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DrK
2021-08-01, 12:54 PM
The Savage Tide!

http://cdn.obsidianportal.com/assets/404/sasserine.jpg

Welcome to the Savage Tide! A big Adventure path to go from level's 1-20!


The City of Sasserine lies perched on the edge of the known world, the last stop before the endless expanse of the Amedio Jungle. It is a hub for trade and home to more than fifteen thousand souls -- a bastion of civilization in a realm plagued by piracy, disease, violent weather, and monsters. This campaign begins in the exotic port city of Sasserine, and it is here that the foundations of your character will be laid.

Sasserine began not as a city, but as a woman. Over 700 years ago, a cleric of Wee Jas named Sasserine woke one night after a particularly vivid dream of a hidden cove, protected from the sea by vast cliffs and from the land by steaming swamps and jungles. In this vision, she beheld a thriving city and a glittering spire of scarlet stone, and knew Wee Jas had visited her with a prophecy. Sasserine called together her followers, including her lover Teraknian, a soldier and worshiper of Kord, and set out to find this hidden cove. Diseases, accidents, and monsters took their toll, and near the end, despair gnawed at Sasserine's pilgrims. Finally, their numbers reduced to less than a quarter of their initial strength, these pilgrims emerged into a bounteous stretch of land with fertile soil and fields of exotic plants sheltered by twin shoreline cliffs. Sasserine recognized the landscape at once, but Shelya had not warned her of the black dragon that had taken the cove as his territory. Mere hours after the pilgrims had thankfully fed on the abundant plants and had only just begun to hope they had found their new home, the dragon Zelkarune struck. Enraged at this final trial, Sasserine stood her ground against the dragon and defeated it -- but at a terrible cost. For in delivering the final strike, Sasserine had been forced to step between Zelkarune's claw and Teraknian; the blow meant for him instead laid her low, just as she called down a bolt of fire from the sky to slay the dragon.

In the days to follow, the survivors turned to Teraknian for leadership, who vowed to found a city in Sasserine's name. It was the year -124 cy, and over the seven centuries to follow, Sasserine would mature into one of the great hidden wonders of the south.

Of late the city has seen adventure and trouble in equal measure. House Vandeboren, once a noble and proud house has fallen upon hard times with the death of the House Lord and his lady in a mysterious fire. They left behind their diligent and hard working daughter Lavinia and their wastrel son Vanthus and seemingly debts and trouble. However all was not as it seemed! Lavinia, down on her luck hired some local adventurers including Lara and Grimgor and they managed to retrieve the Blue Nixie from some toughs trading illegale animal at the dock side.

Investigating Vanthus they were trapped upon a small island filled with zombies and soon thereafter discovered Vanthus had taken a lover, none other than Roywn Kellani who was head of the Lotus Dragons, and who Vanthus was funneling the Vanderboren wealth to. Lara, Grimgor and some others however detsroyed the guild, slaying them all and were feted as heroes by Lavinia who kept them on as retainers alongside the renowned Jade Ravens.

Having more evidence that Vanthus had killed her parents (as well as stealing her money and trying to kill Lara, Grimgor and friends) the party had journeyed to Kraken Cove on the far side of Jeklea Bay in search of Vanthus. Hear the discovered chaos instead. A wrecked ship with a mysterious black pearl that had shattered and spread a deadly Savage fever leaving the pirates infected and mutated into savage beasts. THe party had slain the pirates of the cove without loss meeting Hariss Javell, a captain of the Scarlet fleet and one beset by savage pirates. the meeting was short however as Javell informed the party that she now had a vendetta against Vanthus (as he had smashed the pearl and spread the savage fever), and in fact the entire Vanderboren family, and that she had already dispatched men to Sasserine to kill “his family, his friends, his pets, anyone who owes him money, people he went to school with, people he drinks with, and whatever slut he keeps at port”. As this included their employer, Lavinia, and as the die had already been cast, the party’s meeting with Javell was short as they raced back to Sasserine and their employer’s aid. However, before they left they managed to make a good impression on the captain by helpfully healing her wounds and loudly and convincingly decreeing their hatred for Vanthus and their desire to see him dead, and Harliss expressed regret at calling for Lavinia’s death, giving the party one of her earrings as a code to her first mate, whom she dispatched with the task, to listen to the party’s message. The party had managed to get back to Lavinia's manor and dispatch the bullywugs saving the jade ravens and Lavinia!

Now Lavinia has declared she will seek new fortune at Farshore, the colony her parents founded on the fabled Isle of Dread. Commissioning two ships, her own Blue Nixie and the one rune by her friend Lara Dantalion, the Sea Wyvren she has recruited brave colonists and travellers to journey with her.....



City Map
http://dfry.warpmail.net/ST/Sasserine%20Map%20Labelled.jpg

It sits on the coast of the Savage Coast south from the crater city of Cauldron...

http://i127.photobucket.com/albums/p133/Louminator/Savage%20Tide/Maps/Sasserine/RegionalMap800.png
https://64.media.tumblr.com/a575ec5d698312668090d38971a3460d/tumblr_pfbuqaKIbV1ro2bqto1_1280.jpg

Please see the players guide (http://paizo.com/products/btpy7t7i?Dungeons-Dragons-Savage-Tide-Players-Guide)available here as a free download

NPCs Aboard the SeaWyrven and Associated



Name
Picture
Description


Lavinia
https://myth-wiki-thumb.s3.amazonaws.com/d/dd/Lavinia_Vanderboren.jpg/94px-Lavinia_Vanderboren.jpg
Lavinia Vanderboren was the initial employer of the heroes that became the Snapdragons. She is a young noblewho had responsibility thrust upon her when her parents were killed in an explosion. The heroes were hired to free her boat from the thugs (employees of the Lotus Dragons). Afterwards, the heroes helped her to find her brother, Vanthus Vanderboren.
Lavinia has a complicated relationship with her brother. As children, they were very close, and often played elaborate pranks. However, one prank involving Elixirs of Love in a watertower lead to extreme action on her parents' part. Lavinia and Vanthus were sent to separate boarding schools. Lavinia used her experience well, and learned everything she needed to in order to run the Vanderboren estate. Vanthus did not use his time at boarding school so well. So, Lavinia's parents left everything to her in their will. When Vanthus discovered that he was left nothing, he lashed out, and stole as much cash as he could, using it to fund the Lotus Dragons.

When Lavinia discovered that Vanthus was responsible for the explosion that killed her parents, she lost all sympathy for her brother. She accepted that the Snapdragons might need to kill him, rather than bring him in to justice. After the assault on her manor, Lavinia took some time to read through the journal of her mother, which had been recovered from the family vault by the heroes early in their employment. While reading, she discovered that her mother had established a colony on The Isle of Dread, far to the south several years ago. The colony represented a potentially major source of exotic goods, a prospect that could greatly enrich both her estate and the Islaran estate, a prospect that greatly interested Gregor Sea. Lara and Grimgor took their recently-acquired ship, the Sea Wyvern, and Lavinia captained her parents' surviving vessel, the Blue Nixie, and the group set sail for the south.


Vanthus
https://static.wikia.nocookie.net/atallascampaigns/images/f/f1/Vanthus_Vanderboren.jpg/revision/latest/top-crop/width/360/height/450?cb=20200517125339
Treacherous brother of Lavinia, Vanthus was a human male in his early twenties. He had long, well-kept strawberry blond hair, the same color as his sister’s, and also kept a well-trimmed anchor beard and goatee. In his life as a man, Vanthus dressed in finery wherever he went and loved to be flashy, both with his cash and with his personal expression. He was a classically-schooled fencer and favored the rapier and main gauche, and he possessed a set in the same style as his sisters. Vanthus’ first meetings with the party showed him murdering his parents, consorting with criminal gangs to disrupt sea trade in his home city, gutting his parents’ treasury, attempting to kill the men in his sister’s employ, and most horribly, detonating the first of a series of shadow pearls and unleashing the savage tide on a remote beach.


