PDA

View Full Version : Techy character



SangoProduction
2021-07-05, 09:33 AM
Game hasn't started yet, but I'm doing nothing else productive today, so, may as well pretend it's a build guide or something.

As he walks through the door, the first thing you see is the comically oversized spring boot jetting in, before it clamps onto the floor, and retracts, pulling in a gnome covered in metal contraptions, and presumably armor, whose hair had apparently been blasted off by multiple mishaps.

The (relative) ballista hanging off his collar dangles precariously before a tiny, almost imperceptible robotic arm grabs and stabilizes it. Even as he fully comes to a stand still, pulling his other boot through, well over half the height of the little man is in the springs.

Shortly behind him is his adorable, if metallic, dog-shaped friend, wagging its wiry tail excitedly as it scans the room.

Character Art (close enough): https://cdnb.artstation.com/p/assets/images/images/028/890/173/large/luca-mosqa-danika-colo1.jpg?1595841985


Level 2
Classes: Technician (Rigger) 1 / Conscript (Tech specialist) 1
Getting to recharge by spending gadgets (class feature), which tend otherwise have trivial usage, is really quite nice. Keeps charging periods down to a single 15 minute break.
Conscript just gets a bunch of talents.

Technician (2 or 3) / Conscript 3
Gave up the first invention of Technician. Inventor’s Insight lets me get it back at level 2, and level 3 places a second improvement on it.
Conscript 3 improves maximum charge pool dramatically.

Technician 3 / Conscript 8
A bunch more gadgets? Neat. Not certain on this one, due to the simple fact that by this point, with so many talents, I might have all the gadgets I could possibly need.


+2 Con / Charisma, -2 Strength (request: +2 Dex / Int, -2 Strength)
Small Size, 20 ft base speed
Languages: Common, Gnome, Sylvan + Int
Illusion Resistance: +2 saves vs illusions
+2 Perception checks
+2 Craft (Engineering) checks

Alternate Racial Traits
Arcane Engineer: Gains Basic Magic Training, selecting Creation sphere
Master Tinker: +1 to Disable Device and Knowledge (Engineering)
Gift of Tongues: +1 to Bluff / Diplomacy, and +1 language per rank of Linguistics


Stats: 13 (-2), 14 (+2), 10, 18 (+2), 10, 10

Gp spent: 504.6 / 1000

WeaponsNet Launcher (http://spheresofpower.wikidot.com/practitioner-weapons#toc8) (75 gp) [launch nets]
Snag Net (30 gp) [Escape Artist DC 22 - full round, entangles on hit, 5 hp and 25 strength check]
Net (20 gp) [EA DC 20]
Heavy Crossbow (50 gp) [1d8]
Bayonet (x2) (10 gp) [1d4]
Sickle (6 gp - damned farmer, trying to rip me off) [1d4]
Battle Aspergillum (5 gp) [1d4 + holy water, if filled)
Holy Water (x2) (50 gp)

Armor
Chain Shirt (100 gp)
or Studded Leather (25 gp)

Tools
Artisan's Tools [Craft: Mechanical] (5 gp)
Crowbar (2 gp) [+2 to force open door/chest)
Thieves' Tools (30 gp)
Pyrography Kit (1 gp)

[B]Cargo
Saddle bags (x3) (12 gp) [Equivalent pouches built into the drone dog]
Light Wagon (50 gp)

Casting: Expensive Locus (50 gp)

Other
Collapsible Plank (4 sp) [expands to be a 10 ft plank]
Marbles (1 sp) [covers a square, forcing DC 10 ref save or trip]
Rice Paper (x40) (2 gp) [1 hp paper]
Parchment (x5) (1 gp) [2 hp paper]
Charcoal
Chalk (x10) (1 sp)
Musical Instrument (Harmonica) (5 gp)

Expert Reloading
Mechanical Training
Barrage sphere

Modifications:
Trap sphere -> Tech sphere

Drawback: Mana Engineering - Gadgets use magic, and are suppressed by dispel magic as though they were magical items. Drones that are suppressed are Stunned. Gain a Tech sphere talent.

Drawback: Wired Gadgets - Gain Signal Cable talent, lose innate (aka wireless) signals.

If Allowed:
Drawback: Specific Drone (Robot) - May only create Robot drones. Gains Robot Drone advanced talent
If not, take AI talent



Equipment Sphere Expert Reloading: Reduce reload times by 2 steps.
Mechanical Training: Proficient in all crossbows.

Barrage sphere: +1 to atk and dmg within 30 ft - counts as PBS.
Special Attack Action: Make 2 ranged attacks at -2 penalty.

Tech sphere: Hookshot: Attached weapon can attach cords which auto-retract. See talent for details.
Drone: Can make a medium sized drone in 8 hours of work, or 50 gp

Extendo Appendage: Activation (move action) moves itself or other creatures/objects within Close range. Once / turn as free action, can be planted / detached from a flat, stable, unoccupied surface within range, letting the user move anywhere within close range as a movement (?) action.

Camera: 10 high quality still photos / charge. Full action to imprint onto paper/wood/cloth/etc. Holds 10 / 4 ranks. (2.25 / rank? Sad)
Can record 1 hour of poor resolution video / charge, to a maximum of 1 hour / rank.
Signal Cable: Transmit Signal and/or charges via cables. Each up to medium range length, and can have up to cables as 1 gadget.

[I]Remote Control: Activate / deactivate gadgets within signal range. Use 1 charge to activate 2 gadgets at once. Uses 1 charge / 4 hours passively.

Planned for Later: Repairable Drone: Rather than Destroyed at 0 hp, drones deactivate until restored to 1 or more hp. To Destroy it, a single attack must deal damage equal to or greater than its max hp while it's at 0.

Max Activated Drone HD: 1
Maximum Gadgets: 7
Maximum Charges: 8


Feats: Crossbow Mastery - Reload any crossbow as a free action
Basic Magic Training [Gnome]

General Drawbacks
Charged Spells: Must prepare spells in advance (1 minute per charge). May maintain up to MSB + CAB charges at once. 2 drawbacks
Expensive Locus: To regain spell points, must sleep next to Advanced Repair Kit (cost: 50 gp * MSB * MSB).
Skilled Casting: Must succeed Craft check DC 15 + CL, and requires both hands. 2 drawbacks.
Verbal Casting: Must loudly curse in every known language in order to cast.
Consciousness Linked: Effects only last while conscious.

Boon:
Virtuoso: Casting is not obviously magical without a check opposed by Craft (Mechanical)


Creation sphere
Alter: Destroy - deal 1d4 + 1/2 CL to object.
Repair - restore 1d4 + 1/2 cl to objects

Create: Standard action spell point to create a single small object made of vegetable matter.