
h. **Curse**. While the *marked* target lives, the wearer finds it difficult to rest. Each time the wearer takes a long rest while a target is still *marked* they must make a DC 15 Wisdom saving throw or gain no benefit from the rest. (No HD recovered, no rage restored, no HP restored, no sleep, no spell slots recovered, et cetera). Visions of the *marked* target continually emerge in their subconscious. The wearer, if trying to sleep or trance, awakens midway through the attempted rest, thinking that the marked target is nearby. While the marked target lives, the wearer will not remove the mask nor break attunement with it willingly unless a successful remove curse spell is cast upon the wearer.