Greywander
2021-07-01, 11:51 PM
It's been a while since I posted the original thread (https://forums.giantitp.com/showthread.php?628602-Slime-person-race) on this subject, but I'm finally back with an actual build for the race. I don't have any fluff in the doc just yet, so check the previous thread for fluff. One change is that they're now known as bellarians instead of alluvians (bellaria is apparently the Latin word for dessert?).
Linky: https://docs.google.com/document/d/13OxFjVpK5UDPEXpynHK8ws8BizEFUIJQTzYvoVKhSG0/edit?usp=sharing
A summary:
Intelligent, civilized slimes that usually adopt a specific shape (usually, but not necessarily, humanoid). They can squeeze through tight spaces, escape from restraints, and deal acid damage to people they're grappling with no save (currently). They come in a variety of flavors, which influences their elemental affinity, giving them special strengths and weaknesses. Separate from their flavors, they also have four different subraces: the healthy custards, mimicking mousses, the elastic gummies, and the psychic syrups.
Custards are made of a restorative slime that can clean and mend objects, as well as heal wounds. Not sure if this should spend hit dice or run off of limited uses per long rest.
Mousses can, in addition to changing shape, also change color and texture to mimic objects. They're also sticky and can climb walls or grapple as a reaction to being touched.
Gummies can stretch for extra reach, and bounce when they fall to get extra air. They are resistant to bludgeoning damage.
Syrups are mentally resilient and possess both telepathy and telekinesis.
On the flavors:
There's a lot there, so it might be difficult to parse at first glance. But it really comes down to a couple different elemental rock-paper-scissors sets. Chocolate, vanilla, and caramel represent one set of necrotic-radiant-psychic, while peanut butter, coconut, and butterscotch represent the same set except the weaknesses flow in the opposite direction. Likewise, strawberry, mint, and lemon represent a set of fire-cold-lightning, and cherry, blueberry, and grape represent the same set flowing in the opposite direction. Swirls allow you to combine up to three flavors, if you think it's worth it.
Honestly, these are in a pretty basic state right now, and lacking in fluff and lore. As I start writing up the fluff for these guys, new ideas will probably shake out of that that will cause this race to evolve into its own thing. For example, I don't have a good grasp on what syrups are or can do aside from being generically psychic. Once I have a better idea of where and how they fit into the lore, I'll have a better idea of what psychic powers they actually have.
It might be interesting to have multiple possible origins, and these might even be simultaneously true, e.g. one group of humanoid slimes came from one origin, another from a different origin, but they were similar enough that they mixed and now no one remembers who came from where, or even that they have different origins. Some origins could also be false, but no one knows for sure which ones. Possible origins: a wizard experimenting on slimes made some of these; the Good slime god created them as a counter to the oozes created by Juiblex; a horny bard did what horny bards do and fathered these abominations; regular oozes somehow gained intelligence and wanted to become as human as possible. For the origin story, I feel like the important questions to answer are: why slimes? and why are they humanoid? For example, perhaps the wizard was trying to use the amorphous nature of slimes to create some kind of shapeshifting creature who could adopt humanoid forms. Perhaps the Good slime god is not themselves a slime, but perhaps some sort of confectioner god with a humanoid form who also governs the slimes. Bard-slime relations should be obvious. Perhaps the slimes who gained intelligence where uplifted by humanoid creature, or maybe they're particularly intelligent gray oozes who stumbled across humanoid civilization after gaining awareness and sought to emulate it (as they'd seen no other examples of civilization).
Anyway, as always, I'm open to feedback and ideas. Your suggestions have already had a profound impact on these from the last thread, so keep 'em coming.
Linky: https://docs.google.com/document/d/13OxFjVpK5UDPEXpynHK8ws8BizEFUIJQTzYvoVKhSG0/edit?usp=sharing
A summary:
Intelligent, civilized slimes that usually adopt a specific shape (usually, but not necessarily, humanoid). They can squeeze through tight spaces, escape from restraints, and deal acid damage to people they're grappling with no save (currently). They come in a variety of flavors, which influences their elemental affinity, giving them special strengths and weaknesses. Separate from their flavors, they also have four different subraces: the healthy custards, mimicking mousses, the elastic gummies, and the psychic syrups.
Custards are made of a restorative slime that can clean and mend objects, as well as heal wounds. Not sure if this should spend hit dice or run off of limited uses per long rest.
Mousses can, in addition to changing shape, also change color and texture to mimic objects. They're also sticky and can climb walls or grapple as a reaction to being touched.
Gummies can stretch for extra reach, and bounce when they fall to get extra air. They are resistant to bludgeoning damage.
Syrups are mentally resilient and possess both telepathy and telekinesis.
On the flavors:
There's a lot there, so it might be difficult to parse at first glance. But it really comes down to a couple different elemental rock-paper-scissors sets. Chocolate, vanilla, and caramel represent one set of necrotic-radiant-psychic, while peanut butter, coconut, and butterscotch represent the same set except the weaknesses flow in the opposite direction. Likewise, strawberry, mint, and lemon represent a set of fire-cold-lightning, and cherry, blueberry, and grape represent the same set flowing in the opposite direction. Swirls allow you to combine up to three flavors, if you think it's worth it.
Honestly, these are in a pretty basic state right now, and lacking in fluff and lore. As I start writing up the fluff for these guys, new ideas will probably shake out of that that will cause this race to evolve into its own thing. For example, I don't have a good grasp on what syrups are or can do aside from being generically psychic. Once I have a better idea of where and how they fit into the lore, I'll have a better idea of what psychic powers they actually have.
It might be interesting to have multiple possible origins, and these might even be simultaneously true, e.g. one group of humanoid slimes came from one origin, another from a different origin, but they were similar enough that they mixed and now no one remembers who came from where, or even that they have different origins. Some origins could also be false, but no one knows for sure which ones. Possible origins: a wizard experimenting on slimes made some of these; the Good slime god created them as a counter to the oozes created by Juiblex; a horny bard did what horny bards do and fathered these abominations; regular oozes somehow gained intelligence and wanted to become as human as possible. For the origin story, I feel like the important questions to answer are: why slimes? and why are they humanoid? For example, perhaps the wizard was trying to use the amorphous nature of slimes to create some kind of shapeshifting creature who could adopt humanoid forms. Perhaps the Good slime god is not themselves a slime, but perhaps some sort of confectioner god with a humanoid form who also governs the slimes. Bard-slime relations should be obvious. Perhaps the slimes who gained intelligence where uplifted by humanoid creature, or maybe they're particularly intelligent gray oozes who stumbled across humanoid civilization after gaining awareness and sought to emulate it (as they'd seen no other examples of civilization).
Anyway, as always, I'm open to feedback and ideas. Your suggestions have already had a profound impact on these from the last thread, so keep 'em coming.