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View Full Version : Amateur Art Critic Hour for the 5e Books



Catullus64
2021-06-18, 12:51 PM
Well, I’ve had a bellyful of talk about rules and balance and content release to last me a good long while. Let’s talk about something that has never started any controversy: art design!

What follows is mostly a collection of stray thoughts I have regarding the artwork in the 5th Edition books, beginning with the first part of the PHB in rough sequence. I welcome your alternate takes, expert insights, and vehement disagreements. I’ll be using my own inexpert terms to describe what I see, but stop me if at any point if I sound like I think I know what I’m talking about.


I am of mixed mind regarding the cover of the Player’s Handbook. As a piece of art by itself, I find it serviceable, though I find the mid-air pose of the adventurer in the center-left to be a bit suspect. I do question the use of this particular image as the cover for the Player’s Handbook, arguably the most important book in the game. I think I would have liked something showcasing more wonder and mystery, and certainly with a larger cast of characters visible in the action. I also would have appreciated something less monochrome; the red hue of everything is doubtless to help the three core books form a handsome gradient when arranged next to one another, but by itself it feels far too restricted in its color palette. The frontispiece shows up as a main chapter artwork later, so I’ll touch on it in that sequence.

Part 1: Creating a Character



The frontispiece of Part 1 is the sort of image I would have preferred grace the cover; a large cast of distinct, brightly-colored characters, nicely framed against a tremendous dragon (the cover got the Dungeons part right, but really fell over at the finish line of Dragons). That said, a few things bug me about the composition of this image. The first is that the dragon seems farcically large relative to the heroes and the city in the background, although I could just be reading the perspective wrongly. The second thing is the fact that, save for the red-bearded dwarf, none of the heroes appear to be actually looking at the dragon itself, making me wonder what they are posing at. The third thing is that the way in which they are all crammed onto this very small bit of exposed rampart looks a little comic to me. How did they all get up there, and why? Still, I’m more favorably inclined towards this than I was towards the cover.

The scene on page 10 is our first instance of what I would call the dominant style of the 5th edition art; this sort of heavily-shadowed, soft-edges look. Overall, I think it’s one of the strengths of the edition, and I like the implicit drama and scene dynamics implicit in the small facial and hand gestures of the characters here.

The full-page piece on page 16 is the kind of scene I always like to have; non-action scenes that nonetheless show activity and characterization on the subjects. It’s a good fit for a character creation section, since the campfire atmosphere evokes going on a hiking trip with your buddies, the perfect vibe for assembling a party.

The Dwarf on page 18 is great; I don’t demand historical authenticity from fantasy armors, but I do appreciate it when they look like something a person could actually wear. And that expression on her face is pure dwarf.

Time to see what Elves look like… what are you doing here, Drizzt? Get out of here, shoo! Nothing terribly wrong with the picture itself, and I like Mr. Do'Urden fine, I just question the wisdom of having any specific, well-established character serve as the template image for general Elfkind.

The full-page Elf on page 24 is very pretty, and that’s one excellent mouse on the end of her staff, but I have one little objection to lodge with the colorist. The lining on the Elf’s dress is almost the exact same shade as her skin, meaning I always do a double-take when I see it, unsure whether it’s fabric or slits of exposed skin. Minor nitpick.

Time to turn the page and…. GAH! Is this the Monster Manual? Ok, it’s hardly a fresh observation that a lot of the little people in this book are terrifying to behold. If I have anything new to add, it’s that I blame the more general trend of trying to make halflings and dwarves more attractively formed, less squat or fat and closer to human proportionality, which leads to this lean-but-big-headed horror. As for this particular picture, it looks like the face was drawn to a photographic reference; I have a hard time believing someone thought that expression was a good idea on their own.

Love the costume design on the human of page 29. Just the right meeting place, for me, between detail and simplicity.

Nothing much to say about the Dragonborn of page 32. I like the details on his staff, particularly what I just noted to be the shrunken heads of various humanoids. That’s some visual storytelling for you!

