Tindragon
2021-06-10, 01:32 PM
Haven't played in over a year now. Be 18 months once we start. Have a great GM, and for now only 1 or 2 other players (up to 5 allowed - but don't know yet).
Campaign rules (so far, and agreed too) :
Pathfinder, Paizo core rules (must be Paizo, no 3rd party or OGL).
Epic Fantasy: 25 points
You start at level 5. Level advancement is similar to PF society rules, modified.
All house rules will be voted on before play starts and not change throughout the game unless a unanimous vote is taken.
Your character will start with all the adventuring gear needed. No magic items starting play. Remember that this is the Bronze age, so all of your gear needs to be period-appropriate. No full suits of European armor exist. Don't worry, other races and cultures will have more technologically advanced equipment and you can find that during RP and the story.
Magic: The world is full of magic and wonder, but permanent magic is rare and outrageously expensive and costs life energy. This will start as a magic low campaign and the gods will give the heroes what they need, so don't ask about magic shops. They don't exist. Likewise, there is no magic crafting other than one-shot items/scrolls/potions etc. Don't waste the feat.
No leadership feat, sorry.
All core and expanded races/classes are in play. This will be a darker more realistic feel, so townsfolk will rally and slay the PC monitor/drow/1/2 demon/tiefling/kenku/goblin/etc.
The setting will be ancient Greece. The pantheon will be the same and traditional. Clerics and domain-dependent characters will need some help adapting to PF rules. I have most of that and will give that to those who need it.
Max HPs 1st-3rd average 4th on.
So, I am going human, Warpriest. Locked in there. To keep with what I am reading on historical Spartan/ Lakonian culture, they worshipped Ares, Artemis and Apollo.
I do NOT yet have all the information on the pantheon/domain mechanics. GM working it up still. I am leaning Ares if there is no alignment issues. I have found 2 WP Guides I like, with great information.
so far, with point build, and human +2 attribute, my stats:
Human, CN (good leaning) Warpriest of Ares. [War and ?] I need to look into blessings more.
Ares (CN): God of war, combat, and arms.
Domains: Chaos, Courage, Destruction, Glory, Madness, Pride, Strength, War, Wrath.
Str: 16
Dex: 12
Con: 14
Int: 12
Wis: 16 +2=18
Cha: 7
Human add +2 wisdom at 1st. (still adjustable)
Level 4 and beyond attributes = STR
Still fielding the numbers for the +2 human being Wisdom or Str. I am a fan of +1 class ability use, and +1 will save, sense motive et al.
Then, we get 2 traits, and can take 1 drawback for a 3rd. Here is where I am on that.
Drawback:
Scarred
An injury left you horribly, visibly scarred, making it more difficult for you to hide your true face, and also making most people distrustful of you merely due to your appearance.
Effect You take a –5 penalty on Disguise checks and a –2 penalty on Bluff checks.
I am going to RP/story board this into his history that (as a WP to Ares) he/his father (also a cleric/wp/fanatic warrior to Ares) was 'cursed' by a similar of Haephestus, and that the fulfillment of that was the PC was burned in a smithy dedicated to Aphrodite's hubby (likely just a kid being wrong place wrong time anyway, but belief being it was the curse/retribution) So that agrees with his Chr. and subsequent interactions.
Traits
Reactionary (yes)
You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.
Benefit: You gain a +2 trait bonus on initiative checks.
Regional
Ancestral Weapon {DM okayed silver Scimitar}
You have inherited a sacred tribal weapon wielded by your forebears, and you were trained in its use from a young age.
Benefit(s) Select either cold iron or silver. You begin play with a masterwork melee weapon made of the material of your choice. You must be proficient with this weapon, and its combined cost cannot exceed 500 gp.
You gain a +1 trait bonus on attack rolls with weapons made of the selected material.
Fate’s Favored
The fates watch over you.
Benefit: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
Feats: He gets plenty, as he will be played like a front line phalanx warrior.
Feats, as a human WP, again, should have plenty of combat feats. I am open to suggestion, I see a lot of room here. Thoughts as of now.
Remember, the build is period based Grecian - Spartan build.
(varied spears/short sword/ scimitar) and a big round bronze shield (heavy I assume). Bronze breastplate (hopefully pull MW to loose the 'fragile' quality).
Since we are starting at 5th level, Sacred Weapon makes base damage die d8 till 10th, becomes d10...
1WP - Focus Weapon [deities favored spear then take Short Sword as well)
1h- Improved Initiative
1- Weapon focus Scimitar
3- Endurance
3b- Diehard
5- Weapon Specialization Scimitar
6b- Vital Strike
6bh- Lunge** <--- I think this is a lock
7- Quicken Blessing
9- Heroic Defiance
9b- Improved Critical - Scimitar
11- Divine Interference
12b- Improved Vital Strike
12bh- Greater Weapon Focus Scimitar
13- Greater Weapon Specialization Scimitar
15- Crippling Critical**
15b- Power Attack**
17- Greater Vital Strike
18b- Cleave**
18bh- Great Cleave**
19-
Ah EDIT. Human favored class =Gain 1/6 of a new bonus combat feat. So another human bonus feat at 6, 12 and 18. 3 more feats.
I am hoping we get to start with MW bronze armor and weapons. And really hoping to get ancestral weapon okayed one way or another...
Again, sticking with the Spartan warrior style, adding in scimitar (it fits period and totally plausible for a spartan to have gotten one fighting Persians or even buy it outright) I am thinking this could be a good overall front line fighter, self buffer emergency healer.
Hope to get answers to deity/domains soon(TM).
Any other suggestions? Feat swaps?
I just think with a 'low magic' campaign the extra damage and such will be a must from the feats. But please, change my mind if you think they are used better elsewise.
