amanodel
2007-11-14, 03:48 PM
I've been listening to Beatles a lot recently, and I found a great spell description in one of their songs. I'm not sure if someone has done this spell before, but here it goes:
:elan:
Maxwell's Silver Hammer
Conjuration (summoning) (chaos)
Level: Brd 3
Components: V, S
Casting Time: 1 standard action
Range: 60'
Target: Single creature
Duration: Instantenous
Save: Ref for half
Spell Resistance: No
"Bang! Bang! Maxwell's silver hammer
Came down upon his head.
Clang! Clang! Maxwell's silver hammer
Made sure that he was dead."
Maxwell's Silver Hammer creates a magical hammer behind the target, and it attacks immediately, hitting him on the head. After the hit, the hammer disappears. The hammer deals 1d6 bludgenoing damage to the target. In addition, if the target has lost his dexterity bonus against the caster, and is considered flat-footed, the hammer deals an extra 1d6 bludgenoing damage / every two caster levels. Creatures immune to sneak attacks and critical hits are not subjects to this extra damage. The hammer itself doesn't threaten the target, thus cannot efficiently flank the enemy itself. For purpose of overcoming damage reduction, the hammer is considered to be Magic, Silver, and Chaotic. A succesfull reflex save negates half of the damage. The reflex save is Charisma-based.
:elan:
Maxwell's Silver Hammer
Conjuration (summoning) (chaos)
Level: Brd 3
Components: V, S
Casting Time: 1 standard action
Range: 60'
Target: Single creature
Duration: Instantenous
Save: Ref for half
Spell Resistance: No
"Bang! Bang! Maxwell's silver hammer
Came down upon his head.
Clang! Clang! Maxwell's silver hammer
Made sure that he was dead."
Maxwell's Silver Hammer creates a magical hammer behind the target, and it attacks immediately, hitting him on the head. After the hit, the hammer disappears. The hammer deals 1d6 bludgenoing damage to the target. In addition, if the target has lost his dexterity bonus against the caster, and is considered flat-footed, the hammer deals an extra 1d6 bludgenoing damage / every two caster levels. Creatures immune to sneak attacks and critical hits are not subjects to this extra damage. The hammer itself doesn't threaten the target, thus cannot efficiently flank the enemy itself. For purpose of overcoming damage reduction, the hammer is considered to be Magic, Silver, and Chaotic. A succesfull reflex save negates half of the damage. The reflex save is Charisma-based.