Page 35’s Gnome is a little less horrifying, possibly because they’ve actually given her a more alien facial structure to match her inhuman proportions. I would have appreciated something more lively in concept, but this is still good.

Like the costume design on the half-elf of page 38, even if it does not look remotely suitable for adventuring life. I think the face has the right features to communicate just a touch of the fey.

The Half-Orc on page 41 Is very… pink. That’s really all I have to say about this piece.

The Tiefling of page 42 is less to my liking. I’m not entirely sure what’s holding some parts of that costume together, particularly that faux-breastplate brass thing on her torso. The silhouette doesn’t read clearly to me; I would be hard-pressed to identify her as a tiefling from shape alone.


The chapter on classes brings me to one of my biggest positives and one of my biggest negatives. The positive is the picture on page 44. Not only does it just strike me as a well-composed action scene, but it represents the start of one of the best decisions made for all the art in this book, and that is this party of a dwarf, elf, human, and (Gnome? Halfling? Wizardly archetype says Gnome). We’ll see this same foursome show up in various scenarios, both in this book and others, and I love the sense of narrative provided by seeing these same people in diverse situations.

But as we turn the page, we’ll see my biggest gripe, which is that the class artwork is of characters posing in the void, rather than scenes of characters acting. The race section is about what kind of creature your character is, so posed individuals make sense there. But the class chapter is about what your character can do. Wouldn’t it be great if the actual pictures were as vivid and dynamic as the ones painted by the opening text? As it is, the pictures tell you nothing about the class but what clothes they wear, what weapons they carry, and what attitude they hold towards whatever is in the middle distance.

Yes, there are some scenes to be had, and I’ll touch upon those in order, but they’re not the main image of the class, and not all classes get them. Overall, I’d say the unrelated background images that are layered onto the pages do a much better job selling the class identity than the foreground pictures themselves.

Mr. Barbarian of page 46 is ok, I guess. I’m a sucker for the Frazetta-esque, loinclothed Barbarians of old, but this fellow, with his fashionably trimmed beard and strangely layered pants will do fine. The snow-covered village in the background, on the other hand, looks ace, and really sells a cool, Nordic vibe, with its longhouses and standing stones.

Ms. Barbarian of page 48 would get points for being in an actual scene, facing down a suitably menacing dryad, but points are then detracted for said scene consisting only of glowering. The perspective and cropping of the scene leaves me unsure whether she’s a humanoid or a dwarf, but she looks suitably warlike either way.

Nothing much to say about the Bard on page 51, other than a fondness for the detailing on his mandolin. If fingerless gloves in fantasy art are ever justified, I suppose it’s for someone who plays a stringed instrument. The real standout here, though, is the carnival scene in the backdrop of the page. Don’t know whether the tightrope walker is a Bard or not, but the scene for me combines both milieu and activity, so I have to love it.

The bardic scene of page 55 is more what I would have preferred from class artwork. A clear activity showing what kind of person this class helps portray. Neat clothes on the main figure, though it looks rather difficult to see with that cap. Maybe he’s meant to be blind, judging from how he’s running his fingers over those runes?

While I’m generally a man who favors simple designs over complicated ones, the details of our Cleric on page 56 have such a neat sense of specificity and purpose to them. This, to me, looks like an adventuring priest to me above all else, with his braids and belts of potion bottles, the handaxe strapped to his boot, the multiple holy symbols on his circlet and ring, even a few useful-looking beard accessories. And while his pauldrons do still strain the limits of sensibility, at least they create a cool silhouette with those anvil icons.

For the sort of detail I don’t like, you can look at the (presumably Light Domain) cleric of page 61. Loads of vaguely-runic glowing bits, weird pieces of implausible armor… his high collar even appears to be made of mail. Do you suppose he starches it?

