carrdrivesyou
2021-06-15, 12:20 PM
Just a quick list of every light source and spell I could find. Easy to keep track of which spell dispels each other. There are 3 spells that conjure ACTUAL sunlight, and "Daylight" isn't one of them. First one shows up at 5th level, via Dawn. Keep in mind that upcasting spells may move these around a bit. In theory, a 9th level casting of Continual Flame would be the most permanent light source ever created, unless dispelled.
Cantrip:
Dancing Lights - 10ft Dim, 4 areas of effect within 20ft of each other
Light - 20ft bright/20ft dim
Produce Flame - 10ft bright/10ft dim
1st:
Faerie Fire - 10ft radius dim on affected targets
2nd:
Continual Flame - 20ft Bright/20ft dim
Darkness - 15ft Sphere
Flame Blade - 10ft bright/10ft dim
Moonbeam - 5-foot-radius, 40-foot-high cylinder dim light
3rd:
Daylight - 60ft bright/60ft dim (not actual sunlight)
Hunger of Hadar - 30ft radius sphere of of "blackness and bitter cold " that cannot be illuminated. Note that this is not actually darkness, and so is not treated as a light condition modifier.
4th:
Fire Shield - 10ft bright/10ft dim
Shadow of Moil - 10ft aura, lowers light by one step
Sickening Radiance - 30ft sphere of dim light, affect targets shed 5ft dim
5th:
Dawn - a 30-foot-radius, 40-foot-high cylinder of bright light (actual sunlight)
Hallow - 60ft Sphere of Bright Light or Darkness
Immolation - 30ft bright/30ft dim on any affected target
Wall of Light - 120ft bright/120ft dim
6th:
Sunbeam - 30ft bright/30ft dim (actual sunlight)
7th:
Crown of Stars - 30ft bright/30ft dim (or 30ft dim when expended)
Symbol - 60ft radius sphere of dim light
8th:
Dark Star - Up to 40ft sphere
Holy Aura - 30ft radius dim light? (5ft dim light on friendlies inside that aura)
Maddening Darkness - 60ft radius sphere
Sunburst - 60ft sphere (instantaneous), dispels lower level darkness spells (actual sunlight)
9th:
Prismatic Wall - 100ft bright/100ft dim
Modifiers:
Control Flames - Cantrip - Double/Halve Existing Nonmagical Flame (torch or other natural fire only)
Should make light but doesn't by RAW:
Create Bonfire, Wall of Fire, Flaming Sphere, Alchemist Fire, Oil
Mundane:
Torch - 20ft bright/20ft dim
Candle - 5ft bright/5ft dim
Lamp - 15ft bright/30ft dim
Bullseye Lantern - 60ft bright/60ft dim, cone
Hooded Lantern - 30ft bright/30ft dim, alternatively, 5ft dim
Magic Items:
Flame Tongue - 40ft bright/40ft dim
Sunblade - 10ft to 30ft radius sphere of bright light, equal dim light. (Actual sunlight)
Channel Divinity: Twilight Sanctuary - 30ft radius sphere of dim light
Channel Divinity: Radiance of the Dawn - 30ft area Darkness Dispel
Edit: added Channel Divinity and Magic Items, fixed Hunger of Hadar
Cantrip:
Dancing Lights - 10ft Dim, 4 areas of effect within 20ft of each other
Light - 20ft bright/20ft dim
Produce Flame - 10ft bright/10ft dim
1st:
Faerie Fire - 10ft radius dim on affected targets
2nd:
Continual Flame - 20ft Bright/20ft dim
Darkness - 15ft Sphere
Flame Blade - 10ft bright/10ft dim
Moonbeam - 5-foot-radius, 40-foot-high cylinder dim light
3rd:
Daylight - 60ft bright/60ft dim (not actual sunlight)
Hunger of Hadar - 30ft radius sphere of of "blackness and bitter cold " that cannot be illuminated. Note that this is not actually darkness, and so is not treated as a light condition modifier.
4th:
Fire Shield - 10ft bright/10ft dim
Shadow of Moil - 10ft aura, lowers light by one step
Sickening Radiance - 30ft sphere of dim light, affect targets shed 5ft dim
5th:
Dawn - a 30-foot-radius, 40-foot-high cylinder of bright light (actual sunlight)
Hallow - 60ft Sphere of Bright Light or Darkness
Immolation - 30ft bright/30ft dim on any affected target
Wall of Light - 120ft bright/120ft dim
6th:
Sunbeam - 30ft bright/30ft dim (actual sunlight)
7th:
Crown of Stars - 30ft bright/30ft dim (or 30ft dim when expended)
Symbol - 60ft radius sphere of dim light
8th:
Dark Star - Up to 40ft sphere
Holy Aura - 30ft radius dim light? (5ft dim light on friendlies inside that aura)
Maddening Darkness - 60ft radius sphere
Sunburst - 60ft sphere (instantaneous), dispels lower level darkness spells (actual sunlight)
9th:
Prismatic Wall - 100ft bright/100ft dim
Modifiers:
Control Flames - Cantrip - Double/Halve Existing Nonmagical Flame (torch or other natural fire only)
Should make light but doesn't by RAW:
Create Bonfire, Wall of Fire, Flaming Sphere, Alchemist Fire, Oil
Mundane:
Torch - 20ft bright/20ft dim
Candle - 5ft bright/5ft dim
Lamp - 15ft bright/30ft dim
Bullseye Lantern - 60ft bright/60ft dim, cone
Hooded Lantern - 30ft bright/30ft dim, alternatively, 5ft dim
Magic Items:
Flame Tongue - 40ft bright/40ft dim
Sunblade - 10ft to 30ft radius sphere of bright light, equal dim light. (Actual sunlight)
Channel Divinity: Twilight Sanctuary - 30ft radius sphere of dim light
Channel Divinity: Radiance of the Dawn - 30ft area Darkness Dispel
Edit: added Channel Divinity and Magic Items, fixed Hunger of Hadar