ciopo
2021-07-24, 01:13 PM
Greetings forumites.
I've been thinking about the Instill feature of the Kensai class, it let's an 8th level kensai transfer some of his BAB and base saves to an ally for 1 hour, once per day.
I am a little surprised I've never seen this mentioned at all as an early entry trick. So maybe it wouldn't work? I'd like to hear people opinions why this wouldn't work for BAB/saves prerequisites.
Anyway, I got thinking that it would be fun to make a Kensai "tradition", where a master teaches his apprentice how to get into this trick, basically going from kensai to kensai.
The apprentice feat from DMG II seems a very good fit here, because it gives us the framework of passing this knowledge down the generations.
Given the skill prerequisites of Kensai, the minimum is base class 2 /kensai 8 on the mentor side to be able have Instill
If we look at the parameters by which to make the mentor, it's 5th level, +1 if same race and class, +2 if same alignment, +1 if the associated skills are maxed, +1 chamod , so this is feels doable?
Here is a stub :)
32 point buy
Human
16 STR, 12 DEX, 14 CON, 14 INT, 10 WIS, 12 CHA
1st level : Fighter
Feats : Apprentice(Martial artist), Combat Expertise, Weapon Focus(something)
Skills : Concentration 4, Ride 4, Tumble 4, Diplomacy 2(4), Intimidate 4, Jump 2
2nd level : Warblade
Skills : Concentration 4+1, Ride 4+1(2), Tumble 4+1, Diplomacy 2+3
3rd-10th level : kensai 1-8! (9th level feat : Mentor)
Well, that's about it for the purpose of "perpetuating" the tradition. Thoughts? All it does is entering Kensai at 3rd level, and we have this lone hour each day of "overwhelming power" with our BAB being 8 higher than our HD would allow, with all that it entails.
What I find it most fun to think about is having an overleveled signature weapon. Would we count as "ex-kensai" if we go by CW rules on PrC prerequisites? But even if we do, we self qualify at 7th level, and at that point we have a signature weapon with a value of +5 ( or we add +5 to our +1 weapon! )
I've been thinking about the Instill feature of the Kensai class, it let's an 8th level kensai transfer some of his BAB and base saves to an ally for 1 hour, once per day.
I am a little surprised I've never seen this mentioned at all as an early entry trick. So maybe it wouldn't work? I'd like to hear people opinions why this wouldn't work for BAB/saves prerequisites.
Anyway, I got thinking that it would be fun to make a Kensai "tradition", where a master teaches his apprentice how to get into this trick, basically going from kensai to kensai.
The apprentice feat from DMG II seems a very good fit here, because it gives us the framework of passing this knowledge down the generations.
Given the skill prerequisites of Kensai, the minimum is base class 2 /kensai 8 on the mentor side to be able have Instill
If we look at the parameters by which to make the mentor, it's 5th level, +1 if same race and class, +2 if same alignment, +1 if the associated skills are maxed, +1 chamod , so this is feels doable?
Here is a stub :)
32 point buy
Human
16 STR, 12 DEX, 14 CON, 14 INT, 10 WIS, 12 CHA
1st level : Fighter
Feats : Apprentice(Martial artist), Combat Expertise, Weapon Focus(something)
Skills : Concentration 4, Ride 4, Tumble 4, Diplomacy 2(4), Intimidate 4, Jump 2
2nd level : Warblade
Skills : Concentration 4+1, Ride 4+1(2), Tumble 4+1, Diplomacy 2+3
3rd-10th level : kensai 1-8! (9th level feat : Mentor)
Well, that's about it for the purpose of "perpetuating" the tradition. Thoughts? All it does is entering Kensai at 3rd level, and we have this lone hour each day of "overwhelming power" with our BAB being 8 higher than our HD would allow, with all that it entails.
What I find it most fun to think about is having an overleveled signature weapon. Would we count as "ex-kensai" if we go by CW rules on PrC prerequisites? But even if we do, we self qualify at 7th level, and at that point we have a signature weapon with a value of +5 ( or we add +5 to our +1 weapon! )