Palanan
2021-08-10, 10:29 PM
Here follows the updated dragonrider prestige class for the Bronze Wing campaign (https://forums.giantitp.com/showthread.php?634982-Bronze-Wing-Dragon-Riders-at-World%92s-End), intended for riders paired with Young bronze dragons. Each rider's dragon is termed his flight partner.
Hit Die: d10.
Requirements:
Alignment: any non-evil.
Base Attack Bonus: +2.
Skills: Ride 5 ranks.
Special: The dragonrider must possess a deep and sincere loyalty to his homeland, and must have demonstrated exceptional bravery and dedication while acting on its behalf.
Class Skills: The dragonrider’s class skills (and the key ability for each skill) are Acrobatics (Dex), Bluff (Cha), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Ride (Dex), Perception (Wis), Sense Motive (Wis), Spellcraft (Int) and Survival (Wis).
Skill Ranks per Level: 4 + Int modifier.
Saves
Spells Per Day
Level
BAB
Fort
Ref
Will
Special
0th
1st
2nd
3rd
4th
1st
+1
+0
+1
+1
Flight partner, flight officer, dragon lore, draconic nuance, dragonmounted, windforged, fight as one, share spells
3
1
—
—
—
2nd
+2
+1
+1
+1
Bonus combat feat, arcane fluidity
4
2
—
—
—
3rd
+3
+1
+2
+2
Bonus teamwork feat, seventh sense
4
3
—
—
—
4th
+4
+1
+2
+2
Bonus combat feat, serpentine save
4
3
1
—
—
5th
+5
+2
+3
+3
Situational awareness
4
4
2
—
—
6th
+6
+2
+3
+3
Bonus teamwork feat, bonus combat feat
4
4
3
—
—
7th
+7
+2
+4
+4
Spellboost
4
4
3
1
—
8th
+8
+3
+4
+4
Bonus combat feat, breath blade
4
4
4
2
—
9th
+9
+3
+5
+5
Bonus teamwork feat
4
5
4
3
—
10th
+10
+3
+5
+5
Bonus combat feat, breath channel
4
5
4
3
1
The following are class features of the dragonrider prestige class.
Weapon and Armor Proficiency: A dragonrider gains proficiency with the lance, longspear, crossbow, longbow and shortbow, and with all shields except tower shields. He is proficient with light and medium armor, but not with heavy armor.
Flight Partner: At first level, the dragonrider forms a close working partnership with a specific individual bronze dragon. Some benefits of the dragonrider prestige class only apply when the dragonrider is mounted on his flight partner. For the purposes of this prestige class, a dragonrider is considered mounted when the dragon is in its native dragon form; these benefits do not apply if the dragon is in humanoid form. If the flight partner dies while the dragonrider is mounted, the dragonrider must train with another dragon for a minimum of one month before that dragon is considered a new flight partner. The dragonrider takes a -2 penalty on all Ride checks and attack rolls for the first week while mounted on his new flight partner.
[DM note: in the sad event that a dragon is lost, the training with another dragon will be done via montage, to ensure the player isn’t sitting out any sessions.]
Flight Officer (Ex): Dragonriders have a high status in their homeland, which grants them the following benefits:
Native-Born Hero: A dragonrider adds his class level to all Bluff, Diplomacy, Intimidate and Sense Motive checks involving other citizens of the realm, both within the kingdom proper and wherever encountered in the lands beyond. This bonus does not apply to a dragonrider's flight partner or to any other dragons.
Requisition: Each month, a dragonrider may select a combination of weapons worth no more than 1000 gp from the royal armory for personal use, provided he gives his word the weapons will be returned in a month’s time. A dragonrider may also select up to 500 gp worth of non-combat magic items (including consumables such as potions and scrolls) once per month. Abuse of this privilege may result in its suspension and/or disciplinary hearings.
Royal Favor: Dragonriders are expected to be deferential to all members of the royal family at all times, but a dragonrider’s status also allows for circumspect access to royal ears. Once per month, a dragonrider may request a favor from a member of the royal family. These requests are typically made on behalf of others, e.g. to expedite a pardon or provide a venue for a marriage, and should never be for the dragonrider’s personal profit. Dragonriders should expect to be called upon to perform a favor in return, either immediately or at some time in the future.
Dragon Lore (Ex): Dragonriders have studied the history, legends, and physical nature of dragonkind. A dragonrider gains a +2 insight bonus on all Knowledge checks pertaining to dragons.