The Druid of page 64 is perfectly good. Simple, clear pose, and with one hell of a nice hawk. The druid on page 67, though… I really don’t know what the idea here was with her clothing. It looks too flimsy to be practical, too disjointed to be stylish, and too ridiculous to be titillating. Nice kukri, though, and that’s a first-rate tiger.

Page 70’s Fighter probably gets my vote for the best character design of the class-portraits. For starters, he authentically advertises what the class is about, since nearly every fighting style in the game seems to be represented on him; but the multitude of weapons look feasibly arranged, and his armor is ornate without seeming impractical. Full marks for this one. That tapestry on page 73 is also wicked cool, and definitely helps lend a touch of old-school class to the section.

Well, Ms. Monk from page 76 does at least appear to be actually doing something action-oriented, though you wouldn’t know it from her serene facial expression. Inner peace, I suppose. Very much appreciate the simplicity of the costume design here. Although, now that I look at her hair and the skirt of her tunic… which way is the wind blowing, exactly?

Just like the Cleric, I think the Paladin on page 82 hits a good midpoint between simplicity and detail, although some features of his armor and clothing do bother me a touch.

The Ranger on page 89 starts to skirt into overly-detailed territory for me. So long as we’re going for poses, the notched-arrow-about-to-draw look is one I really like. Were it not for her costume, which looks all kinds of ill-suited for the wilderness, this one would really work for me.

The spiderweb patterns on the gauntlets of the Rogue on page 94 look cool; that’s about the only thing nice I have to say about this guy. The rest of him is a horrid mess of knives and unnecessary belts, capped off with a truly ridiculous pose. I feel like of all the classes, Rogues are the ones whose clothes ought to look the most ordinary, seeing as thieves and murderers tend to avoid broadcasting their professions.

The Sorcerer on page 99 is a good design; and while it’s hardly an action scene, at least it gives a real sense of power and mystery. The dragonborn sorcerer of page 103 I’m less fond of, though I do like the look of magic going through his hand. Does the positioning of his head and neck look off relative to the rest of his body?

Now the lady Warlock on page 105 knows how it’s done. Blind seers are always an evocative setup, and the various bone pins and arcane ingredients tucked around her really sell the whole thing, as does the way her clothing melts into smoke. Usual complaint about lack of action, but this one really packages the class fantasy into a great design.

The Wizard of page 113 has a cool staff, which I would interpret as being his main spellbook. I’m loving the beads on his clothes and accessories, and his facial expression reads suitably as “the Wizard is done with your nonsense.” His hat is far too small for my tastes, though. The astronomer Wizard on page 116 seems a very well-composed image.

Chapter Frontispiece: Well, this halfling is a significant step up from the main illustration on the halfling page, if only because his face looks drawn to evoke actual whimsey and glee rather than sinister laughter. He’s also suitably plump, which helps offset his great bobble-head. The scene itself has a lovely warmth and softness to it. Although I note here a recurring decision to have halflings in shoes (clucks disapprovingly).

The cleric-y fellow on page 124 looks fine, if a little boring.

Something about the brawl scene on page 126 doesn’t seem right to me. Maybe it’s because the perspective makes everyone stacked on top of one another, but I also think it looks too posed for what is supposed to be a chaotic scene; everyone appears to be at roughly the same point in their swing!

The tiefling Criminal on page 129 heard my complaints about the Drow rogue and is menacingly telling me that I haven’t seen anything yet. Does he really go out in public dressed like that?

Page 130 has a solid Entertainer. You don’t see a lot of breastplates worn with crevattes. I like it.

Again, on page 132, we see the convergence of awkwardly proportioned halflings with weird, freeze-frame facial expressions. As I pointed out before, plumpness goes a long way in making their heads look less enormous, and I like this guy’s clothing, which is stylish and practical.

The Hermit of 134 is suitably mysterious.

The Outlander of page 137 must get her wardrobe tips from the leopard-skin bra Druid. She’s got a well-drawn face, and I’ve already expressed my liking for the notched-and-about-to-draw bow pose, but that’s really all this picture has going for it. Also, this book has so far been mostly free of form-fitting leather pants, but nothing lasts forever.

