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DrK
2021-08-01, 01:20 PM
The Savage Tide!

http://cdn.obsidianportal.com/assets/404/sasserine.jpg

The sun shines down brightly on the busy harbour front as the porters bring aboard the last of the supplies, great pallets of barley, oats and water barrels being winched into the hold of the Sea Wyvren. The crew, a swarthy bunch of brigands seem to know their business as they ready the sails, tighten ropes and test the seals on the planks. One of the men, a bearded villanous looking rogue with scars on both sides of his face an eye patch covering his left eye hangs from the stern in a pulley seat, surprisingly deft hands putting the final touches onto the fresh paint replacing the name she had been given when stolen away.

http://cdn.obsidianportal.com/assets/115982/Sea_Wyvern.jpg

Lara and Grimgor stands quietly aboard the vessel, leaning gently against the rail of the aft castle as they watch the coming and going. Maybe 200ft out in the harbour the Blue Nixie gently bobbed at anchor,

By the side of the vessel by the ramp up Lavinia was introducing some some of the passengers as they prepared to come aboard. Leaving others stowing supplies and making sure the 3 shiny new ballista were secured safely on the deck. The first 4 are a pair of brothers - Hans and Kurt Jaeger, tough men from Sasserine who are seeking a good life in the wild new frontier. The next pair, Penolope and Luke Vedek, a pair of missionaries of Erastil seeking to civilise the savage Olman. All just smile and nod, thanking Lavinia as they come aboard.

http://3.bp.blogspot.com/-8oQMv57TpbA/Th9FwBk2YTI/AAAAAAAAAL8/hdJkeb4b92s/s1600/Conrad.jpg
Feres the balding priest sweats slightly as he staggers aboard with a heavy scrip containing all his possessions. A golden sword hangs from his throat indicating his loyalty to his to the golden Lady. He nods his head giving something between a bow and a nod to Lavinia. "My thanks Captain. Lady Lavinia. I thank you for passage to Fort Blackwell."

http://i260.photobucket.com/albums/ii14/Steve_Dubya/Urol.jpg

The small bearded gnome almost bounds aboard. The little gnome near enough shaking Lavinia's hand off as he scampers aboard the vessel. Shouting a welcome he practically capers on the deck looking out at the sea. constantly squints when he looks. He carries the odor of the land about with him, an odor that most find not too pleasant. He is talkative and chipper except when the subject of the natural world comes up, whereupon he flies into a frenzy of excited stuttering bliss, expounding upon obscure and often strangely fascinating (to him, at least) bits of lore. Urol has actually been to the Isle of Dread before, although his stay, in his words, was, "Unfortunately short due to events beyond my control, I might add! We've certainly nothing to fear this time around!" He looks about excited, his bags clinking with a dozen pots of vials of poisons and natural remedies.

http://farm7.static.flickr.com/6095/6328874570_6f94e22d47_m.jpg

A red haired tomboy Lirrith bounces aboard, hands resting on the hilt of her sword. Although Grimgor notices that the hands are soft and uncalloused. she smiles, "Ahoy Captain. Lady VanderBoren. I'm eager for the adventure aye!" As with the hands, and the well cut and then dirty clothes the whole appearance of her seems to be an act of sorts.

http://i260.photobucket.com/albums/ii14/Steve_Dubya/Skald.jpg

Wearing battered and scuffed leather and with a tired looking bow over his shoulder he slinks aboard with barely a glance at Lavinia.

http://mysite.verizon.net/resox2tb/portraits/npc_avner.gif

As the noble approaches with a pair of dour looking servants Lavinia whispers to you Lara, "I'm sorry Lara. Avner is a son of House Meravanchi. I had to get loans to party finance the expedition and Lord Meravanchi insisted his youngest son Avner came to supervise his investment. He is a cad, a deviant, a deflowerer of young woman and as such I cannot him have him aboard the Nixie. Please take him aboard your vessel. Do not throw him overboard but please take him off my hands."

The young man swaggers up, an overblown bow as his two servants carry a massive chest aboard. The smug young man grinning, "Ah my good man. Point me to the master's cabin. I assume that one will be mine..


Please introduce your PCs and then we can set sail

The OOC thread (https://forums.giantitp.com/showthread.php?634689-DrK-Savage-Tide-Reboot-OOC&p=25145833#post25145833)

BelGareth
2021-08-01, 05:18 PM
Aramus was happy to be moving onward, they city, while nice and pleasant, had it's downsides, just like any other city, and he was more at home in the wilderness anyway, D'Artagnan was in agreement as he squawked at this breakfast, a plump looking rat from the docks, looking a little startled at it's current predicament.

He stood, sliding the chair backwards making that wood on wood noise as it did so, he fished out a few coins to pay for his meager breakfast and a small tip for the waitress, the coins snapped against the table as he stretched his back from the morning grogginess of sleep, and he looked side to side gaining his bearings.

Once he found the direction of the docks, he took off, D'Artagnan flew off without a word, taking the to sky of the city screeching at any of the seagulls that got too close.

Finding the Sea Wyvren already boarding passengers, Aramus nodded at his luck, and headed towards the plank, lining up to take his turn to board. He noted everyone else was packed with luggage, chests, and bags packed full of things, all he had was his day pack, and the things on his person. Well, that and D'Artagnan.

As he got to the top he nodded to the two women, "Captain" he said to Lara "Lady VanderBoren" he said with another nod to the highborn woman, "I am glad to have been welcome on this voyage, and will endeavor to provide what assistance D'Artagnan and I can provide." with that, D'Artagnan screeched, loud enough for everyone to hear. Smiling through his glasses, he stepped on board to find a good railing to supervise.

Other than his Falcon, Aramus was a smallish man of later years, he wore glasses, and his hair was a salt and pepper mess, slightly to long, but not warranting enough to be lopped off yet, held mostly behind his head by a leather thong, he wore used, but loved, clothes, a bow on his back, and he used a staff for walking. Though, to take a guess, you think the staff was not for walking at all.

As he found the railing, which was facing out towards the sea, he rested upon it, taking in the view, and his Falcon landed silently to his left, devouring another smaller creature with it's claws and beak.

RCgothic
2021-08-01, 05:59 PM
Lara leans forward on the rail as she overseas the hive of activity as her command makes ready for sea, her new captain's proudly worn at a jaunty angle.

Down on the deck below Sasha the Wyvern's long-haired half-orc siege engineer fusses over her new artillery pieces. Nearby Bellin Oakwood, the bosun, is overseeing a crew of sailors winching an enormous water leaguer through the ship's main hatch. Lara knows that below decks a dozen more of the burliest crew members will be toiling at the capstan to lower the gigantic barrel, itself more than a tonne, safely down into the hold below. By Lara's side a slender halfing woman scribbles furiously in an enormous ledger half her size as she makes notes of everything brought aboard wherever it's to be stored for the journey.

As the passengers begin to arrive Lara catches Lavinia's eye and smiles warmly at her benefactor before making her way down to greet the new arrivals. The brothers and the missionaries she welcomes aboard confidently, quickly assigning them to berths in the forecastle bunkroom as the halfling woman by her side records meticulously their names, belongings and berths.

To the priest: "It's my pleasure Mr Feres, as we're going out that way anyway. You can pick a berth in the forecastle bunkroom. The head is right there in the bow, and if you can stomach it food will be served in the ward room aft of the lower deck several times daily. If you need anything be sure to let myself or Lieutenant Alden know. Ask any of the crew and they'll be able to direct you to her. I hope you enjoy your trip with us."

To the gnome: "Ah, you've been to the Isle of Dread? Excellent! I'm sure our Sailing Master Davtrix will be delighted to hear anything you remember about the island. I believe you and he will have a lot in common. Be sure to keep those poisons secure whilst aboard - we have a secure medical cabinet in the strongroom below if you'd prefer, speak to Dr Barlow for access. Did you hear everything I told Mr Feres? Excellent. I hope you enjoy your trip with us."

To Lirrith: "A woman after my own heart! Well we'll see what we can provide in that regard. In the meantime if you'd like a chance to try your hand about ship speak to Bellin when he's free - he's the handsome elf over there with the winch crew - and we'll see where we can put you to work! Forecastle bunkroom's that way, the head is in the bow. You can get your meals in the wardroom below aft."

To the untalkative one she merely gestures towards the forecastle. After he's gone Lara makes an aside to her halfling assistant: "Kelsey, make a note to have Vindalf keep an eye on that one."

Next up, Aramus. "Ah, Aramus, Lavinia let us know to be expecting you. I look forward to working together. If you head aft from here you'll find the party accommodation under the quarterdeck. Pick one of the free cabins as you wish. We'll be taking food in the great cabin and the officer's privy is in the wing gallery. I'll have a chance to chat more later."

And then comes Avner Meravanchi. Lara sucks her lip at Lavinia's warning and the sight of his entourage - the horse in particular. "A challenge then. Alright, we'll keep an eye on him." Lara graps the arm of a passing half-orc. "Kraask, send word for the carpenter please," she instructs before turning back to greet the young noble.

"Avner, a pleasure to have you aboard," she smiles winningly, turning on the charm. "I'm Lara Dantalion and this is my ship. Certainly I think we can accommodate you. Kelsey, please inform The Master he's to move into your cabin. I know it's not ideal, but you can sling your hammock in the ship's office. Have Lord Meravanchi's chest taken below at once," Lara continues smoothly, playing off the noble's misconception about titles aboard a sailing ship. "Your servants will need to berth with the crew I'm afraid, we have a full manifest of passengers on this trip."

At this moment a tool-belted gnome woman hurries up with the half-orc Kraask in tow. "Ah, Tasha, great timing. This is Tasha Goodsong, ship's carpenter. Tasha, I need you to rig a stable for Lord Meravanchi's horse in the starboard forecastle. Put up some partition walls and as much ventilation as possible. That way he'll be able to come out on deck as weather allows. Apologise to our guests there for the disruption and help them get resettled on the port side."

"That's the best accommodation we can manage for a horse," Lara reassures Avner. "The alternative would be to put him down in the hold, but that's a miserable existence on a long sea voyage."

CasualViking
2021-08-02, 03:09 AM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminated (https://www.myth-weavers.com/sheet.html#id=2492769)
The jet black bird-man in a Sueloise robe approaches the gangplank. He doesn't seem to be carrying anything other than his swords and a light pack. "Lara! This is the ship, yes?". No warm greeting, no appreciation for being hired on as an additional sword in case of trouble. Well, at least this "Kona" comes cheaply, even though the quality of his weapons tells a different story. He walks across, finding spot to stand on the deck where he doesn't interfere with the flow of goods and people coming onboard. "As we discussed, I am not much of a sailor, but I can be a lookout if needed".
Soul Candle: 5' bright light, 10' normal, allies within 15' can take 1 Temp HP (1 minute) as a swift action.
AC 22, touch 18, FF 14, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10Stance: Elemental Flux (Air: +4 dodge to AC included above)
Active Element: Air
Granted Maneuvers: Lance of Power, Rapid Strike
Readied Maneuvers: Elemental Strike, Flick of the Wrist, Minute Hand, Ego-wounding Strike
Animus: 0
Illumination: 1
Psionic PP: 3/3
Psionic Focus? Y

DaOldeWolf
2021-08-02, 01:03 PM
Using a point from the arcane reservoir to predict the weather with the weather sage exploit.

Spell list:
0 (6): Read Magic, Detect Magic, Acid Splash, Mage Hand, Arcane Mark, Prestidigitation.
1 (5): Magic Missile, Touch of the Sea, Alter Winds, Enlarge Person
2 (4): Bull’s Strength, Protection from Arrows

Isaac´s evolution point will be used for Improved Natural Armor (Ex) +2 AC


A little brown catfolk of a slim build finishes speaking with a bird perched on his shoulder in a language only the two can understand by the bay as the two approach to aboard. His walk is lithe and graceful. He looks around the vessel admiring its construction and design. "Splendid work! Great taste. Well, at the very least, this makes me feel more comfortable about the journey, dont you agree?" He turns his face to the red macaw. "Oooh! I am excited to meet our new crew members. Can you imagine? We have never been in a vessel of such size!"

The catfolk nods in agreement. As the two finally walk over to meet with the crew, he takes of his hood to reveal his face. Felix greets each and every person he comes across with a smile and a vow. "Hello! Good day sir (or lady). My name is Felix Clawson and my companion here is Isaac. I hope we have a nice journey together. My services are available to everyone on board so dont be shy to ask for my assistance." And then excuses himself to meet the captain. A few times, the parrot will make one or two remarks to them mostly to compliment or share his excitement.

Felix decides its time to meet with the captain and give his first report on the subject of the weather.

RCgothic
2021-08-03, 07:08 AM
"Ah, Kona! Yes, this is The Sea Wyvern. Three masts so definitely a ship, and shaping up to be a very fine one if I say so myself!" Lara greets enthusiastically, ever happy to talk about her new command.

"And definitely our berth for the voyage. However if we're talking about the ship them even I would have to admit that Lady Lavinia's Blue Nixie moored over yonder that will be accompanying us is a good deal larger than this one. But we'll see who's got it where it counts once we're at sea!" Lara jokes with a sideways grin at Lavinia.

"An extra pair of sharp eyes are always appreciated. It's a dull duty to my taste, best rotated frequently. It's an 80ft climb up to the... lookout's platform..." Damn that's unfortunate! "or we can get Bellin to rig a chair lift if you'd prefer."

"Felix! Isaac!" she notices the kitsune's approach. "Is it time for the weather already? I'm sure our employer and I would be keen to hear what you think the day has in store."

Yas392
2021-08-03, 09:56 AM
As soon as Lara begins indulging herself into a conversation, the sound of pants and footsteps can be heard from the bottom of the ramp. As they amplify, onlookers can glimpse a rising shadowy outline until they show their full appearance; a brunet humanoid with pointed ears, monkey, gay facial features and dark tight clothing, reinforced by steel shoulder pieces. He is neither stocky nor tall, bordering the average measurement of his race. As he reveals himself, he veers to the side, bends down and huffs in repetition as one of his hands clings to the ship's rail. It is not past a minute before he stands up, his breathing resuming its normal pace. He waves at the passengers, Lavinia and Lara.

"Hello all. Lady Lavinia. Captain Lara. Sorry for my tardiness. I had to make some last minute purchases. Gotta be well-prepared for the sea. I hope I am not too late for the departure."

After the last sound escape his mouth, one of his hand scratches the back of his head as he smiles in a cheery but sheepish way, enhancing his monkey characteristics. The moment ends when he plants a hand on his chest.

"I am Tygar Foster. I look forward to working you. While I see staffed healers, an addition would not hurt. Better yet one who has experience communing with the sea to lessen its rage. The sea is benevolent yet cruel."

DrK
2021-08-03, 04:21 PM
The arrival of a host of personalities continues throughout the morning until finally Master Thain, the heavy set ginger bearded dwarf in charge of the ship's security, orders the gangplank raised. From the shore Lavinia waves and begins heading to the skiff to take her out to the the awaiting Blue Nixie "Fare winds and safe voyage my friends" she shouts to Grimgor and Lara, "We shall try and stay together, if not we shall see you at Fort Blackwell in a fortnight or so." With that she starts getting rowed out to her own vessel moored in the shallow harbour.

Aboard the Sea Wyvren the deck is mostly full of milling people as the passengers generally get in the way of the crew bustling on deck. Only the aft and forecastle kept mostly free of people, the sky noisy as the cawing of the Kitsune's parrot challenges the shrieks of Aramus's falcon. The raven haired thin beauty that is Lt Hayley Alden mans the steering wheel as Darlin twirls his long moustache, a pipe wedged in his mouth as he commands Liza and Artemis (two young agile woman) into the rigging to unfurl the sails.

Minutes later the Sea Wyvren responds and soon begins nosing out into the warm choppy waters of Jeklea bay, and an hour later the sights and sounds of Sasserine and replaced by the whistling of the wind and the slap of water frothing and foaming under the prow, a pair of gleaming grey dolphins splashing through the water tailing the vessel. Over the course of the day the Nixie with its three masts filled with sails hoves inti a view and a flurry of signal flags are exchanged.

---

Aboard the vessel Felix consults the wind and waves and seeks to know the weather, he grins. Knowing that the weather will be blowing with steady off shore trade winds and steady wind and waves for the next days or few. Good news for the initial few days of the voyage

---

Two hours into the voyage there is a commotion that attracts the attention of all, from the kenku crouched in the crow's nest to the druid watching the hawk soar above them everyone turns as they see the young noble striding to the stairs leading up to the aftcastle where Cooper, a tough long haired half orc that looks like he belongs outside an inn bars his way. "Miss Dantalion. Where are you, blast you get out of my you brute.." he snarls at the half orc. ""Miss Dantalion, where are you. I have just learned I am not in the master cabin. Why is this the case. My family has funded most of this fleabitten voyage, and damn it I want the best cabin. Even more so, I was told I do not have private cook and will have to eat with the officers and crew like a common passenger. An outrage!!!"

On the aftcastle behind Lara, Hayley's voice drops low. "If he wants a bigger cabin we can drop him over the side and he can find a mermaid's palace..."

CasualViking
2021-08-04, 02:32 AM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminated (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona sighs at the commotion below. He briefly focuses on the arbitrary distinction between vertical and horizontal, swings over the rim of the crow's nest, and clambers down the mast as if it was a slope, not a vertical smooth pole, arriving on the deck shortly. His relaxed demeanor doesn't project any aggression, as he seeks around for Lara, loking to stand beside her in this conflict.
Swift action to change stance to Unbroken Stride (https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/disciplines-and-maneuvers/Sleeping-Goddess-Maneuvers/#Unbroken_Stride), double moves with 20' spider climb gets Kona to the deck in two rounds. Soul Candle: 5' bright light, 10' normal, allies within 15' can take 1 Temp HP (1 minute) as a swift action.
AC 18, touch 14, FF 14, CMD 17. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10Stance: Unbroken Stride (water walking, spider climb 20)
Active Element: Air
Granted Maneuvers: Lance of Power, Rapid Strike
Readied Maneuvers: Elemental Strike, Flick of the Wrist, Minute Hand, Ego-wounding Strike
Animus: 0
Illumination: 1
Psionic PP: 3/3
Psionic Focus? Y

Yas392
2021-08-04, 08:05 AM
Tygar is watching the ocean when a loud voice stirs him to move to the source of it. There, he sees the arrogant, young noble he was introduced to trying to claw his way past a half-orc to the stairs. The long hair half-orc is able block the aristocrat's feeble attempt to bypass him with his hands and body. The cleric leans his head a little to the front.

"I heard noise. What seems to be the problem?"

Diplomacy: [roll0]

DaOldeWolf
2021-08-04, 04:13 PM
Felix explains his prediction of the weather with Lara after presenting himself. "If there is anything else I can do. I am always at your service." Felix adds. He is glad that it seems like it will be a pretty nice journey and so far, he has been well receieved.