Urol
https://db4sgowjqfwig.cloudfront.net/images/454300/Urol_Furol.png
Urol is a bent old gnome, but he is an expert on nature and the Isle of Dread. “I actually went to the Isle of Dread once…fascinating place. Sadly, my stay on the island was unfortunately short—due to events beyond my control, I might add! We’ve certainly nothing to fear this time around!” Urol is a bent old gnome who constantly squints when he looks. He carries the odor of the land about with him, an odor that most find not too pleasant. He is talkative and chipper except when the subject of the natural world comes up, whereupon he flies into a frenzy of excited stuttering bliss, expounding upon obscure and often strangely fascinating (to him, at least) bits of lore.



Father Feres
https://static.wikia.nocookie.net/fossworld/images/7/79/Npc-father_feres.jpg/revision/latest/top-crop/width/360/height/450?cb=20160828173550
Father Feres, preist of Hieroneous, sickly and and a bit strange he appears ill even as you leave and avoids talking to most people.


Avner Meravanchi,
https://db4sgowjqfwig.cloudfront.net/images/422104/avner.JPG
Avner Meravanchi, spoiled noble whose family is paying for part of the voyage. Accompanied by two servants and a magnificent stallion called Thunderstrike. Seems aloof, arrogant and contemptuous of those around him. And was outraged when Lara was given the Captain's cabin. Lavinia has begged he be tolerated as his rich family are part of the funding for her expedition.















The Brave Few


The IC thread (https://forums.giantitp.com/showthread.php?634692-Savage-Tide-Reboot-IC&p=25145831#post25145831)

DrK
2021-08-01, 01:23 PM
Additional Post for DM information

BelGareth
2021-08-01, 02:24 PM
Thanks!!

If we’re doing speech colors, I’ll take a green of the original players haven’t already taken it.

Aramus (https://www.myth-weavers.com/sheet.html#id=2493744)



Player
Character
Build


RCGothic
Lara Dantalion (https://www.myth-weavers.com/sheet.html#id=2491831)
human swashbuckler


Starbin
Grimgor (https://www.myth-weavers.com/sheet.html#id=2493060)
dwarf warder


Yas392
Tygar Foster (https://www.myth-weavers.com/sheet.html#id=2446100)
half-elf cleric


DaOldeWolf
Felix Clawson (https://www.myth-weavers.com/sheet.html#id=2492709)
catfolk arcanist


Casual Viking
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
tengu mystic (Knight Chandler)


BelGareth
Aramus (https://www.myth-weavers.com/sheet.html#id=2493744)
human druid

RCgothic
2021-08-01, 02:57 PM
Subscribed! As usual I don't use coloured text for speech.

Yas392
2021-08-01, 03:20 PM
Thank you for invite.

Tygar will be using bolded blue for color speech.

CasualViking
2021-08-01, 03:34 PM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminated (https://www.myth-weavers.com/sheet.html#id=2492769)
5' bright light, 10' normal, low-light vision, Perception +13
AC 22, touch 18, FF 14, CMD 21. HP 36/36

POST TEMPLATE
Stance: Elemental Flux (+4 dodge to AC included above)
Active Element: Air
Granted Maneuvers: Lance of Power, Rapid Strike
Readied Maneuvers: Elemental Strike, Flick of the Wrist, Minute Hand, Ego-wounding Strike
Animus: 0
Illumination: 1
Psionic PP: 3/3
Psionic Focus? Y

Starbin
2021-08-01, 03:48 PM
Here ... and reserved for future character stuff. And again seems like a this color speaker

Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

https://i.pinimg.com/736x/63/1b/47/631b47722f482fd5d2825399eec0c137.jpg

Yas392
2021-08-01, 06:13 PM
@Drk I knew I forgot something. Can I make a quick purchase before I jump into the IC thread?

RCgothic
2021-08-01, 06:14 PM
I put this together towards the end of the last game:

NPC Crew of the Sea Wyvern (https://docs.google.com/spreadsheets/d/1K2EriM7ykrtTAdFb5Ji_kh8UUkA--NQ1vDovF2eHl3I/edit?usp=sharing).

I've also put together this WIP deck plan of the Sea Wyvern:

https://i.ibb.co/ZxsdHN6/Sea-Wyvern3.png (https://ibb.co/BBDL4wV)
From left to right:
The Crow's Nests
The Fighting Tops
The Forecastle/Quarterdeck
The Main Deck
The Crew Deck
The Hold

I still need to annotate all this. The party's quarters are in the stern of the ship on the main deck. The big room on the right is the great cabin, which is a conference room. The other aftmost room is the captain's cabin. The other 6 cabins are up for grabs, and the 6th will be the ship's office/purser's cabin.

At the fore of the main deck is the passengers' bunkroom/stable, though i'm going to make a slight adjustments there, and in front of that is the ship's head, literally the open-aired crew privy.

On the crew deck the two large rooms amidships are the galley and the armoury/strongroom. At the aft of the crew deck is the ward room and the NPC officer cabins. Our arrogant noble friend has been given one of the larger ones.

Still WIP. The crow's nest level in particular is unfinished.

The good thing about ships of this period are the partition walls. Things can be rearranged if necessary.

I also hope to give The Blue Nixie a floorplan as well. It's a larger ship so it will be more complex.

BelGareth
2021-08-01, 06:19 PM
This is awesome RCgothic.

Also, great post, it read like you just knew everyones names (even if this is pbp), very well done.

RCgothic
2021-08-01, 06:53 PM
It's her job to know.:smallwink:. But seriously, I was a little bit worried I was dropping too many names! But if we're going to have NPCs along, better establish them early so everyone remembers they're there.

I figure at this point Lara and Grimgor have had about a week to get to know their new crew. They won't know everyone aboard, but should know the heads of function and select crew members. Other party members can arrive or have been aboard already, whichever.:smallsmile:

Current complement is 6 PCs, 8 NPC officers, 36NPC crew, 12 NPC passengers + 1 horse. It's a lot!

BelGareth
2021-08-01, 07:22 PM
It's her job to know.:smallwink:. But seriously, I was a little bit worried I was dropping too many names! But if we're going to have NPCs along, better establish them early so everyone remembers they're there.

I figure at this point Lara and Grimgor have had about a week to get to know their new crew. They won't know everyone aboard, but should know the heads of function and select crew members. Other party members can arrive or have been aboard already, whichever.:smallsmile:

Current complement is 6 PCs, 8 NPC officers, 36NPC crew, 12 NPC passengers + 1 horse. It's a lot!

Seriously, that's a LOT of people to keep track of!

DaOldeWolf
2021-08-01, 09:04 PM
Wooh! Thanks for picking me! I really appreciate it. I´ll go with dark orange.

Here is Felix Clawson (https://www.myth-weavers.com/sheet.html#id=2492709) and Isaac (https://www.myth-weavers.com/sheet.html#id=2493839)his parrot

RCgothic
2021-08-02, 10:36 AM
Updated deck plan:

https://i.ibb.co/KqTD4T1/Sea-Wyvern5.png (https://photos.app.goo.gl/crzfe7jXTnzrwysD7)

Click to go to Google Photos if the resolution isn't great in-thread.

Starbin
2021-08-02, 11:31 AM
I’ll post later today - on vacation right now

Yas392
2021-08-02, 05:42 PM
Just waiting for Drk's answer before I post IC.

EDIT: My purchases are just vials.

BelGareth
2021-08-02, 06:40 PM
Updated deck plan:

https://i.ibb.co/KqTD4T1/Sea-Wyvern5.png (https://photos.app.goo.gl/crzfe7jXTnzrwysD7)

Click to go to Google Photos if the resolution isn't great in-thread.

Did you make these?

DaOldeWolf
2021-08-03, 12:21 AM
Updated deck plan:

https://i.ibb.co/KqTD4T1/Sea-Wyvern5.png (https://photos.app.goo.gl/crzfe7jXTnzrwysD7)

Click to go to Google Photos if the resolution isn't great in-thread.

Absolutely beautiful, I must say.

DrK
2021-08-03, 12:33 AM
@Drk I knew I forgot something. Can I make a quick purchase before I jump into the IC thread?

Sorry missed the query
Yes feel free to tweak the purchases

RCgothic
2021-08-03, 01:50 AM
Did you make these?