Draconic Nuance (Ex): When dealing with dragons, a dragonrider gains an insight bonus on all Diplomacy checks equal to his dragonrider level. He gains an additional +2 to this bonus when dealing with his flight partner.
Dragonmounted (Ex): While mounted on a dragon, a dragonrider may add his dragonrider level to any Ride checks involving that dragon. If he is mounted on his flight partner, the dragonrider may add twice his dragonrider level to any Ride checks involving his flight partner. While mounted on his flight partner, a dragonrider does not take armor check penalties on Ride checks while wearing light or medium armor.
Windforged (Ex): The sheer audacity of flying on a dragon, thousands of feet above the unforgiving earth, toughens the soul and hardens one’s resolve. A dragonrider gains a +2 bonus on Will saves. This bonus increases to +4 when the dragonrider is mounted on his flight partner.
Fight As One: At first level, a dragonrider gains a teamwork feat as a bonus feat. Your flight partner gains the benefits of every teamwork feat you possess, even if it doesn't meet the prerequisites, except that it may only use them with you. This counts as the Bonded Mind feat for meeting prerequisites. You gain one additional teamwork feat as a bonus feat at 3rd, 6th and 9th levels.
Spellcasting: Dragons have strong personalities—and they can’t help showing off what they know—so it’s difficult not to pick up a few things while living in close proximity with them. Beginning at first level, a dragonrider gains the ability to cast a limited number of arcane spells from the sorcerer/wizard list. A dragonrider can cast any spell he knows without needing to prepare it in advance.
Your caster level for dragonrider spells is equal to your class level + your existing levels in any one arcane spellcasting class. Your spells known follow the first ten levels of bard spells known, as given in Table 3-4 on p. 37 of the CRB.
Share Spells: A dragonrider may cast a spell with a target of “You” on his flight partner (as a touch spell) instead of on himself. A dragonrider may cast spells on his flight partner even if the spells do not normally affect creatures of the dragon type. Spells cast in this way must be those granted by the dragonrider prestige class. This ability does not allow the flight partner to share abilities that are not spells, even if they function like spells.
Reverse Share Spells: A flight partner may cast a spell with a target of "You" on its dragonrider (as a touch spell) instead of on itself. It may cast spells on the dragonrider even if they do not normally affect creatures of their type. This ability does not allow the dragonrider to share abilities that are not spells, even if they function like spells. The flight partner's caster level for its racial spellcasting ability is equal to the dragonrider’s caster level or its own, whichever is higher.
Bonus Combat Feat: At second level, a dragonrider gains a bonus combat feat drawn from the following list: Armored Rider, Combat Casting, Improved Mounted Archery, Intimidating Prowess, Mounted Archery, Mounted Blade, Mounted Combat, Mounted Shield, Mounted Skirmisher, Trick Riding, Ride-By Attack, Spirited Charge, Weapon Focus, Weapon Specialization. He must meet all the prerequisites for this feat. He gains additional bonus feats from this list at every subsequent even-numbered level.
Arcane Fluidity (Su): At second level, as a swift action, a dragonrider can spend a spell slot to grant himself or his flight partner one of the following bonuses for 1 round:
- A bonus to attack rolls, AC, or saving throws equal to the spell’s level. This bonus also applies to natural weapons.
- A bonus on weapon damage rolls equal to twice the spell’s level. This bonus also applies to natural weapons.
Seventh Sense (Ex): At third level, a dragonrider and his flight partner have developed such a deep rapport that they are able to communicate silently as long as they are within sixty feet of each other. This communication is based on the subtlest of visual cues, and is not telepathy nor an empathic link.
Serpentine Save (Ex): At fourth level, a dragonrider has learned to anticipate and move with the impossibly sinuous evasive maneuvers of his flight partner. Once per combat, while mounted on his flight partner, the dragonrider may roll twice for a Reflex save and take the better result. At seventh level, he may use this ability twice per combat, and at tenth level he may use it three times per combat.
Situational Awareness (Ex): At fifth level, a dragonrider and his flight partner have developed a knack for constantly assessing the sky around them. While the dragonrider is mounted on his flight partner, neither can be flanked.
Spellboost (Su): At seventh level, a dragonrider and his flight partner are able to shunt magic between them as needed to enhance one or the other’s spellcasting. While they are in physical contact, when either one casts a spell, the other may sacrifice a spell slot as a standard action to apply the effects of one of the following metamagic feats: Empower Spell, Enlarge Spell, Maximise Spell or Widen Spell.