__________________________________________________ _______________________________________

Felix and Isaac watch from the sidelines the current commotion wondering about the reason behind the raquet. "Should we get involved?" Isaac replies excited to jump into action. "Lets just watch for a bit. If things go south, we will get involved." Felix explains himself the best he can.

BelGareth
2021-08-04, 04:33 PM
Aramus wheeled around, his forearms going from being leaned on, to supporting his torso as he continued to lean on the railing, he frowned, he disliked these pompous nobilitas, but...well, who did exactly?

Sighing he stepped forward, D'Artagnan flying up above somewhere.

Moving towards the young noble he opens his arms "Ah, Welcome Master Meravanchi," he says bringing his arms down and nodding slightly, "From what I've heard, you have the best cabin already, big doesn't always mean better, believe me on that. Did you fund this directly from your personal funds? I thought your household funded the trip." he answers quickly, "Master Meravanchi, a boat is a small place, especially when one is....not being friendly, and might I suggest, you be a little more friendly? there are a lot of....brutes aboard, and while I will do my ever best to keep an eye out for you, I cannot be everywhere, this is no threat my young master, merely a truth of the world, I have lived long enough to learn this terrible truth, say, do you like fish? I could have my companion fish you out a fresh one and we can cook it up, nothing like a fresh fish cookout to even the playing field." he says with a grin.

With a whistle, he commands D'Artagnan to go fishing.

CasualViking
2021-08-04, 11:51 PM
Kona blinks impassively. "You are a long way away from your father's money, oaf, and their power is only going to wane on this journey", he thinks to himself.

RCgothic
2021-08-05, 09:31 AM
To be honest Lara had been expecting this outburst, she just hadn't thought it would take him this much time to figure it out. With her hands held smartly behind her back, Lara waves her fingers so Haley knows she'd consider her suggestion. With an inward sigh she steps forward, waving the half-orc to stand aside. "Thank you Cooper, that won't be necessary."

"Avner, you already have the best available cabin," Lara takes a placating but not entirely unexasperated tone "Moreover, you asked for it specifically. 'The Master's Cabin', you said. Our Sailing Master Davtrix and Kelsey have both kindly suffered substantial inconvenience to accommodate you."

Maybe he's capable of feeling some sense of shame? Who knows. Behind Lara on the quarterdeck the normally grouchy Davtrix looks extra scowly.

"Unfortunately nobody onboard has a private cook, however delightful that would be, but as our honoured guest you are of course welcome to take meals prepared by the officer's steward in with my colleagues and I. If you'd rather dine alone then I can have him bring your meals to your cabin, or you can use the ward room when it's not in use."

"And please, call me Lara. Or else I'll insist you call me Captain," she jests with a quirked eyebrow.


Diplomacy [roll0]

DrK
2021-08-07, 10:14 AM
The rich fool puffs and grumbles, looking daggers at the kenku who's tongue was as sharp as his beak before nodding to the tall woman on the aft deck. "As you say Mistress Lara, I will accept then that my cabin is the Master's cabin. As long as we understand that my wine stores are not for general consumption."...

With the moaning noble taken care of the Sea Wyvren plunges through the waves a few chains away from the Blue nixie, the elves aboard the Wyvren roaming the rigging like acrobatic circus performers. Its an exciting couple of days as the pair of ships plunge through the bay of Jeklea, each day the sun dawns bright in the sky and strong off shore trade winds drive the boats east across the sea.

As the boats cruise off the coast Urol excitedly joins you on deck one morning bouncing slightly from foot to foot with excitement. When asked he smiles and gestures to the shore, his little green hat bobbing up and down on his head. "It exciting, have a look at the shore soon." he points ahead at a dark smudge of forest. "The great web. Tens of miles of forest enveloped in webbing, its said that an ancient Olman spider demon cursed the valley and that at the heart is a golden temple with 8 towers, but of course no-one has seen it for the miles of spider infested forest."

He grins more excited to be speaking with anyone close by. "We will see some other sites on the voyage as well. There is the burning, where a valley was set ablaze and an entire tribe was sacrificed plus the wyvrens of the Jagged Cliffs..." The little gnomes seems aglow with excitement.

-----


OOC optional stops...
* The spider forest
* The sacred forest (lizardmen sacrifices and petrified trees)
* The burnt pit
* The wyvren jagged cliffs

CasualViking
2021-08-07, 02:47 PM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminated (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona listens attentively to the gnome's ramblings. "Most of those places sound like a threat to the entire enterprise. Would they be easier to approach from the sea than from land, do you think?"
Soul Candle: 5' bright light, 10' normal, allies within 15' can take 1 Temp HP (1 minute) as a swift action.
AC 18, touch 14, FF 14, CMD 17. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10Stance: Unbroken Stride (water walking, spider climb 20)
Active Element: Air
Granted Maneuvers: Lance of Power, Rapid Strike
Readied Maneuvers: Elemental Strike, Flick of the Wrist, Minute Hand, Ego-wounding Strike
Animus: 0
Illumination: 1
Psionic PP: 3/3
Psionic Focus? Y

Yas392
2021-08-09, 09:34 AM
Tygar shrugs as Aramus and Lara's voice overlaid his. Seeing them calming the agitated noble down, he gives the two a nod before slipping back to his spot. The following days, he follows the repetitive routines of chatting to crew members and looking at the sea. It is not until the gnome rambling about interesting site the Sea Wyvern will come across causes him to move closer to Urol and tilts his forward.

"Sounds fun."

His face shifts to one up his natural disposition; mouth open to a fuller smile that shows his pearls, eyebrows slants inverse, relaxed. His tone, on the other hand, is laden with sarcasm and apathy.

"Any of us want to stop at any of these locations for sightseeing and exploration?"

In a flash, the cleric's face defaults back to normal, taming his smile and aligning the eyebrows back to an upside down "U." His tone resets back to the usual curiosity and amicability. He turns to address at the party and anyone listening in.

"If we are not in a rush to go the the Isle of Dread, I would like to stop by the Sacred Forest. I am interested in the history of the site and the lizardmen."

DrK
2021-08-09, 10:21 AM
As the web shrouded shore slips past an order goes out to the sail master and a flurry of signal flags ae exchanged between the Nixie and the Wyvren as the sails loosed and the Nixie slowly settles on the sea a few hundred feet off the rocky coast. Bellin, the lanky elf in charge of the sails waves at the shore, a shouted "I can see a path up from the cliff face, it would be a climb but there is a collapse you could scramble up."

Back on the deck Liza Highstar the deck chief, with tatoos covering her lean arms and neck shouts to the deck crew as they lower the small rowing boat into the water with a few handy pulls on the ropes where it bobs alongside. 300ft away you can see the rocky collapse in the cliff side that Bellin pointed out. A collapse of sorts has left a small rocky beach and a steep rocky scree slope that you could creep up and reach the tropical jungle that runs right up the cliff face, tropical plants, orchids and vines dangling down from the lip of the cliffs. Smothering it all however like a low hanging fog is thick strands of webbing draped like curtains between every available branch and tree. From here you cannot see much moving although you can be sure that there must be many spiders in there.

Aboard the deck Lt. Hayley looks at Lara, "Well Captain, we can wait here, Cooper and Kraask can row you in" she offers pointing at two brooding green skinned half orcs with long muscular arms. The two half orcs grumble something under their breath and slide down the rope ladder into the boat. Urol looks at Lara with a grin, "Ohh, ohh, my word this is highly exciting. Who knows what you might find. If you see this sign..." and as he waves his finger in the air a glowing spiderlike symbol appears, "It is the ancient Olman symbol of Catazotz, the Spider God. But have a care, he was a dark and evil god." Offering some feather quills and some fine vellum paper he looks to Kona and the wise seeming Aramus, "Please, I would appreciate any sketches you could make."

OOC
Who wants to go ashore into the Spider Forest?

Yas392
2021-08-09, 04:40 PM
Tygar looks at the party.

"Anyone wants to go ashore and explore this forest?"

Starbin
2021-08-10, 02:06 AM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Departure

As the two ships of the expedition received the last stores and passengers, a stout dwarf stood near the Captain of the Sea Wyvern and the noblewoman leading the journey. Hovering would be a more apt description, as he eyed anyone getting close. He seemed the typical dwarf - broad of shoulder, wide of waist and short of stature. His skin is tanner than many of his people, having spent more time outdoors than underground in recent years. His legs and arms were thick and muscles, while huge hands held a long pike loosely. His blue eyes scanned the docks, the ship and the surrounding waters, but snapped immediately to anyone approaching Lara or Lavinia. He occasionally stroked his black beard, a steadying move for one used to violence.

He didn’t speak as Lara greeted their passengers. He held his tongue when the little lordling attempted to throw his weight around. He even restrained himself from boxing the lad’s ears. He not visibly relaxed once they were away, and even then his eyes drifted to the Nixie. He had told Lara his concerns about leaving Lavinia without protection; he knew she had other retainers, but he trusted few others to guard the woman as well as he or Lara could.

But it wasn’t his decision...

Arriving at the Isle

Peering out at the island, Grimgor listened to the others banter about the possibilities of the island and where they might land and which mysteries they would investigate. He snorted to himself as he stared at the coastline, knowing whatever rumors or myths had been heard would be far from the ugly truth. As the question of where to go hung in the air, Grimgor spoke , his words for the Captain, but loud enough for others to hear. ”So Cap’n ... Yer eyeing’ them shores like ye’ve a mind t’land. WoT’s got yer fancy, and how kin it help th’Lady’s mission?”
Sorry for the delay but I’m in finally!
Status
HP 55 / AC 24 (18) CMB/D +7/18
F +6 R +5 W +8 Init +4 (+6) Move 20’

Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); craft Weapons/Armor +5; Bluff +5; Intimidate +3
Known maneuvers: Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC); Running Hunter’s Stance (+10’ move, gain scent); Primal Fury Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Effects: Silver Crane stance, Darkvision 60’

BelGareth
2021-08-10, 10:17 AM
Aramus watches the captain assuage the young noble with ease, he may have underestimated her, and he was happy for it, it was much more encouraging to know he was surrounded by capable people for once.

After dining on some kippers D'Artagnan fished out of the bay as they left, the cook doing a wonderful, but simple pan fry, he tossed the fish bones back into the sea, and cleaned up, watched the coastline as everyone else did, and his eyes widened as Urol started to talk about the ancient spider deity. He nodded to the gnome, his own interest spiked, "Indeed master Urol, I will endeavor to look for anything related" he replied, "I think I would like to go ashore, if anyone else would like to come? Spiders have a propensity to scare people off, so I'm assuming there might be some interesting, untouched things in there"

DaOldeWolf
2021-08-10, 12:07 PM
Felix was hearing about the discussion though remaining quiet to hear and analyze for himself what could be potentially interesting. The moment he hears about treasure, he perks up his ears and joins the conversation. "That indeed sounds interesting. I wouldnt mind having a look for myself." Isaac isnt exactly thrilled by the idea. "I hate spiders. And their webs make it hard to fly."

RCgothic
2021-08-10, 04:10 PM
"A spider-filled forest nobody goes to is sure to have some tall-old trees that we could make into spare masts," Lara concedes, eyeing the treeline. "On a long journey I'm sure Tasha would rest easier knowing we had a spare or two in the hold. And a bit of spider-slaying would be good for bringing our team together..."

With the general assent of the party, Lara has Lt Alden set The Sea Wyvern at anchor in about five fathoms a short distance offshore. "This is hostile territory, so no shore leave," Lara tells her. "If I spot a suitable-looking tree we'll send up a signal. Have the carpenter come ashore with a crew to drag it out and an armed escort. We'll leave some lines rigged on the cliff to make the ascent easier. If you haven't heard from us two noons from now you're to take command and continue the journey with Nixie."

After being rowed ashore, Lara sends the two half orcs back to the ship with the jolly boat for safety, tucking her captain's hat into her belt once they're gone. "I'm not the captain ashore," she explains. But she does have a suggestion:

"Alright, Kona, I saw you climbing the masts like gravity isn't a thing earlier. Would you mind taking some lines up and rigging them to the cliff face? That'd make this a whole lot easier."

Yas392
2021-08-10, 09:10 PM
Hearing some approval to the land before them, Tygar excuses himself to meditate for his daily spells. When he is done, he joins the others, landing on the shores of the forest after any and every preparation of the crew prior rowing to the land.

CasualViking
2021-08-10, 11:54 PM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona caws his assent to the suggestion, grabs a line, and swiftly walks up the steep cliffside.
Soul Candle: 5' bright light, 10' normal, allies within 15' can take 1 Temp HP (1 minute) as a swift action.
AC 18, touch 14, FF 14, CMD 17. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10Stance: Unbroken Stride (water walking, spider climb 20)
Active Element: Air
Granted Maneuvers: Lance of Power, Rapid Strike
Readied Maneuvers: Elemental Strike, Flick of the Wrist, Minute Hand, Ego-wounding Strike
Animus: 0
Illumination: 1
Psionic PP: 3/3
Psionic Focus? Y

Starbin
2021-08-11, 12:31 AM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor nodded once, mostly to himself. He gathered his gear and joined the team aboard the row boats. Upon reaching the shore, he stepped forward and unhooked his pike, lowering the blade as he took up a protective perimeter. He moved back and forth eyeing the trees before he stepped back to join the others. He glanced up and shook his head in bemusement, the sight of a bird man clamoring up the side of the mountain style him as humorous.
OOC - Watching for threats, waiting for a strong rope.
[roll0]

HP 55 / AC 24 (18) CMB/D +7/18
F +6 R +5 W +8 Init +4 (+6) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC); Running Hunter’s Stance (+10’ move, gain scent); Primal Fury Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Effects: Silver Crane stance, Darkvision 60’

DrK
2021-08-11, 06:55 AM
The row boat splashes back to the ship, the two half orcs both shaking their heads and staring Arthur trees shrouded in thick webbing.

As Kona scales the scree easily he reaches the top and gets a good look at the jungle. The plants were as lush and thick as expected but with the heavy blanket of webs that hang from trees or coat the canopy it’s very quiet, the normal sounds of birds or small monkeys seemingly absent

Dropping a rope ladder down the rest of the shore party is able to clamber up easily enough and join the kenku on the narrow strip of land at the cliff top before the thick large trunked trees begin. As eyes look around nervously nothing bigger than small (well up to hand sized) spiders are visible. With no obvious direction you could choose to plunge straight into the jungle or walk parallel to the cliff tops to the east or west for a while to look for a gap or anything interesting

As you consider the heat hammers down at you all, close, humid and hot. With the sun still to rise you know it will only be hotter later

CasualViking
2021-08-12, 07:06 AM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona looks around nervously. "These...kind-of-big spiders didn't create all these webs, did they? Something bigger did." He closes his eyes for a long, deep breath, and his black feathers take on a sheen. He draws his swords and lines up with Grimgor.
Soul Candle: 5' bright light, 10' normal, allies within 15' can take 1 Temp HP (1 minute) as a swift action.
AC 18, touch 14, FF 14, CMD 17. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10Stance:Elemental Flux (Earth, +2d6 acid damage, resist acid 15, DR 5/adamantine)
Active Element: Earth
Granted Maneuvers: Lance of Power, Rapid Strike
Readied Maneuvers: Elemental Strike, Flick of the Wrist, Minute Hand, Ego-wounding Strike
Animus: 0
Illumination: 1
Psionic PP: 3/3
Psionic Focus? Y

Yas392
2021-08-12, 07:52 AM
Tygar retrieves his bow and a quiver of arrows to arm himself. He slinks to the rear position, using cover and his party to hide himself from hostile eyes.

Stealth: [roll0]

BelGareth
2021-08-12, 11:36 AM
Aramus nods as the decision to go ashore was reached, he waited patiently for the boat to be lowered into the water, almost jumping into the water but dismissing that thought, it would have been nice, but a wasteful frivolity.

D'Artagnan flew above, he was a little concerned, spiders were not good for birds, especially big ones. He instructed D'Artagnan to stay near the cliff side, and go no further into the forest, he would not be responsible for his friends demise. Once up the cliff, he un-slung his bow, and nodded to the others.


D'Artagnan knows the stay trick.

Starbin
2021-08-12, 08:31 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor nodded to the bird-man. He could feel the warm waves of vitality and light coming off of him, He murmured to no one in particular”If’n yer near me, ye’ll be safer ...”. As the group considered a way ahead, he found his eyes drawn to the feathered friends of his companions. Scratching his beard he spoke aloud, his voice like a rumbling avalanche.

“Aramus an’ Felix, aye? Kin yer birds scout a bit? Find us a place t’enter?”
OOC - Use dem familiars/companions!

HP 55 / AC 24 (26) CMB/D +7/18
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC); Running Hunter’s Stance (+10’ move, gain scent); Primal Fury Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Effects: Aegis (+3 AC, +2 Will save for allies w/in 10’); Silver Crane stance, Darkvision 60’

DaOldeWolf
2021-08-13, 01:01 AM
Felix looks at Isaac who seemimngly understands pretty easily what Felix wanted at a glance. "Nope. Dont you dare say it!" Isaac proclaims in a bit of an outrage. Felix argues "Come on! I know you are never worried about death. Lets follow Grimgor´s suggestion.".

"Doesnt mean I like spiders!" Isaac complains. "Just fly around for a bit within permitted range. Tell us if you see anything. You can even have some extra food when you return to the boat for the trouble." Felix begs his partner. Isaac sighs but flies around a bit to see if he finds anything.


Isaac will fly around but he cant be further than a 100 ft from Felix
Perception: [roll0]

RCgothic
2021-08-13, 04:14 PM
"If we're looking for the spiders (and maybe a decent tree or two) we ought to be heading into the interior," Lara suggests, taking a forward position in the group.

"And careful of your birds in all these webs," she warns.

DrK
2021-08-13, 04:21 PM
The hawk and the parrot take to the wing floating on the warm thermals rising from the cliff face and staying over the water rather than the webbed jungle. The rest of the party move down the coast, the heat and heavy shrubbery slowing the progress. With the lack of birds and small primates the jungle is eerily silent although after an hour you all pause. The jungle opening slightly as a narrow stream winds through the jungle and pours over the cliff. You see as you inland the shallow stream (maybe knee high) some 100ft into the trees under the webbed netting from the overhanging branches what appears to be a partially rotted and web shrouded rowing boat...

looking around carefully it all looks peaceful, until just by the boat Aramus's sharp eyes notice that what looked like a log isn't. Its a massive arachnid with a leg the size of logs, the beast still but likley watching! Its scuttles into life suddenly a massive tarantula covered in bristly hair, its eight eyes scanning for prey. The thing is massive, some 20ft wide with a body larger than a horse and pincers like scimitars!


OOC
Init

Aramus, Lara, Kona
Spider
Rest of the party

You are on a ~20ft wide stretch of clear ground parallel to the cliff and looking down a 10ft wide shallow stream where the spider is running from. The rest of the area is thick undergrowth (difficult terrain)

CasualViking
2021-08-15, 01:34 AM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona lines up, seeminly waiting for the spider to come closer. The mote of light next to him brightens a bit, and takes on a slightly different hue.