Yes, made in Gimp from scratch. I don't usually make maps, but monochrome ships are relatatively easy compared to landscapes. :smallredface:

Btw if anyone likes naval fiction I heartily recommend the Kydd series by Julian Stockwin. It's a complete Master and Commander rip off, but it's really well done.

DrK
2021-08-03, 03:50 AM
Yes, made in Gimp from scratch. I don't usually make maps, but monochrome ships are relatatively easy compared to landscapes. :smallredface:

Btw if anyone likes naval fiction I heartily recommend the Kydd series by Julian Stockwin. It's a complete Master and Commander rip off, but it's really well done.

A step up from the likes of Hornblower then?

Yas392
2021-08-03, 04:26 AM
Sorry missed the query
Yes feel free to tweak the purchases

Thanks. I will be posting shortly after I amended my sheet.



Player
Character
Build
Backstory


RCGothic
Lara Dantalion (https://www.myth-weavers.com/sheet.html#id=2491831)
human swashbuckler



Starbin
Grimgor (https://www.myth-weavers.com/sheet.html#id=2493060)
dwarf warder



Yas392
Tygar Foster (https://www.myth-weavers.com/sheet.html#id=2446100)
half-elf cleric



DaOldeWolf
Felix Clawson (https://www.myth-weavers.com/sheet.html#id=2492709)
catfolk arcanist



Casual Viking
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
tengu mystic (Knight Chandler)



BelGareth
Aramus (https://www.myth-weavers.com/sheet.html#id=2493744)
human druid




Copy-Pasting table here for quick reference.

RCgothic
2021-08-04, 05:55 AM
Not going to be able to respond until much later today. Happy to give over the spotlight to whoever wants to have a go at resolving this so it doesn't just become the Lara show.

He already has a joint-largest cabin on the aft crew deck. It's a bigger space because the sailing master needs room for charts and plotting the course, which the master'll now need to do in the ward room or great cabin instead. He asked for The Master's Cabin, he got the Master's Cabin.:smallbiggrin:

The Great Cabin is in use as our communal area/dining area/general ship's business. He can't have it.

The other cabin larger than his is mine, and if he wants to share that he'll need to get a good deal nicer. :smallamused:

The other solution I can think of is to move a partition walls to merge his cabin with the next one and making it the biggest. But then Vindalf, Bellin or Tasha and Sosha would need to double up, which they probably wouldn't be happy about.

The eating with the crew isn't a big deal - he can eat in the ward room with the NPCs or the great cabin with us, or in either of those rooms when they're not otherwise in use. The officer's steward can probably be spared to make him some meals

Yas392
2021-08-04, 06:18 AM
Do our characters know the layout of each room?

RCgothic
2021-08-04, 07:01 AM
That would depend on previous familiarity with ships and/or the length of time aboard. I'd reckon you've probably poked around all the public areas so far, but wouldn't have seen personal cabin interiors (other than your own) at this point unless you'd been onboard a while.

The Great Cabin and Ward Rooms would be dominated by tables and seating.

Starbin
2021-08-04, 08:40 AM
I’m here! Just finishing up my vacation - travel day today and back to the grind tomorrow. I’ll try to post today, however. Interestingly enough, the new Grimgor has Diplomacy ... it may involve brutal honesty and turns of phrase rather than glowing personality, but it’s there none-the-less.

@DrK - does Full Plate already include masterwork costs? Language includes this bit: “Each suit of full plate must be individually fitted to its owner by a master armorsmith, although a captured suit can be resized to fit a new owner at a cost of 200 to 800 (2d4 100) gold pieces.”

If not, can I bust the max spend on an item by 150gp?

RCgothic
2021-08-07, 12:15 PM
OOC I'd quite like to visit maybe a few of these sidequests. Quick, someone think up a reason we'd risk annoying our employer by delaying our voyage and parting company with the Nixie.:smallredface:

DrK
2021-08-07, 12:38 PM
I’m here! Just finishing up my vacation - travel day today and back to the grind tomorrow. I’ll try to post today, however. Interestingly enough, the new Grimgor has Diplomacy ... it may involve brutal honesty and turns of phrase rather than glowing personality, but it’s there none-the-less.

@DrK - does Full Plate already include masterwork costs? Language includes this bit: “Each suit of full plate must be individually fitted to its owner by a master armorsmith, although a captured suit can be resized to fit a new owner at a cost of 200 to 800 (2d4 100) gold pieces.”

If not, can I bust the max spend on an item by 150gp?

Full plate doesn’t include the MW costs, but feel free to creep over slightly to start with the plate



OOC I'd quite like to visit maybe a few of these sidequests. Quick, someone think up a reason we'd risk annoying our employer by delaying our voyage and parting company with the Nixie.:smallredface:

Lavinia is a friend to Lara/Grimgor and on the schedule it’s +/- 2-3 days per segment so there is no real rush from Lavinia

RCgothic
2021-08-07, 07:20 PM
Quick preview of the Blue Nixie map I'm working on:

https://i.ibb.co/gSvrDDj/Blue-Nixie2.png (https://ibb.co/sK5gFFm)

Composite overlay of all decks. I'm very loosely basing size and layout on HMS Leopard 4th rate (1970).

Yas392
2021-08-07, 11:11 PM
Updated deck plan:

https://i.ibb.co/KqTD4T1/Sea-Wyvern5.png (https://photos.app.goo.gl/crzfe7jXTnzrwysD7)

Click to go to Google Photos if the resolution isn't great in-thread.
Quick preview of the Blue Nixie nap I'm working on:

https://i.ibb.co/gSvrDDj/Blue-Nixie2.png (https://ibb.co/sK5gFFm)

Composite overlay of all decks. I'm very loosely basing size and layout on HMS Leopard 4th rate (1970).

Nice schematics. Helps visualize what the ship looks like.

BelGareth
2021-08-08, 08:52 PM
It’s weird, but I want to go to the spiders valley

Starbin
2021-08-08, 10:27 PM
Got back from vacation, had full days of work, and today is our anniversary. I’ll post tomorrow 😜

RCgothic
2021-08-09, 01:00 PM
Did a little more work on the Nixie. This is how many levels there'll be:

https://i.ibb.co/Sc623XR/Blue-Nixie3.png (https://ibb.co/KD5YrjF)

Getting wide.

DrK
2021-08-09, 01:05 PM
It’s weird, but I want to go to the spiders valley

Your wish is now granted


Got back from vacation, had full days of work, and today is our anniversary. I’ll post tomorrow 😜

Welcome back. I saw Grimgor has a sheet now, but glad he's kept the polearms


Did a little more work on the Nixie. This is how many levels there'll be:

https://i.ibb.co/Sc623XR/Blue-Nixie3.png (https://ibb.co/KD5YrjF)

Getting wide.

Its impressive stuff. She's like a ship of the line is the Nixie an impressive boat!

RCgothic
2021-08-09, 02:16 PM
Just a small ship of the line, she wouldn't even count by Napoleonic standards. :smallwink:

Not all will be full decks, I'm just making sure I'm leaving enough space on the canvas. Compared with The Wyvern there's an additional poop deck and an additional mid-deck, and five ballistas to a broadside instead of four.

Only slightly more powerful than The Wyvern but substantially larger. More of an armed merchantman than a warship. I feel that's both thematic and allows The Sea Wyvern to contribute at a similar level in battles combined with the skills of the PCs.

But the amount of space on board Nixie is pretty luxurious in comparison.

CasualViking
2021-08-09, 03:10 PM
Ooh, spiders. Fortitude-vs-not-a-spell is Kona's worst save by far. He is going to take a few minutes of meditation to shuffle some maneuvers around. I've marked it on his sheet.

Yas392
2021-08-10, 03:13 AM
Going to prep spells for the day for the island.

BelGareth
2021-08-10, 09:43 AM
Your wish is now granted



Lol, next time i'll be quiet!!

Yas392
2021-08-10, 10:37 PM
Tygar is set to go.

CasualViking
2021-08-15, 01:23 AM
Roll for granted maneuver: [roll0]

Yas392
2021-08-15, 01:44 AM
@Drk Is Tygar's stealth check accounted for?

DrK
2021-08-15, 04:09 AM
@Drk Is Tygar's stealth check accounted for?