Breath Blade (Ex): At eighth level, as a standard action, the dragonrider's flight partner may use its breath weapon to enhance the power of its rider's weapons. This may affect up to two weapons, or a weapon and a shield. If using unarmed strikes or natural weapons, this affects all of them. Each ability is only usable as an attack action or alongside vital strike and the effect only activates once per round. When a melee weapon is affected, the rider's reach with it becomes equal to the range on the breath weapon used. If a ranged weapon is used, then the ranged weapon has its range increments extended by half the length of the dragon's breath weapon. This ability only lasts for a number of successful hits equal to the Rider's cha mod or 1 minute, whichever is shorter. Activating this is treated as if the dragon had used its respective breath weapon unmodified this round.
Electricity: The rider's weapon deals additional damage equal to half the damage dice of the dragon's breath weapon and counts the target's electricity resistance as 10 points lower(to a minimum of 0). This is damage is not multiplied on a critical hit or by vital strike.
Repulsion Breath: The first successful attack each round affects the target as if they were hit with the dragon's Repulsion breath, except the save DC is increased by the rider's charisma modifier.
Breath Channel (Su): At tenth level, a dragonrider and his flight partner can coordinate their attacks to fuse magic and a dragon’s most potent weapon. When his flight partner uses a breath weapon, the dragonrider can simultaneously channel a spell through the breath weapon, affecting every creature within the breath weapon’s area of effect.
Initial Version
Hit Die: d10.
Requirements
Alignment: any non-evil.
Base Attack Bonus: +3.
Skills: Ride 5 ranks.
Special: The dragonrider must possess a deep and sincere loyalty to his homeland, and must have demonstrated exceptional bravery and dedication while acting on its behalf.
Class Skills
The dragonrider’s class skills (and the key ability for each skill) are Acrobatics (Dex), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Ride (Dex), Perception (Wis), Spellcraft (Int) and Survival (Wis).
Skill Ranks per Level: 4 + Int modifier.
Saves
Spells Per Day
Level
BAB
Fort
Ref
Will
Special
0th
1st
2nd
3rd
4th
1st
+1
+0
+1
+1
Draconic nuance, dragonmounted, bonus teamwork feat, share spells
3
1
—
—
—
2nd
+2
+1
+1
+1
Bonus combat feat
4
2
—
—
—
3rd
+3
+1
+2
+2
Bonus teamwork feat, seventh sense
4
3
—
—
—
4th
+4
+1
+2
+2
Bonus combat feat, serpentine save
4
3
1
—
—
5th
+5
+2
+3
+3
Situational awareness
4
4
2
—
—
6th
+6
+2
+3
+3
Bonus teamwork feat, bonus combat feat
4
4
3
—
—
7th
+7
+2
+4
+4
Spellboost
4
4
3
1
—
8th
+8
+3
+4
+4
Bonus combat feat
4
4
4
2
—
9th
+9
+3
+5
+5
Bonus teamwork feat
4
5
4
3
—
10th
+10
+3
+5
+5
Bonus combat feat, fuse spells
4
5
4
3
1
The following are class features of the dragonrider prestige class.
Weapon and Armor Proficiency: A dragonrider gains proficiency with the lance, longspear, crossbow, longbow and shortbow. He is proficient with light and medium armor, but not with heavy armor or shields.
Draconic Nuance (Ex): When dealing with dragons, a dragonrider gains an insight bonus on all Diplomacy checks equal to his dragonrider level. He gains an additional +2 to this bonus when dealing with his flight partner.
Dragonmounted (Ex): While mounted on a dragon, a dragonrider may add his dragonrider level to any Ride checks involving that dragon. If he is mounted on his flight partner, the dragonrider may add twice his dragonrider level to any Ride checks involving his flight partner.
Bonus Teamwork Feat: At first level, a dragonrider gains a teamwork feat as a bonus feat. As a standard action, he can grant this feat to his flight partner, as long as the latter is within thirty feet and able to see and hear the dragonrider. The flight partner can use this bonus feat for 3 rounds plus 1 round per level of dragonrider. The dragonrider can use this ability once at first level, and one additional time each at third, sixth, and ninth levels. The dragonrider gains additional bonus teamwork feats at third, sixth and ninth levels.