Free: Gain 1 Animus, 1 Illumination and 1 random maneuver at start of turn.
Move: Getting a clear line against the spider from just behind Grimgor
Standard: Ready action to use Lance of Power when the spider comes within 30'. [roll0], reflex 16 half.
Quick stats
Soul Candle: 10' bright light, 20' normal, allies within 15' can take a 5' step as a swift action.
AC 18, touch 14, FF 14, CMD 17. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10
Resource Tracking
Stance:Elemental Flux (Earth, +2d6 acid damage, resist acid 15, DR 5/adamantine)
Active Element: Earth
Granted Maneuvers: Lance of Power, Rapid Strike, Flick of the Wrist
Readied Maneuvers: Elemental Strike, Flick of the Wrist, Minute Hand, Ego-wounding Strike
Animus: 1
Illumination: 2
Psionic PP: 3/3
Psionic Focus? Y
Sickened 4

RCgothic
2021-08-16, 06:52 AM
"They weren't kidding about the huge spiders!" Lara exclaims, "Steady guys, we'll work together!"

She holds back at first, the difficult terrain and the distance to the spider limiting her options.

DrK
2021-08-16, 07:01 AM
As Aramus and Kona line up alongside the tough dwarf at the front of the party the spider scuttles forward through the thick webbing with freakish speed, it’s huge hairy legs straddling the stream. As it closes on the front line it’s huge bulbous abdomen flicks up and a spray of hairy barbs each the size of a dagger are flung towards them!



Advance 50ft to 50ft away
Use spray of hairy barbs hitting Grimgor, Aramus and Kona
Reflex DC 21 or sickened by itchy barbs everywhere for [roll0] rounds

BelGareth
2021-08-18, 09:22 AM
Aramus was marveling at the webs and how it all fit together, he was about to espouse about the wonderfully intricate designs that managed to form naturally, and then the giant hairy spider came into view and tried to cover them in barbs!

Responding quickly, he ducks out of the way and brings up his bow, launching an arrow at the thing.


+1 to hit/damage if closer than 35 ft
[roll0]
[roll1]

Aramus (https://www.myth-weavers.com/sheet.html#id=2493744)
HP's: 31/31
AC: 18
Effects: None

Starbin
2021-08-18, 10:37 AM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor stared at the boat for long moments, eyes gauging the distance from it to the river. ”Damn, Tha' river ain't as safe as ye'd think, ah guess ...” But before anyone could investigate further, Aramus pointed out a log ... that moved. “Ghoul's balls! Spider!”

The creature scuttled forward, unimpeded by the webs, and sprayed out a mess of barbed webs. Grimgor raised his giant-sticker, ducking behind his weapon. Most of the nastiness missed him, but he cursed under his breath as he shook off some of the webs on his pike. His eyes narrowed as he considered how far the spider was. He knew he could make it to the beast, but a glance at the others showed they were settling in and preparing to receive the spider here in the opening.

Nodding to himself, he took a step forward and gave the others a dark grin, belting out, "Steady now, lads and lass! Tis but a bug!" Then he lowered his spear and took a defensive stance to protect the path to his Captain and companions.
OOC - Holding for now. So 5' to keep himself in front of the others (45' to spider). As a swift action, activate Defending the Pride (+4 AC [morale] to allies w/in 60' for 3 rounds - doesn't stack with the Aegis!). Enter Defensive Focus to recover his two expended maneuvers, gain Combat Reflexes and reach increase by 10' ... so threatening to 20'

If required - [roll0], [roll1]
EDIT - Haha ... that luck!

HP 55 / AC 24 (30) CMB/D +7/18
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Fury Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Effects: Defending the Pride (+4 AC [morale] to allies w/in 60 for 3 rnds); Defensive Focus (recovers up to four expended maneuvers); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Silver Crane stance (+4 Init, +2 Ref/AC), Darkvision 60’

DaOldeWolf
2021-08-18, 11:39 PM
Felix´s fur rises up as he sees the arachnid though he is quite surprised to see it . "Well, there is no other choice, time to get into battle. " Felix concentrates as he casts his spell and launches three orange magical orbs from his fingers into the gigantic creature.

Casting Magic missile at the spider.
[roll0]

Yas392
2021-08-19, 02:39 AM
Tygar's head twists and turns to the west and east as if looking at the trees. Shaking his head, he moves backwards to at least 10 ft from the edge of the cliff. He nocks an arrow and fires it at the spider.

Move: Move to a square 10 ft from the edge of the cliff.

Standard: Ranged attack vs Spider: [roll0] Damage if hit: [roll1]

CasualViking
2021-08-19, 02:07 PM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona continues to hold position besides Grimgor. He nods appreciatively at his allies' efforts, and scratches himself with the blunt backside of his blade.

Free: Gain 1 Animus, 1 Illumination and 1 random maneuver [roll0]at start of turn.
Swift: Gain 2 illumination
Move: -
Standard: Ready action to use Lance of Power when the spider comes within 30'. [roll1], reflex 16 half.
Quick stats
Soul Candle: 25' bright light, 50' normal, allies within 15' can take a 5' step as a swift action.
AC 18, touch 14, FF 14, CMD 17. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10
Resource Tracking
Stance:Elemental Flux (Earth, +2d6 acid damage, resist acid 15, DR 5/adamantine)
Active Element: Earth
Granted Maneuvers: Lance of Power, Rapid Strike, Flick of the Wrist, minute hand
Readied Maneuvers: Elemental Strike, Flick of the Wrist, Minute Hand, Ego-wounding Strike
Animus: 2
Illumination: 5
Psionic PP: 3/3
Psionic Focus? Y
Sickened 3

RCgothic
2021-08-21, 04:15 AM
"Hold..." Lara mutters to herself as she stands beside Grimgor, unable to affect the spider from this far away and ruing having not brought a ranged weapon for times like this.

DrK
2021-08-24, 11:56 AM
Kona, Lara and Grimgor line up, a wall of steel as Grimgor lets loose a battle cry that inspires his allies as he readies to receive the charge! Behind the three of them Tygar and Aramus release arrows that thud into the massive hairy spider and Felix releases a missile of force that punches a small hole in the chitin!

The spider hurtles forward on its massive legs, pincers snapping as it pounces upon the line of three of them, its massive arms and greatsword sized pincers snapping in with lightning speed! Even as it does so Kona relases some of his pent up energy and the spiders lets loose a clack of annoyance as the acid spray burns a horrible scar on its fat hairy body



Spider advances to 10ft from Lara/Grimgor/Kona
Bites [roll0] (1-2 Lara/ 3-4 Grimgor / 5-6 Kona)
- [roll1] dam [roll2] and Fort DC 21 or [roll3] Str



Spider Ref save [roll4] + some

Starbin
2021-08-24, 01:30 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor watched as the spider rushed forward. He thrust his pike at the beast, but it slipped to the side at the last minute and lashed out at Lara. Grimgor shouted out, ”Watch it, lass!", then thrust with is weapon with all the power of a giant tortoise chomping down. As he thrust, Grimgor growled aloud, “Watch yerself, beasti! Ah'll have one o'those fangs afore we're done!” His tone was insulting and taunting, even for a giant spider
OOC - As an immediate action, when the spider attacks Lara, Grimgor expends his counter, Warning Roar (Diplomacy check vs attack roll to negate attack). It gives up his swift action this round, but here's hoping! [roll0]
EDIT: So close! Sorry, RCG ... I tried!

Standard attack w/+1 pike using Giant Snapping Turtle maneuver (add 3d6 damage, ignore damage resistance) and power attack. Still benefiting from +4 AC [morale] to allies w/in 60', but it doesn't stack with the Aegis!
Attack/Dam [roll1], [roll2]. If attack is successful, Grimgor will mark the spider with the Armiger's Mark, which reduces attack rolls against anyone else by 4 (normal vs Grimgor)

HP 55 / AC 24 (30) CMB/D +7/18
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Fury Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: Maintain 7/7; 6/6 marks per day
Effects: Armiger's Mark (opponent suffers -4 if not attack the hero; Defending the Pride (+4 AC [morale] to allies w/in 60 for 2 rnds); Defensive Focus (recovers up to four expended maneuvers); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Silver Crane stance (+4 Init, +2 Ref/AC), Darkvision 60’

CasualViking
2021-08-24, 04:57 PM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona steps up, his blades flashing with lightning speed, severing legs and cauterizing the wounds with sizzling green energy.

Free: Gain 1 Animus, 1 Illumination at start of turn.
Swift: Minute Hand (https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/disciplines-and-maneuvers/Riven-Hourglass-maneuvers/#TOC-Minute-Hand) [roll0], [roll1], [roll2]. Gain 1 illumination.
Full round action: Flick of the Wrist (https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/disciplines-and-maneuvers/Thrashing-Dragon-maneuvers/#TOC-Flick-of-the-Wrist) [roll3], [roll4], [roll5]
[roll6], [roll7], [roll8]
Gain one granted maneuver at end of turn: [roll9], and 1 animus.
Quick stats
Soul Candle: 35' bright light, 70' normal, allies within 15' can take a 5' step as a swift action.
AC 18, touch 14, FF 14, CMD 17. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10
Resource Tracking
Stance:Elemental Flux (Earth, +2d6 acid damage, resist acid 15, DR 5/adamantine)
Active Element: Earth
Granted Maneuvers: Lance of Power, Rapid Strike, Flick of the Wrist, minute hand
Readied Maneuvers: Elemental Strike, Flick of the Wrist, Minute Hand, Flash of Insight
Animus: 5
Illumination: 7
Psionic PP: 3/3
Psionic Focus? Y
Sickened 2

Yas392
2021-08-26, 12:17 AM
The mandibles that bit Lara cause Tygar to grit his teeth at the bloodied state of his Captain. The cleric moves back until he is at least 30 ft from Lara and 35 ft from the spider. He frees one hand from the bow to grasp his holy symbol carved in a wave shape. Uttering a swift prayer to the sea, he spreads his arms, sending translucent waters that builds into an omnidirectional waves surging forward. When they reach the limits of their confines, they crashes down onto the ground as the motion of the seawater reaches shore. The waves pass through Aramus, Felix, Grimgor, Kona and Lara, stopping in front of them without sweeping them out of their positions, waters not touching the huge tarantula. As the waters subside into nothingness, the targets the waves caught remain intact. No visible changes save Lara who looks less bloodied.

Move: Move to a square 30 ft from Lara and 35 ft from the spider.

Free: Free one hand from bow.

Standard: Channel energy in a 30 ft burst to heal Lara & anyone else in the radius [roll0] damage.

DaOldeWolf
2021-08-27, 01:04 AM
Felix decides to try against with the same spell. No point in waiting for the creature to get any closer. He once again releases his barrage of energy spheres at the creature.


Casting one more round of magic missile
[roll0]

BelGareth
2021-09-01, 05:48 PM
Aramus winces as Lara takes the brunt of the giant spiders attacks, but nods as Tygar heals her, he lines up another shot trying to aim for the spiders many eyes.


+1 to hit/damage if closer than 35 ft
[roll0]
[roll1]

Aramus (https://www.myth-weavers.com/sheet.html#id=2493744)
HP's: 31/31
AC: 18
Effects: None

DrK
2021-09-02, 12:40 PM
The spider is assailed as arrows from Aramus bounce off it, more magic missiles punch into and Grimgor delivers a savage blow to its chest and roars a battle cry. But its the small kenku that in a spinning dervish of steel hacks open a great wound in the spiders abdomen! The massive creature lashes out at at Kona before stepping back hissing in anger and pain


OUch! So much pain

Bite Kona - [roll0] dam [roll1] and Fort DC 21 or [roll2] Str

CasualViking
2021-09-02, 02:59 PM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona parries and dodges, but the legs are too strong and too numerous to defend against them all. They batter through his defenses, leaving him vulnerable to the mandibles, and he screams in pain and fear as they pierce his flesh and pump him full of venom.

He slashes back at the head of the spider while it is still within sword range, then ducks in behind Grimgor to focus on healing his fresh wound.

Candle Magic now adds +5 acid damage to attacks for allies within 15'


Take 19 damage after DR. Fort save at -2 for being sickened: .
Free: Gain 1 Animus, 1 Illumination at start of turn.
Swift: Change Candle Magic into damage boost
Move: Animus Healing, -2 A, [roll1]
Standard: Rapid Strike [roll2], [roll3] + [roll=acid]2d6+5 // , [roll5] + [roll=acid]2d6+5
5' step behind grimgor

Gain one granted maneuver at end of turn: Elemental Strike, and 1 animus.

Quick stats
Soul Candle: 40' bright light, 80' normal, allies within 15' do +5 acid damage.
AC 18, touch 14, FF 14, CMD 17. HP 17/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10


Sickened 1

Yas392
2021-09-08, 01:46 AM
Tygar clutches his symbol when the spider strikes Kona. At the sight of the birdman healing himself, he loosens his grip. He grasps his bow, nocks an arrow and fires it at the spider without pause.

Standard: Attack Spider: [roll0] Damage: [roll1]

Starbin
2021-09-08, 10:35 AM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor winced as the spider reached past to strike at the small bird-man. The dwarf growled loudly, ”Git behind me, lad - there be beasties up here!". He then set his feet wide and swung his weapon mightily and attacked. “Over here, ye oversized bug! Ah'm gonna squish ye!”
OOC - As a swift, Grimgor changes stance to Primal Warrior (CMB/CMD counts as Large; weapon counts as two sizes larger). Then standard attack w/+1 pike and power attack: [roll0], [roll1]

Allies still benefit from +4 AC [morale] to allies w/in 60' (no stacking w/Aegis)
Spider should be marked, so -4 to any attack rolls not against Grimgor

HP 55 / AC 24 (28) CMB/D +7/18
F +6 R +5 W +8 Init +4 Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 5/6 marks per day (can maintain up to 7)
Effects: Armiger's Mark (spider suffers -4 attack against all heroes but Grimgor); Defending the Pride (+4 AC [morale] to allies w/in 60 for 1 rnd); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Warrior stance (weapon +2 sizes, CMB/D ~ large), Darkvision 60’

DrK
2021-09-09, 04:23 AM
Even as the spider grasps Kona in its mandibles and delivers a terrible wound to the poor Kenku, Kona strikes back, whirling acidic fumes leeching from his blade as he hacks off one its front legs. more arrows rain off its heavy carapace, this time the points skittering off the surface. Even as Kona ducks out of the way its Grimgor who steps in and drives the long pike directly into its open maw! The heavy blade strikes what little brain such a beast has and that combined with the other damage wrought by the party is enough to end its existence as it collapses onto the jungle floor in a great heap....

With the jungle restored to its suffocating silence you and all look around. Already the ground near the body is shifting and wriggling as hundreds of small (well, smaller than a haling hand) spiders appears from the trees and bushes and start nibbling at the bounty dropped in their midst. Looking beyond you can see the wrecked longboat at the end of the stream a bit more cleanly.

Approaching carefully you can make out the name burned into the one of the partially rotted plants "The Red Viper"


The Red Viper was a raiding boat, part of the Crimson Fleet pirates that have terrorised the region. It was assumed lost ~3 years ago when it stopped being heard of. Its Captain was the Lady Azura Correlax, a cruel woman who delighted in selling male slaves and having a mainly female crew. Rumours often spoke of her affliation to Demons and the demonic but no-one had lived long enough to ask further.



The boat itself is long smashed and partially rotted. A long broken water bottle, empty and rotted grain bags and shattered oars and moist ropes (all typical boat fare) mark its fate. Of the crew there is no sign, although Aramus and Grimgor with their sharp eyes spot an old slash on a tree heading deeper into the jungle.

BelGareth
2021-09-09, 03:26 PM
Aramus holds his breath as he sees the spider crunch down upon Kona, one of his new stalwart companions! But Grimgor was able to come in and end the beast with a fell strike. He made a mental note of the dwarf, and to keep him close, or at the very least, alive.

Moving forward, he looked to the kenku, making sure nothing was seriously amiss, and then pulled out a wand. "This will heal your wounds up, just a simple spell" he says calmly, spending a few charges on the warrior.

He steps forward with the others, keeping a wary eye on the new smaller spiders, and looks over the boat. "The Red Viper?" he asks out loud "Never heard of them," he points off into the treeline "Though, it looks like some of the passengers may have gone that way."


Using wand of cure light wounds:
Charge 1: [roll0]
Charge 2: [roll1]
Charge 3: [roll2]
Charge 4: [roll3]
Charge 5: [roll4]
4 charges for 18 hp's healed

Yas392
2021-09-09, 06:24 PM
Tygar squints his eyes as he leans to peer at the name. He straightens and paces forth and back a bit. Repeating his first action once he stops pacing, the cleric shakes his head.

"I do not know a Red Viper."

He shudders as he turns his gaze to the jungle.

"If we are going deeper, we need to make sure we are stocked before we proceed. I am low on normal arrows. I could use a moderate amount if someone else have some to spare."

DaOldeWolf
2021-09-10, 12:13 AM
"Cant help either on this matter. though I can ask Isaac about it when we meet with him." Felix replies as he decides to at least analyze it from a different perspective. He begins casting a spell followed by a quick scan of the vessel. "I am on the look for magical auras. We might be able to find something at the very least."


Casting detect magic and trying to see if there are any magical auras on the boat.
K. Arcana: [roll0]

DrK
2021-09-13, 08:20 AM
Looking around the boat the wily Kitsune cannot discern any. It looks very much lke the boat was stripped of most useful things, leaving only some basic foodstuffs and "boat stuff" on it when whatever shore party was here went ashore....

Are you following the trail deeper into the spider woods?

RCgothic
2021-09-13, 11:56 AM
"Ow. Thanks for the save," Lara says, working a shoulder not fully healed from the substantial spider bite. "I hope there aren't a lot more like that one."

"So this is what happened to it?" Lara muses as the party examines the wreckage. "The Red Viper here belonged to a band of female pirates working for The Crimson Fleet. Liked to take male slaves. I was there when they boarded Weazel cutter, took a few of the men they fancied and one of our women defected. I was too young to attract their notice at the time, thank gods. I've since heard their Captain Lady Azura liked to consort with demons. Anyway, if there were any survivors I wouldn't mind making sure the spiders got them. We'd be doing the whole coast a favour," Lara suggests, gesturing into the forest.

BelGareth
2021-09-13, 01:10 PM
Aramus nods to the words of Lara, and then mentally commands D'Artagnan to stay on this cliff and wait for them to come back, he wasn't about to have his companion be eaten by spiders.

Still holding his bow, he motions to the mark, and moves forward, easily able to move through any vegetation as if he were born to it.

CasualViking
2021-09-13, 03:30 PM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
"Sorry, no arrows". Kona brushes himself off, and pokes a few clawed, wrinkly fingers through the holes in his robe left by the spider's mandibles. He glows brightly for a while, and sighs contendedly before turning it off. "If there are more monsters here, eight legged or two legged, I suggest we deal with them".