The Sage of 138 has adopted a sadly familiar comic-book pose, with her spine at a recurve angle, thrusting out her chest and butt. Character artists, please stop drawing this pose. Her costume looks fine, but the arcane (hah) posing makes it hard to tell for sure.

The Soldier of page 140 is great; stylish and colorful while still adhering reasonably to real historical designs. Only question is how those hair pins fit under her helmet.


Page 142 gives us the return of our adventuring foursome. Not enough D&D art features arguing and divvying up loot, despite how much of the game that can be. I feel like the purple ring is currently in the process of tempting the Paladin to evil; she's even grasping a dagger!

I don't have all that much to say about the pieces of item drawings scattered throughout the sections, other than that the weapon designs sketched on pages 146-147 trend too much away from the realistic and towards the fantastical for my liking. More fanciful weapon designs are fine for character artwork, but I would prefer the weapon section itself lean more into historical weapons for its images.

The little action snippet of page 148 really grabs me. Ordinarily I might nitpick the combination of flowing silks and tassels with armored fighting, but the lady’s pose, and the way the silks flow with her momentum is very dynamic and cool.

Page 157 gives us a nice, atmospheric travel scene with distinct characters, including some very personable animals. Not sure if the guy in the back, with the spear and the barded horse, is a member of this party, or is riding up alongside them, but a scene that makes me question these things and use my imagination is not a bad thing.


Page 162 gives us what I presume is the Elf of our recurring party in a solid pose, which contrasts him very well with the spreading wings of his falcon buddy. Only thing that’s odd is his face; it looks like a different facial reference was used here than for what we see of his face on page 44, and in later scenes.

It took me an embarrassingly long time to realize that the guy on page 166 is meant to be using the Inspiring Leader Feat (which, to be fair, is on the far side of the opposite page) to rally his companions, and not a very awkward attempt to portray a warrior mid-swing.

Oooh, now this lady on page 169 (Ms. Ritual Caster, I presume) has it going on, with an evocative pose, pimped-out costume, and classically gorgeous face. Not a gown that I would take adventuring, but she’s clearly working in a study, so I’ll let it slide. That’s a neat owl; in fact, this book has had outstanding birds of prey in general so far, for which it deserves credit.

That’s all for Part I. See you in Part 2, Playing the Game!

Catullus64
2021-06-18, 06:05 PM
Part 2: Playing the Game

Ok, the frontispiece of Part 2 (page 171) is another candidate for images that would have made a better cover for this book. It clearly features both dungeons and dragons, for one thing, and it showcases a full group of characters facing off against the beast. Modern dragon art, I find, has gotten too bulky, too dinosaur-esque, less serpentine and chthonic. This dragon here is more in the former camp, but its posture has some of that old reptilian horror.


The full-page image on 172 is gorgeous, with the long streak of moonlight highlighting the central element of the halfling burglar, long shadows suggesting dark mystery behind it. Another excellent placement.

Page 176 gives us a little scene without background, and it’s a fun one, though the questionable little people design is certainly rearing its head a little bit here.

The illustration of intimidation which graces page 179 has a lot of humor to it. I only wish that this image got its own page, so we could see the rest of the party engaged in their own roleplay tasks; as the section meant to illustrate ability checks, it would have been a good use of a page.

The full-page piece on page 181 gives us another look at our standard adventuring foursome, and this particular image I find very striking indeed; strong contrast not only between the primary characters and their color schemes, but between their little huddle in a spot of light, and the creeping shadows of forest around them. This group continues to be a standout feature.

Page 184 gives us a well-composed image, with the sentinel nicely framing his companions below in the light of the campfire. Again, this arrangement of light and warmth at the center, with long shadows at the edges really sets my heart longing for adventure. Not sure why the central figure appears to be biting his own hand, though.


