Duke of Urrel
2021-07-08, 07:52 PM
Some time ago, I tried to build a ranger character with the Brew Potion feat. I was disappointed to discover that when a ranger brews a first or second-level ranger spell into a potion, the raw materials cost is usually the same as the full market price of a potion of the same spell brewed by a druid.
You can see why this happens by looking at the tables Potion Base Prices (by Brewers Class) and Base Cost to Brew a Potion (by Brewers Class) on page 286 of the Dungeon Masters Guide v. 3.5 (2012).
Looking at this table, we might well wonder why any bard, paladin, or ranger would ever consider taking the Brew Potion feat or any other Item Creation feat, for that matter. Why would anyone waste time and experience points creating something that one could simply buy for the same amount of money or in many cases even for less money?
But if we look more carefully, we discover that maybe, taking an Item Creation feat isnt pointless for bards, paladins, and rangers provided that they specialize in creating a few specific magic items that they can actually create at a lower cost than a cleric, druid, or wizard could. For example, the Animal Messenger spell is a second-level spell for a druid but only a first-level spell for a ranger. Therefore, a ranger can create an Animal Messenger scroll, potion, or wand at a lower cost than a druid can.
The following list includes all the spells that I could find in the Spell Compendium v. 3.5 (2013) from which spellcasters other than clerics, druids, and wizards can create magic items more cheaply than clerics, druids, or wizards themselves can. (For good measure, it also lists all the spells I could find from which clerics with certain domains can create magic items more cheaply than clerics without these domains can.)
SL 2, min. CL 3 Assassin Blade of Pain and Fear
SL 2, min. CL 3 Assassin Illusory Script
SL 4, min. CL 7 Assassin Hide from Dragons
SL 4, min. CL 7 Assassin Modify Memory
SL 4, min. CL 7 Assassin Shadow Form
SL 4, min. CL 7 Assassin Vulnerability
SL 1, min. CL 1 Blackguard Corrupt Weapon
SL 1, min. CL 1 Blackguard Mark of the Outcast
SL 2, min. CL 3 Blackguard Blade of Pain and Fear
SL 1, min. CL 2 Bard Hideous Laughter
SL 1, min. CL 2 Bard Magic Mouth
SL 1, min. CL 2 Bard Obscure Object
SL 2, min. CL 4 Bard Battle Hymn
SL 2, min. CL 4 Bard Circle Dance
SL 2, min. CL 4 Bard Heroism
SL 2, min. CL 4 Bard Hold Person
SL 2, min. CL 4 Bard Know Vulnerabilities
SL 2, min. CL 4 Bard Mesmerizing Glare
SL 2, min. CL 4 Bard Rage
SL 2, min. CL 4 Bard Sonorous Hum
SL 2, min. CL 4 Bard Suggestion
SL 2, min. CL 4 Bard Tongues
SL 3, min. CL 7 Bard Charm Monster
SL 3, min. CL 7 Bard Confusion
SL 3, min. CL 7 Bard Crushing Despair
SL 3, min. CL 7 Bard Fear
SL 3, min. CL 7 Bard Geas, Lesser
SL 3, min. CL 7 Bard Remove Curse
SL 3, min. CL 7 Bard Scrying
SL 4, min. CL 10 Bard Break Enchantment
SL 4, min. CL 10 Bard Cacophonic Shield
SL 4, min. CL 10 Bard Dominate Person
SL 4, min. CL 10 Bard Hold Monster
SL 4, min. CL 10 Bard Legend Lore
SL 5, min. CL 13 Bard Dispel Magic, Greater
SL 5, min. CL 13 Bard Heroism, Greater
SL 5, min. CL 13 Bard Hide from Dragons
SL 5, min. CL 13 Bard Mislead
SL 5, min. CL 13 Bard Reflective Disguise, Mass
SL 5, min. CL 13 Bard Shadow Walk
SL 5, min. CL 13 Bard Suggestion, Mass
SL 6, min. CL 16 Bard Charm Monster, Mass
SL 6, min. CL 16 Bard Hindsight