It hasn't seen Tygar yet, buts it focus is also on the front most party members

CasualViking
2021-08-15, 05:43 AM
I've changed Kona's Candle Magic. Allies within 15' can now move 5', no AoA, as a swift action,

DrK
2021-08-15, 05:52 AM
I've changed Kona's Candle Magic. Allies within 15' can now move 5', no AoA, as a swift action,

Its this kind of thing and the rest of the abilities I'll be curious to see' I've never seen a Mystic in play before. The elemental flux seems pretty powerful disciple so It'll be interesting

Starbin
2021-08-15, 03:31 PM
Yeah, Grimgor has some bonuses to AC, Ref save and AC right now, but that’ll change on his turn.

Also, allies w/in 10’ get +3 AC and +2 Will saves [morale]

RCgothic
2021-08-15, 03:58 PM
Ooh, nice bonuses!

RCgothic
2021-08-16, 07:04 AM
DC21 is yiiiikes at this level.:smalleek:

DrK
2021-08-16, 08:33 AM
DC21 is yiiiikes at this level.:smalleek:

It’s a big spider so the racial HD help me

Starbin
2021-08-16, 08:39 AM
You ain’t lying. Especially for sir stubby legs! Fortunately, Grimgor is in the best stance for this attack and he’ll activate his cloister Enduring Shell to add his shield bonus to the save.

[roll0] (Whew!)

Depending on results, I could advance and try to lock the beastie down. Or would folks prefer we let it advance closer to us?

Yas392
2021-08-16, 09:25 AM
How high are our characters above the spider?

BelGareth
2021-08-16, 09:57 PM
[roll0]

Rolling ref

Edit: I’ll post tomorrow, today was busy

CasualViking
2021-08-17, 02:04 AM
[roll0] kona reflex. [roll1]

CasualViking
2021-08-17, 02:08 AM
You ain’t lying. Especially for sir stubby legs! Fortunately, Grimgor is in the best stance for this attack and he’ll activate his cloister Enduring Shell to add his shield bonus to the save.

[roll0] (Whew!)

Depending on results, I could advance and try to lock the beastie down. Or would folks prefer we let it advance closer to us?

OOC, I think we should hold. It probably can't do actual damage at range, but I assume the rest of the party can.

DaOldeWolf
2021-08-18, 12:19 AM
To get more information on the creature which type of Knowledge check do I need to make? Nature?

K. Nature [roll0]

Yas392
2021-08-18, 01:50 AM
Attempting some knowledge checks to identify creature while I wait for the answer to my question.

Knowledge (Arcana): [roll0]

Knowledge (Planes): [roll1]

Knowledge (Religion): [roll2]

Also, does the area has any cover other than greenery?

DrK
2021-08-18, 03:57 AM
It’s on the same level as you, just running down a stream towards you where you are at the edge of the jungle (like a T junction)
Cover here is either off the edge of the cliff via flight or the trees

Know (Nature) is relevant but DC18 just says “some sort of giant hairy tarantula”

Yas392
2021-08-19, 02:59 AM
You are on a ~20ft wide stretch of clear ground parallel to the cliff and looking down a 10ft wide shallow stream where the spider is running from. The rest of the area is thick undergrowth (difficult terrain)[/I]

Bolded bit is confusing. I interpreted that as our characters having higher ground over the spider.

Our characters' positions are confusing as well to me. Let me see if I get this right. Our characters climbed up the cliff slope on ropes that Kona hurl down to the 20x20 ft clearing just before the forest. Everything else is undergrowth. They can see a giant spider closing on them; its legs on each side of the bank of the river. The stream/river runs to and pours over the cliff is not off the edge of the clear ground the party is standing on but another cliff edge covered in undergrowth.

Starbin
2021-08-19, 09:24 AM
Bolded bit is confusing. I interpreted that as our characters having higher ground over the spider.

Our characters' positions are confusing as well to me. Let me see if I get this right. Our characters climbed up the cliff slope on ropes that Kona hurl down to the 20x20 ft clearing just before the forest. Everything else is undergrowth. They can see a giant spider closing on them; its legs on each side of the bank of the river. The stream/river runs to and pours over the cliff is not off the edge of the clear ground the party is standing on but another cliff edge covered in undergrowth.

I had a similar issue the first couple of times I read the description. The way I read it now with DrK's extra explanation below, we climbed up to the cliff which has a stretch of cleared space between the edge and the jungle. We came upon an inland stream that is coming from the jungle to the edge of the cliff. When we looked down the stream - not from height, but like 'looking down a corridor' - we saw the boat and the spider. The path along the edge of the cliff is clear, but all the jungle is difficult terrain. It sounds like the clear path running along the edge of the cliff is at least 20' wide at this point ... however, it may vary further along.

I initially presumed the spider was 100' from us, and that we were probably 5 to 10' away from the edge of the jungle ... since it would be crazy to think we were walking the very edge of the cliff :smallbiggrin: But that being said, DrK may have imagined we were at the very edge of the jungle peering at the spider 100' feet away. The real question from my perspective is how far away from the edge of the jungle we were to start. That will drive if we can 5' step forward, or how far back we were.

As an aside, I think the only way the cliff provides cover is if you lowered yourself partially down and attacked from there. Or you can fly above the trees and get some cover / concealment, I'm guessing. Or move closer to the trees and away from the stream so you're using the jungle as cover/concealment.

Hope that helps. I'm sure DrK will confirm or correct as necessary :smallbiggrin:

RCgothic
2021-08-19, 10:18 AM
As Starbin's description, but I think the boat was the spider's body.

Starbin
2021-08-19, 11:49 AM
As Starbin's description, but I think the boat was the spider's body.

Hunh. I didn't see that ... would make sense!

DrK
2021-08-19, 12:56 PM
Starbin’s description was correct apart from that the spider was a massive mossy lump beside the boat

Yas392
2021-08-19, 10:57 PM
I had a similar issue the first couple of times I read the description. The way I read it now with DrK's extra explanation below, we climbed up to the cliff which has a stretch of cleared space between the edge and the jungle. We came upon an inland stream that is coming from the jungle to the edge of the cliff. When we looked down the stream - not from height, but like 'looking down a corridor' - we saw the boat and the spider. The path along the edge of the cliff is clear, but all the jungle is difficult terrain. It sounds like the clear path running along the edge of the cliff is at least 20' wide at this point ... however, it may vary further along.

I initially presumed the spider was 100' from us, and that we were probably 5 to 10' away from the edge of the jungle ... since it would be crazy to think we were walking the very edge of the cliff :smallbiggrin: But that being said, DrK may have imagined we were at the very edge of the jungle peering at the spider 100' feet away. The real question from my perspective is how far away from the edge of the jungle we were to start. That will drive if we can 5' step forward, or how far back we were.

As an aside, I think the only way the cliff provides cover is if you lowered yourself partially down and attacked from there. Or you can fly above the trees and get some cover / concealment, I'm guessing. Or move closer to the trees and away from the stream so you're using the jungle as cover/concealment.

Hope that helps. I'm sure DrK will confirm or correct as necessary :smallbiggrin:
Starbin’s description was correct apart from that the spider was a massive mossy lump beside the boat

That description gives a clearer picture. Who are we waiting for now to go?

CasualViking
2021-08-24, 02:56 PM
Is Kona within a 5' step of 5' range?

RCgothic
2021-08-24, 03:34 PM
Oof. Slightly more than half my hp in one hit. AC was 26 as well inc the +4 bonus. Even with dodging panache a 29 wouldn't be quite good enough.

Starbin
2021-08-24, 03:52 PM
I tried to stop it, RCG ... but needed to roll a 16 or 17.

And of course I didn't prepare the maneuver that allows you to move away w/o an AOO. Didn't expect a large creature immediately :smallbiggrin:

BelGareth
2021-08-24, 04:17 PM
Withdraw from the line, Aramus can heal if needed.

Wish I had changed my spells, lol

DrK
2021-08-24, 04:31 PM
Is Kona within a 5' step of 5' range?

Yes


Oof. Slightly more than half my hp in one hit. AC was 26 as well inc the +4 bonus. Even with dodging panache a 29 wouldn't be quite good enough.

