Catullus64
2021-06-29, 10:15 AM
One of the main fantasy conceits of a setting I'm working on is the identity of poetry and magic. As in, the people within the setting use the terms interchangeably; all poetry is believed to have (or to at least intend) some magical effect, and all (human) magic relies upon carefully constructed and organized use of language.
There are numerous cultures in the setting, and therefore as many traditions of magic as there are peoples. But for clear, practical reasons, the culture whose poetic forms most resemble English ones receives the most focus. I have just enough facility with other languages and their verse forms to know that I lack the skill to really make those forms resonate in English, which the setting material needs to be in.
With that level of variation established, there are some ground rules I've established for this magic system:
#1. Hierarchy. Since magic uses human language, the most easily mastered magic is that which is composed to affect the minds of people. Indeed, there is deliberate ambiguity here as to whether this "magic" is genuinely supernatural, or is merely the kind of influence that poetry can have over people in our world. More sophisticated magic is required to command animate life in general, and the most potent of all to command elemental things like trees, iron, or the sea. The more alien a thing is to human thought and speech, the more difficult it is to command, the more precision in sounds and their enunciation is required.
#2. Influence, not Creation. Since magic is essentially the act of influencing things with language, any magic requires a specific thing to work upon. You cannot conjure something that is not present to "hear" you. (Note then that when I speak of a spell's "listener", that listener is not necessarily a person.)
#3. Repetition. Though poetic traditions can employ stock formulas and tropes, each spell must be a composition made specifically to the desired task; the formulas must be newly arranged, at the very least. Used, "empty" magic is fit only for entertainment and chronicle. A poet studies them to master the art, but they hold no direct power. Nobody creates music simply for entertainment, since a new composition not directed at a specific aim might have unexpected consequences.
These are less hard-and fast rules, and more general guidelines for how composition of a spell works, and certain devices that are considered well-suited to certain kinds of magic. Remember that these are strongly biased towards English-language poetry. While the poetry of other languages is valent, it must needs be kept fairly abstract.
#1. Rhyme is to be used sparingly. A fully-rhymed spell is likely to become predictable, and thus the listener is more likely to be inured against it. Internal rhymes are safer, but a good poet typically only uses an end-rhyme as a strong cadence to a spell.
#2. Accentual verse: Stress-accents are the primary source of metrical organization, rather than tone or syllable length. For poetry which is meant to influence people, iambic verse is best, because of its close approximation of natural human speech-rhythm. For animals, one must study their chirps and barks and growls, and find the dominant verse-rhythm which imitates it. An even greater degree of abstraction is required to command inanimate things, but one must look for rhythms, proportions, and sounds that are natural to the thing.
#3. Alliteration and onomatopoeia: These devices are particularly apt for conjuring illusions and phantasms in people. They tend to be more valuable than rhyme as an organizing device for spells with non-human listeners.
#4. Antithesis, parallelism, metaphor: These are the bread and butter of any spell which seeks to influence behavior or opinion. The fundamental action of such a spell is to create strong mental associations between concepts and images. Parallel construction allows you to draw upon the strong positive or negative feelings a listener has towards Thing A, and apply those feelings towards Thing B. Antithesis establishes a strong contrast for similar purpose, or a proportion. Metaphor is more complex to pull off well, but can have a stronger version of the effect of parallelism.
#5. Kennings and epithets. This tradition relies upon a stable of epithets (formulaic titles for people or things) and kennings (complex figurative expressions of single words). They are most powerful if improvised, but stock formulas like these are a compromise in power for the sake of being able to easily extemporize verses.
Firstly, I would welcome any critique of the above system from a world-building perspective; does this create certain changes in societies that need to be addressed in the fiction? How would this kind of practical magic-poetry fit into a society that is of roughly Bronze-Iron Age technology? Secondly, does the system feel consistent, or are there logical problems with it? What additional restrictions or details should I impose to make it more dramatic, or closer to real-life understanding of magic/music?
I would appreciate help with developing more magical "tropes", more ways to make this system feel fleshed-out. I welcome examples of devices from poetry of any language. If you think that the poetry of a particular language or era would lend itself really well to a certain type of "listener", do say so, and do your best to explain why.
One other thing I'm having trouble with is the problem of tonality, harmony, and musical modes. It seems like most pre-modern cultures don't really have a very sharp distinction between spoken poetry and song, and I want to preserve that overlap between the two; but naturally, that's very hard to bring across in writing, especially with a non-tonal language like English, without just sticking modern musical notation into things. If you had to add rules governing tone and harmony into the rules above, what might they be?
