KittenMagician
2021-08-14, 04:16 AM
Oath of the Revenant
(Paladin subclass)
Tenets of the Revenant
The tenets of the Revenant tend to be considered dark and evil and any who keep them are often demonized.
Mercy is for the Weak. You never let live those you could kill. When presented with the choice of sparing an enemy or killing them you always choose to end them.
Waste Not, Want Not. You use everything you get your hands on. Everything has a use and you make sure it reaches its potential, even corpses.
Fear Not the Shadow of Death. Death falls upon everyone eventually. You shouldn't fear your own death for it will come eventually and you may even continue fighting post mortem.
Oath Spells
(3rd Level)
You gain oath spells at the paladin levels listed.
Oath of the Revenant spells
| Paladin Level | Spells |
|:----:|:-------------|
| 3rd | False Life, Hex |
| 5th | Darkness, Shadow Blade |
| 9th | Animate Dead, Vampiric Touch |
| 13th | Blight, Phantasmal Killer |
| 17th | Danse Macabre, Negative Energy Flood |
Channel Divinity
(3rd level)
You gain the following two Channel Divinity Options. See the Sacred Oath class feature for how Channel Divinity works.
Subdue Undead. As a bonus action you present your holy symbol and force an undead creature you can see within 30 ft. of you to roll a Wisdom saving throw or come under your command for a number of hours equal to your Charisma modifier. While under your control in this way the undead creature follows your commands to the best of its ability. The undead can reroll the save against this effect if you or any of your allies deal damage to it.
Corpse Consumption. As an action, you may magically consume all the corpses within 30 feet of you. Corpses consumed this way are destroyed. For each corpse consumed this way you gain 5 hit points. If this healing would be greater than your maximum number of hit points, you gain temporary hit points equal to the excess.
Aura of Death
(7th level)
You emit an aura of negative energy while you aren't incapacitated. Whenever any nonundead creatures of your choice moves within 5 feet of you for the first time or start their turns there you may have them take necrotic damage equal 1d10 + your charisma modifier. Undead of your choice within 5ft of you are healed by this amount instead.
At 18th level, the range of this aura increases to 15 feet.
Fight Beyond Death
(15th level)
When you would die, you may have your spirit continue fighting outside of your body. When your spirit leaves your body you become a wraith as found in the Monster Manual retaining your Intelligence, Wisdom, and Charisma scores. You also retain the use of your Divine Sense, Aura of Protection, Aura of Courage, Cleansing Touch, and Aura of Death features but are unable to cast spells or use any other class or racial features. If your spirit form is killed, your are dead forever and can never be resurrected.
Avatar of Death
(20th level)
You can take on the spirit of death itself. As a bonus action, you gain the following benefits for 1 minute:
- You double all damage and healing dealt by your Aura of Death feature.
- Whenever a creature dies while within your Aura of Death it is brought back as a zombie, skeleton, or some other appropriate undead creature as determined by your DM. Undead raised this way are under your command and follow your orders to the best of their abilities. These undead are under your control for 24 hours, after which they stop obeying any commands you've given them.
Once you use this bonus action you can't use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.
not totally set on the name, tenets or corpse consumption but overall i think i rather nailed a necromancer paladin. any thought or critiques are appreciated
other name options i thought of were Oath of Death, Oath of the Grave, and Oath of the Reaper
(Paladin subclass)
Tenets of the Revenant
The tenets of the Revenant tend to be considered dark and evil and any who keep them are often demonized.
Mercy is for the Weak. You never let live those you could kill. When presented with the choice of sparing an enemy or killing them you always choose to end them.
Waste Not, Want Not. You use everything you get your hands on. Everything has a use and you make sure it reaches its potential, even corpses.
Fear Not the Shadow of Death. Death falls upon everyone eventually. You shouldn't fear your own death for it will come eventually and you may even continue fighting post mortem.
Oath Spells
(3rd Level)
You gain oath spells at the paladin levels listed.
Oath of the Revenant spells
| Paladin Level | Spells |
|:----:|:-------------|
| 3rd | False Life, Hex |
| 5th | Darkness, Shadow Blade |
| 9th | Animate Dead, Vampiric Touch |
| 13th | Blight, Phantasmal Killer |
| 17th | Danse Macabre, Negative Energy Flood |
Channel Divinity
(3rd level)
You gain the following two Channel Divinity Options. See the Sacred Oath class feature for how Channel Divinity works.
Subdue Undead. As a bonus action you present your holy symbol and force an undead creature you can see within 30 ft. of you to roll a Wisdom saving throw or come under your command for a number of hours equal to your Charisma modifier. While under your control in this way the undead creature follows your commands to the best of its ability. The undead can reroll the save against this effect if you or any of your allies deal damage to it.
Corpse Consumption. As an action, you may magically consume all the corpses within 30 feet of you. Corpses consumed this way are destroyed. For each corpse consumed this way you gain 5 hit points. If this healing would be greater than your maximum number of hit points, you gain temporary hit points equal to the excess.
Aura of Death
(7th level)
You emit an aura of negative energy while you aren't incapacitated. Whenever any nonundead creatures of your choice moves within 5 feet of you for the first time or start their turns there you may have them take necrotic damage equal 1d10 + your charisma modifier. Undead of your choice within 5ft of you are healed by this amount instead.
At 18th level, the range of this aura increases to 15 feet.
Fight Beyond Death
(15th level)
When you would die, you may have your spirit continue fighting outside of your body. When your spirit leaves your body you become a wraith as found in the Monster Manual retaining your Intelligence, Wisdom, and Charisma scores. You also retain the use of your Divine Sense, Aura of Protection, Aura of Courage, Cleansing Touch, and Aura of Death features but are unable to cast spells or use any other class or racial features. If your spirit form is killed, your are dead forever and can never be resurrected.
Avatar of Death
(20th level)
You can take on the spirit of death itself. As a bonus action, you gain the following benefits for 1 minute:
- You double all damage and healing dealt by your Aura of Death feature.
- Whenever a creature dies while within your Aura of Death it is brought back as a zombie, skeleton, or some other appropriate undead creature as determined by your DM. Undead raised this way are under your command and follow your orders to the best of their abilities. These undead are under your control for 24 hours, after which they stop obeying any commands you've given them.
Once you use this bonus action you can't use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.
not totally set on the name, tenets or corpse consumption but overall i think i rather nailed a necromancer paladin. any thought or critiques are appreciated
other name options i thought of were Oath of Death, Oath of the Grave, and Oath of the Reaper