On page 188 we have the same tableau from the frontispiece of the book, only mirrored for some reason. I like this image a lot, mainly because it reminds me of a lot of older sword-and-sorcery art, with a great sense of kinetics and violence.

Page 191 gives us a curious picture, much more hazy and soft in its lines and details than most of the other pictures. The picture is generally fine, though the angles look wrong to me, as if the leaping warrior is about to miss the giant’s head and go plummeting.

193 gives us a little dueling scene, with some questionable if cool-looking weapons being wielded. The giant sundial in the background makes me wish I could see the full, un-cropped version of this image, with its full scenery intact.

I’m honestly not sure how to read the image on page 194; is the drow figure preparing a poisoned blade as he backs up his buddy with the torch, or is he a hidden assailant preparing to stab torch-wielder in the back? Given that the image appears adjacent to the text about hidden attackers, I’d guess the latter, but I can’t be sure.

Part 3: The Rules of Magic

The frontispiece for the final section (page 199) is solid, with lots of interesting detail in the background. Not the most dynamic scene, but good for an introduction to the overall rules of magic.

Page 200 has a better picture in my opinion, though. I like the way that the realistic look of the elvish mage and his surroundings contrast with the sharp, two-dimensional shape of the magic missiles. It makes them really stand out and look like something conjured out of a different world.

Page 202’s image would be a good one (great contrast in light, wispy-looking spell effects) but the costume of the caster always distracts me. I can’t for certain say that full-body mail, complete with form-fitting leggings, is ahistorical, but I don’t like the look of it, nor of those high-heeled steel boots.

Page 205 is great, though. Few illustrations of combat spells emphasize their power and brutality, the impact of spellfire on human flesh. This painting shows just about all it can without getting too gruesome.

The main image on page 207 has a lot to like; the physicality of both the monster and the spellcaster, the lush environment which fades softly at the edges, the way the flames curve and shimmer off the edges of the protection spell. Only thing I’m not crazy about is the caster’s leaf tunic, complete with (again) form-fitting pants.

Page 216 illustrates the spell Barkskin, though I wasn’t certain my first few times over; some of the spell’s effects could be seen at first glance as shadows or tattoos on the elf’s face. But once you clear that up, it’s a cool visual.

Glad to see that page 220 got the hand gesture for Burning Hands right. Not too much else to say about it, it’s a good image.

Page 223, which I presume illustrates Cloudkill, (or maybe Cone of Cold? It’s on the next page) actually focuses in on the spell targets as they suffer its effects, keeping the caster framed in shadow. It’s a nice flip of perspective from the usual.

Another beautiful image on page 233, for Dimension Door. `Interesting the way that the background and spell effect are drawn in this hazy, almost Impressionist style, but the caster herself is clear and sharp. At any rate, that’s a lovely dress and figure to go with it. I love the sense of grace and precision in her hand gestures.

Page 241 gives us a Fireball in the preparatory stages of casting. It’s kinda sly to have the most iconic spell in the game be merely hinted at, almost shown.

Page 247 is fantastic, and really made me love the Guardian of Faith spell it portrays. Aside from how the caster himself has a great outfit and a striking pose, the Guardian itself, shrouded in cloud, lit by thunderbolts, gives me little chills.

A little Insect Plague action on page 253. I do like the inventiveness on display with the somatic components of some of these spells, including the way the mage here blows forth the cloud of locusts like dust.

Is it just me, or does the user of Mordenkainen’s Sword on page 262 look like leftover art from 4th Edition? Something about the detailing, the shading… can’t put my finger on it, but it’s too busy for my tastes.

A very impressively framed Prismatic Spray commands a whole page on 268. As with Cloudkill, I like the decision to frame the destructive power of the spell from the perspective of the victims, although Chuul are decidedly less expressive than bugbears.

Very dynamic action shot showcasing Scorching Ray on page 273. I like the way that the multiple rays of the spell are portrayed as twisting and spiraling with one another.