Wounds heal quickly with Elemental Flux stance
Quick stats
Soul Candle: 5' bright light, 10' normal, allies within 15' do +1 electricity damage.
AC 2, touch 18, FF 14, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10

Starbin
2021-09-13, 04:38 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor nodded in satisfaction as the spider dropped, turning to check on his companions first before stomping over to the giant beast and reaching down for the fangs. ”Ah told ye Ah'd be 'avin' them teeth ... " Once he had pulled the fangs free, he wrapped them in an old shirt and placed them in his pack. Then he joined the others in staring at the boat, shaking his head at the name. When Lara relayed her recollection, he snorted. “Of course ye knew 'em ... ye know everyone ...”

To Tygar, he shook his head. “Ye better ask Aramus ... me own shafts are a bit thicker than yer used to ..." He patted one of the spears he carried. Gripping his pike, he stepped forward an pointed at the marking on the tree. “Well, if th'Cap'n says we push on, then let's go. Ah'm guessin' we watch fer more o' these.”

He paused for a moment, then took up a crouching stance on the balls of his feet. Sniffing the marking and the boat, he took the lead and began to walk deeper into the jungle, eyes sweeping back and forth as he periodically sniffed the air.
OOC - Slipping into Running Hunter's Stance (+10 movement, gain scent). Moving ahead.
[roll0]

HP 55 / AC 24 CMB/D +7/18
F +6 R +5 W +8 Init +4 Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 5/6 marks per day (can maintain up to 7)
Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Running Hunter's stance (+10 move, gain scent), Darkvision 60’

Yas392
2021-09-13, 05:47 PM
Tygar nods.

"Aramus, do you have any spare arrows?"

As he waits for the druid's answer, he tries to retrieve his arrows from the spider's hide and the location that one embedded itself when it misses the large vermin.

[roll0]
[roll1]

BelGareth
2021-09-14, 12:50 AM
Aramus turns to the kenku and smiles wryly, "Of course, you didn't bring much heh?" he says jokingly, pulling out another quiver from his backpack and handing them to the bird-man. Without a word, he nods, and then moves on, again, without disturbing any vegetation somehow, ha pauses near the path, and his head scans the environment, as if he had heard something.


[roll0], generally looking for anything amiss
[roll1] For any recent activity, or identifying footprints

Yas392
2021-09-14, 01:30 AM
Tygar accepts the quiver from Aramus with a grateful look on his face. He joins the others in surveying the jungle and as his eyes glows blue.

Cast Detect Magic

Perception for any danger or anything noteworthy: [roll0]

Survival to find tracks: [roll1]

DrK
2021-09-14, 11:34 AM
THe jungle is thick and heavy but the stream forms a clearer path allowing the party to splash and wade through the warm knee deep waters deeper into the forest. Its several (~3) hours or so of hot sweaty work, ever on edge as the webbing encompasses the trees all around you. The occasional blaze cut into the trees help guide you before suddenly the ground falls away in front of you revealing an ancient crater shaped valley of thick canopy laid out below, the cliff face thick with vines, bare rocks, trickling waterfalls and thick white matted webbing.

https://img1.goodfon.com/wallpaper/nbig/c/d0/hram-vor-dzhungli.jpg

Perched on the cliff face, the buzz of insects in the air and faint whispering of the trees in the breeze you can see in the heart of the depression the ruins of a large temple sprawled amidst the trees and overgrown greenery of the jungle. The canopy is thick but the outlined humps of a walled complex can be seen along with a gatehouse leading up some steps to a main temple, albeit one heavily overgrown. Its ancient surely, and looks undisturbed, and oddly as you stare at it the canopy is not covered by the thick white webbing, the spider webs draped like curtains in the surrounding jungle but not crossing the walls or the gates of the ruins....

OOC
Without some form of weather protection please make DC15 Fort saves to avoid heat exhaustion with 26 no lethal and Fatigue

You are on a ~180ft high cliff covered in plants and webbing dropping into jungle in a depression hundreds of feet wide

Yas392
2021-09-14, 12:32 PM
With no enemy in sight but sweating from heat, Tygar tries to catch his breath from the long journey.

Fortitude save: [roll0]

BelGareth
2021-09-14, 04:05 PM
Aramus is quiet as they move through, sweat beading down his back, he had been in similar places, and was cursing himself for not being better prepared, he stopped at the cliff and took a kneel to survey it all.


[roll0] vs DC 15


He looks around for a way down.

CasualViking
2021-09-15, 12:19 AM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona seems unfazed by the muggy heat. He peers over the edge of the cliff and clicks to himself. "No challenge for me, but the others...". He looks over the cliffs, trying to find a good place to descend. [roll0]



Quick stats
Soul Candle: 5' bright light, 10' normal, allies within 15' do +1 fire damage.
AC 18, touch 14, FF 14, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10

DaOldeWolf
2021-09-15, 12:59 AM
Felix sighs in the discomfort of the weather. "I cant believe this weather. Is this a natural occurance or is it the work of the spiders and their webs?" Felix ponders about the place as they walk.


Fort save: [roll0]

Starbin
2021-09-15, 11:50 AM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor trudged along, sweat pouring from his brow as he moved through the jungle. However, if the heat was affecting the dwarf, it didn't seem like it as he never slowed or faltered. He peered back a few times and noticed some of the others struggling, and he called for a pause. ”Git some water ... not th'time t'be fallin' out." When folks recovered enough to continue, he turned and kept walking, eyes sweeping back and forth while cutting webs and foliage to make an easier path.

When they reach the edge of the cliff, he snorted, peering down briefly. “Whelp ... wha' now? Lotta rope, unless one o' ye kin fly." He glanced at Kona, then to the others. “Or mebbe one o' ye send yer birds t'look fer a way down.”

Grimgor took his own opportunity to scan the cliff faces and the walls to see if there were any stairs, steps or paths leading down.
OOC - [roll0] (EDIT - and THIS is why I like the passive perception rule from 5e)

PS - @DrK - I hope to the gods folks failing the DC don't take 26 non-lethal damage! Was that supposed to be 2d6?

HP 55 / AC 24 CMB/D +7/18
F +6 R +5 W +8 Init +4 Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 5/6 marks per day (can maintain up to 7)
Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Running Hunter's stance (+10 move, gain scent), Darkvision 60’

DrK
2021-09-17, 05:33 AM
Looking at the verdant cliffs and the cascading streams it’s almost idyllic (aside from the hot sun and high humidity). Charles looks around and it seems natural, albeit as strange as the rest of the Spider Coast, the lack of webs within the temple itself however seems unclear from this distance

Kona looks up and down the cliffs and after some hunting finds some metal spikes driven into the cliff top with green moss covered rope dangling down, although of the three ropes two end abruptly after 8-10 ft, the third dangles down, vanishing into the canopy below but the rope is green, moss covered and doesn’t look the most sturdy…

As you watch it’s Kona and Aramus that pick up the faint buzzing coming from below, somewhere near the cliff face, although no source is immediately obvious

Starbin
2021-09-17, 09:44 AM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Seeing nothing that would help, Grimgor watched his companions. When he noticed Kona peering over the edge, he looked too. ”Whatcha seein', Feathers?" The dwarf had sharp eyes, but probably not as sharp as the tengu's.

As an aside to the Lara, he grunted, “Thoughts, Cap'n?”
OOC - Nothing much to add at this point ... but I figure folks who have seen stuff can offer some options.

HP 55 / AC 24 CMB/D +7/18
F +6 R +5 W +8 Init +4 Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 5/6 marks per day (can maintain up to 7)
Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Running Hunter's stance (+10 move, gain scent), Darkvision 60’

Yas392
2021-09-17, 10:38 AM
Despite his fatigue, Tygar's eyes darts side to side, above and below. In the simultaneous process, his eyes glows blue.

Perception: [roll0]

Cast Detect Magic

CasualViking
2021-09-17, 12:59 PM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
"Metal spikes, here. Don't trust that rope, but the spikes look good. And something is buzzing"

DaOldeWolf
2021-09-17, 11:22 PM
Charles seems pretty interested in the lack of webs in the area especially the most plausible possibility of a predator for such dangerous creatures. "We should probably be careful. While in any other context I would be happy to see us leaving the giant spider webs, this doesnt paint a good picture. Whatever is keeping the spiders at bay might be mmore dangerous than the spiders themselves." He adds as he worries about the noise that their companions heard.

DrK
2021-09-18, 04:03 PM
The buzzing gets louder and for Tygar he can detect nothing magical, although the sense of unease deepens as he, Kona and now Aramus all hear the drone increasing in pitch (and some might say sounding "angry"!). Whatever the is creating the sound is getting closer and you realise could be on you in seconds!

OOC

THe sound is approaching from the "over the cliff edge" and you have a ~10ft wide strip of land that is not that obstructed at the top of the cliff before it goes back into heavy undergrowth.
You all have ~1 round of actions you can take to choose a formation, retreat into the jungle, cast a spell etc...

Starbin
2021-09-20, 05:04 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor nodded to the others, thinking about the daunting process of climbing down a cliff face on questionable pitons. When the low buzzing grew in volume, he glanced around, noting it was coming from the edge. He growled to his companions, ”Back t’the jungle ... now!”

He retreated last, keeping himself between the group and the sound.
OOC - retreat! At least that’s my recommendation. Oh, and slipping i to Silver Crane Waltz stance

HP 55 / AC 24 (26) CMB/D +7/18
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 5/6 marks per day (can maintain up to 7)
Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Stance (+4 Init; +2 Ref/AC [insight]), Darkvision 60’

Yas392
2021-09-20, 06:44 PM
Tygar follows suit when he sees the dwarf bellow a withdraw and retreat.

BelGareth
2021-09-21, 04:04 PM
With the buzzing getting louder and angrier he almost ran at Grimgors command, he ran backwards, slowly, with his bow drawn, not knowing what was making that noise.

DaOldeWolf
2021-09-22, 12:26 AM
Felix´s hair rises up at the buzzing sound. Whatever it was, he definitely didnt want to be the one to face it. "I´ll go ahead and try to get to the forest then as quick as possible."


Withdrawing into the jungle as suggested. If Felix wouldnt reach the edge of the jungle with his movement then he´ll use one arcane reservoir point to travel up to 50 ft to hopefully get there.

CasualViking
2021-09-22, 05:08 PM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona retreats towards the jungle, releasing his grip on fire to harden his skin with earth.

DrK
2021-09-24, 03:59 PM
As the party retreat to the edge of the jungle its the tough dwarf that is the target of the jungle's ire! A shimmer in the air beside him is all the warning he has a massive dragonfly some 8ft long with buzzing wings with a 10ft wingspan appears from the air beside him, its long claws and pincer lashing down at Grimgor to chop through his armour!



Giant dragonfly swoops at the dwarf as he retreats to the jungle edge [roll0] dam [roll1] and grab CMB [roll2]




Even as Aramus, Kona, Tygar and the others vanish into the jungle shrubbery they can still hear a loud buzzing above them suggesting at least one more of the dragonflies is hovering "nearby"

As you are all in the jungle treat you all start in difficult terrain
All are within a single move of Grimgor and ~30ft of the cliff edge

CasualViking
2021-09-25, 01:07 PM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Seeing Grimgor bravely ward off the flying monster, Kona feels a surge of bravery, and rushes out to aid his ally. His glowing blade zips through the air, trailing embers, as he slashes out against the monster harrying Grimgor.

Move action to engage, swift to gain more Illumination, Standard: Rapid strike. [roll0], [roll1]+14 (if AC 17 confirms, +19 damage); [roll2], [roll3]+13 fire.

Starbin
2021-09-25, 11:50 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor grunted in surprise when the giant dragonfly appeared in a flurry of translucent wings and creepy, multifaceted eyes. Before he could bring his pike to bear, the tengu snaked forward and struck twice with his blades, fire flashing of the edges. The dwarf nodded in appreciation of the bird man’s skills as he moved into a stance that emphasized power and stability. He raised his large weapon, stepped back and stabbed out with it.

”Nice blow lad, but ware yerself ...there be another!”
OOC - So Grimgor will shift stance to Silver Crane and will 5’ step m and attack if the dragonfly still lives. If the Dragonfly is gone, he’ll instead switch to a stance that give ma him scent to target the other foe

[roll0], [roll1]

HP 55 / AC 24 (26) CMB/D +7/18
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 5/6 marks per day (can maintain up to 7)
Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Stance (see above), Darkvision 60’

DaOldeWolf
2021-09-29, 12:07 AM
Felix decides to prepare himself in case he ended up engaging down the line the dangerous creatures. He creates an almost illusory armor to protect himself from damage.


Using 2 points of arcane reservoir to use armored mask to increase the AC of Felix to 18

Yas392
2021-09-29, 07:21 AM
Tygar adopts a defensive pose as he moves into hiding under the greenery. There, he watches the fight but pays more attention to the giant bug.

Move: Move to nearby greenery to hide himself.

Standard: Total Defense.

Stealth: [roll0]

Knowledge (Arcana) to identify dragonfly: [roll1]

Knowledge (Planes) to identify dragonfly: [roll2]

Knowledge (Planes) to identify dragonfly: [roll3]

Current AC: 20

Conditions: Fatigued (-2 to STR and DEX; cannot run or charge; doing anything that would normally cause fatigue causes the fatigued character to become exhausted ).

DrK
2021-09-29, 07:55 AM
Even as Grimgor distracts the massive dragonfly with his body, the creature nimbly evading the pike thrust Kona appears, swords flickering with acidic green fire. Both swords carve into the flying exoskeleton and with a faint sizzling sound the three segments of the massive vermin land in the mossy ground at Kona and Grimgor's feet! The second one you guessed was there from the loud buzzing zips away (or at least as the buzzing grows fainter you assume so) and the ground by the massive fallen bug begins to fill with tiny spiders, millipede and other vermin come to feed on the bounty that has literally landed on their lap.


short there as a pair of savage blows slap it out the air

BelGareth
2021-09-29, 10:39 AM
Aramus, still sweating, nods at the birdman, "That was nothing short of amazing, now, how the hell are we getting down their, and how are we going to stop this heat from cooking us alive like we're all in a crawdad boil? eh? I say we make camp on that cliff there, away from the trees and spiders, and close enough to retreat, and we can work on getting down, we just need to message the ship."

Starbin
2021-09-30, 03:55 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor set his pike aside as he studied the bug, then peered in the direction of the retreating sounds of buzzing. Crouched on his haunches, Grimgor sighed, removed his helmet and ran a hand through his hair. Already the heat was pressing back in and his companions didn't seem to be acclimating well. He knew he'd be joining them soon, if they weren't careful. Unfortunately, the way back was at least three hours ... so what to do until then.

Glancing at Aramus, he shrugged slightly. ”We could set up camp, true ... but it still be early. Course, Ah'm nae sure we want ta be testin' those spikes the lad found leading down.

As fer the heat, kin one o' you lot summon some water? Might be nice t'cool yer necks and such. Oh, and mebbe someone kin send one o' those birds back with a message.

Whaddya say Cap'n?"
OOC - Not sure if we're close enough to evening time. If so, camping at the edge of the jungle makes sense. If not, I think we need a professional climber's perspective on whether we can make it down without incident.

any create water cantrips/orisons out there?

HP 55 / AC 24 (26) CMB/D +7/18
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 5/6 marks per day (can maintain up to 7)
Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Stance (see above), Darkvision 60’

Yas392
2021-09-30, 06:31 PM
As soon as the dwarf articulates "water," Tygar looks at the state of the others. Weary eyes. Profuse sweating. The rubbing of one's leg. These signs from observation prompts him to release a shower of water drenching those exhausted as well as pointing his finger into his open mouth that springs forth a stream of cooling liquid into the opening which he gulps in the moment of intake.

"If anyone wants water for their parched throat, bring out your water containers for me to fill so that you can drink at your leisure, a pot I can fill so that water can be shared among us or I can pour water into your mouths and you can swallow it. The alternative, of course, is sea water from below the cliff if you have a problem with my proposals."

CasualViking
2021-09-30, 11:47 PM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
"It's the effort, not the hours...." Kona mumbles, looking over his companions and their clear signs of fatigue. He seems lost in thought for a moment. "We are not slaves to be driven into exhaustion. We are free, and should act as such".

"Right. I will stay here at the camp and help ward off the heat while we rest. My light will strengthen those near it".

The candle provides fire resistance 1 in a 15' radius.

DaOldeWolf
2021-10-03, 12:13 AM
"After a good rest, I could prepare magic so that we are better prepared to handle the weather." Felix adds still feeling kinda bad from the uncomfortable weather. He didnt imagine that things would be like this on his first journey with a new crew.

RCgothic
2021-10-03, 06:12 AM
"We're all tired from the heat, resting would be a good idea" Lara agrees. "But this is taking longer than I thought. If anyone has a way to update the The Wyvern that would be a good idea. We don't want to get left behind if we're delayed in returning."

BelGareth
2021-10-06, 02:50 PM
Aramus sighs, his old body betraying his experience. "Agreed, I can't do anything right now, but I can summon a little messenger tomorrow morning"

Starbin
2021-10-06, 03:06 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor sat quietly as the others spoke, draining and filling his waterskin with Tygar's bounty. When Lara gave her opinion, he nodded and rose to his feet. ”Best set up camp. Bit warm fer a fire, but we may be wantin' one by evenin's end. Less tha' light o' yers'll be round all night?" The dwarf looked to the tengu for verification before continuing his thoughts.

"We'll sit shifts, two a piece ... magik types kin take first, or last. Thinking Felix and Tygar ... me 'n th'cap'n ... Kona 'n Aramus. Swap if'n ye like. Any chance one o' those birds kin take a message back? And did anyone bring a bit o' rope? Ah dinnae ..."
OOC - Camping it is! Proposed watch schedule above ... three total shifts, two people per shift.

HP 55 / AC 24 (26) CMB/D +7/18
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 5/6 marks per day (can maintain up to 7)
Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Stance (see above), Darkvision 60’

Yas392
2021-10-09, 04:12 AM
"Sounds good."

Tygar helps others set up camp and prepares himself before the first watch.

Depending on the clarification of the daily ability reset in the OOC and the distance to the river, Tygar may or may not use his Gift of the Sea ability to create a makeshift potion to gain the benefits of Endure Elements which he will drink at the last minute before it goes inert or he sleeps whichever comes first.

DrK
2021-10-09, 09:38 AM
The night is... uncomfortable. Hot, humid and sweaty the best you can do is impromptu hammocks of capes slung between the trees to escae the ever present bugs and insects that swarm across the forest floor. Even then most of the party awaken covered i red blotches and tiny stings where the various small stinging things have landed, stolen and a few drops of blood and scurried away. As the morning sun rises the humidity also rises rapidly to generate an unbearable heat and humidity that is stifling.