SL 6, min. CL 16 Bard Irresistible Dance
SL 6, min. CL 16 Bard Shout, Greater
SL 2, min. CL 3 Cleric-Air Wind Wall
SL 7, min. CL 13 Cleric-Animal Animal Shapes
SL 4, min. CL 7 Cleric-Arborea Opalescent Glare
SL 2, min. CL 3 Cleric-Deathbound Blade of Pain and Fear
SL 7, min. CL 13 Cleric-Earth Earthquake
SL 4, min. CL 7 Cleric-Fire Wall of Fire
SL 7, min. CL 13 Cleric-Fire Fire Storm
SL 6, min. CL 11 Cleric-Magic Antimagic Field
SL 6, min. CL 11 Cleric-Protection Antimagic Field
SL 3, min. CL 5 Cleric-Purification Recitation
SL 2, min. CL 3 Cleric-Travel Locate Object
SL 1, min. CL 2 Paladin Energized Shield, Lesser
SL 1, min. CL 2 Paladin Restoration, Lesser
SL 2, min. CL 4 Paladin Awaken Sin
SL 2, min. CL 4 Paladin Checkmate's Light
SL 2, min. CL 4 Paladin Cloak of Bravery
SL 2, min. CL 4 Paladin Energized Shield
SL 2, min. CL 4 Paladin Fell the Greatest Foe
SL 2, min. CL 4 Paladin Flame of Faith
SL 2, min. CL 4 Paladin Knight's Move
SL 2, min. CL 4 Paladin Shield of Warding
SL 2, min. CL 4 Paladin Spiritual Chariot
SL 3, min. CL 5 Paladin Discern Lies
SL 3, min. CL 5 Paladin Magic Weapon, Greater
SL 3, min. CL 5 Paladin Undead Bane Weapon
SL 4, min. CL 7 Paladin Break Enchantment
SL 4, min. CL 7 Paladin Dispel Chaos
SL 4, min. CL 7 Paladin Dispel Evil
SL 4, min. CL 7 Paladin Lawful Sword
SL 4, min. CL 7 Paladin Mark of Justice
SL 1, min. CL 2 Ranger Animal Messenger
SL 1, min. CL 2 Ranger Delay Poison
SL 1, min. CL 2 Ranger Easy Trail
SL 1, min. CL 2 Ranger Embrace the Wild
SL 1, min. CL 2 Ranger Healing Lorecall
SL 1, min. CL 2 Ranger Lay of the Land
SL 1, min. CL 2 Ranger Resist Energy
SL 1, min. CL 2 Ranger Scent
SL 2, min. CL 4 Ranger Fell the Greatest Foe
SL 2, min. CL 4 Ranger Jagged Tooth
SL 2, min. CL 4 Ranger Lion's Charge
SL 2, min. CL 4 Ranger Protection from Energy
SL 2, min. CL 4 Ranger Snare
SL 2, min. CL 4 Ranger Speak with Plants
SL 2, min. CL 4 Ranger Spike Growth
SL 2, min. CL 4 Ranger Wind Wall
SL 3, min. CL 5 Ranger Burrow, Mass
SL 3, min. CL 5 Ranger Command Plants
SL 3, min. CL 5 Ranger Heal Animal Companion
SL 3, min. CL 5 Ranger Heal Animal Companion
SL 3, min. CL 5 Ranger Repel Vermin
SL 4, min. CL 7 Ranger Animal Growth
SL 4, min. CL 7 Ranger Aspect of the Earth Hunter
SL 4, min. CL 7 Ranger Commune with Nature
SL 4, min. CL 7 Ranger Swamp Stride
SL 4, min. CL 7 Ranger Tree Stride
I probably havent convinced any serious player who wants to play an assassin, a bard, a paladin, or a ranger to take an Item Creation feat merely in order to make extra money underselling local clerics, druids, and wizards. As an adventurer, you probably have better things to do with your time.
However, if you are a dungeon master, consider this. There may be NPC bards, paladins, rangers, and even a few assassins and blackguards who create magic items and make a decent living doing so. Probably they are old and retired from adventuring but have continued to advance in character level as mentors of younger characters and as creators of magic items. Also, consider the possibility that, for strictly rule-based reasons, player-characters may be able to find magic items in unusual places at unusually low prices. Maybe these items are rare. Maybe finding them involves making a Gather Information check, traveling to a major metropolis, dealing with mercanes, or seeking out a reclusive aging paladin or ranger who lives as a hermit and sells only to an exclusive clientele.
