Segev
2021-07-02, 06:54 PM
I will probably try to adapt this into something later, but wanted to throw the idea out there now. Consider a feature or ability written like this:
Once per turn, when you make a weapon attack with Advantage, you may forego that Advantage to make a second attack with the same weapon.
Alternate ways of playing with this might be having the attack be a critical hit if both dice hit, or exploring possibilities of permitting "stacking advantage" by using one source of advantage to transform into an extra attack, while still retaining advantage on the attack.
Are there ways this could be a good mechanic without being overpowered? On what sorts of builds would it be most useful? Could it work with non-weapon attacks (e.g. spell attacks, such as cantrips), and still be worded neatly?
Once per turn, when you make a weapon attack with Advantage, you may forego that Advantage to make a second attack with the same weapon.
Alternate ways of playing with this might be having the attack be a critical hit if both dice hit, or exploring possibilities of permitting "stacking advantage" by using one source of advantage to transform into an extra attack, while still retaining advantage on the attack.
Are there ways this could be a good mechanic without being overpowered? On what sorts of builds would it be most useful? Could it work with non-weapon attacks (e.g. spell attacks, such as cantrips), and still be worded neatly?