DracoDei
2021-07-13, 08:47 PM
Right, so I'm running an ongoing campaign that has a rather bizzare mix of "moods" to it.
Two examples:
1.) A groan-inducing pun for the name of a villain who did something so disgusting that the player in question elected to have an entire sick-ward vomiting when reminded of it, even the non-victims.
2.) Races that do not lack for technological ambition, yet are vegetarians who are closer to nature than most setting's elves, verging on being nature spirits... so much so that the leather layers of most of the PCs armor is made out of the skins of members of their own species who died of older age, disease, accident, etc.
We are currently at ECL 7, but all the PC-acceptable races are LA +1, so only 6 class levels for most of them (one players build was sufficiently underpowered for roleplay reasons that I dropped the LA for him).
I'm doing a side-quest into an alternate dimension based on Legend of Zelda, but most everything being vegetable-puns. The "demons" that Onion-dorf summons and commands are the evil-aligned herbivores and omnivores from other plains.
Also, Leek (Link) an company are in deep trouble and only the fact that Princess Zoysia(Zelda)'s worthiness to bear the Triforce of Wisdom has let them survive this long against an Onion-dorf who is canny enough to have, in effect, read "The Evil Overlord's List", if not "The Art of War".
I'm definitely thinking more of a "Breath of the Wild" feel than other entries in the series.
Anyway, the LoZ crew won't trust the heroes enough to allow them to remain near, but will tell them they can prove their good intentions by bringing the maguffin from one of the shrines that Onion-dorf took over. Even getting there without getting caught would be nearly impossible without getting an army responding to their intrusion, except that they will be ignored because "Herbavores not made out of plants, thus must be a minion" will get them ignored on the roads, but NOT in the dungeons (unless they can somehow forge passes?).
I am lacking in both inspiration and a TRUE love for LoZ. Therefore, I need some ideas/factors to be sure to include (both emotional and/or environmental AND mechanical) for a shrine with a Moldorm as the boss monster, that Onion-dorf had fortified with his minions to the best of their ability, and was never "puzzle themed" to begin with. Something that would probably take the Hook-Shot to navigate would be a bonus and even then would be controller-destroyingly difficult (since hookshots are known to exist, the defenders have preparations to counter them), because several of the PCs can fly, and loftwings don't exist in this setting.
To re-emphasize the spin I want to put on the mechanical feel: For what is at the bottom the drop that the Moldorm will be trying to knock them into, I am currently thinking broken glass sticking 3 inches out of a 1 inch deep pool of hydrochloric acid* all kept scalding hot by a hypocaust-like heating system below.
*Sulfuric would be too great a health-hazard from fumes.
Two examples:
1.) A groan-inducing pun for the name of a villain who did something so disgusting that the player in question elected to have an entire sick-ward vomiting when reminded of it, even the non-victims.
2.) Races that do not lack for technological ambition, yet are vegetarians who are closer to nature than most setting's elves, verging on being nature spirits... so much so that the leather layers of most of the PCs armor is made out of the skins of members of their own species who died of older age, disease, accident, etc.
We are currently at ECL 7, but all the PC-acceptable races are LA +1, so only 6 class levels for most of them (one players build was sufficiently underpowered for roleplay reasons that I dropped the LA for him).
I'm doing a side-quest into an alternate dimension based on Legend of Zelda, but most everything being vegetable-puns. The "demons" that Onion-dorf summons and commands are the evil-aligned herbivores and omnivores from other plains.
Also, Leek (Link) an company are in deep trouble and only the fact that Princess Zoysia(Zelda)'s worthiness to bear the Triforce of Wisdom has let them survive this long against an Onion-dorf who is canny enough to have, in effect, read "The Evil Overlord's List", if not "The Art of War".
I'm definitely thinking more of a "Breath of the Wild" feel than other entries in the series.
Anyway, the LoZ crew won't trust the heroes enough to allow them to remain near, but will tell them they can prove their good intentions by bringing the maguffin from one of the shrines that Onion-dorf took over. Even getting there without getting caught would be nearly impossible without getting an army responding to their intrusion, except that they will be ignored because "Herbavores not made out of plants, thus must be a minion" will get them ignored on the roads, but NOT in the dungeons (unless they can somehow forge passes?).
I am lacking in both inspiration and a TRUE love for LoZ. Therefore, I need some ideas/factors to be sure to include (both emotional and/or environmental AND mechanical) for a shrine with a Moldorm as the boss monster, that Onion-dorf had fortified with his minions to the best of their ability, and was never "puzzle themed" to begin with. Something that would probably take the Hook-Shot to navigate would be a bonus and even then would be controller-destroyingly difficult (since hookshots are known to exist, the defenders have preparations to counter them), because several of the PCs can fly, and loftwings don't exist in this setting.
To re-emphasize the spin I want to put on the mechanical feel: For what is at the bottom the drop that the Moldorm will be trying to knock them into, I am currently thinking broken glass sticking 3 inches out of a 1 inch deep pool of hydrochloric acid* all kept scalding hot by a hypocaust-like heating system below.
*Sulfuric would be too great a health-hazard from fumes.