At the very least, it is worth thinking about.
You can see why this happens by looking at the tables Potion Base Prices (by Brewers Class) and Base Cost to Brew a Potion (by Brewers Class) on page 286 of the Dungeon Masters Guide v. 3.5 (2012).
Looking at this table, we might well wonder why any bard, paladin, or ranger would ever consider taking the Brew Potion feat or any other Item Creation feat, for that matter. Why would anyone waste time and experience points creating something that one could simply buy for the same amount of money or in many cases even for less money?
But if we look more carefully, we discover that maybe, taking an Item Creation feat isnt pointless for bards, paladins, and rangers provided that they specialize in creating a few specific magic items that they can actually create at a lower cost than a cleric, druid, or wizard could. For example, the Animal Messenger spell is a second-level spell for a druid but only a first-level spell for a ranger. Therefore, a ranger can create an Animal Messenger scroll, potion, or wand at a lower cost than a druid can.
The following list includes all the spells that I could find in the Spell Compendium v. 3.5 (2013) from which spellcasters other than clerics, druids, and wizards can create magic items more cheaply than clerics, druids, or wizards themselves can. (For good measure, it also lists all the spells I could find from which clerics with certain domains can create magic items more cheaply than clerics without these domains can.)
SL 2, min. CL 3 Assassin Blade of Pain and Fear
SL 2, min. CL 3 Assassin Illusory Script
SL 4, min. CL 7 Assassin Hide from Dragons
SL 4, min. CL 7 Assassin Modify Memory
SL 4, min. CL 7 Assassin Shadow Form
SL 4, min. CL 7 Assassin Vulnerability
SL 1, min. CL 1 Blackguard Corrupt Weapon
SL 1, min. CL 1 Blackguard Mark of the Outcast
SL 2, min. CL 3 Blackguard Blade of Pain and Fear
SL 1, min. CL 2 Bard Hideous Laughter
SL 1, min. CL 2 Bard Magic Mouth
SL 1, min. CL 2 Bard Obscure Object
SL 2, min. CL 4 Bard Battle Hymn
SL 2, min. CL 4 Bard Circle Dance
SL 2, min. CL 4 Bard Heroism
SL 2, min. CL 4 Bard Hold Person
SL 2, min. CL 4 Bard Know Vulnerabilities
SL 2, min. CL 4 Bard Mesmerizing Glare
SL 2, min. CL 4 Bard Rage
SL 2, min. CL 4 Bard Sonorous Hum
SL 2, min. CL 4 Bard Suggestion
SL 2, min. CL 4 Bard Tongues
SL 3, min. CL 7 Bard Charm Monster
SL 3, min. CL 7 Bard Confusion
SL 3, min. CL 7 Bard Crushing Despair
SL 3, min. CL 7 Bard Fear
SL 3, min. CL 7 Bard Geas, Lesser
SL 3, min. CL 7 Bard Remove Curse
SL 3, min. CL 7 Bard Scrying
SL 4, min. CL 10 Bard Break Enchantment
SL 4, min. CL 10 Bard Cacophonic Shield
SL 4, min. CL 10 Bard Dominate Person
SL 4, min. CL 10 Bard Hold Monster
SL 4, min. CL 10 Bard Legend Lore
SL 5, min. CL 13 Bard Dispel Magic, Greater
SL 5, min. CL 13 Bard Heroism, Greater
SL 5, min. CL 13 Bard Hide from Dragons
SL 5, min. CL 13 Bard Mislead
SL 5, min. CL 13 Bard Reflective Disguise, Mass
SL 5, min. CL 13 Bard Shadow Walk
SL 5, min. CL 13 Bard Suggestion, Mass
SL 6, min. CL 16 Bard Charm Monster, Mass
SL 6, min. CL 16 Bard Hindsight
SL 6, min. CL 16 Bard Irresistible Dance
SL 6, min. CL 16 Bard Shout, Greater
SL 2, min. CL 3 Cleric-Air Wind Wall
SL 7, min. CL 13 Cleric-Animal Animal Shapes
SL 4, min. CL 7 Cleric-Arborea Opalescent Glare