Unlucky, it’s a big beastie

CasualViking
2021-08-25, 02:10 AM
Oops, subtract 2 damage from each of Kona's hits, I only applied sickned to attack rolls.

Yas392
2021-08-25, 03:08 AM
How far is the Spider from Tygar?

DrK
2021-08-25, 06:09 AM
How far is the Spider from Tygar?

~20-30ft but there is 3 other PCs in the way distracting it

Yas392
2021-08-25, 06:52 AM
Would channel energy affect the spider if I have Tygar 5 ft step?

Starbin
2021-08-25, 12:38 PM
Spider has a 10' reach, so you should be able to channel to hit folks w/o getting him. But I'm always cautious about those exact distances in theater of the mind. However, if Lara attacks and 5' steps back, you would probably be good.

Yas392
2021-08-25, 06:02 PM
Spider has a 10' reach, so you should be able to channel to hit folks w/o getting him. But I'm always cautious about those exact distances in theater of the mind. However, if Lara attacks and 5' steps back, you would probably be good.

I need Drk to confirm since he said it could be anywhere from 20-30 ft from Tygar. Channel is a 30 ft burst. He might cure the spider by accident since he does not have selective channel feat.

Starbin
2021-08-25, 06:55 PM
I thought the 20-30’ took into account the creature’s 10’ reach. But DrK has the ground truth.

Yas392
2021-08-25, 09:03 PM
Yeah. I find it amusing that a similar, simultaneous battle is happening in my other game where the party is fighting a huge spider.

DrK
2021-08-25, 11:41 PM
I need Drk to confirm since he said it could be anywhere from 20-30 ft from Tygar. Channel is a 30 ft burst. He might cure the spider by accident since he does not have selective channel feat.

You can easily move to a position behind the front trio to include them and exclude the spider

Yas392
2021-08-25, 11:44 PM
OK. Thanks.

DrK
2021-08-29, 01:03 AM
I’ll give Aramus and Lara till tomorrow to post them bot them for round and get the spider biting

Starbin
2021-09-02, 02:25 PM
Dammit, DrK! It’s really hard to make a difference with bonus AC and counter attacks when you keep rolling 16s and 17s ....

CasualViking
2021-09-02, 03:07 PM
messed op the dice syntax AND sickened. But I got the nat 20 i needed to savew against that poison, oh yeah.

First attack hits AC 13 for [roll0] total.
Second attack hits for [roll1] and threatens a crit. [roll2], [roll3].

DrK
2021-09-02, 04:08 PM
Dammit, DrK! It’s really hard to make a difference with bonus AC and counter attacks when you keep rolling 16s and 17s ....

You know that’s unusual for me, normally I roll about as well as you do

Yas392
2021-09-08, 01:47 AM
That is one bad attack roll with a maximized damage dice.

DrK
2021-09-08, 02:18 AM
Sorry for the slow responses over the past week. Had some work related issues
I'll update tomorrow and bot and other PC rolls as needed to keep the momentum going

RCgothic
2021-09-08, 02:53 AM
I've also been struggling for time. I'll try and reply soon.

Starbin
2021-09-08, 10:16 AM
@DrK and others - remember if you're within 30' of Grimgor (which y'all should be, except maybe Tygar) you have +4 AC (morale). Additionally, if the spider has greater than a 1 Int, it would take a -4 to strike anyone but Grimgor (due to Armiger's Mark).

If the spider is taking a -4, I might be able to counter its blows in the future ... if it's too stupid, then my chances are pretty slim when I need to roll a 17 or 18 ...

Of course, it still sucks that effectively there's an 8 point swing for this thing to hit Kona and I think it's going to be successful anyways ...

DrK
2021-09-09, 04:38 AM
@DrK and others - remember if you're within 30' of Grimgor (which y'all should be, except maybe Tygar) you have +4 AC (morale). Additionally, if the spider has greater than a 1 Int, it would take a -4 to strike anyone but Grimgor (due to Armiger's Mark).

If the spider is taking a -4, I might be able to counter its blows in the future ... if it's too stupid, then my chances are pretty slim when I need to roll a 17 or 18 ...

Of course, it still sucks that effectively there's an 8 point swing for this thing to hit Kona and I think it's going to be successful anyways ...

Ths spider was very, very stupid. But also now happily dead!

RCgothic
2021-09-12, 04:36 PM
Accidentally posted in the recruitment thread:


Lara Knowledge (local): (1d20+6)[19]

Edit: Frustratingly close! Can I claim a circumstance bonus for relevant ranks in Profession (Sailor)?

Edit2: Wrong thread, sorry.

Can I claim a circumstance bonus for that? I think it's reasonable Lara might have heard of them as a Sailor.

DrK
2021-09-13, 07:51 AM
Accidentally posted in the recruitment thread:



Can I claim a circumstance bonus for that? I think it's reasonable Lara might have heard of them as a Sailor.

Yes I think profession sailor can give the +2 synergy bonus you need

Yas392
2021-09-13, 08:24 AM
Waiting for answers on normal arrows from the party.

DrK
2021-09-13, 08:52 AM
Waiting for answers on normal arrows from the party.

The boat (when you return later) has plenty so assume you can refill there between forays onto land
you can also try and retrive your arrows with the standard 50% recovery chance

BelGareth
2021-09-14, 12:51 AM
Thats 20 arrows/1 quiver, puts me down to ~37

CasualViking
2021-09-14, 12:26 PM
Fort save: [roll0]. Will having fiore resistance 15 or fast healing 1 protect against the heatstroke?

Yas392
2021-09-14, 12:33 PM
Oof. Those rolls.

DrK
2021-09-14, 12:45 PM
Fort save: [roll0]. Will having fiore resistance 15 or fast healing 1 protect against the heatstroke?

fire resistance would negate the problem

BelGareth
2021-09-14, 04:07 PM
3 of us with heat exhaustion....well, we can rest, but your orders still stand, we would have to send a messenger back, i definitely could change some of my spells (endure elements)

Starbin
2021-09-14, 05:14 PM
Oh Lordy ... [roll0]

Hubba bubba!

Yas392
2021-09-17, 02:08 AM
@Drk Are our characters taking 2d6 or 26 non-lethal damage?

RCgothic
2021-09-17, 03:33 AM
Oh dear, this isn't a great save for Lara. Going to use Charmed Life to add CHA(+3) to FORT(+4). One of three uses a day.

[roll0]

Edit: Argh!

DrK
2021-09-17, 05:27 AM
@Yas

2d6 not 26, sorry that was my typo

DaOldeWolf
2021-09-17, 11:14 PM
Making the damage roll since I failed the save: [roll0]

RCgothic
2021-09-18, 01:37 AM
[roll0] me too

Yas392
2021-09-18, 02:49 AM
Non-lethal damage: [roll0]

BelGareth
2021-09-20, 03:32 PM
Gotta roll it as well

[roll0]

CasualViking
2021-09-20, 03:55 PM
Is this round of prep a round of combat? Kona has all sorts of abilties that only work during an "encounter".

Starbin
2021-09-20, 04:27 PM
Pre-combat, methinks ... since our actions could avoid/negate combat.

Starbin
2021-09-24, 04:54 PM
Sorry for a 'double' post, but had a few points. It feels like we may not be combat, but definitely should have been expecting bad stuff. If this is a 'surprise round' Grimgor has combat reflexes, so should get an AOO even when flatfooted. Unless something stops that?

[roll0], [roll1] EDIT: My God ...

If we're doing Init, his bonus is +8 right now.

DrK
2021-09-24, 05:01 PM
Sorry for a 'double' post, but had a few points. It feels like we may not be combat, but definitely should have been expecting bad stuff. If this is a 'surprise round' Grimgor has combat reflexes, so should get an AOO even when flatfooted. Unless something stops that?

[roll0], [roll1] EDIT: My God ...

If we're doing Init, his bonus is +8 right now.

It was invisble prior to its attack so would avoid the AoO

I'm just assuming its the "parties" turn now the attack having been their turn

Yas392
2021-09-24, 05:03 PM
@Drk Are our characters armed (e.g their weapons drawn prior to battle) other than Aramus?