Any awesome spell suggestions ( I mean, other than the obvious buffs per any great cleric?)
Thanks.
Campaign rules (so far, and agreed too) :
Pathfinder, Paizo core rules (must be Paizo, no 3rd party or OGL).
Epic Fantasy: 25 points
You start at level 5. Level advancement is similar to PF society rules, modified.
All house rules will be voted on before play starts and not change throughout the game unless a unanimous vote is taken.
Your character will start with all the adventuring gear needed. No magic items starting play. Remember that this is the Bronze age, so all of your gear needs to be period-appropriate. No full suits of European armor exist. Don't worry, other races and cultures will have more technologically advanced equipment and you can find that during RP and the story.
Magic: The world is full of magic and wonder, but permanent magic is rare and outrageously expensive and costs life energy. This will start as a magic low campaign and the gods will give the heroes what they need, so don't ask about magic shops. They don't exist. Likewise, there is no magic crafting other than one-shot items/scrolls/potions etc. Don't waste the feat.
No leadership feat, sorry.
All core and expanded races/classes are in play. This will be a darker more realistic feel, so townsfolk will rally and slay the PC monitor/drow/1/2 demon/tiefling/kenku/goblin/etc.
The setting will be ancient Greece. The pantheon will be the same and traditional. Clerics and domain-dependent characters will need some help adapting to PF rules. I have most of that and will give that to those who need it.
Max HPs 1st-3rd average 4th on.
So, I am going human, Warpriest. Locked in there. To keep with what I am reading on historical Spartan/ Lakonian culture, they worshipped Ares, Artemis and Apollo.
I do NOT yet have all the information on the pantheon/domain mechanics. GM working it up still. I am leaning Ares if there is no alignment issues. I have found 2 WP Guides I like, with great information.
so far, with point build, and human +2 attribute, my stats:
Human, CN (good leaning) Warpriest of Ares. [War and ?] I need to look into blessings more.
Ares (CN): God of war, combat, and arms.
Domains: Chaos, Courage, Destruction, Glory, Madness, Pride, Strength, War, Wrath.
Str: 16
Dex: 12
Con: 14
Int: 12
Wis: 16 +2=18
Cha: 7
Human add +2 wisdom at 1st. (still adjustable)
Level 4 and beyond attributes = STR
Still fielding the numbers for the +2 human being Wisdom or Str. I am a fan of +1 class ability use, and +1 will save, sense motive et al.
Then, we get 2 traits, and can take 1 drawback for a 3rd. Here is where I am on that.
Drawback:
Scarred
An injury left you horribly, visibly scarred, making it more difficult for you to hide your true face, and also making most people distrustful of you merely due to your appearance.
Effect You take a –5 penalty on Disguise checks and a –2 penalty on Bluff checks.
I am going to RP/story board this into his history that (as a WP to Ares) he/his father (also a cleric/wp/fanatic warrior to Ares) was 'cursed' by a similar of Haephestus, and that the fulfillment of that was the PC was burned in a smithy dedicated to Aphrodite's hubby (likely just a kid being wrong place wrong time anyway, but belief being it was the curse/retribution) So that agrees with his Chr. and subsequent interactions.
Traits
Reactionary (yes)
You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.
Benefit: You gain a +2 trait bonus on initiative checks.
Regional
Ancestral Weapon {DM okayed silver Scimitar}
You have inherited a sacred tribal weapon wielded by your forebears, and you were trained in its use from a young age.
Benefit(s) Select either cold iron or silver. You begin play with a masterwork melee weapon made of the material of your choice. You must be proficient with this weapon, and its combined cost cannot exceed 500 gp.
You gain a +1 trait bonus on attack rolls with weapons made of the selected material.
Fate’s Favored
The fates watch over you.
Benefit: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
Feats: He gets plenty, as he will be played like a front line phalanx warrior.
Feats, as a human WP, again, should have plenty of combat feats. I am open to suggestion, I see a lot of room here. Thoughts as of now.
Remember, the build is period based Grecian - Spartan build.
(varied spears/short sword/ scimitar) and a big round bronze shield (heavy I assume). Bronze breastplate (hopefully pull MW to loose the 'fragile' quality).
Since we are starting at 5th level, Sacred Weapon makes base damage die d8 till 10th, becomes d10...
1WP - Focus Weapon [deities favored spear then take Short Sword as well)
1h- Improved Initiative
1- Weapon focus Scimitar
3- Endurance
3b- Diehard
5- Weapon Specialization Scimitar
6b- Vital Strike
6bh- Lunge** <--- I think this is a lock
7- Quicken Blessing
9- Heroic Defiance
9b- Improved Critical - Scimitar
11- Divine Interference
12b- Improved Vital Strike
12bh- Greater Weapon Focus Scimitar
13- Greater Weapon Specialization Scimitar
15- Crippling Critical**
15b- Power Attack**
17- Greater Vital Strike
18b- Cleave**
18bh- Great Cleave**
19-
Ah EDIT. Human favored class =Gain 1/6 of a new bonus combat feat. So another human bonus feat at 6, 12 and 18. 3 more feats.
I am hoping we get to start with MW bronze armor and weapons. And really hoping to get ancestral weapon okayed one way or another...
Again, sticking with the Spartan warrior style, adding in scimitar (it fits period and totally plausible for a spartan to have gotten one fighting Persians or even buy it outright) I am thinking this could be a good overall front line fighter, self buffer emergency healer.
Hope to get answers to deity/domains soon(TM).
Any other suggestions? Feat swaps?
I just think with a 'low magic' campaign the extra damage and such will be a must from the feats. But please, change my mind if you think they are used better elsewise.
Any awesome spell suggestions ( I mean, other than the obvious buffs per any great cleric?)
Thanks.