Approaching the cliff side once more the dead dragonfly is there still, although swarming with vermin now as its returned back to its kin but you cannot hear any other buzzing of large insects as you approach the edge once more and look down the steep vine choked cliffs to the jungle below.

BelGareth
2021-10-11, 10:52 AM
Aramus nods to the others as they bed down for the night, he takes out a small pot of water, filled from the wonderful ability of his new companion, and he begins to put some herbs in it, one at a time, he pulls out some dried thyme, sage, and bay leaves, then continues to add a sprinkle of nighthawk, and black eucalyptus, then a dash of widows bane, he mixes the concoction, and then pours it into a smaller flask, stoppering it, and letting it sit next to him as he tries to sleep while sweating and struggling through the heat.

In the morning, he takes the mixture, and drinks it in one go, and then, sitting down, scrapes away the undergrowth, so he can touch the soft loam underneath, and enters a trance like state, mumbling, and humming to himself as he does so.

About an hour later, he stops, smiles and pulls his hand away from the dirt, nodding, he puts the smaller flask away, and then cups his hand to his mouth, making a small bird like noise.

A small sparrow flits into view near the cliff, tepid about getting closer to the trees, Aramus walks out to the clearing, and it lands upon his outstretched hand, whispering to it, once down, the small bird whistles at him, and he nods, kneels down, and scribbles on some paper a quick note, rolls it up, and hands it to the small bird, tying it to it's tiny feet, careful not to be too tight, he then gestures towards the sea, and whispers some more, then the bird takes off, careful again to avoid the trees, going out over the cliff, and then takes off.

After that, he takes some water, finding whatever pot they had, and throws in some ash, and mixes it up, taking some of the dirt, and then throws that in as well, as he mutters a small ancient tongue, the water flashes, after which he takes a swig. He looks to the others and offers the bowl, "This will help with the heat, there is enough for 3 more"

He then walks a little off, and gathers some spider webs, carefull not to pull any that are part of a web, wisps on the floor, and broken strands, he takes then, and binds them into a knot, and then looks to the others "Once we're ready, I have another spell to allow us down the cliffs, it will let us walk like spiders straight down it."


Changing spells

Casting Animal Messenger (https://www.d20pfsrd.com/magic/all-spells/a/animal-messenger), telling it to go to the ship and drop the message off.

Casting Endure Elements on myself and on 3 other people (maybe we want to roll fort saves first? not sure how it works)

Will cast Communal Spider Climb (https://www.d20pfsrd.com/magic/all-spells/s/spider-climb/) 10 minutes for 5 people....and Normal Spider climb for myself to cover all the party members.

RCgothic
2021-10-11, 01:22 PM
Lara does her best to rest, despite the heavy heat and the biting insects, slinging her hammock between two trees. Although recovered from yesterday's fatigue Lara still finds herself a little on the grumpy side, though she tries not to show it and thanks Aramus for the message and the spider climb.

"Alright, let's see what's down there."

Starbin
2021-10-11, 02:35 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor rose and put his armor on, grunting as he worked, but not complaining. Once the group was ready and had drank some water and eaten a bit, he turned to the plans for the day. To Aramus' offer, he pointed to the others. ”Rec'mend th'Cap'n 'n two others.
Ah'll be fine. But Ah'll be needin' tha' spell fer climbin'. But if'n we're goin', better do it now. Day ain't gettin' cooler ..."
OOC - Ready to move on ... is there anyone absolutely wrecked by fatigue? Grimgor can make do w/o, but he'll want the Captain fresh. Others might be the one's with questionable saves :)

That being said, I fully expect to fail my next one ...

PS - changed out a maneuver and starting in Silver Crane Waltz stance

HP 55 / AC 24 (26) CMB/D +7/18
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 5/6 marks per day (can maintain up to 7)
Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Stance (see above), Darkvision 60’

DaOldeWolf
2021-10-12, 12:32 PM
Felix woke up after the pretty uncomfortable night and began his daily preparations. After finishing them up, he goes to meet with the rest."I supposewe should continue the exploration. I should now have a better spell selection to the current conditions and setting." He reassures.


Casting Endure elements on Felix himself.

Arcane reservoir: 5
Spells: 0(6) 1(5) 2(3)
Spells prepared
0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
2:Invisibility, Bull´s strenght

BelGareth
2021-10-12, 12:59 PM
Aramus nods, with Felix covering himself, and Grimgor able to manage, the whole group was covered. He almost immediately felt better, and as he takes the spiderweb and dabs each person, making sure everyone was ready first. "Ok, this will only take 10 minutes, so make the best of it."


Once everyone is ready, cast communal spider climb on them, and then normal spider climb on aramus


Once cast, Aramus casually walks down the cliff.

Yas392
2021-10-12, 05:04 PM
Tygar keeps track of the other casters as they prepare their spells for the day. He prepares his spells and shakes his head at the druid's offer.

"Just the spider climb. No need to waste the protection spell on me. I have my side covered."

He casts Endure Element on himself.

CasualViking
2021-10-13, 02:46 PM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona volunteers to make breakfast. He doesn't seem overly enthusiastic about the supplies, including his own rations, but he sets to work slicing, soaking, and otherwise transforming supplies into a meal. It's no culinary miracle, but it's more of a meal than gnawing on hardtack by yourself.
"I can ward myself against the heat, and make the climb", he replies to the offers of spellcasting.

Starbin
2021-10-13, 03:03 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor glanced around, then shrugged. ”If'n ye have the spells, Ah'll take one t'take the edge off this heat. And fer helpin' th'climb."

Once the spells are cast, he approached the edge with the others and prepared to get down as fast (and as safely) as possible.
OOC - Ready to move on. Trying to find a way down that we're near the pitons / ropes for a backup if necessary.

HP 55 / AC 24 (26) CMB/D +7/18
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 5/6 marks per day (can maintain up to 7)
Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Stance (see above), Darkvision 60’

DrK
2021-10-17, 01:49 AM
Grimgor looks over the edge and with the blessings from Aramus walks over the edge... and does not fall. With his form sticking to the cliff face the dwarf leads the way down the vine shrouded cliffs towards the valley floor. The cliffs are studded iwth vines and plants growing from think ledges and every 30ft or so there is old and rusty pitons hammered into the cliff face, some with old mildewed rope attached, others not with loops of rope hanging down. Clearly the previous people who went this way did not use as much magic to descend.

It takes the party a couple of of minutes to climb down the cliffs, the last 30ft enclosed in a world of green as they climbed through the leaf canopy of the trees on the crater floor. Down in the base of the crater the heat was intense, the high sides of the valley trapping the heat like a bowl and without magical aids you would be sweating and suffering greatly you are sure. However, with the magical protections you are fine.

Pushing toward the heart of the crater and that strange temple you saw you can feel a strange tension in the air, the jungle much quieter around you, then with a dull "clunk" Grimgor's iron boot lands on stone and you can make out stones and paved path, now broken and partially grown through and some 20ft ahead you can make out an eroded stone totem obscured by jungles plants, and another 20ft beyond that one. From the direction of the path you would estimate that it is directed towards the temple although the curtains of veins and thick orchids prevents you seeing further.

CasualViking
2021-10-17, 03:28 PM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona follows behind Grimgor, as they continue up the path. He keeps an eye on the more scholarly types, adjusting the pace (and tapping Grimgor on the shoulder) as the others fall behind or stop.

DaOldeWolf
2021-10-17, 09:33 PM
Feli tries to stay in the middle of the group as they continue moving on with Isaac flying closeby. He decides to analyze analyze the stone totem with the help a spell of his.


Casting detect magic to see ifthere any magic auras.

Yas392
2021-10-17, 10:20 PM
Tygar follows the mage's example, eyes glowing blue as he whirls his head around and put an ear to the ground.

Cast Detect Magic to see if there are any magical auras.

Perception: [roll0]

Starbin
2021-10-18, 02:36 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

The climb was easy with the spell, but the dwarf shook his head as he considered how difficult it would be w/o magic. As they pressed forward into the jungle, he gripped his pike, nerves practically singing as the tension of this place built. When he hit stone, Grimgor glanced over his shoulders at the others to say something, but stopped as he watched two of them waggle their fingers and stare blankly at the stone structures. Looking at the Capt, he leaned against a nearby tree and remarked quietly, ”Guessin' we wait fer tha' lot ..."

As he waited, he peered at the rocks, then looked away. Many of his kin had an affinity for stone, but he did not.
OOC - looking around and waiting for any warnings. [roll0]

HP 55 / AC 24 (26) CMB/D +7/18
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 5/6 marks per day (can maintain up to 7)
Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Stance (see above), Darkvision 60’

BelGareth
2021-10-18, 03:51 PM
Aramus, thoroughly enjoying the walk down the cliffside, had a hard time suppressing his smile.

As they go the the jungle floor, and found a pavement, or some kind of paved road, he nodded again, it would seem they were right on track.

He pulled out his bow, his magic mostly depleted, waiting for the others to examine the structure.

Yas392
2021-10-18, 06:01 PM
As he is doing his task, Tygar draws his bow.

DrK
2021-10-23, 03:32 AM
The totems and statues are not magical, although they are clearly revered objects and have been relevant in ages past. But now overgrown with heavy vines and covered in algae and some webs. Looking around no one sees anything amiss until Grimgor stands upon a stone panel that shifts with an audible crack!

There is a moment to worry before the totems start spewing poisonous darts in all directions that fly towards everyone with dangerous needles



Everyone please make a reflex save DC 14 or [roll0] and DC 16 Fort save or 1 Str damage
If pass then half damage and no poisons

Yas392
2021-10-23, 04:43 AM
Tygar tries to duck out of the way as the trigger crack.

Reflex save: [roll0]

Fortitude save: [roll1]

CasualViking
2021-10-23, 11:57 PM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona deftly crouches behind Grimgor, letting the dwarf's bulk absorb the needles.

[roll0], [roll1]

Starbin
2021-10-25, 02:46 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

At the click, Grimgor sighed, thinking "Oh crap." Before he could do much more than raise his hands and arms up to block, most of the others ducked back behind the wide dwarf and were sheltered by his form. Several darts embedded themselves in his skin, mostly around his forearms, hands and exposed side. At first, they burned, giving the warrior a momentary pause. However, the burning quickly went away and he lowered his arm with a grunt. Pulling the darts out, one-by-one, he grunted to the others, ”What out. Trap."

Once the darts were removed, Grimgor gazed around. "Best keep all our eyes open ... Ah 'spect we'll see more o' these."
OOC - I'm afraid to roll, so pressing onwards.

HP 45/55 / AC 24 (26) CMB/D +7/18
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 5/6 marks per day (can maintain up to 7)
Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Stance (see above), Darkvision 60’

BelGareth
2021-10-25, 04:40 PM
Aramus was surveying the area, marveling at the natures ability to take over from the humanoid invasion as he was blasted with needles all across his back, he yells out loudly in pain.

He can feel a burning sensation, "can someone pull these out please?" he asks timidly, showing his back to the group.

DaOldeWolf
2021-10-25, 10:55 PM
Lets start by rolling:
Felix Clawson:
[roll0]
[roll1]
Isaac
[roll2]
[roll3]


Felix quickly moves out of the way and avoids the darts. Unfortunately, Isaac isnt as lucky as it gets hit by the impact lets out a scream in pain before vanishing.

Yas392
2021-10-25, 11:56 PM
Tygar flinches as some darts embed into his arm when he ducks behind the stout dwarf. He clutches his symbol, mutters a prayer and spreads his arms. Omni-directional waves wash over the group, knitting their wounds. The cleric helps his allies put out the darts from their being after his display of feat and putting the darts from his arm.

"Anyone need any more aid and healing?"

Channel Energy: [roll0]

RCgothic
2021-10-26, 01:22 AM
"I could use a little," Lara admits, having dodged the worst of the darts but still carrying some injuries from the spider encounter despite a full night's rest.

"I'm sorry about Isaac," she consoles Felix.

Yas392
2021-10-26, 01:51 AM
Tygar nods and taps Lara with his wand.

Cure Light Wounds from wand: [roll0]

Charges: 49/50

RCgothic
2021-10-27, 02:13 AM
"Thanks Tygar," she says. "Grimgor lead on?"

DrK
2021-10-27, 06:30 AM
Pushing up the path through the jungle, a little more warily this time, the dwarf tramps on through the jungle, all around you the trees tower up high, long vines dangle down and flowers and strange fruit bud and cluster on the branches. The scene made even more odd de to the lack of birds and other animals. the sheer level of vermin in the area having driven most of the natural flora and fauna from these parts. The entrance to the temple soon begins to appear out the trees and vines and heavy foliage. White stone walls now stained dark with moss and covered in crawling plants that have led the walls and to crack and crumble. The doors to the courtyard are sealed from the distance, a pair of massive and verdigris covered stone statues flanking the archway and the red iron of the gates streaked heavily with rust.

You can see that the temple lies within, stairs leading up from the courtyard to the pinnacle where the multi tiered pagoda like structure awaits you, strange iconography emblazoned on the walls and the stone statues loking like giants, albeit with scaly appearance and 6 arms in addition to the their legs....

You pause, still 200ft back from the gateway to take stock....

Starbin
2021-10-27, 11:20 AM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor thanked the healer, waving aside any more attention and took the lead as directed by the Captain. He glanced back at the others, motioning for them to move away a bit. ”Best ye stay back a ways ... just in case Ah find another trap."

He trudged forward, eyes scanning the path and surrounding area, looking for false steps, trip wires, or holes in the crumbling walls. As the jungle opened up to reveal the entrance to the temple, he paused, holding a hand up to signal stop. Looking over his shoulder, Grimgor called out "Nice place ... d'ye want ta walk up and knock?"
OOC - Taking ten on Perception if possible to check for traps (24) ... or for anything nearby. Does it look like it's been in use recently?

HP 45/55 / AC 24 (26) CMB/D +7/18
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 5/6 marks per day (can maintain up to 7)
Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Stance (see above), Darkvision 60’

DaOldeWolf
2021-10-28, 11:43 AM
"I could use a little," Lara admits, having dodged the worst of the darts but still carrying some injuries from the spider encounter despite a full night's rest.

"I'm sorry about Isaac," she consoles Felix.

"Thanks. I appreciate the concern. But dont worry to much about it. He should be back tomorrow with us."Isaac adds.

__________________________________________________ ______________________________

Isaac remains in place while waiting to see if it was safe to advance. "I am glad that I prepared a spell to provide light."


Arcane reservoir: 5
Spells: 0(6) 1(5) 2(3)
Spells prepared
0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
2:Invisibility, Bull´s strenght

Yas392
2021-11-05, 01:50 AM
Noting the sole requester is the Captain, Tygar's eyes glow blue. After that, he will look for a nearby cover to hide himself.

Cast Detect Magic.

Perception: [roll0]

Stealth: [roll1]

DrK
2021-11-07, 05:25 AM
Although to Gimrgor's eyes all things look quiet and safe(ish), or at least as safe as they are in a horrible jungle, he makes ready for advance, the party moving and closing to within 60ft of the gates, as he does so Tygar's eyes glow a dull blue as he gazes about with his witch sight and notes that both statues flanking the gates are glowing with a dull glow of transmutation. As he does so, the statues start to rock and shudder, pebbles twitching and tumbling to the ground and moss and small flying clouds of insects falling from them in great plumes.

Each of the massive 25ft tall 6 armed statues stepping hesitantly forward! They regards the tiny humanoids with unbridled disdain taking statures that can only be considered threatening!

OOC

THe party take starts 60ft away walking down the 30ft wide path lined by thick jungle (60ft as that is when detect magic would have picked up the auras)

However the statues got a whopping "2" on their initiative so all of the party may go ahead of them

DaOldeWolf
2021-11-07, 08:41 PM
"Well, I suppose fighting is unaviodable. Anyone would like to increase height and physical power for the engagement? I have a spell prepared to do just that. Just ask me and I will cast it immediately." Isaac replies making its offer readily available to the whole party.


Isaac will cast Enlarge Person on anyone that decides to ask to receive the benefit.



Arcane reservoir: 5
Spells: 0(6) 1(5) 2(3)
Spells prepared
0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
2:Invisibility, Bull´s strenght

CasualViking
2021-11-08, 06:04 AM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
"Those things are big. I don't know if they're resistant to swords or anything else....". Kona observes the creatures with some trepidation. He rushes towards them, drawing his swords. The light inside him goes out, and the glowing orb that follows him changes from red to deep blue. He plants his feet in a fighting stance and swings his sword in an arc, firing off a crackling blue beam that impacts a statue, and leaves a wispy trail of mist in its passing. The ground underneath the statue freezes over; the frost evaporates visibly in the heat, but it might be enough to make the statue slip and tumble.


[roll0], [roll1]. Swift action to change to Unbroken Stride stance and change active element to water. Move 30' closer. Standard: Lance of Power vs one of the statues. [roll2], reflex DC 16 half, on a failed save it also slips and falls prone (no roll needed to get up or move)Quick stats
Soul Candle: 10' bright light, 20' normal, allies within 15' gain +2 [morale] vs mind-affecting.
AC 18, touch 14, FF 14, CMD 17. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10

Starbin
2021-11-09, 03:57 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor grunted at the two large statues, nodding absently to Isaac. "Them statues look big ... Ah'll take ye up on yer offer ..." As the spell was cast, the dwarf watched the bird-man rush forward and he shook his head, muttering to himself about rushing in before they were ready.

As Grimgor grew, he grinned, swinging his huge pike around. Before he followed Kona, however, he glanced back at the others, eyes resting on the Captain. "Ah'm presumin' we're making big rocks inta little rocks, aye? If'n ye want t'parley, say sumtin' now!"
OOC - Wait for the enlarge person spell, then swift action to change stance - Primal Warrior Stance and charge (using Power attack). Reach should threaten from 15-20'. Double move means I can reach out and touch one of the statues. Weapon size counts as gargantuan :)
[roll0], Damage- (6d6+11) [27] (see OOC)

HP 45/55 / AC 24 (26) CMB/D +7/18
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 5/6 marks per day (can maintain up to 7)
Effects: Enlarged (+2 str, -2 Dex, -1 Att/AC, reach, size); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Warrior Stance (see above), Darkvision 60’

BelGareth
2021-11-09, 06:44 PM
Aramus' eyes widen at what is going on, and instantly draws his bow and lets of a shot at the closest behemoth.


[roll0]
[roll1]

Aramus (https://www.myth-weavers.com/sheet.html#id=2493744)
HP's: 28/31
AC: 18
FF: 15 T: 14
CMD: 18
Effects: Endure Elements

Yas392
2021-11-11, 09:04 PM
Tygar backpedals and shoots an arrow at the statue the main fighters are engaging.

Moves back 10 ft.