Starbin
2021-09-24, 07:42 PM
I think that depends on you. Grimgor would certainly be holding his pike

DrK
2021-09-25, 03:02 AM
@Drk Are our characters armed (e.g their weapons drawn prior to battle) other than Aramus?


I think that depends on you. Grimgor would certainly be holding his pike

As Starbin said, I would assume that as its a relatively hostile place as you survey the cliffs and the odd forest I would have assumed most of the party would have their weapons out

Yas392
2021-09-25, 04:34 AM
Alright. Just confirming in case it is the contrary.

CasualViking
2021-09-25, 11:50 AM
granted maneuver start of first turn: [roll0]

CasualViking
2021-09-25, 01:10 PM
Kona decided to be heroic.

Fixing my rolls....Confirm the threat [roll0], [roll1]. Fire damage on first attack [roll2], second attack [roll3]

Starbin
2021-09-25, 03:44 PM
Holy crap .... we know who the real deal is here ... 67 damage for one standard action! +19 if the crit confirms.

U jelly :smallsmile:

Yas392
2021-09-27, 05:52 AM
Going to withhold actions for the moment.

DrK
2021-09-29, 07:50 AM
Holy crap .... we know who the real deal is here ... 67 damage for one standard action! +19 if the crit confirms.

U jelly :smallsmile:

Crit doesn't confirm but ouch. That elemental flux stance is a crazy level 3 stance! And the static +5 dam from the candle stuff... its a class to be reckoned with

CasualViking
2021-09-30, 02:23 AM
Crit doesn't confirm but ouch. That elemental flux stance is a crazy level 3 stance! And the static +5 dam from the candle stuff... its a class to be reckoned with

We're still early, and I could take it down a notch by switching from Knight-Chandler to plain Mystic if you'd prefer.

Yas392
2021-09-30, 05:07 PM
I assume nothing from knowledge checks?

BelGareth
2021-09-30, 05:40 PM
Aramus can't do much being exhausted is just the cherry on the top, which is why i've been pushing to rest, he can prepare endure elements for those who need it.

DrK
2021-10-03, 07:34 AM
We're still early, and I could take it down a notch by switching from Knight-Chandler to plain Mystic if you'd prefer.

Probably early to do that. We'll just keep an eye on things


I assume nothing from knowledge checks?

No, it was a Know(nature) for that type of fey infused vermin


@ ALL

It took you several hours to get to the top of the cliffs. So its early afternoon. The ship won't leave without you unless many days go past. As for the climb its looks manageable if you have some gear (i.e. rope etc...) but it would take a skilled climber to free climb. Although there are many vines, ledges etc... So its achievable.

Pushing back to the Wyvren would take you to dusk and require more Fort saves. Staying static you could build a campsite and no fort saves and do a night in the vermin jungle

RCgothic
2021-10-03, 07:39 AM
We're fatigued/exhausted, so we should definitely rest.

Lara told the Wyvern to wait two moons, so we're not out of time yet, but it never hurts to send an update if possible, she's not suggesting we return just yet.

Given the temperatures in the day we may wish to adventure in the dark/morning before things heat up. If we rest from now and begin immediately after we're rested without waiting for it to get light we can avoid the worst of the heat.

BelGareth
2021-10-03, 11:55 PM
Aramus can prepare endure elements to help. Also changing spells to be more helpful.

Edit: communal spider climb should get us down the cliff.

DrK
2021-10-08, 08:18 AM
I'm getting back to speed after a horrendous 10 days at work

Yas392
2021-10-09, 02:59 AM
@Drk How are 1/day abilities reset? At pre-determined time no matter when it was used in the previous day e.g reset at dawn or 24 hours past from the time of expenditure?

DrK
2021-10-11, 03:31 AM
@Drk How are 1/day abilities reset? At pre-determined time no matter when it was used in the previous day e.g reset at dawn or 24 hours past from the time of expenditure?

I would view them as once per day (as in calendar day really) where you reset your abilities when you stop and sleep and reset your spells

Yas392
2021-10-11, 03:44 AM
I would view them as once per day (as in calendar day really) where you reset your abilities when you stop and sleep and reset your spells

So reset after 8 hours of rest like spells? Just making sure if I am reading this right.

And how far is Tygar from the river? It will affect the previous night action.

DrK
2021-10-11, 08:12 AM
So reset after 8 hours of rest like spells? Just making sure if I am reading this right.

And how far is Tygar from the river? It will affect the previous night action.

Yes

There are streams within a few hundred yards of the camp

Yas392
2021-10-11, 05:37 PM
OK. He would not use the ability then.

BelGareth
2021-10-11, 06:08 PM
So who needs the Endure elements?

I only have 2 more besides, Aramus and the Captain

Yas392
2021-10-23, 04:44 AM
Half damage and no poison. That is a relief.

Starbin
2021-10-23, 10:11 AM
Getting real tired at rolling crappy with a +14 Per modifier. 5e got it right with passive perception.

[roll0] ... and [roll1]

Edit: Sigh ...

RCgothic
2021-10-23, 12:26 PM
Lara Reflex (using charmed life) [roll0] plus Fort if necessary [roll1]

BelGareth
2021-10-25, 04:34 PM
rolling, hopefully this doesn't hit me....

[roll0]

BelGareth
2021-10-25, 04:36 PM
darny darny darn

[roll0]

EDIT: phew, i was this close to being even more useless.

DaOldeWolf
2021-10-25, 11:00 PM
Time to roll Isaac´s damage: [roll0]

Yas392
2021-10-25, 11:21 PM
The damage has been rolled IC though.

DrK
2021-11-03, 05:44 PM
Sorry, been ill for the past week. Recovering now but will take some time to catch up. Please bear with me.

BelGareth
2021-11-03, 06:12 PM
I gotchu

https://c.tenor.com/nubivV5XM0YAAAAM/kandaar-bear.gif

Yas392
2021-11-05, 01:52 AM
Get well soon.

Don't mind if I take advantage of that gap to add a post. :smalltongue:

Starbin
2021-11-09, 03:58 PM
[roll0] ... messed up my damage roll

Yas392
2021-11-09, 04:41 PM
@Drk Will be waiting for answer from PM before I post for Tygar.

BelGareth
2021-11-09, 06:45 PM
not sure why i even roll sometimes.....:smallannoyed:

Yas392
2021-11-11, 09:04 PM
Lol, damage is the same as Aramus.

BelGareth
2021-11-11, 09:59 PM
Lol, damage is the same as Aramus.

Every bit counts right? (Dr) right????

Yas392
2021-11-15, 06:21 PM
@Drk Waiting for Tygar's Knowledge Arcana result.

Starbin
2021-11-15, 06:59 PM
AOO ... here’s hoping!
[roll0], [roll1]

Starbin
2021-11-15, 07:02 PM
Whoop, screwed up damage on the first o e ...[roll0]

However, as that’s a possible crit ... if this roll confirms, add the damage from the previous post. [roll1]

PS - the pike is magical, if that changes anything

EDIT: So to be clear - 34 damage on the AOO, 95 damage if a 16 confirms a crit.

CasualViking
2021-11-18, 06:51 AM
Cold damage 1: [roll0] + [roll1]

Confirm attack 2: [roll2]

Damage: [roll3]+ [roll4]

DrK
2021-11-24, 05:33 PM
Apologies all, I've had some issues in work/home life so have been off the forums. I should be returning shortly

Starbin
2021-11-28, 02:01 AM
Should I have rolled an AOO for both of the statues?

CasualViking
2021-11-28, 04:42 AM
Another beating like that and I'm dead.

In other news, allies within 15' now do +4 cold damage.

Yas392
2021-11-29, 05:38 AM
Still waiting for knowledge check result unless it gives nothing.

RCgothic
2021-11-29, 06:37 AM
Those are both critical threats (NAT 15 or higher), so:

[roll0][roll1] of which 4 cold additional.

[roll2][roll3] of which 4 cold additional.

Edit: that's looking a lot like a single turn 50-64 damage! :smalleek:

Starbin
2021-11-29, 12:57 PM
@CasualViking - first attack will miss due to Grimgor's counter, so gain 14 hit points. Better than a CLW!