The spells section is really where they put a lot of the best artwork, isn’t it? Web on page 286 brings it home. I always like scenes frozen at the peak of action, and this image just happens to literalize that within the image itself. The look of indignant rage coming from the webbed ogre really sells it.

That's all for the Player's Handbook. If people are interested and ask, I'd be very happy to do a deep dive into the other books, starting with the Dungeon Master's Guide.

Porcupinata
2021-06-22, 06:06 AM
That tapestry on page 73 is also wicked cool, and definitely helps lend a touch of old-school class to the section.

That tapestry on page 73 gets a huge thumbs-down from me, for one reason (spoilered because once you see it you can't unsee it and it may spoil the picture for you too...)


The picture is done in the style of a tapestry, and has a figher and a wizard in combat. It also has a message at the bottom in runes.

The very day I got the PHB I saw that picture and immediately translated the runes to see what the message was. Would it be a reference to some obscure bit of lore? Or maybe an amusing easter egg like the comedy disclaimers at the front of the book?

It was (and you can't unsee this once you've seen it...)

"This is Photoshop’s version of Lorem Ipsum. Proin gravida nibh vel velit auctor aliquet. Aenean sollicitudin, lorem quis bibendum auctor, nisi elit consequat ipsum, nec sagittis"

Not only was the artist lazy enough to use Photoshop's default placeholder text rather than come up with an actual caption for the picture, the art director was also lazy enough to either not check what the message said or not care what it said.

I mean, this is an RPG. Roleplayers love puzzles. Wasn't it obvious that people would see the text and try to work out what it said?

And worse, now that I know that's what it says, it jumps out at me in a jarring manner every time I see the picture.

Catullus64
2021-06-22, 07:14 AM
That tapestry on page 73 gets a huge thumbs-down from me, for one reason (spoilered because once you see it you can't unsee it and it may spoil the picture for you too...)


The picture is done in the style of a tapestry, and has a figher and a wizard in combat. It also has a message at the bottom in runes.

The very day I got the PHB I saw that picture and immediately translated the runes to see what the message was. Would it be a reference to some obscure bit of lore? Or maybe an amusing easter egg like the comedy disclaimers at the front of the book?

It was (and you can't unsee this once you've seen it...)

"This is Photoshop’s version of Lorem Ipsum. Proin gravida nibh vel velit auctor aliquet. Aenean sollicitudin, lorem quis bibendum auctor, nisi elit consequat ipsum, nec sagittis"

Not only was the artist lazy enough to use Photoshop's default placeholder text rather than come up with an actual caption for the picture, the art director was also lazy enough to either not check what the message said or not care what it said.

I mean, this is an RPG. Roleplayers love puzzles. Wasn't it obvious that people would see the text and try to work out what it said?

And worse, now that I know that's what it says, it jumps out at me in a jarring manner every time I see the picture.


Huh. That is kind of a letdown, and it does dim my enthusiasm for the image a bit. But... it doesn't exactly ruin it for me. The image still looks good, still fires the imagination. I'm sorry it spoils it for you, though.

To give the artist some credit, it may have been an attempt at humor rather than just a lazy shortcut; as if the in-universe weaver of the tapestry just decided to use filler text. But that's not an especially funny joke.

Sigreid
2021-06-22, 07:34 AM
That tapestry on page 73 gets a huge thumbs-down from me, for one reason (spoilered because once you see it you can't unsee it and it may spoil the picture for you too...)


The picture is done in the style of a tapestry, and has a figher and a wizard in combat. It also has a message at the bottom in runes.

The very day I got the PHB I saw that picture and immediately translated the runes to see what the message was. Would it be a reference to some obscure bit of lore? Or maybe an amusing easter egg like the comedy disclaimers at the front of the book?

It was (and you can't unsee this once you've seen it...)

"This is Photoshop’s version of Lorem Ipsum. Proin gravida nibh vel velit auctor aliquet. Aenean sollicitudin, lorem quis bibendum auctor, nisi elit consequat ipsum, nec sagittis"

Not only was the artist lazy enough to use Photoshop's default placeholder text rather than come up with an actual caption for the picture, the art director was also lazy enough to either not check what the message said or not care what it said.