Attack: [roll0]

Damage: [roll1]

Knowledge (Arcana) to identify constructs: [roll2]

DrK
2021-11-15, 05:52 PM
Grimgor expands, morphing into a giant of dwarf some 9 ft tall as he steps in, the pike driving forwards chipping a massive chunk off one of the statues with the force of the impact. Beside him the second one slips and slides, ice creeping up is legs before it manages to stabilise with its many arms grasping vines and stones for balance. EVen as that happens arrows fly over the dwarve's shoulder, and though they fly true both bounce off the statues, arrows shattering on the enchanted rock.

In return the statues close on Grimgor, both striding in towards the dwarf (please take an AoO), the things raise their stone hands high and smash them down upon the dwarves now massive helmed head

OOC

Statue 1 [roll0] dam [roll1]

Statue 2 [roll2] dam [roll3]

DaOldeWolf
2021-11-17, 01:17 AM
Arcane reservoir: 5
Spells: 0(6) 1(3) 2(3)
Spells prepared
0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
2:Invisibility, Bull´s strenght


Felix decides to help with a spell on his own. "Lets see you eat this spell" He replies as he creates a three orange spheres of force against the currently team engaged statue.


Casting magic missile. Damage:[roll0]

BelGareth
2021-11-17, 02:11 AM
Aramus shakes his head as he watches the arrows *clink* harmlessly off the stone statues skin, he should have known better. Sighing, he pulled out some moss from a small bag in his jacket, rubbed it with his forefinger and thumb, activating something that began to smoke, then he popped it into his mouth, chewing the burning moss. His form began to shift, and change, blurring the lines between human and beast, until he was no longer a man, but a reptilian dinosaur, eyelids slid over his large predatory eyes, and he regarded the lumbering statues from the side.


wild shape into a Velociraptor (http://legacy.aonprd.com/bestiary/dinosaur.html#dinosaur-deinonychus)

Aramus (https://www.myth-weavers.com/sheet.html#id=2493744)
HP's: 28/31
AC: 18
FF: 15 T: 14
CMD: 18
Effects: Endure Elements, Wild shape

CasualViking
2021-11-18, 06:49 AM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
"I have heard of stone crumbling when frozen....". Kona darts in, and his flashing blade trails vapor in the hot, humid air as he connects with the statue once, twice. [roll0], Cold damage 28, [roll1], Cold damage 29 (assuming a crit)

[Swift action to change to Elemental Flux stance. Move in to attack. Standard: Rapid Strike, spending 1 Animus to make all the damage Cold damage.
Quick stats
Soul Candle: 10' bright light, 20' normal, allies within 15' gain +2 [morale] vs mind-affecting.
AC 18, touch 14, FF 14, CMD 17. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10

RCgothic
2021-11-24, 04:20 PM
Lara springs forward to flank one of the statues.


Attack [roll0] BaB+5, DEX +3, flanking +2, Masterwork +1, Weapon Focus +1, SB Weapon Training +1
Damage: [roll1] +3 DEX, +5 Precise Strike, +1 SB Weapon Training.

DrK
2021-11-27, 09:27 AM
One of the statues, already damage by Grimgor's mighty blow is heavily assailed as magic force bolts slam into the cracks widening it and finally Kona and Lara flank the creature, ice forming over it in great sheets before Lara's rapier hits a weak spot shattering it into a thousand pieces. The other one spins rapidly, blades lashing out towards Grimgor, Lara and Kona in brutal symmetry as all six of its arms make heavy scything attacks

Standing further back Aramus is no more, instead standing there as a savage clawed dinosaur ready to pounce and beyond him Felix and Tygar waiting with magic and missiles....




vs Kona [roll0] dam [roll1]
vs Kona [roll2] dam [roll3]
vs Lara [roll4] dam [roll5]
vs Lara [roll6] dam [roll7]
vs Grimgor [roll8] dam [roll9]
vs Grimgor [roll10] dam [roll11]

DaOldeWolf
2021-11-27, 11:12 PM
Arcane reservoir: 4
Spells: 0(6) 1(3) 2(3)
Spells prepared
0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
2:Invisibility, Bull´s strenght


"I am unsure about whom I should center my attacks on with this new arrival but I suppose we should handle the bigger threat first.So, I will try once again on the same target." He replies as he takes careful aim at the same statue. He then gathers his energy and releases a sonic attack against it.


Ranged touch attack: [roll0] Damage: [roll1] Fort save to half damage.

CasualViking
2021-11-28, 04:25 AM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona is flung into the air by the spinning arms of the statue. But he manages to land on his feet; although his breath is ragged, his swords show no sign of slowing down as he slashes away at the statue.

Swift action to change the lamp. Full round: Flick of the wrist. [roll0], [roll1]+[roll2], [roll3], [roll4]+[roll5].

Maneuver granted: [roll6]
Quick stats
Soul Candle: 20' bright light, 40' normal, allies within 15' do +4 cold damage.
AC 18, touch 14, FF 14, CMD 17. HP 26 (thanks to Grimgor)/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10

RCgothic
2021-11-29, 06:35 AM
Lara idly sways out of the way of the statue's attacks, gracefully deflecting one of the blows even though she didn't need to before riposting with a couple of her own devastatingly accurate attacks.


Opportune Parry and Riposte. Using 1 Panache point and 1 AoO to parry:
[roll0]
And immediate action riposte: [roll1][roll2] of which 4 cold plus 15 of which 4 cold if a 21 confirms.

Then
Attack: [roll3][roll4] of which 4 cold plus 14 of which 4 cold if a 31 confirms.

Edit: and a confirmed critical regains the expended panache point.

Starbin
2021-11-29, 12:54 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

One of the statues fell to their combined might, but the other attacked with several arms and struck towards the birdman twice. Grimgor shouted out a warning, "Keep yer beak down, lad, on yer left! Now git back and let me take them hits!"

Grimgor moved forward to try and interpose himself between the statue and his companions while dividing the things attention between two of them. Then he attacked with gusto again.
OOC - So Immediate action to counter one of the attacks vs Kona with Warning Roar. [roll0]

Move / step as necessary to get the flank, then attack w/power attack (will suck up an AOO as necessary). [roll1], [roll2]+4 cold If successful, Grimgor will place Armiger's Mark on the Statue (-4 to attack anyone but Grimgor for four rounds)

Also, I should have gotten an AOO on both statues I think (Grimgor has combat reflexes) so here's the other one: [roll3], [roll4]

HP 45/55 / AC 24 CMB/D +7/18
F +6 R +5 W +8 Init +4 Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)
Effects: Enlarged (+2 str, -2 Dex, -1 Att/AC, reach, size); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Warrior Stance (see above), Darkvision 60’ Armiger's Mark on Statue (-4 to attack anyone aside from Grimgor, 4 rounds)

BelGareth
2021-11-29, 05:03 PM
Having changed shape into a primeval dinosaur, Aramus tilts his head sideways and then leaps at the giant animated statuary, biting as he landed near it.


move up and attack with bite
[roll0]
[roll1]

Aramus (https://www.myth-weavers.com/sheet.html#id=2493744)
HP's: 28/31
AC: 16
FF: 14 T: 13
CMD: 18
Effects: Endure Elements, Wild shape

DrK
2021-12-02, 04:29 AM
With one staute downed the other released its rain of blows, however it was not as effective as it might have like! One of its massive arms slams into Kona but as the second looks to deliver a killing blow Grimgor's barked warning distracts it allowing the kenku to flow effectively out of the way On its other side Lara deftly parries before plunging the tip of the rapier deep into the statue leaving a massive collection of cracks rippling across its surface, helped seconds later by Grimgor hammering it with the long pike or a tremendous blow that shears off two of the arms.

Aramus and Kona claw and swing at it but fail to land telling blows in the swirling mass of weapons and limbs before standing at the back Felix releases a pulse of thundrous sonic energy, the reverberations casing massive ripples through the statue and weakened from Lara's deadly strike and Grimgor's brute force it collapses into a pile of rubble that raises a cloud of dust briefly enveloping all the warriors.

In the aftermath the forest falls silent for a moment before the chittering and buzzing of insects recommences and the massive 20ft high double gates into the Temple stand unguarded and in front of you

BelGareth
2021-12-03, 07:10 PM
Aramus clicks his tongue, annoyed that he couldn't help more, but it was what it was, so he moved forward, looking to provide more support to the group in his new form.

CasualViking
2021-12-05, 02:24 AM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona dusts himself off, and takes a deep breath, and the outline of his lungs are briefly visible as his chest glows for a moment. He eyes the doors warily.


Maneuver granted:
Quick stats
Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
AC 22, touch 18, FF 14, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10

Yas392
2021-12-05, 03:26 AM
Tygar's wand is out in a flash.

"Anyone hurt?"

Knowledge (Religion) check to recall if the undamaged statues in his mind before battle have religious significance: [roll0]

DaOldeWolf
2021-12-05, 02:04 PM
Felix sighs in relief. At least, he managed to make it out unscathed. "We should be very careful from now on. Ahead of us should probably be awaiting many more dangers."

DrK
2021-12-06, 04:08 AM
Tygar looking at the shattered statues does not recognise them as anything special, most likley they are related to whatever mino demi-god or cult is worshipped in these parts. As the others pause to heal Aramus hops forward on his reptillian legs and peeks through the gap in the doors. beyond the thick wooden doors the pagoda like temple stands draped in vines and a few strands of webbing. The courtyard stands deserted, neat stones of blue and yellow died flagstones faded and covered in years of mud and grime and the remnants of some outbuildings can be seen with broken and rotted bamboo structures leant against some of the walls. On eth wall to your right a single rope drapes down the wall, a hook wedged into the top ofthe wall although from the door its hard to see how fresh the rope is...

The courtyard is some 200ft square with the temple's bottom layer some 100ft square so 50ft away from you. The entrance to the Temple 50ft away and narrow windows from the 2 upper levels gazing down like dark eyes.

RCgothic
2021-12-06, 05:32 AM
"Doesn't look like we're the first to come this way," Lara comments. "Kona, do you think you could run a fresh rope up to that hook? I suspect not going in the front door may be the right idea."

CasualViking
2021-12-06, 10:06 AM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
"No problem. Do you have a rope for me?"


Maneuver granted:
Quick stats
Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
AC 22, touch 18, FF 14, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10

DrK
2021-12-07, 05:38 PM
Looking through the door a second time Lara realises that the rope was probably to bypass the gates you are now standing in and the stone statues that you have now destroyed. The rope dangles down on the left hand wall so you could walk across and grab it if you needed it. The pagoda seems to beckon you towards it, a whisper of wind howling and breezing through the deserted windows that leave yuo all with a feeling of unease.

Starbin
2021-12-07, 06:17 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor brushed the remains of the rubble from his beard, moving to stand with the others as they approached the now clear doors. He peered across the courtyard and the blue and yellow stones, shaking his head. "Ah'm gettin' th'feelin' this ain't wot it appears t'be ... who's first across?"
OOC - Looking around for any signs of more traps ... like murder holes , any deformation on the tiles, movement in the windows or from the temple. [roll0]

HAHAHAHAHAHAH ... quite the Perception check. For realz, though ... It should be Perception - 18

Slip into Running Hunter's Stance and use Scent to help with any perception checks. Once we get moving, Grimgor will move into Silver Crane Waltz

HP 45/55 / AC 24 (26) CMB/D +7/18 (20)
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)
Effects: Silver Crane Waltz stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’

Yas392
2021-12-08, 07:53 AM
Tygar puts his wand away when he sees the group's fine state and silence regarding the matter. As the party walks to the rope, the cleric looks around his surroundings.

Perception: [roll0]

DaOldeWolf
2021-12-10, 01:03 AM
Felix follows the others on the rope. "I think this is kind of nice." Felix replies enjoying the breeze. It was little things like that which help him remain calm and relaxed especially since Isaac was gone for the rest of the day.

DrK
2021-12-11, 05:29 PM
As the party cross the courtyard carefully you each feel a sensation of being watched, an itch between the shoulder blades, ice down your spine. But no danger presents itself. Reach the rope that had been abandoned it looks old, but is not as rotted as the ones on the cliff or on the rowboat. Grimgor's nose wrinkles as he smells the similar scents of a sailing ship and you can surmise that most likely the pirates who had reached here crossed the wall here, although it looks like they have since vanished, likley using the rope to avoid the guardian statues.

Turning you can see on the south side of the temple in the centre is a double doors as well matching the ones on the north side that greeted you as you opened the wall doors.

CasualViking
2021-12-12, 05:02 AM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona climbs the walls to see if there is a way in other than the double doors.


Maneuver granted:
Quick stats
Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
AC 22, touch 18, FF 14, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10

DaOldeWolf
2021-12-13, 01:08 AM
Felix remains on the back a bit worried about a second possible ambush. "I will at least check upon any magical readings. We should probably cover our bases." Felix replies as he casts his magical detection spell.

Casting detect magic to see if there are any magic auras.

BelGareth
2021-12-14, 11:13 AM
Aramus wheels his head low back and forth, trying to sense what ever it was that was raising his hackles, or scales, or whatever he had on his skin currently, he sniffs the air, more out of instinct than anything else, the natural mind was hard to resist when he was in a form like this, his eyelids flashed, as his keen eyes scanned the area.


[roll0]

Starbin
2021-12-14, 12:11 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor kept using his heightened senses for the time as he searched near the closest set of double doors, carefully picking his way to avoid traps. Once the group was ready to move on, he would transition back to a stance focused on reacting to threats more readily. "Keep yer eyes open, lads and lasses. Ah got a feelin' we ain't alone ..."
OOC - Continuing to use Running Hunter's Stance for the scent; checking the closest doors (North maybe?). Take ten on perception (24). At the door, if we have some time, he'll take 20 to check as best he can for traps. Once we're ready to open the door, he'll move into Silver Crane Waltz stance

HP 45/55 / AC 24 (26) CMB/D +7/18 (20)
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)
Effects: Silver Crane Waltz stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’

RCgothic
2021-12-14, 05:20 PM
"There's sure to be something nasty at the centre of all this," Lara agrees, accompanying the dwarf forward.

Yas392
2021-12-15, 07:49 AM
"I hope we don't trigger another set of the temple's defenses. Those golems are terrifying enough."

Tygar's pose tenses as he looks around his surroundings with his eyes glowing blue.

Detect Magic

Perception: [roll0]

DrK
2021-12-19, 04:08 AM
Approaching the temple in the centre of the square it appears that the walls hide no suprises, Kona scampering up the external walls of the courtyard can see no more trouble either. Grimgor and Tygar approach the pagoda like structure with caution, and Grimgor's sharp eyes and Tygar's magical senses both see the extensive series of stones slabs that are trapped (Grimgor) and the sleeping and inactive runes around the door that are filled with powerful evocation magic (Tygar) as you spy the trap waiting for you before the doorway....

Yas392
2021-12-19, 07:06 AM
Tygar's glowing eyes recede in brilliance to common onyxes.

"Inactive runes around the doorway. I sense powerful evocation magic radiating from them. Another trap we could have walk into had we not been careful. I can try dispelling them unless we have other ways of removing them or finding an alternative route to bypass them."

The cleric distances himself from the doorway.

RCgothic
2022-01-01, 05:47 AM
"I don't really know what to make of runes," Lara admits. "But we could try climbing up to a window instead if you'd like to save your magic. Although those might be trapped too if the builders were thorough."

DaOldeWolf
2022-01-02, 02:08 PM
Felix remains quiet about what to do. "If only Isaac was still here." Felix sighs.

Starbin
2022-01-02, 11:45 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor grunted, "Well he ain’t, ‘n we still need t’git in. So windows the Cap’n sez. Let’s check. And ‘ware those slabs!" The dwarf pointed at a series of different areas he noticed traps on before checking to see if there was a window within reach. ”’Ere now, Kona ... check fer entrances ‘sides these doors.”
OOC - Continuing to use Running Hunter's Stance for the scent; Looking for other entrances from the ground. Marking the trapped slabs with rocks next to them.

HP 45/55 / AC 24 (26) CMB/D +7/18 (20)
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)
Effects: Silver Crane Waltz stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’

CasualViking
2022-01-03, 07:23 AM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
"I have found some windows, but they are narrow. I will look for a window big enough for us all. I deem it imprudent to go in alone"




Maneuver granted:
Quick stats
Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
AC 22, touch 18, FF 14, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10

BelGareth
2022-01-03, 05:22 PM
Aramus moves up and glances from side to side, his resources were mostly used for the day, so he kept in his new form, and waited.

DrK
2022-01-06, 04:32 PM
As Grimgor marks the stones at the edge of the area it expands out some 15ft in all directions around the door. Looking at the windows they are all narrow slits, more suited for firing arrows from rather than climbing ni, although studying the stone work of he windows and walls of the temple, especially those on the first floor above the decorated ledges is old and not the most stable if one were to take a more destructive route to gaining entry and had the strength to hack through the stonework.

Aside from that the only other choice seems to be braving the enchantments around the door and just walking up to them

Yas392
2022-01-07, 05:41 AM
Tygar watches the door and the windows the tengu are checking.

"So what is the plan we are gaming for?"

BelGareth
2022-01-07, 12:06 PM
Tired of the stall, Aramus makes sure everyone is clear, and triggers the wards.

Starbin
2022-01-07, 12:54 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

After marking the blocks, Grimgor watched Kona search for windows and come back with a negative report. To Tygar's question, he shrugged. "Ain't much uva game, but Ah 'spose Ah could smash tha' wall ... or let th'lizard just walk on through! 'Ells bells!" Grimgor stepped towards Aramus, trying to stay within a few steps to offer the silly dinosaur the benefits of his protective aura.
OOC - Switch to silver Crane, move to w/in 10' of Aramus (gives +3 AC and +2 Will save). He can also potentially use some counters to help as necessary

HP 45/55 / AC 24 (26) CMB/D +7/18 (20)
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)
Effects: Silver Crane Waltz stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’

DrK
2022-01-08, 05:53 AM
Aramus bounds forward as Grimgor leaps in behind him. As the dinosaur lands in front of the doors the runes around the doorway glow brightly and pulse with a blinding pulse of energy that sends a cone of fire in a wave out from the doorway engulfing the leaping dinosaur



[roll0] damage Fire, Reflex DC 16 for half



As the fire fades, smoke rising off Arasmus's scales but the runes seem to be dull and in active, although looking at them Kona, Felix and Tygar all realise that they are merely drained, not inactive and over the next couple of hours will likley recharge themselves, the sun glittering on each of them suggesting the likley route of recharge.

RCgothic
2022-01-08, 05:58 AM
"Does anyone have a blanket?" Lara asks as she prepares to enter the temple. "We can cover the runes to stop them from recharging. Or failing that, take a hammer to them."