Yas392
2021-11-30, 05:19 AM
@DrK I need confirmation before I post Tygar's action.

DrK
2021-12-02, 12:33 PM
@DrK I need confirmation before I post Tygar's action.

He would know that they were some sort of animated construct - like a mini golem but without the magic uimmunity

CasualViking
2021-12-05, 02:18 AM
[roll0]. That, and Grimgor's timely aid, puts Kona at full health.

Yas392
2021-12-05, 06:45 AM
He would know that they were some sort of animated construct - like a mini golem but without the magic uimmunity

Thank you.

Starbin
2021-12-07, 06:20 PM
[roll0]

Sorry about that!

Yas392
2021-12-15, 07:49 AM
I guess my character is not seeing anything.

CasualViking
2021-12-20, 12:16 AM
Did Kona find another way in?

DrK
2021-12-21, 03:04 AM
Did Kona find another way in?

Not unless they want toclimb the walls of the pagoda and then try and squeeze in a window
Its a simple square compound wall with a pagoda like structure in the centre

DaOldeWolf
2021-12-24, 09:50 PM
Merry Christmas to everyone!

DrK
2021-12-25, 01:36 AM
Merry Christmas all! I hope everyone has nice food filled days to relax and refresh

DaOldeWolf
2021-12-31, 08:18 PM
Merry Christmas all! I hope everyone has nice food filled days to relax and refresh

Wish you all a Happy new Year and hopefully all your resolutions will come true.

DrK
2022-01-01, 03:41 AM
Happy New Year to all of you as well

Who wants to bring in the New Year with some trap disarming

Yas392
2022-01-01, 04:03 AM
Tygar proposed dispelling it. He is waiting for the others to pitch in before he wastes his dispel.

CasualViking
2022-01-01, 04:51 AM
Tygar proposed dispelling it. He is waiting for the others to pitch in before he wastes his dispel.

Not it. And I vounteer the dwarf to see what it does :-D

RCgothic
2022-01-01, 05:43 AM
Disable Device isn't in Lara's skillset unfortunately.

Yas392
2022-01-01, 07:31 PM
Not it. And I vounteer the dwarf to see what it does :-D

I am referring to the trap as a whole so it is an it and I do not appreciate this attempt at correcting me.

RCgothic
2022-01-01, 07:45 PM
I don't think CV meant anything by that. "Not It" just means "I don't volunteer" / "I don't propose to do anything" in this context.

I don't think the suggestion of watching Grimgor walk into the trap to determine the kind of trap was serious.

Starbin
2022-01-01, 09:14 PM
Agreed - ‘not it’ was a standard phrase growing up ... effectively volunteering to NOT volunteer :smallsmile:

And Grimgor is the meat shield so no worries. But if someone can disarm it first, bonus!

CasualViking
2022-01-02, 02:45 AM
Yeah, I was just messing around and dodging the task.

Yas392
2022-01-04, 07:41 AM
@RCgothic CV's post should have been clearer then. Bolded statement was phrased in a way that I got that message.

BelGareth
2022-01-04, 12:15 PM
I saw no malice, or ill intent in any of the above.

Everything ok Yas392?

Yas392
2022-01-04, 04:56 PM
Yes. Just a misinterpretation of the wording in the aforementioned post.

BelGareth
2022-01-04, 05:41 PM
Yes. Just a misinterpretation of the wording in the aforementioned post.

Ah, roger that, happens to me all the dang time!

DaOldeWolf
2022-01-06, 12:16 AM
So, the plan is to send the most durable in the party to take the hit?

BelGareth
2022-01-06, 12:47 AM
Unless we find something, I think so

CasualViking
2022-01-06, 01:26 AM
I think the plan is for the GM to confirm that there is no big window to simply let us bypass the door. Then, we try a dispel. And then Grimgor opens the door (and if he doesn't want to, Kona will).

Starbin
2022-01-06, 02:11 PM
I think the plan is for the GM to confirm that there is no big window to simply let us bypass the door. Then, we try a dispel. And then Grimgor opens the door (and if he doesn't want to, Kona will).

Agreed ... 1) alternative route, 2) dispel magic, 3) Grimgor opens the door for a spectacular failure ... and heals as required. I think DrK is just trying to get stuff in order.

DrK
2022-01-06, 04:33 PM
Yup, choices are... Dispel, Disarm, Destruction (of the wall) or enDure the impact

Yas392
2022-01-07, 05:42 AM
Posted a post to push us forward.

BelGareth
2022-01-07, 12:07 PM
yes, i just did that.

Saves as necessary:
[roll0]
[roll1]
[roll2]

Yas392
2022-01-14, 05:30 AM
Hope the others have more luck than Tygar's crappy roll.

CasualViking
2022-01-18, 08:26 AM
Ouch. Well, potentially ouch. Is Kona flat-footed against that trap? He doesn't have any special abilities in that regard.

CasualViking
2022-01-18, 11:02 AM
Ouch. Well, potentially ouch. Is Kona flat-footed against that trap? He doesn't have any special abilities in that regard.

Starbin
2022-01-18, 03:07 PM
Depending on the answer, might be worth Grimgor giving a warning shout. The wording reads making a diplomacy check vs the attack... I read this as trying to convince the party member to move out of the way, vice convincing the darts to miss :smallbiggrin:

[roll0] vs Attack rolls

EDIT: Also, is Grimgor w/in 10’ of Kona? If so AC is +3

CasualViking
2022-01-20, 03:47 PM
Ouch. Well, potentially ouch. Is Kona flat-footed against that trap? He doesn't have any special abilities in that regard.

Kona is either at 32 or 15 HP, and making a [roll0] against either 14 or 18.

DrK
2022-01-21, 11:27 AM
Ouch. Well, potentially ouch. Is Kona flat-footed against that trap? He doesn't have any special abilities in that regard.

I would guess so as traps are like a surprise attack

CasualViking
2022-01-21, 01:09 PM
I would guess so as traps are like a surprise attack

I would assume so. I'm going to assume I'll nedd to make at least one more save [roll0] before anyone has a chance to help me with the poison. Taking a standard action to change my active element to water, moving back towards the party.

Starbin
2022-01-21, 02:57 PM
So with the immediate action to give you warning, you should get hit by three darts for 14 damage ... which two heals of the wand would get you to full ... (or one hit would get you to 5). Now you're poisoned, but does anyone have a restoration or neutralize poison?

CasualViking
2022-01-22, 06:24 AM
So with the immediate action to give you warning, you should get hit by three darts for 14 damage ... which two heals of the wand would get you to full ... (or one hit would get you to 5). Now you're poisoned, but does anyone have a restoration or neutralize poison?

Or even just a decent Heal check?

Yas392
2022-01-22, 07:21 AM
Do multiple poisons stack?

EDIT: I missed the bit about multiple poisons stacking in DC. Moving on.

CasualViking
2022-01-22, 09:38 AM
Str loss, round two: [roll0]

Round three: Kona's heal check [roll1], [roll2], [roll3]
Round four: Kona's heal check [roll4], [roll5], [roll6]
Round five: Kona's heal check [roll7], [roll8], [roll9]
Round six: Kona's heal check [roll10], [roll11], [roll12]

EDIT: With one attack negated by Grimgor's counter, that stille leaves Kona 1 point from passing that save.

Yas392
2022-01-23, 10:28 AM
A temporary band-aid to the poison.

CasualViking
2022-01-24, 12:58 AM
DrK, Kona is at 4 Str damage by my reckoning (and will be paralyzed in 5 hours). Should I recalculate encumbrance? The rules are...ambiguous.

BelGareth
2022-01-26, 11:53 AM
Aramus can do that.....the next day after selecting his spells. he's pretty much spent already. this trip is taking much longer than we thought!

EDIT: also, would casting https://www.d20pfsrd.com/magic/all-spells/i/insect-scouts/ be helpful here?

DrK
2022-01-27, 07:50 AM
DrK, Kona is at 4 Str damage by my reckoning (and will be paralyzed in 5 hours). Should I recalculate encumbrance? The rules are...ambiguous.