Spellcasting: Dragons have strong personalities—and they can’t help showing off what they know—so it’s difficult not to pick up a few things while living in close proximity with them. Beginning at first level, a dragonrider gains the ability to cast a limited number of arcane spells from the sorcerer/wizard list. A dragonrider can cast any spell he knows without needing to prepare it in advance.
Share Spells: A dragonrider may cast a spell with a target of “You” on his flight partner (as a touch spell) instead of on himself. A dragonrider may cast spells on his flight partner even if the spells do not normally affect creatures of the dragon type. Spells cast in this way must be those granted by the dragonrider prestige class. This ability does not allow the flight partner to share abilities that are not spells, even if they function like spells.
Bonus Combat Feat: At second level, a dragonrider gains a bonus combat feat drawn from the following list: Combat Casting, Intimidating Prowess, Mounted Archery, Mounted Combat, Ride-By Attack, Spirited Charge, Weapon Focus, Weapon Specialization. He must meet all the prerequisites for this feat. He gains additional bonus feats from this list at every subsequent even-numbered level.
Seventh Sense (Ex): At third level, a dragonrider and his flight partner have developed such a deep rapport that they are able to communicate silently as long as they are within sixty feet of each other. This communication is based on the subtlest of visual cues, and is not telepathy nor an empathic link.
Serpentine Save (Ex): At fourth level, a dragonrider has learned to anticipate and move with the impossibly sinuous evasive maneuvers of his flight partner. Once per combat, while mounted on his flight partner, the dragonrider may roll twice for a Reflex save and take the better result. At seventh level, he may use this ability twice per combat, and at tenth level he may use it three times per combat.
Situational Awareness (Ex): At fifth level, a dragonrider and his flight partner have developed a knack for constantly surveying the sky around them. While the dragonrider is mounted on his flight partner, neither can be flanked.
Spellboost (Su): At seventh level, a dragonrider and his flight partner are able to shunt magic between them as needed to enhance one or the other’s spellcasting. When either one casts a spell, the other may sacrifice a spell slot to either 1) maximize the spell’s numerical effects or 2) apply the effect of a metamagic feat. The dragonrider may only use spells granted by the dragonrider prestige class for this ability.
Fuse Spells (Su): At tenth level, a dragonrider and his flight partner have studied and practiced magic together so intensively that they are able to weave separate castings into a single spell effect. As a full-round action, the dragonrider and his flight partner may fuse the effects of any two arcane spells they are capable of casting.
.
Hit Die: d10.
Requirements:
Alignment: any non-evil.
Base Attack Bonus: +2.
Skills: Ride 5 ranks.
Special: The dragonrider must possess a deep and sincere loyalty to his homeland, and must have demonstrated exceptional bravery and dedication while acting on its behalf.
Class Skills: The dragonrider’s class skills (and the key ability for each skill) are Acrobatics (Dex), Bluff (Cha), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Ride (Dex), Perception (Wis), Sense Motive (Wis), Spellcraft (Int) and Survival (Wis).
Skill Ranks per Level: 4 + Int modifier.
Saves
Spells Per Day
Level
BAB
Fort
Ref
Will
Special
0th
1st
2nd
3rd
4th
1st
+1
+0
+1
+1
Flight partner, flight officer, dragon lore, draconic nuance, dragonmounted, windforged, fight as one, share spells
3
1
—
—
—
2nd
+2
+1
+1
+1
Bonus combat feat, arcane fluidity
4
2
—
—
—
3rd
+3
+1
+2
+2
Bonus teamwork feat, seventh sense
4
3
—
—
—
4th
+4
+1
+2
+2
Bonus combat feat, serpentine save
4
3
1
—
—
5th
+5
+2
+3
+3
Situational awareness
4
4
2
—
—
6th
+6
+2
+3
+3
Bonus teamwork feat, bonus combat feat
4
4
3
—
—
7th
+7
+2
+4
+4
Spellboost
4
4
3
1
—
8th
+8
+3
+4
+4
Bonus combat feat, breath blade
4
4
4
2
—
9th
+9
+3
+5
+5
Bonus teamwork feat
4
5
4
3
—
10th
+10
+3
+5
+5
Bonus combat feat, breath channel
4
5
4
3
1
The following are class features of the dragonrider prestige class.
Weapon and Armor Proficiency: A dragonrider gains proficiency with the lance, longspear, crossbow, longbow and shortbow, and with all shields except tower shields. He is proficient with light and medium armor, but not with heavy armor.