There are numerous cultures in the setting, and therefore as many traditions of magic as there are peoples. But for clear, practical reasons, the culture whose poetic forms most resemble English ones receives the most focus. I have just enough facility with other languages and their verse forms to know that I lack the skill to really make those forms resonate in English, which the setting material needs to be in.
With that level of variation established, there are some ground rules I've established for this magic system:
#1. Hierarchy. Since magic uses human language, the most easily mastered magic is that which is composed to affect the minds of people. Indeed, there is deliberate ambiguity here as to whether this "magic" is genuinely supernatural, or is merely the kind of influence that poetry can have over people in our world. More sophisticated magic is required to command animate life in general, and the most potent of all to command elemental things like trees, iron, or the sea. The more alien a thing is to human thought and speech, the more difficult it is to command, the more precision in sounds and their enunciation is required.
#2. Influence, not Creation. Since magic is essentially the act of influencing things with language, any magic requires a specific thing to work upon. You cannot conjure something that is not present to "hear" you. (Note then that when I speak of a spell's "listener", that listener is not necessarily a person.)
#3. Repetition. Though poetic traditions can employ stock formulas and tropes, each spell must be a composition made specifically to the desired task; the formulas must be newly arranged, at the very least. Used, "empty" magic is fit only for entertainment and chronicle. A poet studies them to master the art, but they hold no direct power. Nobody creates music simply for entertainment, since a new composition not directed at a specific aim might have unexpected consequences.
These are less hard-and fast rules, and more general guidelines for how composition of a spell works, and certain devices that are considered well-suited to certain kinds of magic. Remember that these are strongly biased towards English-language poetry. While the poetry of other languages is valent, it must needs be kept fairly abstract.
#1. Rhyme is to be used sparingly. A fully-rhymed spell is likely to become predictable, and thus the listener is more likely to be inured against it. Internal rhymes are safer, but a good poet typically only uses an end-rhyme as a strong cadence to a spell.
#2. Accentual verse: Stress-accents are the primary source of metrical organization, rather than tone or syllable length. For poetry which is meant to influence people, iambic verse is best, because of its close approximation of natural human speech-rhythm. For animals, one must study their chirps and barks and growls, and find the dominant verse-rhythm which imitates it. An even greater degree of abstraction is required to command inanimate things, but one must look for rhythms, proportions, and sounds that are natural to the thing.
#3. Alliteration and onomatopoeia: These devices are particularly apt for conjuring illusions and phantasms in people. They tend to be more valuable than rhyme as an organizing device for spells with non-human listeners.
#4. Antithesis, parallelism, metaphor: These are the bread and butter of any spell which seeks to influence behavior or opinion. The fundamental action of such a spell is to create strong mental associations between concepts and images. Parallel construction allows you to draw upon the strong positive or negative feelings a listener has towards Thing A, and apply those feelings towards Thing B. Antithesis establishes a strong contrast for similar purpose, or a proportion. Metaphor is more complex to pull off well, but can have a stronger version of the effect of parallelism.
#5. Kennings and epithets. This tradition relies upon a stable of epithets (formulaic titles for people or things) and kennings (complex figurative expressions of single words). They are most powerful if improvised, but stock formulas like these are a compromise in power for the sake of being able to easily extemporize verses.
Firstly, I would welcome any critique of the above system from a world-building perspective; does this create certain changes in societies that need to be addressed in the fiction? How would this kind of practical magic-poetry fit into a society that is of roughly Bronze-Iron Age technology? Secondly, does the system feel consistent, or are there logical problems with it? What additional restrictions or details should I impose to make it more dramatic, or closer to real-life understanding of magic/music?
I would appreciate help with developing more magical "tropes", more ways to make this system feel fleshed-out. I welcome examples of devices from poetry of any language. If you think that the poetry of a particular language or era would lend itself really well to a certain type of "listener", do say so, and do your best to explain why.
One other thing I'm having trouble with is the problem of tonality, harmony, and musical modes. It seems like most pre-modern cultures don't really have a very sharp distinction between spoken poetry and song, and I want to preserve that overlap between the two; but naturally, that's very hard to bring across in writing, especially with a non-tonal language like English, without just sticking modern musical notation into things. If you had to add rules governing tone and harmony into the rules above, what might they be?