I believe a change to Str alters carrying capacity. Or you can get the dwarf o carry everything

DrK
2022-01-27, 07:51 AM
Insect scouts would work. Are you sending them upstairs or into the crevice and heading downards?

Starbin
2022-01-27, 10:49 AM
i believe a change to str alters carrying capacity. Or you can get the dwarf o carry everything

bring it oneth, knave!

BelGareth
2022-01-27, 12:34 PM
Insect scouts would work. Are you sending them upstairs or into the crevice and heading downards?

What does everyone think? upstairs?

DrK
2022-02-17, 05:57 AM
apologies for the long absence. I got hit by a storm at work and haven't updtaed games for a while. I'm back now, storm is weathered (although my blood pressure is probably several points higher!)

DaOldeWolf
2022-02-22, 12:24 AM
I understand. I am not sure how to answer in the IC for the moment though.

RCgothic
2022-03-01, 05:20 PM
Uh oh. Anyone got any ideas what this thing is?

Yas392
2022-03-01, 06:22 PM
Characters need signal from Grimgor. He is the only one that seen the creature, yes?

DrK
2022-03-02, 12:53 AM
Know (religion) checks would be the appropriate option to ID this evil looking thing

CasualViking
2022-03-02, 06:18 AM
Know (religion) checks would be the appropriate option to ID this evil looking thing

That'sa gonna be a "10 or less" from me.

RCgothic
2022-03-02, 07:09 AM
Ditto. I've only got local and nobility.:smallredface:

BelGareth
2022-03-02, 11:06 AM
Aramus doesn't have k religion

Starbin
2022-03-02, 01:26 PM
Sorry for the delay ... I was swamped at work and on a mini-vacation. [roll0]

DrK
2022-03-04, 07:15 AM
That is enough, I'll post Grimgor's results in the IC

CasualViking
2022-03-04, 12:13 PM
Kona hands out +4 cold damage on attacks for allies within 15'. [roll0]

RCgothic
2022-03-04, 12:48 PM
I rolled a 21 for initiative in the wrong thread: https://forums.giantitp.com/showsinglepost.php?p=25384243&postcount=244

DrK
2022-03-04, 01:15 PM
I rolled a 21 for initiative in the wrong thread: https://forums.giantitp.com/showsinglepost.php?p=25384243&postcount=244

When I saw the Init roll pop up in the Wrath Righteous OOC I guessed as much
Or Tali was going to make a very exciting meeting with Irabeth!

Starbin
2022-03-04, 04:32 PM
Initiative for Grimgor [roll0]

Yas392
2022-03-04, 06:33 PM
Tygar's Initiative: [roll0]

Knowledge (Religion): [roll1]

DrK
2022-03-07, 05:31 AM
Tygar can act as can Lara and Aramus,
If not I'll update on Wedensday for the Morhg's response to being blasted by Kona

Yas392
2022-03-07, 06:14 AM
Can Tygar shoot the undead or does he needs to move?

DrK
2022-03-07, 06:28 AM
Can Tygar shoot the undead or does he needs to move?

He'd need to move. But with Init> 11 he can do a suprise action and then turn 1

RCgothic
2022-03-09, 03:58 AM
Rolling properly:

Attack [roll0] Crit [roll1]
Hit but no crit.

CasualViking
2022-03-10, 04:40 AM
rolling that cold damage...

[roll0], [roll1]

CasualViking
2022-03-10, 04:41 AM
Allies within 15' of Kona now deal +5 cold damage.

Starbin
2022-03-10, 10:12 AM
Does that take place after your action on round 1? If so, Grimgor will do the extra 5 damage if any of his attacks hit.

CasualViking
2022-03-10, 03:19 PM
Does that take place after your action on round 1? If so, Grimgor will do the extra 5 damage if any of his attacks hit.

Partially. It's 3 points after Kona's first action.

Starbin
2022-03-10, 03:52 PM
Oh, do we always get 2 pts from some aura, and now we get +3 more? Or am I missing something?

CasualViking
2022-03-11, 12:27 AM
Oh, do we always get 2 pts from some aura, and now we get +3 more? Or am I missing something?

It's.... fiddly. It was +1 before Kona's first action, +3 after the suprise round, and +5 (doesn't go higher than that) after this action. I'll be more proactive about it in the OOC

Starbin
2022-03-11, 12:59 PM
It's.... fiddly. It was +1 before Kona's first action, +3 after the suprise round, and +5 (doesn't go higher than that) after this action. I'll be more proactive about it in the OOC

Gotcha ... so my AOO would have been a +3 cold damage, and my round 1 attack would get +5 cold damage.

DrK
2022-03-12, 04:12 AM
@Starbin

Unlucky on your dice rolls there. Your normal run of luck seems to continuing!

I'll wait till sunday for the other players o post then move onto the Mohrg after its been tagged by Kona and Lara

Starbin
2022-03-15, 10:52 AM
@Starbin

Unlucky on your dice rolls there. Your normal run of luck seems to continuing!

I'll wait till sunday for the other players o post then move onto the Mohrg after its been tagged by Kona and Lara

And yet you still manage to consistently hit the highest AC in the group :smallbiggrin:

PS - does the tongue have reach?

CasualViking
2022-03-16, 04:16 PM
Kona takes a hit, but nothing worrying. I'm holding off on Kona's action to see if I need to grant Grimgor an extra save.

Starbin
2022-03-16, 04:32 PM
Well, I was waiting to see if the thing could actually hit Grimgor, but here we go. Using Enduring Shell to boost his Fort
[roll0]

DrK
2022-03-17, 01:21 AM
And yet you still manage to consistently hit the highest AC in the group :smallbiggrin:

PS - does the tongue have reach?

Yes, disgusting slimy purple reach


Well, I was waiting to see if the thing could actually hit Grimgor, but here we go. Using Enduring Shell to boost his Fort
[roll0]

Nice, important save to hit that one

RCgothic
2022-03-17, 04:23 AM
Attempting a parry using 1 panache and 1 AoO: [roll0] Vs 25

RCgothic
2022-03-17, 04:30 AM
Borked the attack rolls.:smallsigh:

Riposte: [roll0]
Crit: [roll1]

Attack: [roll2]
Crit: [roll3]

Riposte is a nope, but attack looks like a confirmed critical to me! (Crit on a 15+)

DrK
2022-03-17, 05:21 AM
Solid parry there and a critical hit! Ouch
Lara is swashing and buckling her socks off

RCgothic
2022-03-17, 05:25 AM
If it was a killing blow I get another panache back.:smallcool:

DrK
2022-03-17, 02:38 PM
If it was a killing blow I get another panache back.:smallcool:

Then please regain your panache

RCgothic
2022-03-17, 03:05 PM
Yay! :smallcool:

Yas392
2022-03-18, 01:16 AM
So the attack missed Kona due to the aura?

CasualViking
2022-03-18, 08:48 AM
So the attack missed Kona due to the aura?

Nopa, Kona was down to 14 AC without armor, so even with the +3, it's still a hit. Fixing myself up with [roll0]

Yas392
2022-03-19, 09:03 AM
For further CLWs until he is heal to a reasonable health. He will stop if a CLW result is 5 or greater.

CLW: [roll0]
CLW: [roll1]

BelGareth
2022-03-22, 06:05 PM
oh bother, totally spaced the club, I assume everyone is ok with Aramus grabbing it?

Starbin
2022-03-23, 10:39 AM
Grab away ... and I'm presuming we're taking the amulet too, but I'm guessing a magic user will probably take it for now.

BelGareth
2022-03-23, 10:47 AM
oh yeah, the amulat, am i the resident spell caster? :smallfrown:

RCgothic
2022-03-31, 09:27 AM
The enemy rolled well!

Lara initiative: [roll0]

DrK
2022-03-31, 09:40 AM
fast for an old bird! is the undead drider

Yas392
2022-03-31, 04:51 PM
Tygar is not going act before the drider with that abysmal roll. :smalltongue:

CasualViking
2022-04-01, 05:07 AM
Initiative for Kona [roll0]

BelGareth
2022-04-01, 11:31 AM
Holy moly.

Welp, I’m glad I sent the centipede in first!!!