Necrosnoop110
2021-08-11, 09:53 PM
How would it work out if one were to swap out 5E's costly material spell components for a cool-down mechanic based on requiring long/shorts rests to cast that spell another time? The more expensive the material components the more rests required to "recharge" the spell. Especially since as you level most campaigns have more raw coin that they know what to do with.
Something like the this:
<50gp = 2 short rest
50-100gp = 1 long rest
100-500gp = 2 long rest
500-1000gp = 3 long rests
etc.
For example: Normally the 4th level Stoneskin spell requires Diamond dust worth 100 gp to cast, which the spell consumes. So under this houserule we dispense with the diamond dust, however after the first time you cast it you must take 2 long rests until you can cast it again.
Obviously this is unpolished but how do you think something like this would pan out?
Thanks,
Necro
Something like the this:
<50gp = 2 short rest
50-100gp = 1 long rest
100-500gp = 2 long rest
500-1000gp = 3 long rests
etc.
For example: Normally the 4th level Stoneskin spell requires Diamond dust worth 100 gp to cast, which the spell consumes. So under this houserule we dispense with the diamond dust, however after the first time you cast it you must take 2 long rests until you can cast it again.
Obviously this is unpolished but how do you think something like this would pan out?
Thanks,
Necro