Flight Partner: At first level, the dragonrider forms a close working partnership with a specific individual bronze dragon. Some benefits of the dragonrider prestige class only apply when the dragonrider is mounted on his flight partner. For the purposes of this prestige class, a dragonrider is considered mounted when the dragon is in its native dragon form; these benefits do not apply if the dragon is in humanoid form. If the flight partner dies while the dragonrider is mounted, the dragonrider must train with another dragon for a minimum of one month before that dragon is considered a new flight partner. The dragonrider takes a -2 penalty on all Ride checks and attack rolls for the first week while mounted on his new flight partner.
[DM note: in the sad event that a dragon is lost, the training with another dragon will be done via montage, to ensure the player isn’t sitting out any sessions.]
Flight Officer (Ex): Dragonriders have a high status in their homeland, which grants them the following benefits:
Native-Born Hero: A dragonrider adds his class level to all Bluff, Diplomacy, Intimidate and Sense Motive checks involving other citizens of the realm, both within the kingdom proper and wherever encountered in the lands beyond. This bonus does not apply to a dragonrider's flight partner or to any other dragons.
Requisition: Each month, a dragonrider may select a combination of weapons worth no more than 1000 gp from the royal armory for personal use, provided he gives his word the weapons will be returned in a month’s time. A dragonrider may also select up to 500 gp worth of non-combat magic items (including consumables such as potions and scrolls) once per month. Abuse of this privilege may result in its suspension and/or disciplinary hearings.
Royal Favor: Dragonriders are expected to be deferential to all members of the royal family at all times, but a dragonrider’s status also allows for circumspect access to royal ears. Once per month, a dragonrider may request a favor from a member of the royal family. These requests are typically made on behalf of others, e.g. to expedite a pardon or provide a venue for a marriage, and should never be for the dragonrider’s personal profit. Dragonriders should expect to be called upon to perform a favor in return, either immediately or at some time in the future.
Dragon Lore (Ex): Dragonriders have studied the history, legends, and physical nature of dragonkind. A dragonrider gains a +2 insight bonus on all Knowledge checks pertaining to dragons.
Draconic Nuance (Ex): When dealing with dragons, a dragonrider gains an insight bonus on all Diplomacy checks equal to his dragonrider level. He gains an additional +2 to this bonus when dealing with his flight partner.
Dragonmounted (Ex): While mounted on a dragon, a dragonrider may add his dragonrider level to any Ride checks involving that dragon. If he is mounted on his flight partner, the dragonrider may add twice his dragonrider level to any Ride checks involving his flight partner. While mounted on his flight partner, a dragonrider does not take armor check penalties on Ride checks while wearing light or medium armor.
Windforged (Ex): The sheer audacity of flying on a dragon, thousands of feet above the unforgiving earth, toughens the soul and hardens one’s resolve. A dragonrider gains a +2 bonus on Will saves. This bonus increases to +4 when the dragonrider is mounted on his flight partner.
Fight As One: At first level, a dragonrider gains a teamwork feat as a bonus feat. Your flight partner gains the benefits of every teamwork feat you possess, even if it doesn't meet the prerequisites, except that it may only use them with you. This counts as the Bonded Mind feat for meeting prerequisites. You gain one additional teamwork feat as a bonus feat at 3rd, 6th and 9th levels.
Spellcasting: Dragons have strong personalities—and they can’t help showing off what they know—so it’s difficult not to pick up a few things while living in close proximity with them. Beginning at first level, a dragonrider gains the ability to cast a limited number of arcane spells from the sorcerer/wizard list. A dragonrider can cast any spell he knows without needing to prepare it in advance.
Your caster level for dragonrider spells is equal to your class level + your existing levels in any one arcane spellcasting class. Your spells known follow the first ten levels of bard spells known, as given in Table 3-4 on p. 37 of the CRB.
Share Spells: A dragonrider may cast a spell with a target of “You” on his flight partner (as a touch spell) instead of on himself. A dragonrider may cast spells on his flight partner even if the spells do not normally affect creatures of the dragon type. Spells cast in this way must be those granted by the dragonrider prestige class. This ability does not allow the flight partner to share abilities that are not spells, even if they function like spells.
Reverse Share Spells: A flight partner may cast a spell with a target of "You" on its dragonrider (as a touch spell) instead of on itself. It may cast spells on the dragonrider even if they do not normally affect creatures of their type. This ability does not allow the dragonrider to share abilities that are not spells, even if they function like spells. The flight partner's caster level for its racial spellcasting ability is equal to the dragonrider’s caster level or its own, whichever is higher.