I mean, this is an RPG. Roleplayers love puzzles. Wasn't it obvious that people would see the text and try to work out what it said?

And worse, now that I know that's what it says, it jumps out at me in a jarring manner every time I see the picture.


Lorem Ipsum is actually pretty interesting if you read a translation of it.

Catullus64
2021-06-22, 09:04 AM
Lorem Ipsum is actually pretty interesting if you read a translation of it.


How so? It's a bunch of words strung together into syntactical nonsense. Or do you mean the text that the words were scrambled from?

Tanarii
2021-06-22, 09:25 AM
Having just paged through the PHB, the art is extremely meh. It felt like the first time I've really looked at most of the full page art. And I've referenced this books probably thousands of times. The front cover, the title page, the two for chapter 1, and the one for chapter 2 might has well have been brand new to me. The only art that's really memorable is the race/class art, and the personality and backgrounds so-called halfling

I really miss the AD&D 1e/2e TSR artists. 5e art is colored sketches in comparison.

Worst art in the book is the so-called halflings. After some deep soul searching, I'd have to put the female in the races chapter the worse of the two, but they're both abominable.

I don't personally like half-Orcs or Tieflings. IMO both should be able to pass for human with a fairly simple disguise.

I don't understand why Drow are in the PHB even as an optional race, let alone a picture of a character from one the worst fantasy writers out there.

My personal favorite is the gnome ranger. It's one of the few redeeming pieces in the book.

Sigreid
2021-06-22, 12:37 PM
How so? It's a bunch of words strung together into syntactical nonsense. Or do you mean the text that the words were scrambled from?

It's actually an ancient Greek essay on the nature of morality.

BoutsofInsanity
2021-06-22, 12:46 PM
I love the PHB Fighter the most followed quickly by the Bard and Barbarian as stand outs for art. I like when they challenge conceptions of what art could look like.

I do miss the 4e art if only because it was very distinct and had a flavor that ran throughout the entire span of books.

Mobius Twist
2021-06-22, 06:21 PM
I'm curious what your amateur art critic says about the Limited Edition covers. My Monster Manual actually got sewn into its cover backwards, so I've go an even MORE limited edition, somehow.

Catullus64
2021-06-23, 08:30 AM
It's actually an ancient Greek essay on the nature of morality.

The words are Latin, and they're taken from an essay by Cicero, but they're mixed up into an order where they don't form sentences at all.

So how are people feeling about me doing the DMG? Also willing to go through the MM, but that would take by far the longest. I don't own the variant covers, but I can review them via Google.

Sigreid
2021-06-23, 03:07 PM
The words are Latin, and they're taken from an essay by Cicero, but they're mixed up into an order where they don't form sentences at all.

So how are people feeling about me doing the DMG? Also willing to go through the MM, but that would take by far the longest. I don't own the variant covers, but I can review them via Google.

Eh, I knew it was written in Latin, but when I was digging into it what I found was it being a translation of an older Greek essay. Read what is supposed to be a translation and it was interesting. And the info I read on it stated that it's not random and is used because it's a nearly perfect sample for testing font and print layout. It's possible what I read is wrong. Was never important enough to take it further.

Eric Diaz
2021-06-23, 03:20 PM
I think most 5e books look very good, if not always impressive.

I find the covers of the three main books very boring (with its opera singers) and some of the art to be too "CGI" for my tastes, but overall the art is very good. I think my favorite book on this front is Avernus.

However, my favorite part is not the art itself, but the art layout.

I don't have the proper terms to explain it, but the art is seldom "floating" o framed; it always blends nicely into the pages, in ways that are appropriate to the book (for example, in Saltmarsh the edges imitate water).

The fake parchment background and colors, which I found tiresome at first, are becoming better and more varied.

This is the best looking edition ever, IMO.