carrdrivesyou
2021-08-05, 02:34 PM
Just two items I had ideas for. The second is inspired by a campaign journal I read somewhere. Would like some input please!
Helmet of Twin Minds
Very Rare
Requires Attunement
You may concentrate on two spells at once. If you take damage, you must roll Constitution saving throws to maintain concentration on each spell individually.
I figure this one is fairly straightforward, although grammar might need some polishing. It's obviously really strong, but not necessarily game breaking I think.
Ever-Striking Weapon
Rare
Requires Attunement
When you make an attack with this weapon, it will always hit the target. Roll your attack as normal. If your attack roll would be considered a hit, this weapon deals damage as normal. If your attack roll would be considered a miss, the weapon deals damage as normal, but the wielder takes damage equal to the difference in the attack roll and the target's Armor Class. You gain a +1 bonus to attack and damage rolls made with this magic weapon.
I think this one is a bit more powerful, and perhaps the damage to the wielder should be increased, or at least unstoppable.
What do you think Playgrounders?
Helmet of Twin Minds
Very Rare
Requires Attunement
You may concentrate on two spells at once. If you take damage, you must roll Constitution saving throws to maintain concentration on each spell individually.
I figure this one is fairly straightforward, although grammar might need some polishing. It's obviously really strong, but not necessarily game breaking I think.
Ever-Striking Weapon
Rare
Requires Attunement
When you make an attack with this weapon, it will always hit the target. Roll your attack as normal. If your attack roll would be considered a hit, this weapon deals damage as normal. If your attack roll would be considered a miss, the weapon deals damage as normal, but the wielder takes damage equal to the difference in the attack roll and the target's Armor Class. You gain a +1 bonus to attack and damage rolls made with this magic weapon.
I think this one is a bit more powerful, and perhaps the damage to the wielder should be increased, or at least unstoppable.
What do you think Playgrounders?