Bonus Combat Feat: At second level, a dragonrider gains a bonus combat feat drawn from the following list: Armored Rider, Combat Casting, Improved Mounted Archery, Intimidating Prowess, Mounted Archery, Mounted Blade, Mounted Combat, Mounted Shield, Mounted Skirmisher, Trick Riding, Ride-By Attack, Spirited Charge, Weapon Focus, Weapon Specialization. He must meet all the prerequisites for this feat. He gains additional bonus feats from this list at every subsequent even-numbered level.
Arcane Fluidity (Su): At second level, as a swift action, a dragonrider can spend a spell slot to grant himself or his flight partner one of the following bonuses for 1 round:
- A bonus to attack rolls, AC, or saving throws equal to the spell’s level. This bonus also applies to natural weapons.
- A bonus on weapon damage rolls equal to twice the spell’s level. This bonus also applies to natural weapons.
Seventh Sense (Ex): At third level, a dragonrider and his flight partner have developed such a deep rapport that they are able to communicate silently as long as they are within sixty feet of each other. This communication is based on the subtlest of visual cues, and is not telepathy nor an empathic link.
Serpentine Save (Ex): At fourth level, a dragonrider has learned to anticipate and move with the impossibly sinuous evasive maneuvers of his flight partner. Once per combat, while mounted on his flight partner, the dragonrider may roll twice for a Reflex save and take the better result. At seventh level, he may use this ability twice per combat, and at tenth level he may use it three times per combat.
Situational Awareness (Ex): At fifth level, a dragonrider and his flight partner have developed a knack for constantly assessing the sky around them. While the dragonrider is mounted on his flight partner, neither can be flanked.
Spellboost (Su): At seventh level, a dragonrider and his flight partner are able to shunt magic between them as needed to enhance one or the other’s spellcasting. While they are in physical contact, when either one casts a spell, the other may sacrifice a spell slot as a standard action to apply the effects of one of the following metamagic feats: Empower Spell, Enlarge Spell, Maximise Spell or Widen Spell.
Breath Blade (Ex): At eighth level, as a standard action, the dragonrider's flight partner may use its breath weapon to enhance the power of its rider's weapons. This may affect up to two weapons, or a weapon and a shield. If using unarmed strikes or natural weapons, this affects all of them. Each ability is only usable as an attack action or alongside vital strike and the effect only activates once per round. When a melee weapon is affected, the rider's reach with it becomes equal to the range on the breath weapon used. If a ranged weapon is used, then the ranged weapon has its range increments extended by half the length of the dragon's breath weapon. This ability only lasts for a number of successful hits equal to the Rider's cha mod or 1 minute, whichever is shorter. Activating this is treated as if the dragon had used its respective breath weapon unmodified this round.
Electricity: The rider's weapon deals additional damage equal to half the damage dice of the dragon's breath weapon and counts the target's electricity resistance as 10 points lower(to a minimum of 0). This is damage is not multiplied on a critical hit or by vital strike.
Repulsion Breath: The first successful attack each round affects the target as if they were hit with the dragon's Repulsion breath, except the save DC is increased by the rider's charisma modifier.
Breath Channel (Su): At tenth level, a dragonrider and his flight partner can coordinate their attacks to fuse magic and a dragon’s most potent weapon. When his flight partner uses a breath weapon, the dragonrider can simultaneously channel a spell through the breath weapon, affecting every creature within the breath weapon’s area of effect.
Initial Version
Hit Die: d10.
Requirements
Alignment: any non-evil.
Base Attack Bonus: +3.
Skills: Ride 5 ranks.
Special: The dragonrider must possess a deep and sincere loyalty to his homeland, and must have demonstrated exceptional bravery and dedication while acting on its behalf.
Class Skills
The dragonrider’s class skills (and the key ability for each skill) are Acrobatics (Dex), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Ride (Dex), Perception (Wis), Spellcraft (Int) and Survival (Wis).
Skill Ranks per Level: 4 + Int modifier.