Starbin
2022-01-08, 11:42 AM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor checks the dinosaur, then turns away with a snort. ”Ye’ll live. Now put them claws t’use ‘n dig some dirt!” Grimgor will try to use dirt to cover the tunes, but barring that will use a blanket or smash as necessary. But nice he’s done, he’ll step to the door and check on the others. ”Ready?”
OOC - Not sure if the Dino has evasion, but let’s get him a heal if necessary. Figure Grimgor can open doors and sneakier ones can scout. He’ll listen first then go in.
‘Passive’ perception is 24 (taking 10), but if/when you need a roll ... [roll0]

HP 45/55 / AC 24 (26) CMB/D +7/18 (20)
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)
Effects: Silver Crane Waltz stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’

DaOldeWolf
2022-01-12, 12:46 AM
"Yes, as ready as I can possibly be." Felix declares not feeling completely confident about the current state but there was no point in waiting anyway.

Yas392
2022-01-12, 05:47 AM
"Fire, is it? We will need to test it with disposables in the event the burial fails if we are using this exit on our way back."

Tygar whips out his wand touch Aramus to heal him before picking some pebbles. He stows them and his wand in his haversack.

Cure Light Wounds: [roll0]
Cure Light Wounds: [roll1]

BelGareth
2022-01-12, 10:38 AM
Aramus manages to avoid the worst of the flames, even knowing they were going to come, he dips his head to Grimgor in assent, and starts digging.

CasualViking
2022-01-12, 10:48 AM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona shrugs. "As long I know that it's coming, a fire blast like that is of no concern to me". He moves up besides Grimgor, black eyes peering deeper into the temple, waiting for the others.




Maneuver granted:
Quick stats
Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
AC 22, touch 18, FF 14, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10

DrK
2022-01-13, 03:04 PM
With the doors open the way inwards is not that welcoming, a large entranceway with a second doorway behind the first one after a small wooden waiting antechamber. The huge bronze door is marked with stylized pictures of dueling dragons and multilimbed spiderlike creatures. Hundreds of open-mouthed dragon faces and long barbed claws and legs surround the doorframe, all leering out hungrily.

The door is slightly ajar however and with his dwarven heritage Grimgor's eyes can see the central chamber of the pagoda like temple in shades of greys and greens. The core of the pagoda on this floor has been gutted. The few remaining walls in this area are crumbling, and only the presence of four huge stone pillars, carved with pictures of battling dragons, seems to keep the building up. Thick webs fill the four corners of the room. The central section of the pagoda has suffered the most, with a great rip in the floor creating a steep-walled pit sloping down to a dark shaft choked with webs.

Between the outer wall there is an inner wall that forms a square around the ruoned central chamber. A narrow passageway leads to the left and right and you'd assume runs around the whole square structure, and may ofer stairs leading up to the next level.

Yas392
2022-01-14, 05:29 AM
Tygar scans the area with glowing blue eyes.

Cast Detect Magic.

Perception: [roll0]

CasualViking
2022-01-14, 06:53 AM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
After a brief pause to scan the room, Kona walks down the left-side corridor, his small orb of light illuminating ahead of him.




Maneuver granted:
Quick stats
Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
AC 22, touch 18, FF 14, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10

DrK
2022-01-18, 08:13 AM
Tygar scans the area, detecting a dull magical emanation coming from the apparent hole in the floor in the centre of the room. AS he cans the area he cannot see anything else of interest. Meanwhile sneaking past him near silently, feathers whispering slightly as he moves to the left hand corridor Kona walks around the narrow corridor running around the edge. As the birdman reaches the corner he can see a narrow set of stairs leading up from the corridor to a hole in the ceiling and next floor up. Sadly though as he rounds the corner there is a faint pressure on his shin as the tripwire is depressed and with a faint "puff" a slew of blow gun darts are sprayed from the walls at the unlucky Kona.



Vs Kona [roll0] dam [roll1]
Vs Kona [roll2] dam [roll3]
Vs Kona [roll4] dam [roll5]
Vs Kona [roll6] dam [roll7]
Vs Kona [roll8] dam [roll9]
Vs Kona [roll10] dam [roll11]

If he is hit then DC 14 Fort save or [roll12] Str damage from Poison. The DC increases by +1 for each additional dart

DaOldeWolf
2022-01-20, 12:12 PM
"[COLOR="#FF8C00"]It seems like we are at the mercy of the traps." Felix sighs a bit worried about the situation. "So... how much healing options do we have left?"

Yas392
2022-01-20, 01:44 PM
As soon as the trap springs, Tygar hastens towards Kona, whip out his wand and heals him.

CLW: [roll0]
CLW: [roll1]
CLW: [roll2]
CLW: [roll3]

CasualViking
2022-01-21, 01:11 PM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona screams as the darts thud into him, catching him by surprise, penetrating the links of his chain shirt. He staggers backwards and hisses through his beak as he pulls out the darts.

After Tygar heals him once, he waves him off. "My wounds are superficial. But...look at this. These darts are poisoned"




Maneuver granted:
Quick stats
Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
AC 18, touch 14, FF 14, CMD 21. HP 24/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10

DrK
2022-01-22, 06:47 AM
Standing there Kona can feel the poison sapping his strength, poison that as they examine the spent dart their druid / raptor Aramus realises is in fact some form of spider venom. Nothing seems to have changed in the temple, the occasional creaking of the structure from upstairs remains the same as the wind blows around the wooden pagoda towers and no footspets can be seen in the dust on the stairs leading up.

The open space in the centre wit the hole is likewise still eerily silent, the dart trap having seemingly alerted nothing....

Yas392
2022-01-23, 10:27 AM
Tygar touches the tengu after he retracts the wand. A green glow emits from his hand and seeps into Kona's feathery surface.

"This will delay the current and future poison by 5 hours. Please be careful in the future. I prepared one of this spell for the day and will be unable to help with upcoming poison-related issues until after I prepared my spells for the next day. We should use the time to navigate the temple with caution but not like snails."

Cast Delay Poison on Kona.

CasualViking
2022-01-24, 12:55 AM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
"...Thank you". Kona gratefully receives the magical protection. "I.... did not expect traps inside the temple. I will be more careful". Kona joins the others, and briefly lights up the room as he heals his wounds. His face is hard to read, but as he slowly moves through a few fighting stances, as if testing himself, he seems..shaken. Not quite up to speed.




Maneuver granted:
Quick stats
Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
AC 18, touch 14, FF 14, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10

DaOldeWolf
2022-01-25, 12:34 AM
"Lets just make sure not to overdo this. We have to be careful with our resources." Felix replies still wondering about the amount of healing magic left.

Starbin
2022-01-25, 05:19 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor shouted out a warning when the trap went off, but it was too late to help the bird man. Shaking his head, he glanced around the group. ”Any o' you better scouts? Nae? Fine, Ah'll take th'lead.” With typical grump, the dwarf stepped to the front and slowly advance, his eyes scanning walls, floors and ceilings for signs of the next trap. Hopefully his thick hide would prove to tough for any more tricks lurking in the dark.

”Guessing there'll be spiders and such ... keep a torch ready, 'n one o' dem spells t'see magik, yeah?”
OOC - Figure with a high Perception, Grimgor can take the lead for a bit. Recco we keep fire handy to burn webs and someone run a detect magic. Others can 'aid' the perception checks.

Unless one of y'all has rogue skills to deal with this better?
‘Passive’ perception is 24 (taking 10), let me know when you need a reoll

HP 45/55 / AC 24 (26) CMB/D +7/18 (20)
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)
Effects: Silver Crane Waltz stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’

CasualViking
2022-01-26, 02:00 AM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
"Felix. I didn't bring any healing supplies. I can heal my own wounds, but only that".




Maneuver granted:
Quick stats
Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
AC 18, touch 14, FF 14, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10

BelGareth
2022-01-26, 11:59 AM
Aramus tilts his head side to side, reviewing everything, and then sighing, transforms back into his human form.

"I am almost out of my magical resources, however, i do have one more trick, I can summon a swarm of insects to investigate this place, appropriately apt in this location i feel, however it will take several hours for them to scour the area?" he asks it as a question.

RCgothic
2022-01-26, 04:42 PM
"I'm not sure I'd like to stay in this temple longer than we have to," Lara replies in response to the insect scouts idea. "Would they be able to warn of us any traps? That would definitely make a bit of a wait worthwhile."

"Unfortunately there's nothing I can contribute to healing. We just need to be cautious and let Grimgor take the hits," she jests, but slightly more nervously than usual, finding the temple and the traps unsettling.

BelGareth
2022-01-26, 05:16 PM
Aramus shrugs "Only ones they can see, they will crawl over everything, but are small. It is important to mind the old adage, we've invested too much into this to back down, is false, the living get to keep on living, and those who die here do not."

DaOldeWolf
2022-01-31, 12:45 AM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor shouted out a warning when the trap went off, but it was too late to help the bird man. Shaking his head, he glanced around the group. ”Any o' you better scouts? Nae? Fine, Ah'll take th'lead.” With typical grump, the dwarf stepped to the front and slowly advance, his eyes scanning walls, floors and ceilings for signs of the next trap. Hopefully his thick hide would prove to tough for any more tricks lurking in the dark.

”Guessing there'll be spiders and such ... keep a torch ready, 'n one o' dem spells t'see magik, yeah?”

"I have prepared a spell with some good possibilities for illumination if you want." Felix replies knowing he had prepared dancing lights. "Just say the word and I´ll cast it right ahead."

Starbin
2022-01-31, 04:51 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor snorted at the Captain's comment, full well knowing his role. However, to Felix he frowned for a moment, then realized the misunderstanding. ”Nay, lad ... Ah meant a torch fer webs and such. But if'n ye need light, cast away. Let's use dem bugs t'scout. Check th'corners, then tha' hole in middle.” Readying his weapon, Grimgor stood by for any attacks.
OOC - ‘Passive’ perception 24 (taking 10), let me know when you need a reoll

HP 45/55 / AC 24 (26) CMB/D +7/18 (20)
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)
Effects: Silver Crane Waltz stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’

BelGareth
2022-01-31, 04:56 PM
Aramus nods and begins casting his summons, he kneels down and grabs a handful of dirt, it was soft, and loamy, with moss and detritus. he sniffed it, and then spit into the center, creating a small ball of forest floor stuff, looking around, he finds a small bug, which he places gingerly in the center, and pulls out a small vial of putrid looking liquid, which he unstoppers, and lets a single black viscous drop onto the bug, he then places it on the ground and begins to chant.

CasualViking
2022-02-02, 04:24 PM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
While Aramus does his magic, Kona watches intently. So different from his own! While the insects scout, he shrugs off his chainshirt and stows it in his haversack.




Maneuver granted:
Quick stats
Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
AC 18, touch 14, FF 14, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10

DrK
2022-02-17, 05:56 AM
The insects pour out of the ground shortly after a small flurry of spiders, centipedes and other creepy crawlies flow up the wooden stairs to the upper level. An hour passes in relative silence save for the creaking of the wooden structure although whether that is wind of from creatures its unclear. Eventualy the trail of spiders and millipeded writhes back down the stairs and scuttle back to Aramus who drops them into his mouth to absorb the knowledge.

With a soft crunch of chitin the knowledge blossoms into Aramus's mind as he can see the strange arrangement of sliding bamboo walls upstairs making a maze of sorts with a small open space at the centre that the spider saw only darkness in. A set of stairs on the east wall around the edge fo the maze had allowed the spider up to the top level where it had sensed something an in the open top of the pagoda a large spiderlike statue had sat amidst thick webbing. The stairs, or at least the second step had also caused concern for the bugs as the second step had been coated with a thick poison around the spikes....


OOC
insect scouts give structural information not creatures. The next level up has a similar corridor around the edge but in the centre has a maze of bamboo screens covered in disturbing pictures of spider like creatures eating mainly humans and lizard folk and a space in the center wreathed in blackness. On the stairs up the spiders had found a trap on the stairs that would unleash more poison spikes and in the top floor there was a web covered chamber with a golden spider statues in it/

BelGareth
2022-02-23, 12:26 PM
After Aramus has finished popping the insect's into his mouth and gained all the knowledge therein, he relays to the team all the information. "Seems like there is something in there, maybe a spider of something similar, with all the artwork, that would make sense, but maybe we can skip it and go directly to the 2nd floor, past the trap?"

CasualViking
2022-02-24, 02:52 AM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
"I'm not... enthusiastic... about fighting another spider right now".



4 hours left on Delay Poison

Maneuver granted:
Quick stats
Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
AC 18, touch 14, FF 14, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10

Starbin
2022-02-24, 05:13 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor scratched his beard for a moment, frowning. ”If'n Ah unnerstand ye, lad, yer sayin' there be a maze wit darkness in th'middle. But upstairs, there be a presence? Ah'm not afraid o' th'dark ... 'n Ah hate leavin' enemies at me back. Ah say deal wit th'maze, then tackle th'stairs. Ah'll take point ... Kona kin bring th'light.

'Less ye've got other orders, Cap'n?" Before heading onward, Grimgor would turn to the Captain first. Once she gave the order, he would start moving out.
OOC - Taking 10 on Perception where possible. 24. Will take lead, going slowly enough to watch for tricks and treats :D

HP 45/55 / AC 24 (26) CMB/D +7/18 (20)
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)
Effects: Silver Crane Waltz stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’

DrK
2022-02-27, 10:47 AM
The heavy crunch of the dwarf's iron shod boots leads the way up the stairs with the other trailing behind. The light from their kenku Iluminator and the light cantrips seemingly swallowed by the darkness as Grimgor gets to the next level. There he freezes, holding up a hand to motion the others to freeze as well. In the dimness his keen dwarven eyesight and battle trained hearing hears a sound and see's a shambling creature lurching up the corridor some 50ft away (at the far end of the 10ft wide corridor that skirts the edge of this level)

http://4.bp.blogspot.com/-S1dNMKT0UWk/UiPjuFr5p8I/AAAAAAAACh0/j1-mxE-rBbs/s1600/mohrg_wizard_by_jamesjkrause-d52s82p.jpg

The beats may have once have been clad in clerical finery but no is dressed in gilt edged rags that barely cover its decayed skeletal form, the flesh all having melted away save for the lumiscent purple entrails that writhe within its chest cavity and protrude from its mouth...

As Grimgor freezes and watchs the beast he realises that is has not noticed him.

DaOldeWolf
2022-03-01, 11:52 PM
Felix keeps following the group until they suddenly stop. He wonders whether to talk for a second but decides to wait for a signal from his companions to see whether to take any sort of action.

Yas392
2022-03-01, 11:59 PM
Tygar waits for a signal from Grimgor after he motioned for the group to stop.

BelGareth
2022-03-02, 11:11 AM
Following everyone, Aramus clutched his bow, he was all but out of resources, and wasn't sure how much help he would be.

Starbin
2022-03-02, 01:23 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor raised a hand to hold the group, then put up a single finger to indicate a lone foe. Stepping back, he mouthed to the other, ”Looks like walkin' bones ... old priest ... let's ambush 'im ...." .
OOC - Will swap out to use the hammer ... sneaky folks can probably hide for an ambush, but does that mean we wait for it to get closer? Or do we want to charge it? Or have Grimgor make some noise and let it rush forward against him? My only concern is whatever prep spells this thing might do (i.e., summons, buffs, etc)

HP 45/55 / AC 24 (26) CMB/D +7/18 (20)
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)
Effects: Silver Crane Waltz stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’

CasualViking
2022-03-02, 03:36 PM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Seeing Grimgor stop, Kona dims his light and tiptoes up behind him to get a look. He stands ready to fight, but leaving the decision to the dwarf. Or misfortune, as the case may be.



4 hours left on Delay Poison

Maneuver granted:
Quick stats
Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
AC 18, touch 14, FF 14, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10

DrK
2022-03-04, 07:19 AM
Watching the undead monstrosity Grimgor recognises the ropes of intestines and the long tongue as a Mohrg, a powerful undead that is the spirit of a truly evil creature that was executed in an unusually barbaric manner. THey are strong, a match for most warriors and can paralyse foes with their claws... Aside from that he can remember little else. The creature for its part continues to shamble closer, still unaware of Grimgor in the shadows at the top of the stairs just below the level of the floor some 30ft away...

You can have a suprise round. Its literally a 10ft wide corridor with little cover between the top of the stairs and the beast now. If you roll > Initative 11 (in the OOC) then you can post your surprise move or standard as well as your first round

CasualViking
2022-03-04, 12:10 PM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona's floating mote of light flares into being next to him as he hurls a wave of frost at the undead thing, leaving a trail of water vapor hanging in the air. Start of combat: Gain one Illumination, one Animus, one maneuver [roll0]. 5' step as necessary. Swift action to gain 2 Illumination. Standard to fire a Lance of Power, 30' range, [roll1], ref DC 16 for half damage, on a failed save slip on ice and fall prone. End of turn gain maneuver [roll2]. Gain 1 Animus.



4 hours left on Delay Poison

Maneuver granted:
Quick stats
Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
AC 18, touch 14, FF 14, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10

Starbin
2022-03-04, 05:31 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

As the creature closed, Grimgor frowned, suddenly recognizing the creature. ”Tha's a nasty one, lads 'n lass. Mohrg ... all tongue 'n gut, wit no sense o' humor.
Best be - welph there we go ..." Before he could finish, the tengu concentrated for a moment, then threw what looked like a mass of ice and snow. Grimgor held back from swapping out weapons - given what little he knew of the beast it might require a magic weapon to provide some margin of safety. He called upon the divine protection of the gods, then gripped his pike and prepared to charge forward
OOC - Ready to go ... gonna use the surprise round to cast a warpriest blessing (war), then wait for my turn after initiative 10 :D

HP 45/55 / AC 24 (26) CMB/D +7/18 (20)
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)
Effects: War blessing (+1 luck bonus on saving throws; changeable blessing at the start of each turn; 10 rounds); Silver Crane Waltz stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’

DaOldeWolf
2022-03-05, 10:03 PM
Felix wonders about how he should handle the situation. Since an attack has been launched, he decides to use the only chance he had to fortify Grimgor. "I will invigorate you with my spell so that you might help Kona. " He explains to Grimgor as he casts his spell.


Casting Bull´s Strength on Grimgor.



Arcane reservoir: 4
Spells: 0(6) 1(3) 2(2)
Spells prepared
0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
2:Invisibility, Bull´s strength

Yas392
2022-03-08, 09:56 AM
Bow on hand, Tygar moves to where he can see the undead, shoots at the undead and moves back to his original position.

Surprise Round (Move action): Move to where he can see the undead.

Standard Action: Shoot arrow at undead.

Move Action: Move back to original position.

Attack: [roll0]

Damage: [roll1]

BelGareth
2022-03-08, 02:38 PM
Copying Tygar, Armaus takes a shot as best he can.


