Shockwave
2021-07-20, 03:52 PM
So, I'm currently in the process of translating my 2e Homebrew world in to 3.5e, and part of that process is translating the classes across. Now I'm currently looking at the 3 "wizard" classes, Self-taught, Schooled (Standard Wizard), Tutored (Specialist)
Now something about my Homebrew, all magic is "dirty" and casting a spell draws on energies from other worlds, and all Arcane casting has to cleaned/ flittered through a focus (Simple item attuned to the owner, though schooled and Tutored are more restricted on their choices) or you risk bringing through negative plane style critters along with the magic energy. To "counter" this downside all three get to wear light armours as a class ability, though Schooled and Tutored gain that ability at later levels, where as Self-taught get it out of the gate, now in 2e there is no "arcane spell failure chance" it's an on/ off thing, you can either cast spells wearing armour, or you can't, so that is something I need to overcome.
Now Schooled and Tutored are by most accounts straight forward, just need a solution to the Arcane Spell Failure.
Now, the bigger difficulty, the Self taught. in 2e it was a Thief/ wizard hybrid (No, not a multi-class, get that out of your head)
The class starts with access to only 4 school of magic, and learns the other 4 as they progress up the levels
Whenever they cast a spell, they have to do a save vs breathweapon (worst/2nd worst type of save for the wizard class) or take damage equal to the spells level.
Class can become proficient in Thief class weapons.
Class has access to a smaller number of Thief abilities (Backstab/ Hide/ Move Silently/ Climb walls etc)
Now, I have the following ideas for this.
1 - Straight forward, can keep that pretty much unchanged I think (Either 5/7/9/11 or 7/9/11/13)
2 - Again easy change, this is now a Fort save DC15 (thinking of blending the Reflex and Will saves a bit)
3 - No such thing as "thief class" in 3.5, it's Simple or Martial and it's auto proficiency, thinking of just copying the entry under Rogue in the 3.5PHB, not a difficulty I think.
4 - Ah, yeah, a good portion of what was previously the "thief's personal playground" is now in 3.5 in Open Domain, and accessible via Cross class skills. The only ability that is still only available to Rogue is Sneak Attack, everything else appears to be just a Class Skill.
It's this last section I'm struggling with in regards to the translation/ blending. Being that I have little no experience with 3.5, balance concerns are an issue, I have no 3.5 compass for balancing via experience/ intuition.
Other things of importance, D6 Hit Dice, Skill Points (8+Int Bonus, x4 for 1st level). Saves and Skills are Rogue based.
So, can anyone help on the missing elements (Abilities unlocked at which level? Arcane failure chance?) - Have I missed anything balance wise?
Thanks
Now something about my Homebrew, all magic is "dirty" and casting a spell draws on energies from other worlds, and all Arcane casting has to cleaned/ flittered through a focus (Simple item attuned to the owner, though schooled and Tutored are more restricted on their choices) or you risk bringing through negative plane style critters along with the magic energy. To "counter" this downside all three get to wear light armours as a class ability, though Schooled and Tutored gain that ability at later levels, where as Self-taught get it out of the gate, now in 2e there is no "arcane spell failure chance" it's an on/ off thing, you can either cast spells wearing armour, or you can't, so that is something I need to overcome.
Now Schooled and Tutored are by most accounts straight forward, just need a solution to the Arcane Spell Failure.
Now, the bigger difficulty, the Self taught. in 2e it was a Thief/ wizard hybrid (No, not a multi-class, get that out of your head)
The class starts with access to only 4 school of magic, and learns the other 4 as they progress up the levels
Whenever they cast a spell, they have to do a save vs breathweapon (worst/2nd worst type of save for the wizard class) or take damage equal to the spells level.
Class can become proficient in Thief class weapons.
Class has access to a smaller number of Thief abilities (Backstab/ Hide/ Move Silently/ Climb walls etc)
Now, I have the following ideas for this.
1 - Straight forward, can keep that pretty much unchanged I think (Either 5/7/9/11 or 7/9/11/13)
2 - Again easy change, this is now a Fort save DC15 (thinking of blending the Reflex and Will saves a bit)
3 - No such thing as "thief class" in 3.5, it's Simple or Martial and it's auto proficiency, thinking of just copying the entry under Rogue in the 3.5PHB, not a difficulty I think.
4 - Ah, yeah, a good portion of what was previously the "thief's personal playground" is now in 3.5 in Open Domain, and accessible via Cross class skills. The only ability that is still only available to Rogue is Sneak Attack, everything else appears to be just a Class Skill.
It's this last section I'm struggling with in regards to the translation/ blending. Being that I have little no experience with 3.5, balance concerns are an issue, I have no 3.5 compass for balancing via experience/ intuition.
Other things of importance, D6 Hit Dice, Skill Points (8+Int Bonus, x4 for 1st level). Saves and Skills are Rogue based.
So, can anyone help on the missing elements (Abilities unlocked at which level? Arcane failure chance?) - Have I missed anything balance wise?
Thanks