mehs
2021-06-27, 12:35 PM
Playing a game in pathfinder, The party has downtime while we prepare for the big boss fights and dungeon crawl. We are essentially in the beach episode, except we are at a creepy forest all the way (14 days travel by undead pulled cart) across the country. Downtime wise, I have 18 days of magic item crafting, and 28 days of other downtime available (I spent 10 days making items for party).
Build wise, I am a cleric 5, soul warden 2, and expect to reach cleric 5 soul warden 4 by actual boss fight time.
I focus on being anti-undead usually, with the main enemies of the campaign being undead and demons. I am a necromancer, meaning that I do use command undead (spell and feat) liberally, but I can't create undead.
My budget is roughly 15k gp, and two feat slots that I should probably retrain. I have craft wondrous items and access to a last dungeon merchant who stocks pretty much any magic item.
I am mainly looking for advice on magic items and probably feats that can improve channeling, improve ability to command undead, and similar. We are playing pathfinder first edition.
So please tell me your ideas.
Build wise, I am a cleric 5, soul warden 2, and expect to reach cleric 5 soul warden 4 by actual boss fight time.
I focus on being anti-undead usually, with the main enemies of the campaign being undead and demons. I am a necromancer, meaning that I do use command undead (spell and feat) liberally, but I can't create undead.
My budget is roughly 15k gp, and two feat slots that I should probably retrain. I have craft wondrous items and access to a last dungeon merchant who stocks pretty much any magic item.
I am mainly looking for advice on magic items and probably feats that can improve channeling, improve ability to command undead, and similar. We are playing pathfinder first edition.
So please tell me your ideas.