Attack with shortbow, +1 to attack/damage if within 30ft
[roll0]
[roll1]

Aramus (https://www.myth-weavers.com/sheet.html#id=2493744)
HP's: 25/31
AC: 16
FF: 13 T: 14
Effects: none
Wildshape: 0/1
Spells:

1st level: 1/4
2nd level: 0/3
3rd level: 0/1

DrK
2022-03-09, 03:21 AM
In the narrow corridor Kona, Aramus and Tygar assemble and using the dwarf the shield unleasha barrage of arrows, bolts and magical rays of ice at the approaching undead monstrosity. The ice crystallises on the beast but does not cause it to fall, but suprised by the intruders bolt and arrow jut into its deadened flesh and flapping purple intestines. It lets loose a strange wordless howl and shambles forward gaining speed before leaping towards Grimgor. The dwarf's frame filling with vitality and strength as Felix bless him with more power



Grimgor gets an AoO
Charges Grimgor [roll0] dam [roll1] + grab [roll2] vs CMD
and Fort save DC 18 or paralysed [roll3]

RCgothic
2022-03-09, 03:57 AM
After being momentarily unwilling to approach the horrifying creator, Lara springs forward to defend her friend, dodging around her foe in order to set up a flanking situation!


Acrobatics Vs CMD

Attack [roll] 1d20+13 27Damage spending 1 panache to double Precise Strike

Critical hit on a 15-20: [roll] 1d20+13 Damage [roll2]
plus recover panache.

Starbin
2022-03-09, 01:03 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

With the swelling of sinews, Grimgor nodded his thanks to Felix, then turned to watch the beast. As expected, it came rushing forward once the others attacked and Grimgor lashed out with his pike. Once he recovered, the thing was inside his reach, its boney hands attempting to grab the dwarf and pull him in. If it weren't for the extra strength, it would have grabbed him; however, with the enchantment flowing through his veins, Grimgor was able to push the beast back as he took a step back. ”No kissin' on th'first date, bastich!""

Shifting his tactics, Grimgor stepped and settled his stance, wielding the pike as if it weight twice as much.
OOC - So surprise round, based on previous stance and the bull's strength, Grimgor had a 26 AC and 22 CMD. [roll0], [roll1]

Round 1 (after mohrg's attack): Change stance to Primal Warrior for CMD bonus and weapons size increase (swift); Step to get distance and flank w/the Captain (free). Shift War Blessing to AC (free). Attack w/power attack (standard).

[roll2], [roll3]

HP 45/55 / AC 24 (26) CMB/D +7/18 (+9/21)
F +6 R +5 W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)
Effects: Bull's strength (+4 str [enh], minutes); War blessing (+1 luck bonus on AC; changeable blessing at the start of each turn; 9 rounds); Primal Stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’

CasualViking
2022-03-10, 04:39 AM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
"Why are you not dead yet, foul thing? Well, you *are* dead. Why are you not *still* yet?". Kona circles around, and his sword flashes once, twice.

[roll0], [roll1]+[roll2]+cold 14 (and fort save DC 16 or nauseated), [roll3], [roll4]+cold 15.





4 hours left on Delay Poison

Maneuvers granted: Elemental Strike, Lance of Power (Strike), Flick of the Wrist (Strike), Minute Hand (boost), Flash of Insight (boost)
Maneuvers Readied:
Animus: 2
Illumination: 5
Quick stats
Soul Candle: 5' bright light,10' normal, allies within 15' do +5 cold damage.
AC 18, touch 14, FF 14, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10

DrK
2022-03-15, 07:47 AM
The skeletal monster reaches Grimgor and in a flurry of claws, tongue and long war pike the two bash, push and swing at each other, both failing to make contact, even as the warpike begins to smoke with freezing ice forming on the ends. Lara and Kona move to each side flanking the beast, rapier and katana both glittering with frigid power as they stab and slice through aged flesh and threadbare grave finery.

It roars lashing out its claws left and right the bird and swashbuckler flanking it then lunges forward, its tongue trying to snake around Grimgor's throat dripping toxic saliva



Claw Kona [roll0] dam [roll1]
Claw Lara [roll2] dam [roll3]
Tongue Grimgor [roll4] Touch, DC 18 FORT or paralysed (poison effect if it matters)

Yas392
2022-03-15, 10:04 AM
Tygar descends into the range of the aura and fires an arrow at the Mohrg.

Attack: [roll0]

Damage: [roll1]+5 Cold Damage.

DaOldeWolf
2022-03-16, 12:13 AM
Felix doesnt want to waste his most powerful magic on the creature and decides to instead attack with one of his lesser spells. "A little bit of acid should do the trick."


Arcane reservoir: 4
Spells: 0(6) 1(3) 2(2)
Spells prepared
0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
2:Invisibility, Bull´s strength



Ranged Touch attack: [roll0]
Damage [roll1]

Starbin
2022-03-16, 04:55 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor growled as the thing avoided both of his blows, then almost caught him off guard with a sudden lashing out of its tongue. Flinching back, Grimgor raised his weapon, blocking part of the tongue with the haft of his pike. Pulling away from the slimy thing that left tingles across his hand, Grimgor stepped and swung again.
OOC - So it's attack goes first, which means Grimgor uses his immediate action to activate Enduring Shell. Save was successful (25), but it uses his Round 1 swift which means he's still in his old stance for that attack (that apparently missed.

Round 2: Change stance to Primal Warrior for CMD bonus and weapons size increase (swift); Step to get distance and flank w/one of the others if possible. Shift War Blessing to AC (free). Attack w/NO power attack (standard).

[roll0] (no flank accounted for), [roll1]+5 cold

Remember, allies close by get +3 AC and +2 will [morale]

HP 45/55 / AC 24 (26) CMB/D +7/18 (+9/21)
F +6 R +5 W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)
Effects: Bull's strength (+4 str [enh], minutes); War blessing (+1 luck bonus on AC; changeable blessing at the start of each turn; 8rounds); Primal Stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’

RCgothic
2022-03-17, 04:28 AM
Lara parries the morgh's attack, attempting a clumsy riposte but then following thorough with a devastating lunge!

Riposte: 14 damage [roll0] (5 base, +5PS, +5 cold)
Critical confirmation: [roll[1d20+13 damage (5 base, +5PS, +5 cold)

Attack: [roll[1d20+13 28 damage (5 base, +5PS, +5 cold)
Critical confirmation: [roll[1d20+13 21 damage [roll3] (5 base, +5PS, +5 cold) 35 total
Plus regain 1 panache, new total =4/6

CasualViking
2022-03-17, 06:43 AM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona bleeds as the claw slices through his robe, through where his armored shirt should have been, would have been if not for the weakening poison.
His swords quckly flash through a series of moves designed to disarm an enemy; with no weapons in sight, Kona attemps to slice off the monster's hands.

FRA: Flick of the Wrist. With flanking: [roll0], [roll1]+[roll2]. [roll3], [roll4]+[roll5].





4 hours left on Delay Poison

Maneuvers granted: Elemental Strike, Lance of Power (Strike), Flick of the Wrist (Strike), Minute Hand (boost), Flash of Insight (boost), Rapid Strike
Maneuvers Readied:
Animus:4
Illumination: 6
Quick stats
Soul Candle: 5' bright light,10' normal, allies within 15' do +5 cold damage.
AC 18, touch 14, FF 14, CMD 21. HP 25/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10

BelGareth
2022-03-17, 10:34 AM
Aramus, out of pretty much every resource, except grit, arrows and human creativity, pulled another arrow and aimed at the thing.


Move within 30ft, and shoot.
[roll0]
[roll1]


Aramus (https://www.myth-weavers.com/sheet.html#id=2493744)
HP's: 25/31
AC: 16
FF: 13 T: 14
Effects: none
Wildshape: 0/1
Spells:

1st level: 1/4
2nd level: 0/3
3rd level: 0/1

DrK
2022-03-17, 02:37 PM
More missiles, both acid and wooden zip down the corridor assailing the Mohrg. Even as it lunges out at Kona and Lara its slimy tongue wraps around Grimgor's neck but the dwarf is able to throw it off. Leaning forward with his primal mastery he hefts all his weight behind the pike impaling the creature savagely even as Kona once more strikes it with his frost rimed blade. On the other side of it Lara deflects the attack but misses on the riposte before lining up a brutal strike that plunges with penetrating efficiency through its undead skull and destroys whats left of its mortal frame, the creature dropping messily to floor!

The sounds of the battle fade and only the sounds heavy breathing can be heard in the corridor as there seems to be no more of the vile creatures on this level.

Starbin
2022-03-17, 02:49 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor paused for a moment, then moved to take point, poking the body as he stepped past it. He grunted to the others, "Burn it 'n let's go. Eyes open, folks." He wiped his blade as he moved further on, eyes scanning the floor, walls and ceilings around him.
OOC - Grimgor's ready to move on ... back in his standard stance .

HP 45/55 / AC 24 (26) CMB/D +7/18 (+9/21)
F +6 R +5 W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)
Effects: Bull's strength (+4 str [enh], minutes); Silver Crane Waltz Stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’

DaOldeWolf
2022-03-18, 12:59 AM
"I suppose making haste makes sense but lets be careful. We dont want to trigger any traps on our way." Felix replies trying to remind everyone about also being careful.

Yas392
2022-03-19, 08:58 AM
Tygar whips out his wand and taps Grimgor to heal him. Upon seeing the magic mend little, he continues tapping until he is in good health (Further result/s in OOC). He then puts his wand away.

CLW: [roll0]

DrK
2022-03-19, 09:23 AM
Stomping around Grimgor moves ahead cautiously, heeding Felix's comments he heads into the central chamber slowly, eyes open for traps but finding none. The central chamber is in wreckage. It looks like it may once have been a shrine or training space of some kind, weapon racks on the walls now corroded and fallen off the wall and broken handles of once may have been spiked whips of some kind do the floor.

Detritus from ancient priests litter the floor here and there but a fresh body can be found in one corner. Partially consumed its crawling with maggots where its been eaten and the shreds of a uniform look to be crimson as you realise this may be the remains of a pirate that came from the boat you found previously and must have climbed or found an alternative route into the temple. In amongst the junk Tygar, Felix and Aramus can sense magic nearby. Pulling apart a mound of mouldy clothes they find a dessicated husk of another priest that clearly did not turn into a undead monstrosity. There is an amulet, a strange thing of worked silver with 4 quarters of glittering gems, red, dark obsidian, see through quartz and deep watery blue. (Amulet of elemental strife (https://www.d20pfsrd.com/magic-items/wondrous-items/a-b/amulet-of-elemental-strife)) and a strange tooth studded club of dark wood smoothed through years of use. the head of the club resembles a spider chintinous claw and Aramus feels a kinship with it. Beastrike club (https://www.d20pfsrd.com/magic-items/magic-weapons/specific-magic-weapons/beaststrike-club)

DaOldeWolf
2022-03-21, 12:22 AM
"I wonder what must have happened here. Do I even want to know?" Felix mutters to himself as they check the place and the stuff in it. "Well, at the very least I should check for any magic traces." He replies as he casts his detect magic spell.


K. Arcana [roll0] in case auras are found

Yas392
2022-03-21, 12:27 AM
Tygar examines the bodies in an attempt to affirm the cause and time of death. He also tries to identify any traces of magical auras in the room not emanating from magic items.

Heal if applicable: [roll0]

Spellcraft: [roll1]

Knowledge (Arcana): [roll2]

DrK
2022-03-21, 04:04 AM
Searching around looing for magic auras Tygar and Felix find the club and amulet (as described above) and after some careful study and scholarly discussions between themselves can soon work out their functions. Tygar looking at the body of the pirate can see that claws and biting were the main cause of death (likely a few weeks ago that would agree with what you think regarding the ropes and abandoned boat). As for the Mohrg, with its age and ancient body and the state of the clothes you think its likely that it was as ceremonial turning.

Now though the quarters and prayer level of the temple seems empty and only the pinnacle above waits...

Yas392
2022-03-21, 04:18 AM
"One is ancient, one is a weeks old. Quite a gap..."

The cleric faces away from the party talking to empty air as if talking to himself, mumbling and bobbing his head up and down. After he stops, his head jerks and faces the rest of the group.

"I believe we covered this room unless someone needs a second telling. Let us advance. The next floor awaits."

CasualViking
2022-03-22, 05:36 AM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona takes a deep breath, and watches his wound glow and close up. "Not fast enough, Kona. You need to be faster next time", he berates himself under his breath.

"Ready if you are, Grimgor".




4 hours left on Delay Poison

Maneuvers granted: Lance of Power (Strike), Rapid Strike
Maneuvers Readied: Elemental Strike, Flick of the Wrist (Strike), Minute Hand (boost), Flash of Insight (boost)
Animus:0
Illumination: 1
Active Element: Air

Quick stats
Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
AC 18, touch 18, FF 10, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10

BelGareth
2022-03-22, 11:49 AM
Aramus keeps an arrow notched, but not pulled taught, ready if anything else pops out. He was behind the others, out of the way.


Aramus (https://www.myth-weavers.com/sheet.html#id=2493744)
HP's: 25/31
AC: 16
FF: 13 T: 14
Effects: none
Wildshape: 0/1
Spells:

1st level: 1/4
2nd level: 0/3
3rd level: 0/1

Starbin
2022-03-22, 04:34 PM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

After the others finished fiddling around with the bodies and the items found, everyone turned to him to move along. Nodding grimly, Grimgor headed for the stairs to reach the pinnacle. "Keep yer bug repellant handy ..."
OOC - Heading up cautiously, checking for traps as he goes (Perception +14). I'm guessing the Bull's Strength is done now ... ?

HP 45/55 / AC 24 (26) CMB/D +7/18
F +6 R +5 W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)
Effects: Silver Crane Waltz Stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’

DrK
2022-03-22, 05:24 PM
With everyone armed and ready after a few minutes exploring the bodies and looking at the strange amulet and savage looking club Grimgor leads the way up to the piannacle o shirne. The sound id deadened on the top floor that is a slightly smaller version (so 30x30ft) of the room below save that in the centre of the room is a savage looking part humanoid, part spider statue in cold metal and around the sides of the room thick webbing that deadens the sound and mutes the bright tropical sunlight.

within the thick webbing Grimgor can make out the dessicated remains of three more humaoids. Pausing by the entranceway Grimgor cannot see any threat save for the webbing covering the open windows like a gauzy curtain.

Starbin
2022-03-23, 11:52 AM
Grimgor Ghoulsbane (https://www.myth-weavers.com/sheet.html#id=2493060), Dwarven Warder

Grimgor scanned the room, muttering over his shoulder, "This look like 'n ambush ... bring up th'fire ..." With his pike held high, he stepped into the room just enough to allow others to file in behind him, and crouched into a defensive stance, his focus on anything that might come at the group.
OOC - 5' step into the room if necessary (free). Using Defensive Focus to increase reach by 10' for a total of 20' with pike; can make move and make an AOO w/in the combat radius (full round). Scanning the room for threats: [roll0]

HP 45/55 / AC 24 (26) CMB/D +7/18
F +6 R +5 W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Divine Gift (War): 4/5
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)
Effects: Silver Crane Waltz Stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’

DaOldeWolf
2022-03-27, 01:47 PM
Felix decides to analyze for any traces of magic in the area though he tries to be careful about it since he still didnt know much about the place.


Casting detect magic.

RCgothic
2022-03-27, 03:46 PM
"There's definitely something in here," Lara agrees with Grimgor, following closely with rapier drawn

Yas392
2022-03-27, 09:00 PM
Bow ready, Tygar dip into a cover while copying Felix by his eyes glowing blue.

Detect Magic

Spellcraft if needed: [roll0]

BelGareth
2022-03-28, 09:45 AM
Hefting his new weapon, Aramus nods in appreciation, and attaches it to his gear, pulling the bow back up, in a loose ready stance to fire off volleys.

Looking around, he see's the 'ambush' hold one Master Dwarf, let me see.

He pauses for a second, and pulls out a clay jar with some chalk writing on it, he unstoppers it, and pours out what seems to be a glob of honey, which he promptly drops to the floor, and begins to intone a language long dead on this continent, not even he knows the meaning of the words.

A few seconds later, a giant centipede emerges from under the underbrush, taking the golden sap, and devouring it. It patently turns, and regards Aramus, awaiting a command.

Aramus kneels down, "Please go in there and see what lurks in the shadows"


Cast last spell left spontaneously into Summon Natures Ally I (https://www.d20pfsrd.com/magic/all-spells/s/summon-natures-ally)
Giant Centipede (https://www.d20pfsrd.com/bestiary/monster-listings/vermin/centipede/centipede-giant)
Rounds: 1/5

Aramus (https://www.myth-weavers.com/sheet.html#id=2493744)
HP's: 25/31
AC: 16
FF: 13 T: 14
Effects: none
Wildshape: 0/1
Spells:

1st level: 0/4
2nd level: 0/3
3rd level: 0/1

DrK
2022-03-31, 08:54 AM
As the centipede scuttles in there is a sudden shrieking noise and from the webbing in the ceiling a spider like creature plummets atop the centipede. The creature appears to be half spider, half woman, a shrieking face with long strands of hair trailing down her naked back. The chitin looks aged, thin as paper and her skin is grey and decayed with patches missing showing bones beneath as the ancient undead drider wight pounces upon the creature, lightning crackling around its scythe clawed foot!

Surprise on the centipede as Drider wight drops on to it
Spellstrike with shocking grasp [roll0] dam [roll1]+[roll2] shocking

Initiative: [roll3]



As it lands atop the centipede its looks up through the open doorway and the curtains of webbing, spying you, its eyes blazing with unnatural blue light....

https://static.wikia.nocookie.net/forgottenrealms/images/f/f6/Monster_Manual_4e_-_Drider_-_p93_-_Anne_stokes.jpg/revision/latest?cb=20141112143001

Roll for init to see who responds first

Yas392
2022-03-31, 03:40 PM
From the corner, Tygar's eyes widens at the sight of the female drider's appearance as she slashes the Aramus's summoned centipede with crackling emanation.

Initiative: [roll0]

DrK
2022-04-02, 07:19 AM
The undead spider creature hops back from the damaged and bleeding centipede snarling at the party crouched by the stairs near the entrance to the web filled temple. As snarled mutter in a language that no one can recognise is spat out towards you before she raises her humanoid hands and a pair black crackling energy boots streak out towards Lara and Grimgor both chilled by the negative energy assault


Drider wight
5ft bag from the centipede
Gloomblind bolts
[roll0] touch vs Grimgor. [roll1] negative energy damage

[roll2] touch vs Lara. [roll3] negative energy damage

CasualViking
2022-04-02, 08:43 AM
https://static.wikia.nocookie.net/qinae-the-middle-kingdom/images/5/59/Tengu_samurai_by_ymirsson-d512ab9.jpg
Kona the Illuminator (https://www.myth-weavers.com/sheet.html#id=2492769)
Kona bounces through the room, slashing rapidly at the drider.

Move 30', swift: gain 2 illumination, standard: Rapid Strike. [roll0], [roll1]+15 electricity. [roll2], [roll3]+15 electricity



4 hours left on Delay Poison

Maneuvers granted: Lance of Power (Strike), Rapid Strike, Flash of Insight (boost), Flick of the Wrist (Strike)
Maneuvers Readied: Elemental Strike, Minute Hand (boost),
Animus:2
Illumination: 4
Active Element: Air

Quick stats
Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
AC 18, touch 18, FF 10, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10