SL 2, min. CL 3 Cleric-Deathbound Blade of Pain and Fear
SL 7, min. CL 13 Cleric-Earth Earthquake
SL 4, min. CL 7 Cleric-Fire Wall of Fire
SL 7, min. CL 13 Cleric-Fire Fire Storm
SL 6, min. CL 11 Cleric-Magic Antimagic Field
SL 6, min. CL 11 Cleric-Protection Antimagic Field
SL 3, min. CL 5 Cleric-Purification Recitation
SL 2, min. CL 3 Cleric-Travel Locate Object
SL 1, min. CL 2 Paladin Energized Shield, Lesser
SL 1, min. CL 2 Paladin Restoration, Lesser
SL 2, min. CL 4 Paladin Awaken Sin
SL 2, min. CL 4 Paladin Checkmate's Light
SL 2, min. CL 4 Paladin Cloak of Bravery
SL 2, min. CL 4 Paladin Energized Shield
SL 2, min. CL 4 Paladin Fell the Greatest Foe
SL 2, min. CL 4 Paladin Flame of Faith
SL 2, min. CL 4 Paladin Knight's Move
SL 2, min. CL 4 Paladin Shield of Warding
SL 2, min. CL 4 Paladin Spiritual Chariot
SL 3, min. CL 5 Paladin Discern Lies
SL 3, min. CL 5 Paladin Magic Weapon, Greater
SL 3, min. CL 5 Paladin Undead Bane Weapon
SL 4, min. CL 7 Paladin Break Enchantment
SL 4, min. CL 7 Paladin Dispel Chaos
SL 4, min. CL 7 Paladin Dispel Evil
SL 4, min. CL 7 Paladin Lawful Sword
SL 4, min. CL 7 Paladin Mark of Justice
SL 1, min. CL 2 Ranger Animal Messenger
SL 1, min. CL 2 Ranger Delay Poison
SL 1, min. CL 2 Ranger Easy Trail
SL 1, min. CL 2 Ranger Embrace the Wild
SL 1, min. CL 2 Ranger Healing Lorecall
SL 1, min. CL 2 Ranger Lay of the Land
SL 1, min. CL 2 Ranger Resist Energy
SL 1, min. CL 2 Ranger Scent
SL 2, min. CL 4 Ranger Fell the Greatest Foe
SL 2, min. CL 4 Ranger Jagged Tooth
SL 2, min. CL 4 Ranger Lion's Charge
SL 2, min. CL 4 Ranger Protection from Energy
SL 2, min. CL 4 Ranger Snare
SL 2, min. CL 4 Ranger Speak with Plants
SL 2, min. CL 4 Ranger Spike Growth
SL 2, min. CL 4 Ranger Wind Wall
SL 3, min. CL 5 Ranger Burrow, Mass
SL 3, min. CL 5 Ranger Command Plants
SL 3, min. CL 5 Ranger Heal Animal Companion
SL 3, min. CL 5 Ranger Heal Animal Companion
SL 3, min. CL 5 Ranger Repel Vermin
SL 4, min. CL 7 Ranger Animal Growth
SL 4, min. CL 7 Ranger Aspect of the Earth Hunter
SL 4, min. CL 7 Ranger Commune with Nature
SL 4, min. CL 7 Ranger Swamp Stride
SL 4, min. CL 7 Ranger Tree Stride
I probably havent convinced any serious player who wants to play an assassin, a bard, a paladin, or a ranger to take an Item Creation feat merely in order to make extra money underselling local clerics, druids, and wizards. As an adventurer, you probably have better things to do with your time.
However, if you are a dungeon master, consider this. There may be NPC bards, paladins, rangers, and even a few assassins and blackguards who create magic items and make a decent living doing so. Probably they are old and retired from adventuring but have continued to advance in character level as mentors of younger characters and as creators of magic items. Also, consider the possibility that, for strictly rule-based reasons, player-characters may be able to find magic items in unusual places at unusually low prices. Maybe these items are rare. Maybe finding them involves making a Gather Information check, traveling to a major metropolis, dealing with mercanes, or seeking out a reclusive aging paladin or ranger who lives as a hermit and sells only to an exclusive clientele.
At the very least, it is worth thinking about.