Saves
Spells Per Day
Level
BAB
Fort
Ref
Will
Special
0th
1st
2nd
3rd
4th
1st
+1
+0
+1
+1
Draconic nuance, dragonmounted, bonus teamwork feat, share spells
3
1
—
—
—
2nd
+2
+1
+1
+1
Bonus combat feat
4
2
—
—
—
3rd
+3
+1
+2
+2
Bonus teamwork feat, seventh sense
4
3
—
—
—
4th
+4
+1
+2
+2
Bonus combat feat, serpentine save
4
3
1
—
—
5th
+5
+2
+3
+3
Situational awareness
4
4
2
—
—
6th
+6
+2
+3
+3
Bonus teamwork feat, bonus combat feat
4
4
3
—
—
7th
+7
+2
+4
+4
Spellboost
4
4
3
1
—
8th
+8
+3
+4
+4
Bonus combat feat
4
4
4
2
—
9th
+9
+3
+5
+5
Bonus teamwork feat
4
5
4
3
—
10th
+10
+3
+5
+5
Bonus combat feat, fuse spells
4
5
4
3
1
The following are class features of the dragonrider prestige class.
Weapon and Armor Proficiency: A dragonrider gains proficiency with the lance, longspear, crossbow, longbow and shortbow. He is proficient with light and medium armor, but not with heavy armor or shields.
Draconic Nuance (Ex): When dealing with dragons, a dragonrider gains an insight bonus on all Diplomacy checks equal to his dragonrider level. He gains an additional +2 to this bonus when dealing with his flight partner.
Dragonmounted (Ex): While mounted on a dragon, a dragonrider may add his dragonrider level to any Ride checks involving that dragon. If he is mounted on his flight partner, the dragonrider may add twice his dragonrider level to any Ride checks involving his flight partner.
Bonus Teamwork Feat: At first level, a dragonrider gains a teamwork feat as a bonus feat. As a standard action, he can grant this feat to his flight partner, as long as the latter is within thirty feet and able to see and hear the dragonrider. The flight partner can use this bonus feat for 3 rounds plus 1 round per level of dragonrider. The dragonrider can use this ability once at first level, and one additional time each at third, sixth, and ninth levels. The dragonrider gains additional bonus teamwork feats at third, sixth and ninth levels.
Spellcasting: Dragons have strong personalities—and they can’t help showing off what they know—so it’s difficult not to pick up a few things while living in close proximity with them. Beginning at first level, a dragonrider gains the ability to cast a limited number of arcane spells from the sorcerer/wizard list. A dragonrider can cast any spell he knows without needing to prepare it in advance.
Share Spells: A dragonrider may cast a spell with a target of “You” on his flight partner (as a touch spell) instead of on himself. A dragonrider may cast spells on his flight partner even if the spells do not normally affect creatures of the dragon type. Spells cast in this way must be those granted by the dragonrider prestige class. This ability does not allow the flight partner to share abilities that are not spells, even if they function like spells.
Bonus Combat Feat: At second level, a dragonrider gains a bonus combat feat drawn from the following list: Combat Casting, Intimidating Prowess, Mounted Archery, Mounted Combat, Ride-By Attack, Spirited Charge, Weapon Focus, Weapon Specialization. He must meet all the prerequisites for this feat. He gains additional bonus feats from this list at every subsequent even-numbered level.
Seventh Sense (Ex): At third level, a dragonrider and his flight partner have developed such a deep rapport that they are able to communicate silently as long as they are within sixty feet of each other. This communication is based on the subtlest of visual cues, and is not telepathy nor an empathic link.
Serpentine Save (Ex): At fourth level, a dragonrider has learned to anticipate and move with the impossibly sinuous evasive maneuvers of his flight partner. Once per combat, while mounted on his flight partner, the dragonrider may roll twice for a Reflex save and take the better result. At seventh level, he may use this ability twice per combat, and at tenth level he may use it three times per combat.
Situational Awareness (Ex): At fifth level, a dragonrider and his flight partner have developed a knack for constantly surveying the sky around them. While the dragonrider is mounted on his flight partner, neither can be flanked.
Spellboost (Su): At seventh level, a dragonrider and his flight partner are able to shunt magic between them as needed to enhance one or the other’s spellcasting. When either one casts a spell, the other may sacrifice a spell slot to either 1) maximize the spell’s numerical effects or 2) apply the effect of a metamagic feat. The dragonrider may only use spells granted by the dragonrider prestige class for this ability.
Fuse Spells (Su): At tenth level, a dragonrider and his flight partner have studied and practiced magic together so intensively that they are able to weave separate castings into a single spell effect. As a full-round action, the dragonrider and his flight partner may fuse the effects of any two arcane spells they are capable of casting.
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